Fixed: #984 Create setWindowStyle and getWindowStyle private methods in OpenGL driver
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1 changed files with 24 additions and 14 deletions
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@ -718,15 +718,12 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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if (!setupDisplay())
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if (!setupDisplay())
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return false;
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return false;
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if (_DestroyWindow)
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{
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// setup window size and screen mode
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// setup window size and screen mode
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if (!setMode(mode))
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if (!setMode(mode))
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return false;
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return false;
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if (show || _FullScreen)
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if (show || _FullScreen)
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showWindow(true);
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showWindow(true);
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}
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return true;
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return true;
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}
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}
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@ -971,7 +968,7 @@ bool CDriverGL::destroyWindow()
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if (_hDC)
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if (_hDC)
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wglMakeCurrent(_hDC, NULL);
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wglMakeCurrent(_hDC, NULL);
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if (_hRC)
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if (_DestroyWindow && _hRC)
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{
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{
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wglDeleteContext(_hRC);
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wglDeleteContext(_hRC);
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_hRC = NULL;
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_hRC = NULL;
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@ -993,14 +990,16 @@ bool CDriverGL::destroyWindow()
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#elif defined (NL_OS_UNIX)
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#elif defined (NL_OS_UNIX)
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if (_ctx)
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if (_DestroyWindow)
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{
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{
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if (_ctx)
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glXDestroyContext(_dpy, _ctx);
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glXDestroyContext(_dpy, _ctx);
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_ctx = NULL;
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if (_win)
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XDestroyWindow(_dpy, _win);
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}
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}
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if (_win && _DestroyWindow)
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_ctx = NULL;
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XDestroyWindow(_dpy, _win);
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// Ungrab the keyboard (probably not necessary);
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// Ungrab the keyboard (probably not necessary);
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// XUnmapWindow(_dpy, _win);
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// XUnmapWindow(_dpy, _win);
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@ -1028,6 +1027,10 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
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{
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{
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H_AUTO_OGL(CDriverGL_setWindowStyle)
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H_AUTO_OGL(CDriverGL_setWindowStyle)
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// don't change window style, if we did not create the window
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if (!_DestroyWindow)
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return true;
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#if defined(NL_OS_WINDOWS)
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#if defined(NL_OS_WINDOWS)
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// get current style
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// get current style
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@ -1329,6 +1332,12 @@ void CDriverGL::setWindowPos(sint32 x, sint32 y)
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// ***************************************************************************
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// ***************************************************************************
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void CDriverGL::showWindow(bool show)
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void CDriverGL::showWindow(bool show)
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{
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{
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H_AUTO_OGL(CDriverGL_showWindow)
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// don't change window visibility, if we didn't create the window
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if (!_DestroyWindow)
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return;
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#ifdef NL_OS_WINDOWS
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#ifdef NL_OS_WINDOWS
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ShowWindow (_win, show ? SW_SHOW:SW_HIDE);
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ShowWindow (_win, show ? SW_SHOW:SW_HIDE);
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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@ -1354,6 +1363,7 @@ void CDriverGL::showWindow(bool show)
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emptyProc CDriverGL::getWindowProc()
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emptyProc CDriverGL::getWindowProc()
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{
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{
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H_AUTO_OGL(CDriverGL_getWindowProc)
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H_AUTO_OGL(CDriverGL_getWindowProc)
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#ifdef NL_OS_WINDOWS
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#ifdef NL_OS_WINDOWS
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return (emptyProc)GlWndProc;
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return (emptyProc)GlWndProc;
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#else // NL_OS_WINDOWS
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#else // NL_OS_WINDOWS
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