Changed: Random names generator updated by Osquallo

This commit is contained in:
kervala 2016-03-05 11:29:06 +01:00
parent 9fb8340a97
commit ca833bd3e5
6 changed files with 105 additions and 101 deletions

View file

@ -1,4 +1,4 @@
fyrosGivenNames = {"Abyan", "Abybus", "Abycaan", "Abycabus", "Abycacaon", "Abycacus", "Abycadix", "Abycadon", "Abycados", "Abycaion"
fyrosLastNames = {"Abyan", "Abybus", "Abycaan", "Abycabus", "Abycacaon", "Abycacus", "Abycadix", "Abycadon", "Abycados", "Abycaion"
, "Abycakos", "Abycala", "Abycalaus", "Abycalion", "Abycallo", "Abycalus", "Abycamus", "Abycan", "Abycanix", "Abycaon", "Abycaps"
, "Abycarius", "Abycaron", "Abycaros", "Abycarus", "Abycaseus", "Abycasse", "Abycatheus", "Abycathus", "Abycatis", "Abycaton", "Abycaxius"
, "Abycus", "Abydix", "Abydon", "Abydos", "Abygrian", "Abygribus", "Abygricaon", "Abygricus", "Abygridix", "Abygridon", "Abygridos"
@ -286,7 +286,7 @@ fyrosGivenNames = {"Abyan", "Abybus", "Abycaan", "Abycabus", "Abycacaon", "Abyca
, "Zenathus", "Zenatis", "Zenaton", "Zenaxius", "Zenbus", "Zencaon", "Zencus", "Zendix", "Zendon", "Zendos", "Zenion", "Zenix", "Zenkos", "Zenla", "Zenlaus", "Zenlion", "Zenllo", "Zenlus", "Zenmus", "Zenn", "Zennix", "Zenps", "Zenrius", "Zenron", "Zenros", "Zenrus", "Zenseus", "Zensse", "Zentheus"
, "Zenthus", "Zentis", "Zenton", "Zenxius", "Zeperian", "Zeperibus", "Zepericaon", "Zepericus", "Zeperidix", "Zeperidon", "Zeperidos", "Zeperiion", "Zeperikos", "Zeperila", "Zeperilaus", "Zeperilion", "Zeperillo", "Zeperilus", "Zeperimus", "Zeperin", "Zeperinix", "Zeperips", "Zeperirius", "Zeperiron", "Zeperiros", "Zeperirus", "Zeperiseus", "Zeperisse", "Zeperitheus", "Zeperithus", "Zeperitis", "Zeperiton", "Zeperixius", "Zephaan", "Zephabus", "Zephacaon", "Zephacus", "Zephadix", "Zephadon", "Zephados", "Zephaion", "Zephakos", "Zephala", "Zephalaus", "Zephalion", "Zephallo", "Zephalus", "Zephamus", "Zephan", "Zephanix", "Zephaps", "Zepharius", "Zepharon", "Zepharos", "Zepharus", "Zephaseus", "Zephasse", "Zephatheus", "Zephathus", "Zephatis", "Zephaton", "Zephaxius", "Zephoan", "Zephobus", "Zephocaon", "Zephocus", "Zephodix", "Zephodon", "Zephodos", "Zephoion", "Zephokos", "Zephola", "Zepholaus", "Zepholion", "Zephollo", "Zepholus", "Zephomus", "Zephon", "Zephonix", "Zephops", "Zephorius", "Zephoron", "Zephoros", "Zephorus", "Zephoseus", "Zephosse", "Zephotheus", "Zephothus", "Zephotis", "Zephoton", "Zephoxius", "Zephyan", "Zephybus", "Zephycaon", "Zephycus", "Zephydix", "Zephydon", "Zephydos", "Zephyion