Changed: Random names generator updated by Osquallo
This commit is contained in:
parent
9fb8340a97
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6 changed files with 105 additions and 101 deletions
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@ -1,4 +1,4 @@
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fyrosGivenNames = {"Abyan", "Abybus", "Abycaan", "Abycabus", "Abycacaon", "Abycacus", "Abycadix", "Abycadon", "Abycados", "Abycaion"
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fyrosLastNames = {"Abyan", "Abybus", "Abycaan", "Abycabus", "Abycacaon", "Abycacus", "Abycadix", "Abycadon", "Abycados", "Abycaion"
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, "Abycakos", "Abycala", "Abycalaus", "Abycalion", "Abycallo", "Abycalus", "Abycamus", "Abycan", "Abycanix", "Abycaon", "Abycaps"
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, "Abycarius", "Abycaron", "Abycaros", "Abycarus", "Abycaseus", "Abycasse", "Abycatheus", "Abycathus", "Abycatis", "Abycaton", "Abycaxius"
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, "Abycus", "Abydix", "Abydon", "Abydos", "Abygrian", "Abygribus", "Abygricaon", "Abygricus", "Abygridix", "Abygridon", "Abygridos"
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@ -286,7 +286,7 @@ fyrosGivenNames = {"Abyan", "Abybus", "Abycaan", "Abycabus", "Abycacaon", "Abyca
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, "Zenathus", "Zenatis", "Zenaton", "Zenaxius", "Zenbus", "Zencaon", "Zencus", "Zendix", "Zendon", "Zendos", "Zenion", "Zenix", "Zenkos", "Zenla", "Zenlaus", "Zenlion", "Zenllo", "Zenlus", "Zenmus", "Zenn", "Zennix", "Zenps", "Zenrius", "Zenron", "Zenros", "Zenrus", "Zenseus", "Zensse", "Zentheus"
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, "Zenthus", "Zentis", "Zenton", "Zenxius", "Zeperian", "Zeperibus", "Zepericaon", "Zepericus", "Zeperidix", "Zeperidon", "Zeperidos", "Zeperiion", "Zeperikos", "Zeperila", "Zeperilaus", "Zeperilion", "Zeperillo", "Zeperilus", "Zeperimus", "Zeperin", "Zeperinix", "Zeperips", "Zeperirius", "Zeperiron", "Zeperiros", "Zeperirus", "Zeperiseus", "Zeperisse", "Zeperitheus", "Zeperithus", "Zeperitis", "Zeperiton", "Zeperixius", "Zephaan", "Zephabus", "Zephacaon", "Zephacus", "Zephadix", "Zephadon", "Zephados", "Zephaion", "Zephakos", "Zephala", "Zephalaus", "Zephalion", "Zephallo", "Zephalus", "Zephamus", "Zephan", "Zephanix", "Zephaps", "Zepharius", "Zepharon", "Zepharos", "Zepharus", "Zephaseus", "Zephasse", "Zephatheus", "Zephathus", "Zephatis", "Zephaton", "Zephaxius", "Zephoan", "Zephobus", "Zephocaon", "Zephocus", "Zephodix", "Zephodon", "Zephodos", "Zephoion", "Zephokos", "Zephola", "Zepholaus", "Zepholion", "Zephollo", "Zepholus", "Zephomus", "Zephon", "Zephonix", "Zephops", "Zephorius", "Zephoron", "Zephoros", "Zephorus", "Zephoseus", "Zephosse", "Zephotheus", "Zephothus", "Zephotis", "Zephoton", "Zephoxius", "Zephyan", "Zephybus", "Zephycaon", "Zephycus", "Zephydix", "Zephydon", "Zephydos", "Zephyion", "Zephykos", "Zephyla", "Zephylaus", "Zephylion", "Zephyllo", "Zephylus", "Zephymus", "Zephyn", "Zephynix", "Zephyps", "Zephyrius", "Zephyron", "Zephyros", "Zephyrus", "Zephyseus", "Zephysse", "Zephytheus", "Zephythus", "Zephytis", "Zephyton", "Zephyxius", "Zeps", "Zeraan", "Zerabus", "Zeracaon", "Zeracus", "Zeradix", "Zeradon", "Zerados", "Zeraion", "Zerakos", "Zerala", "Zeralaus", "Zeralion", "Zerallo", "Zeralus", "Zeramus", "Zeran", "Zeranix", "Zeraps", "Zerarius", "Zeraron", "Zeraros", "Zerarus", "Zeraseus", "Zerasse", "Zeratheus", "Zerathus", "Zeratis", "Zeraton", "Zeraxius", "Zerian", "Zeribus", "Zericaon", "Zericus", "Zeridix", "Zeridon", "Zeridos", "Zeriion", "Zerikos", "Zerila", "Zerilaus", "Zerilion", "Zerillo", "Zerilus", "Zerimus", "Zerin", "Zerinix", "Zerips", "Zeririus", "Zeriron", "Zeriros", "Zerirus", "Zeriseus", "Zerisse", "Zeritheus", "Zerithus", "Zeritis", "Zeriton", "Zerius", "Zerixius", "Zeron", "Zeros", "Zerus", "Zeryaan", "Zeryabus", "Zeryacaon", "Zeryacus", "Zeryadix", "Zeryadon", "Zeryados", "Zeryaion", "Zeryakos", "Zeryala", "Zeryalaus", "Zeryalion", "Zeryallo", "Zeryalus", "Zeryamus", "Zeryan", "Zeryanix", "Zeryaps", "Zeryarius", "Zeryaron", "Zeryaros", "Zeryarus", "Zeryaseus", "Zeryasse", "Zeryatheus", "Zeryathus", "Zeryatis", "Zeryaton", "Zeryaxius", "Zeseus", "Zesse", "Zessean", "Zessebus", "Zessecaon", "Zessecus", "Zessedix", "Zessedon", "Zessedos", "Zesseion", "Zessekos", "Zessela", "Zesselaus", "Zesselion", "Zessello", "Zesselus", "Zessemus", "Zessen", "Zessenix", "Zesseps", "Zesserius", "Zesseron", "Zesseros", "Zesserus", "Zesseseus", "Zessesse", "Zessetheus", "Zessethus", "Zessetis", "Zesseton", "Zessexius", "Zetheus", "Zethus", "Zetis", "Zeton", "Zexius"}
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fyrosSurnames = {"Abyan", "Abybus", "Abycaon", "Abycus", "Abydix", "Abydon", "Abydos", "Abyion", "Abykos", "Abyla", "Abylaus", "Abylion"
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fyrosFirstNames = {"Abyan", "Abybus", "Abycaon", "Abycus", "Abydix", "Abydon", "Abydos", "Abyion", "Abykos", "Abyla", "Abylaus", "Abylion"
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, "Abyllo", "Abylus", "Abymus", "Abyn", "Abynix", "Abyps", "Abyrius", "Abyron", "Abyros", "Abyrus", "Abyseus", "Abysse", "Abytheus", "Abythus"
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, "Abytis", "Abyton", "Abyxius", "Aean", "Aebus", "Aecaon", "Aecus", "Aedix", "Aedon", "Aedos", "Aeion", "Aekos", "Aela", "Aelaus", "Aelion"
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, "Aello", "Aelus", "Aemus", "Aen", "Aenix", "Aeps", "Aerius", "Aeron", "Aeros", "Aerus", "Aeseus", "Aesse", "Aetheus", "Aethus", "Aetis"
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@ -13,94 +13,86 @@ end
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-- Name generator.
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--nb noms:
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-- matis: male 621 - female 621 - surname 621
