diff --git a/code/nel/tools/3d/plugin_max/scripts/nel_assets_png_batched.ms b/code/nel/tools/3d/plugin_max/scripts/nel_assets_png_batched.ms index 7b39adb21..56f83f3be 100644 --- a/code/nel/tools/3d/plugin_max/scripts/nel_assets_png_batched.ms +++ b/code/nel/tools/3d/plugin_max/scripts/nel_assets_png_batched.ms @@ -1,4 +1,26 @@ +NEL3D_APPDATA_INTERFACE_FILE = 1423062700 + +-- Allocate 20 Me for the script +heapSize += 15000000 + +nlErrorFilename = "W:/database/conversion.log" +nlErrorStream = openFile nlErrorFilename mode:"w" +if nlErrorStream == undefined then + nlErrorStream = createFile nlErrorFilename + +-- Log a message +fn nllog message = +( + if nlErrorStream != undefined then + ( + format "%\n" message to:nlErrorStream + flush nlErrorStream + ) + + -- To the console + print message +) include "nel_utility.ms" @@ -17,6 +39,10 @@ fn getAbsoluteDestination t = ( return ("W:\\" + (substring (getFilenamePath t) 11 -1) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png") ) + else if (((findString t "\\\\Database") != undefined) or ((findString t "\\\\database") != undefined)) and ((findString t "W:\\") == undefined) then + ( + return ("W:\\" + (getFilenamePath t) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png") + ) else if ((findString t "W:\\") != undefined) then ( return ((getFilenamePath t) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png") @@ -43,6 +69,26 @@ fn getAbsoluteDestination t = ) ) +fn getMaxDestination mf = +( + if ((findString mf "\\\\Amiga") != undefined) then + ( + return ("W:\\" + (substring mf 11 -1)) + ) + else if ((findString mf "\\\\amiga") != undefined) then + ( + return ("W:\\" + (substring mf 11 -1)) + ) + else if (((findString mf "\\\\Database") != undefined) or ((findString mf "\\\\database") != undefined)) and ((findString mf "W:\\") == undefined) then + ( + return ("W:\\" + mf) + ) + else + ( + return mf + ) +) + fn getFixedTexturePath t = ( absoluteDestination = (getAbsoluteDestination t) @@ -245,6 +291,21 @@ rollout assets_png_rollout "Properties" m.delegate.RefractionMap = undefined ) + max select none + + for node in geometry do + ( + itfMaxFile = getAppData node NEL3D_APPDATA_INTERFACE_FILE + if (itfMaxFile != undefined) then + ( + if (itfMaxFile != "") then + ( + itfMaxFile = getMaxDestination itfMaxFile + setAppData node NEL3D_APPDATA_INTERFACE_FILE itfMaxFile + ) + ) + ) + actionMan.executeAction 0 "40021" -- Selection: Select All actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected actionMan.executeAction 0 "40807" -- Views: Activate All Maps @@ -256,7 +317,287 @@ rollout assets_png_rollout "Properties" return 1 ) - include "nel_batched_mergesave.ms" + -- This script is a base script to include to add multiple functionality to your script + + -- To use this script + -- Include it in your script into the rollout at the begining. + -- Implement a do_it function to do the job in your rollout. + -- The function should retun -1 if an arror occured, else the count of modification done + -- It the function returns <1, the project will not be overwritten + + Group "Running properties" + ( + RadioButtons SourceFiles "Source projects" labels:#("Current project", "All Projects in a folder") align:#left + + Label DirectoryLabel "Source directory" align:#left + EditText Directory "" width:500 align:#left enabled:false + Button BrowseDirectory "Browse..." align:#left enabled:false + + CheckBox Recurse "Look in subfolders" checked:true enabled:false + CheckBox Test "Test only, do not save" checked:false enabled:false + CheckBox BackupFiles "Backup files" checked:false enabled:false + CheckBox StopOnError "Stop on error" checked:false enabled:false + CheckBox UseTag "Use tag" checked:false enabled:false + + Label ProgressText width:500 align:#left + ProgressBar Progress width:500 align:#left + + Button GoButton "Go" width:500 align:#left + ) + + local countModifications + local countErrors + local fileModified + local fileParsed + + fn UpdateData = + ( + if SourceFiles.state == 2 then + isSourceDir = true + else + isSourceDir = false + if Test.checked == true then + isTest = true + else + isTest = false + + Directory.enabled = isSourceDir + BrowseDirectory.enabled = isSourceDir + Recurse.enabled = isSourceDir + Test.enabled = isSourceDir + BackupFiles.enabled = isSourceDir and (isTest == false) + StopOnError.enabled = isSourceDir + UseTag.enabled = isSourceDir + ) + + on SourceFiles changed state do + ( + UpdateData () + ) + + on Test changed state do + ( + UpdateData () + ) + + fn call_do_it = + ( + local result + + -- One more project + fileParsed = fileParsed + 1 + + -- Call it + result = do_it () + + -- Error ? + if result < 0 then + countErrors = countErrors + 1 + else + countModifications = countModifications + result + + -- Return result + return result + ) + + fn BackupFile file = + ( + local i + local newFilename + + i = 0 + while true do + ( + -- New file name + newFilename = file + ".backup_" + (i as string) + + -- File exist ? + if (fileExist newFilename) == false then + ( + if (copyFile file newFilename) == false then + return false + else + return true + ) + i = i + 1 + ) + ) + + fn