Changed: Updated world_editor_classes.xml

This commit is contained in:
kervala 2016-02-21 17:28:43 +01:00
parent 9ec4c76cd4
commit d235209038

View file

@ -98,7 +98,7 @@
</PARAMETER>
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//root"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
@ -128,7 +128,7 @@
<!-- For now, fauna don't have AI profile-->
<!-- <PARAMETER NAME= "ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default"
PATH="l:/leveldesign/world_editor_files/npc/ai_movement"/> </PARAMETER>
PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/> </PARAMETER>
-->
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="state_event_handler"/>
@ -147,7 +147,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="event_handler_action"/>
@ -159,7 +159,7 @@
<DEFAULT_VALUE VALUE="ACTION_ZONE"/>
</PARAMETER>
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER>
</PRIMITIVE>
@ -175,7 +175,7 @@
</PARAMETER>
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/action_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/action_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="event_handler_action"/>
<DYNAMIC_CHILD CLASS_NAME="action_zone"/>
@ -690,6 +690,7 @@
<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
<DYNAMIC_CHILD CLASS_NAME="unlearn_brick"/>
</PRIMITIVE>
@ -1028,7 +1029,13 @@
<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="unlearn_brick" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="unlearn_brick $action$"/>
<PARAMETER NAME="bricks" TYPE="string_array" VISIBLE="true"/>
<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="group" TYPE="boolean" VISIBLE="true"/>
</PRIMITIVE>
<!-- Fin actions -->
<!-- *************************************** -->
@ -1101,6 +1108,7 @@
<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
<DYNAMIC_CHILD CLASS_NAME="unlearn_brick"/>
</PRIMITIVE>
<PRIMITIVE CLASS_NAME="kill" TYPE="node" PARENT_CLASS="objective_parent">
@ -1558,15 +1566,15 @@
</PARAMETER>
-->
<PARAMETER NAME="item_parts" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_element/deposit_system/item_parts"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/item_parts"/>
</PARAMETER>
<PARAMETER NAME="mps" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="mp" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_element/deposit_system/mps"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/mps"/>
</PARAMETER>
<PARAMETER NAME="craft_civ" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="craft_civ" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_element/deposit_system/craft_civs"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/craft_civs"/>
</PARAMETER>
<PARAMETER NAME="exact_mp_item" TYPE="string_array" VISIBLE="true" FILENAME="false"/>
@ -1588,13 +1596,13 @@
</PARAMETER>
<!-- Deposit
<PARAMETER NAME="item_parts" TYPE="string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true" WIDGET_HEIGHT="100">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_element/deposit_system/item_parts"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/item_parts"/>
</PARAMETER>
<PARAMETER NAME="mps" TYPE="string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="mp" LOOKUP="true" WIDGET_HEIGHT="100">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_element/deposit_system/mps"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/mps"/>
</PARAMETER>
<PARAMETER NAME="craft_civ" TYPE="string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="craft_civ" LOOKUP="true" WIDGET_HEIGHT="100">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_element/deposit_system/craft_civ"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/craft_civ"/>
</PARAMETER>
-->
@ -1696,7 +1704,7 @@
</PARAMETER>
-->
<PARAMETER NAME="ecotype" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="ecotype" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_element/deposit_system/ecotypes"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/ecotypes"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
</PRIMITIVE>
@ -1857,7 +1865,7 @@
<PARAMETER NAME="ConstArray" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES>
@ -1880,7 +1888,7 @@
<PARAMETER NAME="ConstArray2" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true" AUTONAME="$ConstArray$">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES>
@ -1989,11 +1997,11 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
</PARAMETER>
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="l:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="l:/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="l:/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="l:/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="l:/leveldesign/game_elem/plant/flora_template/primes_racines"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/flora_template/primes_racines"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="flora_exclude"/>
<GENERATED_CHILD CLASS_NAME="prim"/>
@ -2006,11 +2014,11 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
</PARAMETER>
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="l:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="l:/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="l:/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="l:/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="l:/leveldesign/game_elem/plant/flora_template/primes_racines"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/flora_template/primes_racines"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="flora_exclude"/>
<GENERATED_CHILD CLASS_NAME="prim"/>
@ -2025,11 +2033,11 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true">
</PARAMETER>
