Compile NLGUI with lua 5.2
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b37606ed06
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d139185b1e
4 changed files with 75 additions and 4 deletions
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@ -217,6 +217,9 @@ namespace NLGUI
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void clear() { setTop(0); }
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int getTop();
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bool empty() { return getTop() == 0; }
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#if LUA_VERSION_NUM >= 502
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void pushGlobalTable();
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#endif
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void pushValue(int index); // copie nth element of stack to the top of the stack
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void remove(int index); // remove nth element of stack
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void insert(int index); // insert last element of the stack before the given position
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@ -301,7 +304,8 @@ namespace NLGUI
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/** Helper : Execute a function by name. Lookup for the function is done in the table at the index 'funcTableIndex'
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* the behaviour is the same than with call of pcall.
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*/
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int pcallByName(const char *functionName, int nargs, int nresults, int funcTableIndex = LUA_GLOBALSINDEX, int errfunc = 0);
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int pcallByNameGlobal(const char *functionName, int nargs, int nresults, int errfunc = 0);
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int pcallByName(const char *functionName, int nargs, int nresults, int funcTableIndex, int errfunc = 0);
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// push a C closure (pop n element from the stack and associate with the function)
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void pushCClosure(lua_CFunction function, int n);
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@ -367,6 +371,7 @@ namespace NLGUI
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CLuaState &operator=(const CLuaState &/* other */) { nlassert(0); return *this; }
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void executeScriptInternal(const std::string &code, const std::string &dbgSrc, int numRet = 0);
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int pcallByNameInternal(const char *functionName, int nargs, int nresults, int errfunc, int initialStackSize);
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};
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@ -42,10 +42,16 @@ inline void CLuaState::checkIndex(int index)
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//H_AUTO(Lua_CLuaState_checkIndex)
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// NB : more restrictive test that in the documentation there, because
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// we don't expose the check stack function
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#if LUA_VERSION_NUM >= 502
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nlassert( (index!=0 && abs(index) <= getTop())
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|| index == LUA_REGISTRYINDEX
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);
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#else
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nlassert( (index!=0 && abs(index) <= getTop())
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|| index == LUA_REGISTRYINDEX
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|| index == LUA_GLOBALSINDEX
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);
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#endif
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}
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//================================================================================
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@ -75,6 +81,15 @@ inline void CLuaState::setTop(int index)
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lua_settop(_State, index);
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}
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#if LUA_VERSION_NUM >= 502
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//================================================================================
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inline void CLuaState::pushGlobalTable()
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{
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//H_AUTO(Lua_CLuaState_pushGlobalTable)
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lua_pushglobaltable(_State);
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}
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#endif
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//================================================================================
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inline void CLuaState::pushValue(int index)
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{
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@ -243,7 +258,11 @@ inline size_t CLuaState::strlen(int index)
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{
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//H_AUTO(Lua_CLuaState_strlen)
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checkIndex(index);
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#if LUA_VERSION_NUM >= 502
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return lua_rawlen(_State, index);
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#else
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return lua_strlen(_State, index);
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#endif
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}
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//================================================================================
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@ -342,7 +361,11 @@ inline bool CLuaState::equal(int index1, int index2)
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//H_AUTO(Lua_CLuaState_equal)
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checkIndex(index1);
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checkIndex(index2);
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#if LUA_VERSION_NUM >= 502
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return lua_compare(_State, index1, index2, LUA_OPEQ) != 0;
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#else
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return lua_equal(_State, index1, index2) != 0;
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#endif
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}
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//================================================================================
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@ -376,7 +399,11 @@ inline bool CLuaState::lessThan(int index1, int index2)
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//H_AUTO(Lua_CLuaState_lessThan)
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checkIndex(index1);
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checkIndex(index2);
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#if LUA_VERSION_NUM >= 502
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return lua_compare(_State, index1, index2, LUA_OPLT) != 0;
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#else
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return lua_lessthan(_State, index1, index2) != 0;
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#endif
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}
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@ -361,7 +361,11 @@ namespace NLGUI
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rd.Str = &code;
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rd.Done = false;
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int result = lua_load(_State, CHelper::luaChunkReaderFromString, (void *) &rd, dbgSrc.c_str());
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int result = lua_load(_State, CHelper::luaChunkReaderFromString, (void *) &rd, dbgSrc.c_str()
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#if LUA_VERSION_NUM >= 502
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, NULL
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#endif
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);
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if (result !=0)
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{
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// pop the error code
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@ -569,9 +573,17 @@ namespace NLGUI
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//H_AUTO(Lua_CLuaState_registerFunc)
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nlassert(function);
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CLuaStackChecker lsc(this);
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#if LUA_VERSION_NUM >= 502
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pushGlobalTable();
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#endif
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push(name);
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push(function);
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#if LUA_VERSION_NUM >= 502
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setTable(-3); // -3 is the pushGlobalTable
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pop(1); // pop the pushGlobalTable value (setTable popped the 2 pushes)
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#else
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setTable(LUA_GLOBALSINDEX);
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#endif
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}
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@ -643,13 +655,31 @@ namespace NLGUI
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}
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// ***************************************************************************
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int CLuaState::pcallByName(const char *functionName, int nargs, int nresults, int funcTableIndex /*=LUA_GLOBALSINDEX*/, int errfunc /*= 0*/)
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int CLuaState::pcallByNameGlobal(const char *functionName, int nargs, int nresults, int errfunc /*= 0*/)
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{
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int initialStackSize = getTop();
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nlassert(functionName);
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#if LUA_VERSION_NUM >= 502
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pushGlobalTable();
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#else
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nlassert(isTable(LUA_GLOBALSINDEX));
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pushValue(LUA_GLOBALSINDEX);
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#endif
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return pcallByNameInternal(functionName, nargs, nresults, errfunc, initialStackSize);
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}
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int CLuaState::pcallByName(const char *functionName, int nargs, int nresults, int funcTableIndex, int errfunc /*= 0*/)
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{
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//H_AUTO(Lua_CLuaState_pcallByName)
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int initialStackSize = getTop();
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nlassert(functionName);
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nlassert(isTable(funcTableIndex));
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pushValue(funcTableIndex);
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return pcallByNameInternal(functionName, nargs, nresults, errfunc, initialStackSize);
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}
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int CLuaState::pcallByNameInternal(const char *functionName, int nargs, int nresults, int errfunc /*= 0*/, int initialStackSize)
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{
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//H_AUTO(Lua_CLuaState_pcallByName)
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push(functionName);
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getTable(-2);
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remove(-2); // get rid of the table
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@ -782,7 +812,12 @@ namespace NLGUI
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int CLuaState::getGCCount()
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{
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//H_AUTO(Lua_CLuaState_getGCCount)
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#if LUA_VERSION_NUM >= 502
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// deprecated
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return 0;
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#else
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return lua_getgccount(_State);
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#endif
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}
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//================================================================================
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@ -474,7 +474,11 @@ namespace NLGUI
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CLuaState *luaState = table.getLuaState();
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CLuaStackChecker lsc(luaState);
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// get pointer to the 'next' function
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#if LUA_VERSION_NUM >= 502
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luaState->pushGlobalTable();
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#else
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luaState->pushValue(LUA_GLOBALSINDEX);
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#endif
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_NextFunction = CLuaObject(*luaState)["next"];
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//
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nlassert(luaState);
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