Use software cursor with attached display
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parent
f731d220d7
commit
cfd8f79b3d
5 changed files with 13 additions and 7 deletions
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@ -223,7 +223,7 @@ void connectionRestaureVideoMode ()
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}
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}
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// And setup hardware mouse if we have to
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// And setup hardware mouse if we have to
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InitMouseWithCursor (ClientCfg.HardwareCursor);
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InitMouseWithCursor (ClientCfg.HardwareCursor && !StereoDisplayAttached);
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SetMouseFreeLook ();
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SetMouseFreeLook ();
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SetMouseCursor ();
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SetMouseCursor ();
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SetMouseSpeed (ClientCfg.CursorSpeed);
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SetMouseSpeed (ClientCfg.CursorSpeed);
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@ -278,6 +278,8 @@ void setOutGameFullScreen()
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{
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{
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setVideoMode(wantedMode);
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setVideoMode(wantedMode);
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}
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}
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InitMouseWithCursor(ClientCfg.HardwareCursor && !StereoDisplayAttached);
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/*
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/*
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InitMouseWithCursor (true);
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InitMouseWithCursor (true);
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Driver->showCursor(false);
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Driver->showCursor(false);
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@ -396,7 +398,7 @@ bool connection (const string &cookie, const string &fsaddr)
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// not initialized at login and remain hardware until here ...
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// not initialized at login and remain hardware until here ...
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// Re-initialise the mouse (will be now in hardware mode, if required)
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// Re-initialise the mouse (will be now in hardware mode, if required)
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//InitMouseWithCursor (ClientCfg.HardwareCursor); // the return value of enableLowLevelMouse() has already been tested at startup
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//InitMouseWithCursor (ClientCfg.HardwareCursor && !StereoDisplayAttached); // the return value of enableLowLevelMouse() has already been tested at startup
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// no ui init if character selection is automatic
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// no ui init if character selection is automatic
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//SetMouseFreeLook ();
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//SetMouseFreeLook ();
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@ -556,7 +558,7 @@ bool reconnection()
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{
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{
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// Re-initialise the mouse (will be now in hardware mode, if required)
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// Re-initialise the mouse (will be now in hardware mode, if required)
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SetMousePosFirstTime = true;
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SetMousePosFirstTime = true;
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InitMouseWithCursor (ClientCfg.HardwareCursor); // the return value of enableLowLevelMouse() has already been tested at startup
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InitMouseWithCursor (ClientCfg.HardwareCursor && !StereoDisplayAttached); // the return value of enableLowLevelMouse() has already been tested at startup
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// no ui init if character selection is automatic
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// no ui init if character selection is automatic
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SetMouseFreeLook ();
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SetMouseFreeLook ();
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@ -1261,7 +1261,7 @@ void initMainLoop()
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// Re-initialise the mouse (will be now in hardware mode, if required)
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// Re-initialise the mouse (will be now in hardware mode, if required)
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SetMousePosFirstTime = true;
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SetMousePosFirstTime = true;
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InitMouseWithCursor (ClientCfg.HardwareCursor); // the return value of enableLowLevelMouse() has already been tested at startup
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InitMouseWithCursor (ClientCfg.HardwareCursor && !StereoDisplayAttached); // the return value of enableLowLevelMouse() has already been tested at startup
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// Re-initialise the keyboard, now in low-level mode, if required
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// Re-initialise the keyboard, now in low-level mode, if required
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// NB nico : done at end of loading
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// NB nico : done at end of loading
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@ -1504,6 +1504,7 @@ void initWelcomeWindow()
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// ***************************************************************************
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// ***************************************************************************
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// NOTE: This feature is not really used anymore, it is a patch transition
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void initHardwareCursor(bool secondCall)
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void initHardwareCursor(bool secondCall)
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{
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{
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CInterfaceManager * pIM = CInterfaceManager::getInstance();
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CInterfaceManager * pIM = CInterfaceManager::getInstance();
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@ -21,6 +21,7 @@
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/////////////
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/////////////
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#include "stdpch.h"
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#include "stdpch.h"
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// Client
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// Client
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#include "global.h"
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#include "actions.h"
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#include "actions.h"
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#include "input.h"
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#include "input.h"
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#include "interface_v3/interface_manager.h"
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#include "interface_v3/interface_manager.h"
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@ -310,6 +311,6 @@ CNiceInputAuto::~CNiceInputAuto()
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nlassert(_Count >= 0);
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nlassert(_Count >= 0);
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if (_Count == 0)
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if (_Count == 0)
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{
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{
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InitMouseWithCursor(ClientCfg.HardwareCursor);
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InitMouseWithCursor(ClientCfg.HardwareCursor && !StereoDisplayAttached);
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}
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}
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}
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}
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@ -867,7 +867,7 @@ bool login()
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SetMouseSpeed (ClientCfg.CursorSpeed);
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SetMouseSpeed (ClientCfg.CursorSpeed);
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SetMouseAcceleration (ClientCfg.CursorAcceleration);
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SetMouseAcceleration (ClientCfg.CursorAcceleration);
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SetMousePosFirstTime = true;
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SetMousePosFirstTime = true;
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InitMouseWithCursor (ClientCfg.HardwareCursor);
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InitMouseWithCursor (ClientCfg.HardwareCursor && !StereoDisplayAttached);
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// if (ClientCfg.TestBrowser)
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// if (ClientCfg.TestBrowser)
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// {
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// {
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@ -73,6 +73,8 @@ void updateFromClientCfg()
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if (!StereoDisplayAttached)
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if (!StereoDisplayAttached)
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setVideoMode(UDriver::CMode(ClientCfg.Width, ClientCfg.Height, (uint8)ClientCfg.Depth,
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setVideoMode(UDriver::CMode(ClientCfg.Width, ClientCfg.Height, (uint8)ClientCfg.Depth,
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ClientCfg.Windowed, ClientCfg.Frequency));
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ClientCfg.Windowed, ClientCfg.Frequency));
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// force software cursor when attached
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InitMouseWithCursor(ClientCfg.HardwareCursor && !StereoDisplayAttached);
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}
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}
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// GRAPHICS - GENERAL
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// GRAPHICS - GENERAL
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@ -292,7 +294,7 @@ void updateFromClientCfg()
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{
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{
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if (ClientCfg.HardwareCursor != IsMouseCursorHardware())
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if (ClientCfg.HardwareCursor != IsMouseCursorHardware())
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{
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{
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InitMouseWithCursor (ClientCfg.HardwareCursor);
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InitMouseWithCursor (ClientCfg.HardwareCursor && !StereoDisplayAttached);
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}
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}
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}
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}
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