Implemented the GUI part of saving...

This commit is contained in:
dfighter1985 2014-07-27 20:38:08 +02:00
parent 2f9b4f1b5e
commit d3698a5c1a
5 changed files with 140 additions and 0 deletions

View file

@ -32,6 +32,8 @@
#include "tile_item.h" #include "tile_item.h"
#include "tile_item_delegate.h" #include "tile_item_delegate.h"
#include "tilebank_saver.h"
TileEditorMainWindow::TileEditorMainWindow(QWidget *parent) TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
: QMainWindow(parent), : QMainWindow(parent),
m_ui(new Ui::TileEditorMainWindow) m_ui(new Ui::TileEditorMainWindow)
@ -142,6 +144,14 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
connect(m_ui->actionZoom200, SIGNAL(triggered()), m_zoomSignalMapper, SLOT(map())); connect(m_ui->actionZoom200, SIGNAL(triggered()), m_zoomSignalMapper, SLOT(map()));
m_zoomSignalMapper->setMapping(m_ui->actionZoom200, 2); m_zoomSignalMapper->setMapping(m_ui->actionZoom200, 2);
connect(m_zoomSignalMapper, SIGNAL(mapped(int)), this, SLOT(onZoomFactor(int))); connect(m_zoomSignalMapper, SIGNAL(mapped(int)), this, SLOT(onZoomFactor(int)));
QAction *saveAction = Core::ICore::instance()->menuManager()->action( Core::Constants::SAVE );
saveAction->setEnabled( true );
QAction *saveAsAction = Core::ICore::instance()->menuManager()->action( Core::Constants::SAVE_AS );
saveAsAction->setEnabled( true );
connect( m_ui->actionSaveTileBank, SIGNAL( triggered() ), this, SLOT( save() ) );
connect( m_ui->actionSaveTileBankAs, SIGNAL( triggered() ), this, SLOT( saveAs() ) );
} }
TileEditorMainWindow::~TileEditorMainWindow() TileEditorMainWindow::~TileEditorMainWindow()
@ -161,6 +171,45 @@ TileEditorMainWindow::~TileEditorMainWindow()
m_tileModels.clear(); m_tileModels.clear();
} }
void TileEditorMainWindow::save()
{
saveAs();
}
void TileEditorMainWindow::saveAs()
{
if( m_fileName.isEmpty() )
{
m_fileName = QFileDialog::getSaveFileName( this,
tr( "Save TileBank as..." ),
"",
tr( "TileBank files (*.tilebank)" ) );
if( m_fileName.isEmpty() )
return;
}
QList< QString > landNames;
int c = m_ui->landLW->count();
for( int i = 0; i < c; i++ )
{
QListWidgetItem *item = m_ui->landLW->item( i );
landNames.push_back( item->text() );
}
TileBankSaver saver;
bool ok = saver.save( m_fileName.toUtf8().constData(), m_tileModels, landNames );
if( !ok )
{
QMessageBox::critical( this,
tr( "Saving tilebank" ),
tr( "Failed to save tilebank :(" ) );
}
}
void TileEditorMainWindow::onZoomFactor(int level) void TileEditorMainWindow::onZoomFactor(int level)
{ {
int tile128Scaled=TileModel::TILE_128_BASE_SIZE; int tile128Scaled=TileModel::TILE_128_BASE_SIZE;

View file

@ -42,6 +42,10 @@ public:
QUndoStack *getUndoStack() { return m_undoStack; } QUndoStack *getUndoStack() { return m_undoStack; }
public Q_SLOTS:
void save();
void saveAs();
private Q_SLOTS: private Q_SLOTS:
void onActionAddTile(bool triggered); void onActionAddTile(bool triggered);
void onActionDeleteTile(bool triggered); void onActionDeleteTile(bool triggered);
@ -102,6 +106,8 @@ private:
TAB_DISPLACEMENT = 3, TAB_DISPLACEMENT = 3,
TAB_DETAILS = 4 TAB_DETAILS = 4
}; };
QString m_fileName;
}; };
#endif // TILE_EDITOR_MAIN_WINDOW_H #endif // TILE_EDITOR_MAIN_WINDOW_H

View file

@ -95,6 +95,16 @@ public:
{ {
} }
void save()
{
m_tileEditorMainWindow->save();
}
void saveAs()
{
m_tileEditorMainWindow->saveAs();
}
virtual QWidget *widget() virtual QWidget *widget()
{ {
return m_tileEditorMainWindow; return m_tileEditorMainWindow;

View file

@ -0,0 +1,37 @@
// Ryzom Core Studio - Tile Editor plugin
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "tilebank_saver.h"
#include "tile_model.h"
#include "nel/3d/tile_bank.h"
TileBankSaver::TileBankSaver()
{
}
TileBankSaver::~TileBankSaver()
{
}
bool TileBankSaver::save( const char *fileName, const QList< TileModel* > &models, const QList< QString > &lands )
{
NL3D::CTileBank bank;
return false;
}

View file

@ -0,0 +1,38 @@
// Ryzom Core Studio - Tile Editor plugin
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef TILEBANK_SAVER_H
#define TILEBANK_SAVER_H
#include <QString>
#include <QList>
class TileModel;
class TileBankSaver
{
public:
TileBankSaver();
~TileBankSaver();
bool save( const char *filename, const QList< TileModel* > &models, const QList< QString > &lands );
private:
};
#endif