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-- fyros: given name 14269, surname 841
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-- zorai: given name one 318, given name two 644, surname 1287
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-- tryker: given name 4500, surname 4335
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-- matis: male 621 - female 621 - FirstName 621
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-- fyros: given name 14269, FirstName 841
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-- zorai: given name one 318, given name two 644, FirstName 1287
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-- tryker: given name 4500, FirstName 4335
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function outgame:getFyrosName()
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local nameResult = "";
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local fullnameResult = "";
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-- Fyros
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function outgame:getFyrosLastName()
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local nbFyrosLastNames = 0;
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for _ in pairs(fyrosLastNames) do nbFyrosLastNames = nbFyrosLastNames + 1 end
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local nbFyrosGivenNames = 0;
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for _ in pairs(fyrosGivenNames) do nbFyrosGivenNames = nbFyrosGivenNames + 1 end
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local givenName = fyrosGivenNames[math.random(nbFyrosGivenNames)];
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return fyrosLastNames[math.random(nbFyrosLastNames)]
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end
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function outgame:getFyrosFirstName()
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local nbFyrosFirstNames = 0;
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for _ in pairs(fyrosFirstNames) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
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local nbFyrosSurnames = 0;
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for _ in pairs(fyrosSurnames) do nbFyrosSurnames = nbFyrosSurnames + 1 end
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local surname = fyrosSurnames[math.random(nbFyrosSurnames)];
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fullnameResult = givenName .. " " .. surname;
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nameResult = surname;
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return fullnameResult, nameResult
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return fyrosFirstNames[math.random(nbFyrosFirstNames)]
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end
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function outgame:getMatisName(sex)
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local nameResult = "";
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local fullnameResult = "";
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-- Matis
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function outgame:getMatisLastName(sex)
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local dbNameSex = getDbProp("UI:TEMP:NAME_SEX");
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if sex ~= nil then
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dbNameSex = sex
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dbNameSex = sex;
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end
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local LastName = ""
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if tonumber( dbNameSex )== 1 then
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local nbMatisMaleNames = 0;
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for _ in pairs(matisMaleNames) do nbMatisMaleNames = nbMatisMaleNames + 1 end
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givenName = matisMaleNames[math.random(nbMatisMaleNames)];
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local nbMatisMaleLastNames = 0;
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for _ in pairs(matisMaleLastNames) do nbMatisMaleLastNames = nbMatisMaleLastNames + 1 end
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LastName = matisMaleLastNames[math.random(nbMatisMaleLastNames)];
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else
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local nbMatisFemaleNames = 0;
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for _ in pairs(matisFemaleNames) do nbMatisFemaleNames = nbMatisFemaleNames + 1 end
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givenName = matisFemaleNames[math.random(nbMatisFemaleNames)];
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local nbMatisFemaleLastNames = 0;
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for _ in pairs(matisFemaleLastNames) do nbMatisFemaleLastNames = nbMatisFemaleLastNames + 1 end
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LastName = matisFemaleLastNames[math.random(nbMatisFemaleLastNames)];
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end
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local nbMatisSurnames = 0;
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for _ in pairs(matisSurnames) do nbMatisSurnames = nbMatisSurnames + 1 end
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local surname = matisSurnames[math.random(nbMatisSurnames)];
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fullnameResult = givenName .. " " .. surname;
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nameResult = givenName;
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return fullnameResult, nameResult
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return LastName;