", "Zephykos", "Zephyla", "Zephylaus", "Zephylion", "Zephyllo", "Zephylus", "Zephymus", "Zephyn", "Zephynix", "Zephyps", "Zephyrius", "Zephyron", "Zephyros", "Zephyrus", "Zephyseus", "Zephysse", "Zephytheus", "Zephythus", "Zephytis", "Zephyton", "Zephyxius", "Zeps", "Zeraan", "Zerabus", "Zeracaon", "Zeracus", "Zeradix", "Zeradon", "Zerados", "Zeraion", "Zerakos", "Zerala", "Zeralaus", "Zeralion", "Zerallo", "Zeralus", "Zeramus", "Zeran", "Zeranix", "Zeraps", "Zerarius", "Zeraron", "Zeraros", "Zerarus", "Zeraseus", "Zerasse", "Zeratheus", "Zerathus", "Zeratis", "Zeraton", "Zeraxius", "Zerian", "Zeribus", "Zericaon", "Zericus", "Zeridix", "Zeridon", "Zeridos", "Zeriion", "Zerikos", "Zerila", "Zerilaus", "Zerilion", "Zerillo", "Zerilus", "Zerimus", "Zerin", "Zerinix", "Zerips", "Zeririus", "Zeriron", "Zeriros", "Zerirus", "Zeriseus", "Zerisse", "Zeritheus", "Zerithus", "Zeritis", "Zeriton", "Zerius", "Zerixius", "Zeron", "Zeros", "Zerus", "Zeryaan", "Zeryabus", "Zeryacaon", "Zeryacus", "Zeryadix", "Zeryadon", "Zeryados", "Zeryaion", "Zeryakos", "Zeryala", "Zeryalaus", "Zeryalion", "Zeryallo", "Zeryalus", "Zeryamus", "Zeryan", "Zeryanix", "Zeryaps", "Zeryarius", "Zeryaron", "Zeryaros", "Zeryarus", "Zeryaseus", "Zeryasse", "Zeryatheus", "Zeryathus", "Zeryatis", "Zeryaton", "Zeryaxius", "Zeseus", "Zesse", "Zessean", "Zessebus", "Zessecaon", "Zessecus", "Zessedix", "Zessedon", "Zessedos", "Zesseion", "Zessekos", "Zessela", "Zesselaus", "Zesselion", "Zessello", "Zesselus", "Zessemus", "Zessen", "Zessenix", "Zesseps", "Zesserius", "Zesseron", "Zesseros", "Zesserus", "Zesseseus", "Zessesse", "Zessetheus", "Zessethus", "Zessetis", "Zesseton", "Zessexius", "Zetheus", "Zethus", "Zetis", "Zeton", "Zexius"}
fyrosSurnames = {"Abyan", "Abybus", "Abycaon", "Abycus", "Abydix", "Abydon", "Abydos", "Abyion", "Abykos", "Abyla", "Abylaus", "Abylion"
fyrosFirstNames = {"Abyan", "Abybus", "Abycaon", "Abycus", "Abydix", "Abydon", "Abydos", "Abyion", "Abykos", "Abyla", "Abylaus", "Abylion"
, "Abyllo", "Abylus", "Abymus", "Abyn", "Abynix", "Abyps", "Abyrius", "Abyron", "Abyros", "Abyrus", "Abyseus", "Abysse", "Abytheus", "Abythus"
, "Abytis", "Abyton", "Abyxius", "Aean", "Aebus", "Aecaon", "Aecus", "Aedix", "Aedon", "Aedos", "Aeion", "Aekos", "Aela", "Aelaus", "Aelion"
, "Aello", "Aelus", "Aemus", "Aen", "Aenix", "Aeps", "Aerius", "Aeron", "Aeros", "Aerus", "Aeseus", "Aesse", "Aetheus", "Aethus", "Aetis"

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@ -13,94 +13,86 @@ end
-- Name generator.
