Create a clipping frustum, ref #43
This commit is contained in:
parent
2f4867ab78
commit
d404c1228c
2 changed files with 14 additions and 0 deletions
|
@ -91,6 +91,8 @@ public:
|
||||||
virtual void getScreenResolution(uint &width, uint &height);
|
virtual void getScreenResolution(uint &width, uint &height);
|
||||||
/// Set latest camera position etcetera
|
/// Set latest camera position etcetera
|
||||||
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
|
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
|
||||||
|
/// Get the frustum to use for clipping
|
||||||
|
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
|
||||||
|
|
||||||
/// Is there a next pass
|
/// Is there a next pass
|
||||||
virtual bool nextPass();
|
virtual bool nextPass();
|
||||||
|
@ -143,6 +145,7 @@ private:
|
||||||
int m_Stage;
|
int m_Stage;
|
||||||
CViewport m_LeftViewport;
|
CViewport m_LeftViewport;
|
||||||
CViewport m_RightViewport;
|
CViewport m_RightViewport;
|
||||||
|
CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||||
CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||||
CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS];
|
||||||
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
|
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
|
||||||
|
|
|
@ -219,6 +219,17 @@ void CStereoOVR::initCamera(uint cid, const NL3D::UCamera *camera)
|
||||||
m_LeftFrustum[cid].Right += projectionCenterOffset;
|
m_LeftFrustum[cid].Right += projectionCenterOffset;
|
||||||
m_RightFrustum[cid].Left -= projectionCenterOffset;
|
m_RightFrustum[cid].Left -= projectionCenterOffset;
|
||||||
m_RightFrustum[cid].Right -= projectionCenterOffset;
|
m_RightFrustum[cid].Right -= projectionCenterOffset;
|
||||||
|
|
||||||
|
// TODO: Clipping frustum should also take into account the IPD
|
||||||
|
m_ClippingFrustum[cid] = m_LeftFrustum[cid];
|
||||||
|
m_ClippingFrustum[cid].Left = min(m_LeftFrustum[cid].Left, m_RightFrustum[cid].Left);
|
||||||
|
m_ClippingFrustum[cid].Right = max(m_LeftFrustum[cid].Right, m_RightFrustum[cid].Right);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Get the frustum to use for clipping
|
||||||
|
void CStereoOVR::getClippingFrustum(uint cid, NL3D::UCamera *camera) const
|
||||||
|
{
|
||||||
|
camera->setFrustum(m_ClippingFrustum[cid]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CStereoOVR::updateCamera(uint cid, const NL3D::UCamera *camera)
|
void CStereoOVR::updateCamera(uint cid, const NL3D::UCamera *camera)
|
||||||
|
|
Loading…
Reference in a new issue