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end
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function outgame:getTrykerName()
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local nameResult = "";
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local fullnameResult = "";
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function outgame:getMatisFirstName()
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local nbTrykerGivenNames = 0;
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for _ in pairs(trykerGivenNames) do nbTrykerGivenNames = nbTrykerGivenNames + 1 end
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local givenName = trykerGivenNames[math.random(nbTrykerGivenNames)];
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local nbMatisFirstNames = 0;
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for _ in pairs(matisFirstNames) do nbMatisFirstNames = nbMatisFirstNames + 1 end
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local nbTrykerSurnames = 0;
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for _ in pairs(trykerSurnames) do nbTrykerSurnames = nbTrykerSurnames + 1 end
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local surname = trykerSurnames[math.random(nbTrykerSurnames)];
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fullnameResult = surname .. " " .. givenName;
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nameResult = givenName;
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return fullnameResult, nameResult
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return matisFirstNames[math.random(nbMatisFirstNames)]
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end
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-- Tryker
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function outgame:getTrykerLastName()
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local nbTrykerLastNames = 0;
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for _ in pairs(trykerLastNames) do nbTrykerLastNames = nbTrykerLastNames + 1 end
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function outgame:getZoraiName()
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local nameResult = "";
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local fullnameResult = "";
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return trykerLastNames[math.random(nbTrykerLastNames)]
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end
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function outgame:getTrykerFirstName()
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local nbTrykerFirstNames = 0;
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for _ in pairs(trykerFirstNames) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
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local nbGivenNameOne = 0;
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for _ in pairs(zoraiGivenNameOne) do nbGivenNameOne = nbGivenNameOne + 1 end
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local givenNameOne = zoraiGivenNameOne[math.random(nbGivenNameOne)];
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return trykerFirstNames[math.random(nbTrykerFirstNames)]
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end
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local nbGivenNameTwo = 0;
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for _ in pairs(zoraiGivenNameTwo) do nbGivenNameTwo = nbGivenNameTwo + 1 end
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local givenNameTwo = zoraiGivenNameTwo[math.random(nbGivenNameTwo)];
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-- Zoraï
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function outgame:getZoraiLastName()
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local nbLastNamesOne = 0;
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for _ in pairs(zoraiLastNamesOne) do nbLastNamesOne = nbLastNamesOne + 1 end
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local lastNameOne = zoraiLastNamesOne[math.random(nbLastNamesOne)];
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local nbSurnames = 0;
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for _ in pairs(zoraiSurnames) do nbSurnames = nbSurnames + 1 end
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local surname = zoraiSurnames[math.random(nbSurnames)];
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local nbLastNamesTwo = 0;
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for _ in pairs(zoraiLastNamesTwo) do nbLastNamesTwo = nbLastNamesTwo + 1 end
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local lastNameTwo = zoraiLastNamesTwo[math.random(nbLastNamesTwo)];
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fullnameResult = surname .. " " .. givenNameOne .. "-" .. givenNameTwo;
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nameResult = givenNameOne .. givenNameTwo;
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return lastNameOne .. "-" .. lastNameTwo
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end
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function outgame:getZoraiFirstName()
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local nbFirstNames = 0;
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for _ in pairs(zoraiFirstNames) do nbFirstNames = nbFirstNames + 1 end
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return fullnameResult, nameResult
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return zoraiFirstNames[math.random(nbFirstNames)]
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end
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function outgame:procGenerateName()
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@ -115,59 +107,70 @@ function outgame:procGenerateName()
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-- Look at outgame:procUpdateNameRaceLabel() for the "race" list.