--nb noms:
-- matis: male 621 - female 621 - surname 621
-- fyros: given name 14269, surname 841
-- zorai: given name one 318, given name two 644, surname 1287
-- tryker: given name 4500, surname 4335
-- matis: male 621 - female 621 - FirstName 621
-- fyros: given name 14269, FirstName 841
-- zorai: given name one 318, given name two 644, FirstName 1287
-- tryker: given name 4500, FirstName 4335
function outgame:getFyrosName()
local nameResult = "";
local fullnameResult = "";
-- Fyros
function outgame:getFyrosLastName()
local nbFyrosLastNames = 0;
for _ in pairs(fyrosLastNames) do nbFyrosLastNames = nbFyrosLastNames + 1 end
local nbFyrosGivenNames = 0;
for _ in pairs(fyrosGivenNames) do nbFyrosGivenNames = nbFyrosGivenNames + 1 end
local givenName = fyrosGivenNames[math.random(nbFyrosGivenNames)];
return fyrosLastNames[math.random(nbFyrosLastNames)]
end
function outgame:getFyrosFirstName()
local nbFyrosFirstNames = 0;
for _ in pairs(fyrosFirstNames) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
local nbFyrosSurnames = 0;
for _ in pairs(fyrosSurnames) do nbFyrosSurnames = nbFyrosSurnames + 1 end
local surname = fyrosSurnames[math.random(nbFyrosSurnames)];
fullnameResult = givenName .. " " .. surname;
nameResult = surname;
return fullnameResult, nameResult
return fyrosFirstNames[math.random(nbFyrosFirstNames)]
end
function outgame:getMatisName(sex)
local nameResult = "";
local fullnameResult = "";
-- Matis
function outgame:getMatisLastName(sex)
local dbNameSex = getDbProp("UI:TEMP:NAME_SEX");
if sex ~= nil then
dbNameSex = sex
dbNameSex = sex;
end
local LastName = ""
if tonumber( dbNameSex )== 1 then
local nbMatisMaleNames = 0;
for _ in pairs(matisMaleNames) do nbMatisMaleNames = nbMatisMaleNames + 1 end
givenName = matisMaleNames[math.random(nbMatisMaleNames)];
local nbMatisMaleLastNames = 0;
for _ in pairs(matisMaleLastNames) do nbMatisMaleLastNames = nbMatisMaleLastNames + 1 end
LastName = matisMaleLastNames[math.random(nbMatisMaleLastNames)];
else
local nbMatisFemaleNames = 0;
for _ in pairs(matisFemaleNames) do nbMatisFemaleNames = nbMatisFemaleNames + 1 end
givenName = matisFemaleNames[math.random(nbMatisFemaleNames)];
local nbMatisFemaleLastNames = 0;
for _ in pairs(matisFemaleLastNames) do nbMatisFemaleLastNames = nbMatisFemaleLastNames + 1 end
LastName = matisFemaleLastNames[math.random(nbMatisFemaleLastNames)];
end
local nbMatisSurnames = 0;
for _ in pairs(matisSurnames) do nbMatisSurnames = nbMatisSurnames + 1 end
local surname = matisSurnames[math.random(nbMatisSurnames)];
fullnameResult = givenName .. " " .. surname;
nameResult = givenName;
return fullnameResult, nameResult
return LastName;
end
function outgame:getTrykerName()
local nameResult = "";
local fullnameResult = "";
function outgame:getMatisFirstName()
local nbTrykerGivenNames = 0;
for _ in pairs(trykerGivenNames) do nbTrykerGivenNames = nbTrykerGivenNames + 1 end
local givenName = trykerGivenNames[math.random(nbTrykerGivenNames)];
local nbMatisFirstNames = 0;
for _ in pairs(matisFirstNames) do nbMatisFirstNames = nbMatisFirstNames + 1 end
local nbTrykerSurnames = 0;
for _ in pairs(trykerSurnames) do nbTrykerSurnames = nbTrykerSurnames + 1 end
local surname = trykerSurnames[math.random(nbTrykerSurnames)];
fullnameResult = surname .. " " .. givenName;
nameResult = givenName;
return fullnameResult, nameResult
return matisFirstNames[math.random(nbMatisFirstNames)]
end
-- Tryker
function outgame:getTrykerLastName()
local nbTrykerLastNames = 0;
for _ in pairs(trykerLastNames) do nbTrykerLastNames = nbTrykerLastNames + 1 end
function outgame:getZoraiName()
local nameResult = "";
local fullnameResult = "";
return trykerLastNames[math.random(nbTrykerLastNames)]
end
function outgame:getTrykerFirstName()
local nbTrykerFirstNames = 0;
for _ in pairs(trykerFirstNames) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
local nbGivenNameOne = 0;
