CHANGED: #1471 Moved some Lua related code from CInterfaceManager to CLuaManager and CInterfaceParser.
This commit is contained in:
parent
7e8e21e2f6
commit
c9692cfc05
17 changed files with 87 additions and 151 deletions
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@ -299,17 +299,23 @@ namespace NLGUI
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protected:
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std::map< std::string, IParserModule* > moduleMap;
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// LUA
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// ----------------------------------------------------------------------------------
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// LUA Interface State. NB: The LUA environnement is not shared between Login/OutGame/InGame
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NLMISC::CSmartPtr<CLuaState> _LuaState;
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virtual void initLUA();
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void uninitLUA();
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// List of script loaded (for reloadLua command)
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std::set<std::string> _LuaFileScripts;
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// Load A .lua. false if parse error. string 'error' contains the eventual error desc (but warning still displayed)
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bool loadLUA(const std::string &luaFile, std::string &error);
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bool cacheUIParsing;
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bool luaInitialized;
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public:
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void initLUA();
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void uninitLUA();
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bool isLuaInitialized() const{ return luaInitialized; }
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/// Load A .lua. false if parse error. string 'error' contains the eventual error desc (but warning still displayed)
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bool loadLUA( const std::string &luaFile, std::string &error );
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/// Reload all LUA scripts inserted through <lua>
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void reloadAllLuaFileScripts();
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};
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}
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@ -45,13 +45,17 @@ namespace NLGUI
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bool executeLuaScript( const std::string &luaScript, bool smallScript = false );
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void ResetLuaState();
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void forceGarbageCollect();
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private:
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CLuaManager();
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static CLuaManager *instance;
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static bool debugLua;
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NLMISC::CSmartPtr< NLGUI::CLuaState > luaState;
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NLGUI::CLuaState *luaState;
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};
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}
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@ -198,14 +198,12 @@ namespace NLGUI
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// ----------------------------------------------------------------------------
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CInterfaceParser::CInterfaceParser()
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{
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// LUA
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_LuaState= NULL;
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luaInitialized = false;
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cacheUIParsing = false;
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}
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CInterfaceParser::~CInterfaceParser()
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{
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_LuaState = NULL;
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removeAllModules();
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}
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/** Convert a string into a memstream
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@ -2674,15 +2672,7 @@ namespace NLGUI
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// ***************************************************************************
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void CInterfaceParser::initLUA()
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{
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// do nothing if LUA environment already exists
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if( _LuaState != NULL )
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return;
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// create a new LUA environnement
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nlassert(_LuaState==NULL);
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CLuaManager::enableLuaDebugging();
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CLuaManager::getInstance();
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_LuaState= CLuaManager::getInstance().getLuaState();
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#ifdef LUA_NEVRAX_VERSION
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extern ILuaIDEInterface *LuaDebuggerIDE;
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@ -2690,18 +2680,16 @@ namespace NLGUI
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#endif
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// register LUA methods
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CLuaIHM::registerAll(*_LuaState);
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CLuaIHM::registerAll( *( CLuaManager::getInstance().getLuaState() ) );
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luaInitialized = true;
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}
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// ***************************************************************************
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void CInterfaceParser::uninitLUA()
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{
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// Delete all LUA environnement (and hence variables)
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// delete _LuaState;
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// _LuaState= NULL;
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// delete all .lua file loaded
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_LuaFileScripts.clear();
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CLuaManager::getInstance().ResetLuaState();
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luaInitialized = false;
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}
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// ***************************************************************************
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@ -2740,10 +2728,9 @@ namespace NLGUI
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}
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// Parse script
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nlassert(_LuaState);
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try
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{
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_LuaState->executeFile(pathName);
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CLuaManager::getInstance().getLuaState()->executeFile(pathName);
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}
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catch(const ELuaError &e)
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{
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@ -2755,5 +2742,18 @@ namespace NLGUI
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return true;
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}
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void CInterfaceParser::reloadAllLuaFileScripts()
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{
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std::set< std::string >::const_iterator it;
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for( it = _LuaFileScripts.begin(); it != _LuaFileScripts.end(); ++it )
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{
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std::string error;
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// if fail to reload a script, display the error code
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if( !loadLUA( *it, error ) )
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{
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nlwarning( LuaHelperStuff::formatLuaErrorSysInfo( error ).c_str() );
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}
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}
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}
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}
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@ -31,6 +31,7 @@ namespace NLGUI
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CLuaManager::~CLuaManager()
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{
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delete luaState;
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luaState = NULL;
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}
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@ -51,5 +52,18 @@ namespace NLGUI
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return true;
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}
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void CLuaManager::ResetLuaState()
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{