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="plant" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="l:/leveldesign/game_elem/plant/ecosystem/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="l:/leveldesign/game_elem/plant/ecosystem/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="l:/leveldesign/game_elem/plant/ecosystem/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="l:/leveldesign/game_elem/plant/ecosystem/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="l:/leveldesign/game_elem/plant/ecosystem/primes_racines"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/ecosystem/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/ecosystem/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/ecosystem/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/ecosystem/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/ecosystem/primes_racines"/>
</PARAMETER>
<PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1"/>
@ -2103,7 +2111,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
@ -2123,7 +2131,7 @@
<!-- For now, fauna don't have AI profile-->
<!-- <PARAMETER NAME= "ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default"
PATH="l:\leveldesign\world_editor_files/npc/ai_movement"/> </PARAMETER>
PATH="L:/leveldesign\world_editor_files/npc/ai_movement"/> </PARAMETER>
-->
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="group_fauna"/>
@ -2143,7 +2151,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/event_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -2158,7 +2166,7 @@
<!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/fauna_zone_properties"/>
</PARAMETER>
</PRIMITIVE>
@ -2172,7 +2180,7 @@
<!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc_zone_properties"/>
</PARAMETER>
</PRIMITIVE>
@ -2188,7 +2196,7 @@
</PARAMETER>
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/action_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/action_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
<DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/>
@ -2462,22 +2470,22 @@
<DEFAULT_VALUE VALUE="0"/>
</PARAMETER>
<PARAMETER NAME="creature_code" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="goo" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="goo" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
</PARAMETER>
</PRIMITIVE>
<!-- *********************************************************************************** -->
@ -2516,10 +2524,10 @@
-->
<!-- <PARAMETER NAME= "keywords" TYPE="string_array" VISIBLE="true"/> -->
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -2576,7 +2584,7 @@
</PARAMETER>
-->
<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Kami/kamikeep"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Kami/kamikeep"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
</PRIMITIVE>
@ -2595,7 +2603,7 @@
</PARAMETER>
-->
<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Kami/kamiguide"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Kami/kamiguide"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
</PRIMITIVE>
@ -2617,21 +2625,21 @@
<DEFAULT_VALUE VALUE="deposit"/>
</PARAMETER>
<PARAMETER NAME="type" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="deposit" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="desert" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="l:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_element/deposit"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_element/deposit"/>
</PARAMETER>
<PARAMETER NAME="deposit_type" TYPE="string" VISIBLE="false">
<DEFAULT_VALUE VALUE="flora"/>
@ -2723,10 +2731,10 @@
-->
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2764,10 +2772,10 @@
-->
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2805,10 +2813,10 @@
-->
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2831,10 +2839,10 @@
<PARAMETER NAME="grp_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="grps_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_movement"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/ai_activity"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2872,7 +2880,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -2891,7 +2899,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -2910,7 +2918,7 @@
<PARAMETER NAME="state_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="states_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/event_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -2927,7 +2935,7 @@
</PARAMETER>
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc/action_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/action_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
<DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/>
@ -2956,17 +2964,17 @@
<PARAMETER NAME="bot_equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="bot_chat_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="bot_sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
</PARAMETER>
<PARAMETER NAME="bot_vertical_pos" TYPE="const_string" VISIBLE="true">
<DEFAULT_VALUE VALUE="auto"/>
@ -3018,17 +3026,17 @@
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
</PARAMETER>
<PARAMETER NAME="is_stuck" TYPE="boolean" VISIBLE="true">
<DEFAULT_VALUE VALUE="false"/>
@ -3063,11 +3071,11 @@
<PARAMETER NAME="effect" TYPE="string" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="neighbours" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="sheet_socle" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
</PARAMETER>
<!--
<PARAMETER NAME="sheet_spire" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
</PARAMETER>
-->
<PARAMETER NAME="sheet_spire" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -3111,17 +3119,17 @@
</PARAMETER>
<PARAMETER NAME="sheet_client" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
</PARAMETER>
</PRIMITIVE>
@ -3234,7 +3242,7 @@
</PARAMETER>
<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="continent" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world"/>
</PARAMETER>
<!-- <PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
@ -3665,7 +3673,7 @@
<DEFAULT_VALUE VALUE="OUTPOST"/>
</PARAMETER>
<PARAMETER NAME="owner_tribe" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/families"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -3681,7 +3689,7 @@