for _ in pairs(zoraiGivenNameOne) do nbGivenNameOne = nbGivenNameOne + 1 end
local givenNameOne = zoraiGivenNameOne[math.random(nbGivenNameOne)];
return trykerFirstNames[math.random(nbTrykerFirstNames)]
end
local nbGivenNameTwo = 0;
for _ in pairs(zoraiGivenNameTwo) do nbGivenNameTwo = nbGivenNameTwo + 1 end
local givenNameTwo = zoraiGivenNameTwo[math.random(nbGivenNameTwo)];
-- Zoraï
function outgame:getZoraiLastName()
local nbLastNamesOne = 0;
for _ in pairs(zoraiLastNamesOne) do nbLastNamesOne = nbLastNamesOne + 1 end
local lastNameOne = zoraiLastNamesOne[math.random(nbLastNamesOne)];
local nbSurnames = 0;
for _ in pairs(zoraiSurnames) do nbSurnames = nbSurnames + 1 end
local surname = zoraiSurnames[math.random(nbSurnames)];
local nbLastNamesTwo = 0;
for _ in pairs(zoraiLastNamesTwo) do nbLastNamesTwo = nbLastNamesTwo + 1 end
local lastNameTwo = zoraiLastNamesTwo[math.random(nbLastNamesTwo)];
fullnameResult = surname .. " " .. givenNameOne .. "-" .. givenNameTwo;
nameResult = givenNameOne .. givenNameTwo;
return lastNameOne .. "-" .. lastNameTwo
end
function outgame:getZoraiFirstName()
local nbFirstNames = 0;
for _ in pairs(zoraiFirstNames) do nbFirstNames = nbFirstNames + 1 end
return fullnameResult, nameResult
return zoraiFirstNames[math.random(nbFirstNames)]
end
function outgame:procGenerateName()
@ -115,59 +107,70 @@ function outgame:procGenerateName()
-- Look at outgame:procUpdateNameRaceLabel() for the "race" list.
-- fy ma try zo -->
local givenName = "";
local lastName = "test"
local firstName = "test2"
if tonumber( dbNameRace ) == 1 then
-- Fyros
fullnameResult, nameResult = self:getFyrosName()
lastName = self:getFyrosLastName()
firstName = self:getFyrosFirstName()
fullnameResult = lastName .. " " .. firstName
nameResult = lastName
elseif tonumber( dbNameRace ) == 2 then
-- Matis
fullnameResult, nameResult = self:getMatisName()
lastName = self:getMatisLastName()
firstName = self:getMatisFirstName()
fullnameResult = lastName .. " " .. firstName
nameResult = lastName
elseif tonumber( dbNameRace ) == 3 then
-- Tryker
fullnameResult, nameResult = self:getTrykerName()
lastName = self:getTrykerLastName()
firstName = self:getTrykerFirstName()
fullnameResult = firstName .. " " .. lastName
nameResult = lastName
elseif tonumber( dbNameRace ) == 4 then
-- Zorai
fullnameResult, nameResult = self:getZoraiName()
lastName = self:getZoraiLastName()
firstName = self:getZoraiFirstName()
fullnameResult = firstName .. " " .. lastName
nameResult = lastName
elseif tonumber( dbNameRace ) == 5 then
-- Maraudeurs
tempResult_1 = "";
tempResult_2 = "";
-- lastName
if tonumber(dbNameSubRace) == 1 then
-- Fyros
fullnameResult, tempResult_1 = self:getFyrosName()
lastName = self:getFyrosLastName()
elseif tonumber( dbNameSubRace ) == 2 then
-- Matis F
fullnameResult, tempResult_1 = self:getMatisName(2)
lastName = self:getMatisLastName(2)
elseif tonumber( dbNameSubRace ) == 3 then
-- Matis M
fullnameResult, tempResult_1 = self:getMatisName(1)
lastName = self:getMatisLastName(1)
elseif tonumber( dbNameSubRace ) == 4 then
-- Tryker
fullnameResult, tempResult_1 = self:getTrykerName()
lastName = self:getTrykerLastName()
elseif tonumber( dbNameSubRace ) == 5 then
-- Zorai
fullnameResult, tempResult_1 = self:getZoraiName()
lastName = self:getZoraiLastName()
end
-- firstName
if tonumber(dbNameSubRace2) == 1 then
-- Fyros
fullnameResult, tempResult_2 = self:getFyrosName()
firstName = self:getFyrosFirstName()
elseif tonumber( dbNameSubRace2 ) == 2 then
-- Matis F
fullnameResult, tempResult_2 = self:getMatisName(2)
-- Matis
firstName = self:getMatisFirstName()
firstName = self:getMatisFirstName()
elseif tonumber( dbNameSubRace2 ) == 3 then
-- Matis M
fullnameResult, tempResult_2 = self:getMatisName(1)
elseif tonumber( dbNameSubRace2 ) == 4 then
-- Tryker
fullnameResult, tempResult_2 = self:getTrykerName()
elseif tonumber( dbNameSubRace2 ) == 5 then