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-- fy ma try zo -->
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local givenName = "";
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local lastName = "test"
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local firstName = "test2"
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if tonumber( dbNameRace ) == 1 then
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-- Fyros
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fullnameResult, nameResult = self:getFyrosName()
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lastName = self:getFyrosLastName()
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firstName = self:getFyrosFirstName()
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fullnameResult = lastName .. " " .. firstName
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nameResult = lastName
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elseif tonumber( dbNameRace ) == 2 then
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-- Matis
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fullnameResult, nameResult = self:getMatisName()
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lastName = self:getMatisLastName()
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firstName = self:getMatisFirstName()
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fullnameResult = lastName .. " " .. firstName
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nameResult = lastName
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elseif tonumber( dbNameRace ) == 3 then
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-- Tryker
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fullnameResult, nameResult = self:getTrykerName()
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lastName = self:getTrykerLastName()
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firstName = self:getTrykerFirstName()
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fullnameResult = firstName .. " " .. lastName
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nameResult = lastName
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elseif tonumber( dbNameRace ) == 4 then
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-- Zorai
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fullnameResult, nameResult = self:getZoraiName()
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lastName = self:getZoraiLastName()
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firstName = self:getZoraiFirstName()
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fullnameResult = firstName .. " " .. lastName
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nameResult = lastName
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elseif tonumber( dbNameRace ) == 5 then
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-- Maraudeurs
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tempResult_1 = "";
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tempResult_2 = "";
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-- lastName
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if tonumber(dbNameSubRace) == 1 then
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-- Fyros
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fullnameResult, tempResult_1 = self:getFyrosName()
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lastName = self:getFyrosLastName()
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elseif tonumber( dbNameSubRace ) == 2 then
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-- Matis F
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fullnameResult, tempResult_1 = self:getMatisName(2)
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lastName = self:getMatisLastName(2)
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elseif tonumber( dbNameSubRace ) == 3 then
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-- Matis M
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fullnameResult, tempResult_1 = self:getMatisName(1)
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lastName = self:getMatisLastName(1)
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elseif tonumber( dbNameSubRace ) == 4 then
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-- Tryker
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fullnameResult, tempResult_1 = self:getTrykerName()
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lastName = self:getTrykerLastName()
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elseif tonumber( dbNameSubRace ) == 5 then
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-- Zorai
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fullnameResult, tempResult_1 = self:getZoraiName()
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lastName = self:getZoraiLastName()
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end
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-- firstName
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if tonumber(dbNameSubRace2) == 1 then
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-- Fyros
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fullnameResult, tempResult_2 = self:getFyrosName()
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firstName = self:getFyrosFirstName()
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elseif tonumber( dbNameSubRace2 ) == 2 then
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-- Matis F
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fullnameResult, tempResult_2 = self:getMatisName(2)
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-- Matis
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firstName = self:getMatisFirstName()
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firstName = self:getMatisFirstName()
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elseif tonumber( dbNameSubRace2 ) == 3 then
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-- Matis M
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fullnameResult, tempResult_2 = self:getMatisName(1)
