Changed: NPOT textures finally don't need that in D3D
This commit is contained in:
parent
40227ccec5
commit
d68e03b816
1 changed files with 2 additions and 0 deletions
|
@ -454,6 +454,7 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
|
|||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
// textures with mipmaps doesn't support not power of two sizes
|
||||
// only DXTC formats are beginning with a 'D'
|
||||
if (supportNonPowerOfTwoTextures() && (!isPowerOf2(width) || !isPowerOf2(height)) && levels == 1)
|
||||
|
@ -464,6 +465,7 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
|
|||
_DeviceInterface->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
|
||||
_DeviceInterface->SetSamplerState(0, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
|
||||
}
|
||||
*/
|
||||
|
||||
HRESULT hr = _DeviceInterface->CreateTexture (width, height, levels, renderTarget?D3DUSAGE_RENDERTARGET:0, destFormat, renderTarget?D3DPOOL_DEFAULT:D3DPOOL_MANAGED, &(d3dtext->Texture2d), NULL);
|
||||
|
||||
|
|
Loading…
Reference in a new issue