firstName = self:getTrykerFirstName()
elseif tonumber( dbNameSubRace2 ) == 4 then
-- Zorai
fullnameResult, tempResult_2 = self:getZoraiName()
firstName = self:getZoraiFirstName()
end
fullnameResult = tempResult_1 .. " " .. tempResult_2
nameResult = tempResult_2
fullnameResult = lastName .. " " .. firstName
nameResult = lastName
end
uiNameFull.hardtext = fullnameResult;
@ -241,7 +244,7 @@ function outgame:procUpdateNameSubRaceLabel()
uiNameSubRaceText.hardtext= tostring(nameSubRaceType[tonumber(dbNameSubRace)]);
end
function outgame:procUpdateNameSubRace2Label()
local nameSubRace2Type = { "Fyros", matisF, matisM, "Tryker", "Zoraï" }
local nameSubRace2Type = { "Fyros", "Matis", "Tryker", "Zoraï" }
local uiNameSubRace2Text = getUI("ui:outgame:appear_name:name_sub_race2_slider:name_race");
local dbNameSubRace2 = getDbProp("UI:TEMP:NAME_SUB_RACE2");

View file

@ -1361,7 +1361,7 @@
id="but_next" posref="TR TR" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_sub_race_add_one" />
<view type="text" id="surname" case="%case_first_string_letter_up" posparent="name_sub_race_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_FirstName" color="255 255 255 255" fontsize="11"/>
<view type="text" id="lastName" case="%case_first_string_letter_up" posparent="name_sub_race_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_LastName" color="255 255 255 255" fontsize="11"/>
<view type="text" id="name_race" case="%case_first_string_letter_up" posparent="name_sub_race_slider" posref="TR TL" x="-100" y="0" hardtext="Fyros" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="name_race_scroll" posparent="name_sub_race_slider" posref="MM MM" x="0" y="0" w="160" h="32"
vertical="false" align="L" min="1" max="5" value="UI:TEMP:NAME_SUB_RACE" tracksize="40"
@ -1385,10 +1385,10 @@
id="but_next" posref="TR TR" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_sub_race2_add_one" />
<view type="text" id="name" case="%case_first_string_letter_up" posparent="name_sub_race2_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_LastName" color="255 255 255 255" fontsize="11"/>
<view type="text" id="firstName" case="%case_first_string_letter_up" posparent="name_sub_race2_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_FirstName" color="255 255 255 255" fontsize="11"/>
<view type="text" id="name_race" case="%case_first_string_letter_up" posparent="name_sub_race2_slider" posref="TR TL" x="-100" y="0" hardtext="Fyros" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="name_race_scroll" posparent="name_sub_race2_slider" posref="MM MM" x="0" y="0" w="160" h="32"
vertical="false" align="L" min="1" max="5" value="UI:TEMP:NAME_SUB_RACE2" tracksize="40"
vertical="false" align="L" min="1" max="4" value="UI:TEMP:NAME_SUB_RACE2" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""
onscroll="proc" params="proc_appear_name_sub_race2_label_change" />
</group>
@ -1412,7 +1412,8 @@
<view type="text" id="name_sex" posparent="name_race_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_Sex_Male" case="%case_first_string_letter_up" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="name_sex_scroll" posparent="name_sex_slider" posref="MM MM" x="0" y="0" w="160" h="32"
vertical="false" align="L" min="1" max="2" value="UI:TEMP:NAME_SEX" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft="" />
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""
onscroll="proc" params="proc_appear_name_sex_label_change" />
</group>
@ -1666,7 +1667,7 @@
<action handler="lua:outgame:procUpdateNameSubRace2Label()" />
</proc>
<proc id="proc_appear_name_sub_race2_add_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE2|value=min(add(@UI:TEMP:NAME_SUB_RACE2,1),5)" />
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE2|value=min(add(@UI:TEMP:NAME_SUB_RACE2,1),4)" />
<action handler="lua:outgame:procUpdateNameSubRace2Label()" />
</proc>
<proc id="proc_appear_name_sub_race2_sub_one">