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elseif tonumber( dbNameSubRace2 ) == 4 then
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-- Tryker
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fullnameResult, tempResult_2 = self:getTrykerName()
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elseif tonumber( dbNameSubRace2 ) == 5 then
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firstName = self:getTrykerFirstName()
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elseif tonumber( dbNameSubRace2 ) == 4 then
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-- Zorai
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fullnameResult, tempResult_2 = self:getZoraiName()
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firstName = self:getZoraiFirstName()
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end
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fullnameResult = tempResult_1 .. " " .. tempResult_2
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nameResult = tempResult_2
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fullnameResult = lastName .. " " .. firstName
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nameResult = lastName
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end
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uiNameFull.hardtext = fullnameResult;
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uiNameSubRaceText.hardtext= tostring(nameSubRaceType[tonumber(dbNameSubRace)]);
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end
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function outgame:procUpdateNameSubRace2Label()
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local nameSubRace2Type = { "Fyros", matisF, matisM, "Tryker", "Zoraï" }
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local nameSubRace2Type = { "Fyros", "Matis", "Tryker", "Zoraï" }
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local uiNameSubRace2Text = getUI("ui:outgame:appear_name:name_sub_race2_slider:name_race");
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local dbNameSubRace2 = getDbProp("UI:TEMP:NAME_SUB_RACE2");
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id="but_next" posref="TR TR" x="0" y="-6"
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onclick_l="proc" params_l="proc_appear_name_sub_race_add_one" />
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<view type="text" id="surname" case="%case_first_string_letter_up" posparent="name_sub_race_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_FirstName" color="255 255 255 255" fontsize="11"/>
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<view type="text" id="lastName" case="%case_first_string_letter_up" posparent="name_sub_race_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_LastName" color="255 255 255 255" fontsize="11"/>
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<view type="text" id="name_race" case="%case_first_string_letter_up" posparent="name_sub_race_slider" posref="TR TL" x="-100" y="0" hardtext="Fyros" color="255 255 255 255" fontsize="11"/>
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<ctrl type="scroll" id="name_race_scroll" posparent="name_sub_race_slider" posref="MM MM" x="0" y="0" w="160" h="32"
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vertical="false" align="L" min="1" max="5" value="UI:TEMP:NAME_SUB_RACE" tracksize="40"
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id="but_next" posref="TR TR" x="0" y="-6"
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onclick_l="proc" params_l="proc_appear_name_sub_race2_add_one" />
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<view type="text" id="name" case="%case_first_string_letter_up" posparent="name_sub_race2_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_LastName" color="255 255 255 255" fontsize="11"/>
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<view type="text" id="firstName" case="%case_first_string_letter_up" posparent="name_sub_race2_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_FirstName" color="255 255 255 255" fontsize="11"/>
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<view type="text" id="name_race" case="%case_first_string_letter_up" posparent="name_sub_race2_slider" posref="TR TL" x="-100" y="0" hardtext="Fyros" color="255 255 255 255" fontsize="11"/>
|
||||
<ctrl type="scroll" id="name_race_scroll" posparent="name_sub_race2_slider" posref="MM MM" x="0" y="0" w="160" h="32"
|
||||
vertical="false" align="L" min="1" max="5" value="UI:TEMP:NAME_SUB_RACE2" tracksize="40"
|
||||
vertical="false" align="L" min="1" max="4" value="UI:TEMP:NAME_SUB_RACE2" tracksize="40"
|
||||
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""
|
||||
onscroll="proc" params="proc_appear_name_sub_race2_label_change" />
|
||||
</group>
|
||||
|
@ -1412,7 +1412,8 @@
|
|||
<view type="text" id="name_sex" posparent="name_race_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_Sex_Male" case="%case_first_string_letter_up" color="255 255 255 255" fontsize="11"/>
|
||||
<ctrl type="scroll" id="name_sex_scroll" posparent="name_sex_slider" posref="MM MM" x="0" y="0" w="160" h="32"
|
||||
vertical="false" align="L" min="1" max="2" value="UI:TEMP:NAME_SEX" tracksize="40"
|
||||
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft="" />
|
||||
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""
|
||||
onscroll="proc" params="proc_appear_name_sex_label_change" />
|
||||
|
||||
</group>
|
||||
|
||||
|
@ -1666,7 +1667,7 @@
|
|||
<action handler="lua:outgame:procUpdateNameSubRace2Label()" />
|
||||
</proc>
|
||||
<proc id="proc_appear_name_sub_race2_add_one">
|
||||
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE2|value=min(add(@UI:TEMP:NAME_SUB_RACE2,1),5)" />
|
||||
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE2|value=min(add(@UI:TEMP:NAME_SUB_RACE2,1),4)" />
|
||||
<action handler="lua:outgame:procUpdateNameSubRace2Label()" />
|
||||
</proc>
|
||||
<proc id="proc_appear_name_sub_race2_sub_one">
|
||||
|
|
Loading…
Reference in a new issue