Changed: #878 Fix typos in comments/code

This commit is contained in:
kervala 2010-08-09 15:26:52 +02:00
parent d67c4a1aaa
commit d68f17c5e5

View file

@ -6468,7 +6468,7 @@ ADD_METHOD(void CCharacterCL::updatePos(const TTime &currentTimeInMs, CEntityCL
if(_LodCharacterAnimEnabled)
{
H_AUTO ( RZ_Client_Entity_CL_Update_Pos_Lod_Animation );
// \todo GUIGUI : remplacer 'getSpeedFactor' par le bon speed factor !!
// \todo GUIGUI : replace 'getSpeedFactor' by the correct speed factor !!
// update lod anim time. multiply by speed factor of the most important slot.
_LodCharacterAnimTimeOffset += DT * _PlayList->getSpeedFactor(_LodCharacterMasterAnimSlot);
}
@ -6476,7 +6476,7 @@ ADD_METHOD(void CCharacterCL::updatePos(const TTime &currentTimeInMs, CEntityCL
if(_PlayList)
{
H_AUTO ( RZ_Client_Entity_CL_Update_Pos_Set_Play_List );
// \todo GUIGUI : Faire qq chose de mieux pour le blend (ici les montures).
// \todo GUIGUI : do something better for the blend (mounts there).
if(isRiding() || ClientCfg.BlendFrameNumber == 0 || _BlendRemaining <= 0)
{
_BlendRemaining = 0;