RecurseFolder currentDirectory = + ( + resetMAXFile #noprompt + + local result + local file + local files + local origAnimStart + local origAnimEnd + local origFrameRate + + -- Parse files + files = getFiles (currentDirectory+"/*.max") + + -- For each files + for i = 1 to files.count do + ( + -- File name + file = files[i] + + -- Progress bar + ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\"" + Progress.value = i*100/files.count + + if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then + ( + resetMAXFile #noprompt + + nllog("CONVERT " + file) + + -- Open the max project + if loadMaxFile file quiet:true == true then + ( + origAnimStart = animationRange.start + origAnimEnd = animationRange.end + origFrameRate = frameRate + + resetMAXFile #noprompt + + animationRange = interval origAnimStart origAnimEnd + frameRate = origFrameRate + + -- Merge the max project + if mergeMaxFile file quiet:true == true then + ( + result = call_do_it () + + -- Error ? + if result < 0 then + ( + if StopOnError.checked == true then + Messagebox ("Error in file " + file) + ) + else + ( + -- Save the max project ? + if (Test.checked == false) and (result != 0) then + ( + -- Backup the max project ? + local ok + ok = true + if BackupFiles.checked == true then + ( + -- Backup the file + if (BackupFile file) == false then + ( + -- Don't save the file because backup has failed + ok = false + + if StopOnError.checked == true then + Messagebox ("Can't backup file " + file) + + -- One more error + countErrors = countErrors + 1 + ) + ) + + -- Save the max project ? + if ok == true then + ( + if (saveMaxFile file) == true then + ( + fileModified = fileModified + 1 + ) + else + ( + if StopOnError.checked == true then + Messagebox ("Can't write file " + file) + + -- One more error + countErrors = countErrors + 1 + ) + ) + ) + ) + ) + else + ( + if StopOnError.checked == true then + Messagebox ("Can't load file " + file) + + -- One more error + countErrors = countErrors + 1 + ) + ) + ) + else + ( + nllog("SKIP " + file + " by tag") + ) + ) + + -- Parse sub directory ? + if (Recurse.checked == true) then + ( + local directories + + -- Get the directories + directories = getDirectories (currentDirectory+"/*") + + -- For each directories + for dir in directories do + ( + RecurseFolder dir + ) + ) + ) + + on BrowseDirectory pressed do + ( + local dir + try + ( + dir = getSavePath () -- caption:"Select the projects directory" + if dir != undefined then + Directory.text = dir + ) + catch + ( + ) + ) + + on GoButton pressed do + ( + -- Reset count + countModifications = 0 + countErrors = 0 + fileModified = 0 + fileParsed = 0 + + -- Get files in the shape_source_directory + if SourceFiles.state == 2 then + ( + -- Should warning user ? + if (SourceFiles.state == 2) and (Test.checked == false) then + ( + -- Warning ! + if ((queryBox "Warning, all the files in the specified folders will be overwrited.\nYou should backup your files before executing this script.\nDo you want to continue executing this script ?" beep:true) == true) then + RecurseFolder (adjustPathStringForScript Directory.text) + ) + else + ( + RecurseFolder (adjustPathStringForScript Directory.text) + ) + ) + else + ( + -- Just compute the current project + call_do_it () + ) + + -- Show errors + ProgressText.text = (fileParsed as string) + " project(s) opened, " + (countModifications as string) + " project modification(s), " + (fileModified as string) + " project(s) saved, " + (countErrors as string) + " error(s)." + Progress.value = 100 + ) ) assets_png_floater = newRolloutFloater "NeL Assets PNG Database" 550 874 diff --git a/code/nel/tools/3d/plugin_max/scripts/startup/nel_material.ms b/code/nel/tools/3d/plugin_max/scripts/startup/nel_material.ms index a419428bb..02f07dfe6 100644 --- a/code/nel/tools/3d/plugin_max/scripts/startup/nel_material.ms +++ b/code/nel/tools/3d/plugin_max/scripts/startup/nel_material.ms @@ -969,6 +969,20 @@ plugin material NelMaterial cbTexGen_7.enabled = bNormalShader and bEnableSlot_7 and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader) and (not bPerPixelLightingShader) cbTexGen_8.enabled = bNormalShader and bEnableSlot_8 and (not bLightmap) and (not bSpecular) and (not bUserColor) and (not bNormalShader) and (not bPerPixelLightingShader) + delegate.DiffuseMapEnable = bEnableSlot_1 + delegate.DiffuseMap = tTexture_1 + delegate.AmbientMapEnable = bEnableSlot_1 + delegate.AmbientMap = tTexture_1 + delegate.SpecularMapEnable = bEnableSlot_2 + delegate.SpecularMap = tTexture_2 + delegate.SelfIllumMap = undefined + delegate.OpacityMap = undefined + delegate.FilterMap = undefined + delegate.BumpMap = undefined + delegate.DisplacementMap = undefined + delegate.ReflectionMap = undefined + delegate.RefractionMap = undefined + btLoadShader.enabled = bNormalShader dlShader.enabled = bNormalShader @@ -1059,6 +1073,17 @@ plugin material NelMaterial on NelTexture close do ( ) + + on tTexture_1 changed newState do + ( + delegate.DiffuseMap = tTexture_1 + delegate.AmbientMap = tTexture_1 + ) + + on tTexture_2 changed newState do + ( + delegate.SpecularMap = tTexture_2 + ) on cbEnableSlot_1 changed newState do (