<PARAMETER NAME="tribe_squads2" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="outpost_sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_element/outpost/outpost"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/outpost/outpost"/>
</PARAMETER>
<PARAMETER NAME="PVP_Type" TYPE="const_string" VISIBLE="true" FILENAME="false" LOOKUP="false">
@ -3754,7 +3762,7 @@
<DEFAULT_VALUE VALUE="OUTPOST_MANAGER_EVENT"/>
</PARAMETER>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/outpost/manager/event_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/outpost/manager/event_type"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -3768,7 +3776,7 @@
<DEFAULT_VALUE VALUE="OUTPOST_MANAGER_EVENT_ACTION"/>
</PARAMETER>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/outpost/manager/action_type"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/outpost/manager/action_type"/>
</PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="outpost_manager_event_handler_action"/>
</PRIMITIVE>
@ -3822,7 +3830,7 @@
</COMBO_VALUES>
</PARAMETER>
<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost_building" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_element/outpost/building"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/outpost/building"/>
<DEFAULT_VALUE VALUE="empty.outpost_building"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -3869,7 +3877,7 @@
</PARAMETER>
-->
<PARAMETER NAME="continent_name" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/continents"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/continents"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -3994,12 +4002,12 @@
-->
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/families"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
</PARAMETER>
<!-- Sample ..
<PARAMETER NAME="item_parts" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_element/deposit_system/item_parts"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/item_parts"/>
</PARAMETER>
-->
@ -4022,10 +4030,10 @@
</PARAMETER>
-->
<PARAMETER NAME="food" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER>
<PARAMETER NAME="rest" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER>
<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
@ -4055,7 +4063,7 @@
</PARAMETER>
-->
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/families"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
</PARAMETER>
<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
@ -4101,7 +4109,7 @@
<DYNAMIC_CHILD CLASS_NAME="group_template_npc_ml"/>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<PARAMETER NAME="flags" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
</PARAMETER>
</PRIMITIVE>
@ -4121,18 +4129,18 @@
</PARAMETER>
<PARAMETER NAME="bot_equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="bot_sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true" EDITABLE="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
</PARAMETER>
<PARAMETER NAME="grp_parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -4192,7 +4200,7 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
<PARAMETER NAME="is tribe" TYPE="boolean" VISIBLE="true"/>
<PARAMETER NAME="squad sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="outpost_squad" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/game_element/outpost/squad"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/outpost/squad"/>
</PARAMETER>
<PARAMETER NAME="bot_sheets" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_type" TYPE="string" VISIBLE="false">
@ -4217,18 +4225,18 @@
</PARAMETER>
<PARAMETER NAME="sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="global" PATH="l:/leveldesign/Game_elem/Creature/Npc/bestiary/creature"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="l:/leveldesign/Game_elem/Creature/Npc/world/3dset"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="l:/leveldesign/Game_elem/Creature/objects"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="l:/leveldesign/Game_elem/Creature/Npc/bestiary/bot_object"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="goo" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="l:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Npc/bestiary/creature"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Npc/world/3dset"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/objects"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Npc/bestiary/bot_object"/>
<COMBO_FILES CONTEXT_NAME="global" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="goo" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/>
</PARAMETER>
<PARAMETER NAME="level_delta" TYPE="string" VISIBLE="true">
@ -4310,18 +4318,18 @@
</PARAMETER>
<PARAMETER NAME="equipment" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="sheet_look" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\creature"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\world\3dset"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\objects"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Npc\bestiary\bot_object"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\Game_elem\Creature\Fauna\bestiary\prime_roots"/>
</PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
</PRIMITIVE>
@ -4496,7 +4504,7 @@
-->
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/families"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/>
</PARAMETER>
<PARAMETER NAME="energy" TYPE="string" VISIBLE="true" FILENAME="false">
@ -4638,7 +4646,7 @@
</PARAMETER>
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER>
<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
@ -4673,7 +4681,7 @@
</PARAMETER>
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
</PARAMETER>
@ -4707,7 +4715,7 @@
-->
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
</PARAMETER>
@ -4741,7 +4749,7 @@
-->
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="l:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
</PARAMETER>