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delete luaState;
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luaState = new CLuaState( debugLua );
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}
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void CLuaManager::forceGarbageCollect()
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{
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nlinfo("Collecting Garbaged LUA variables");
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luaState->setGCThreshold( 0 );
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nlinfo( NLMISC::toString( "Memory Used : %d Kb", luaState->getGCCount() ).c_str() );
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}
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}
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@ -5105,7 +5105,7 @@ NLMISC_COMMAND(luaScript, "Execute a lua script", "direct_script_code")
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}
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// not smallScript because suppose var can change a lot
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pIM->executeLuaScript(script, false);
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CLuaManager::getInstance().executeLuaScript(script, false);
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return true;
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}
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@ -5186,7 +5186,7 @@ NLMISC_COMMAND(luaGC, "Force a garbage collector of lua", "")
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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if(ClientCfg.AllowDebugLua)
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{
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pIM->luaGarbageCollect();
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CLuaManager::getInstance().forceGarbageCollect();
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return true;
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}
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else
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@ -838,7 +838,7 @@ void updateBGDownloaderUI()
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{
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if (LuaBGDSuccessFlag)
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{
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LuaBGDSuccessFlag = im->executeLuaScript("bgdownloader:setPatchSuccess()");
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LuaBGDSuccessFlag = CLuaManager::getInstance().executeLuaScript("bgdownloader:setPatchSuccess()");
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}
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}
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else
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@ -858,19 +858,19 @@ void updateBGDownloaderUI()
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}
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if (LuaBGDSuccessFlag && bgWindowVisible)
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{
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LuaBGDSuccessFlag = im->executeLuaScript(toString("bgdownloader:setPatchProgress(%f)", progress));
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LuaBGDSuccessFlag = CLuaManager::getInstance().executeLuaScript(toString("bgdownloader:setPatchProgress(%f)", progress));
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}
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// display current priority of the downloader
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if (LuaBGDSuccessFlag && bgWindowVisible)
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{
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LuaBGDSuccessFlag = im->executeLuaScript("bgdownloader:displayPriority()");
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LuaBGDSuccessFlag = CLuaManager::getInstance().executeLuaScript("bgdownloader:displayPriority()");
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}
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}
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break;
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case BGDownloader::TaskResult_Success:
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if (LuaBGDSuccessFlag && bgWindowVisible)
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{
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LuaBGDSuccessFlag = im->executeLuaScript("bgdownloader:setPatchSuccess()");
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LuaBGDSuccessFlag = CLuaManager::getInstance().executeLuaScript("bgdownloader:setPatchSuccess()");
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}
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// task finished
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AvailablePatchs = 0;
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@ -887,7 +887,7 @@ void updateBGDownloaderUI()
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// error case
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if (LuaBGDSuccessFlag && bgWindowVisible)
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{
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LuaBGDSuccessFlag = im->executeLuaScript("bgdownloader:setPatchError()");
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LuaBGDSuccessFlag = CLuaManager::getInstance().executeLuaScript("bgdownloader:setPatchError()");
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}
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break;
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}
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@ -900,12 +900,12 @@ void updateBGDownloaderUI()
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if (isBGDownloadEnabled())
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{
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// no necessary patch for now
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LuaBGDSuccessFlag = im->executeLuaScript("bgdownloader:setNoNecessaryPatch()");
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LuaBGDSuccessFlag = CLuaManager::getInstance().executeLuaScript("bgdownloader:setNoNecessaryPatch()");
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}
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else
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{
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// no download ui
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LuaBGDSuccessFlag = im->executeLuaScript("bgdownloader:setNoDownloader()");
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LuaBGDSuccessFlag = CLuaManager::getInstance().executeLuaScript("bgdownloader:setNoDownloader()");
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}
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}
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}
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@ -1080,7 +1080,7 @@ public:
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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// start the npc web page
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pIM->executeLuaScript("game:startNpcWebPage()", true);
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CLuaManager::getInstance().executeLuaScript("game:startNpcWebPage()", true);
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}
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};
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REGISTER_ACTION_HANDLER( CHandlerContextWebPage, "context_web_page");
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@ -1422,7 +1422,7 @@ public:
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CInterfaceManager *im = CInterfaceManager::getInstance();
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im->displaySystemInfo(ucstring("@{6F6F}") + playerName +ucstring(" @{FFFF}") + CI18N::get("uiRingInvitationSent"), "BC");
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// force a refresh of the ui
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im->executeLuaScript("CharTracking:forceRefresh()");
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CLuaManager::getInstance().executeLuaScript("CharTracking:forceRefresh()");
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}
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}
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};
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@ -127,7 +127,7 @@ void CGroupHTMLCS::getParameters (std::vector<CParameter> ¶meters, bool enco
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{
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webIgReady = true;
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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pIM->executeLuaScript("game:onWebIgReady()");
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CLuaManager::getInstance().executeLuaScript("game:onWebIgReady()");
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}
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// For each line
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@ -622,15 +622,15 @@ void CInterfaceManager::destroy ()
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void CInterfaceManager::initLUA()
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{
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if( _LuaState != NULL )
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if( isLuaInitialized() )
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return;
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CInterfaceParser::initLUA();
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if( _LuaState == NULL )
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if( !isLuaInitialized() )
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return;
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CLuaIHMRyzom::RegisterRyzomFunctions( *_LuaState );
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CLuaIHMRyzom::RegisterRyzomFunctions( *( CLuaManager::getInstance().getLuaState() ) );
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}
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// ------------------------------------------------------------------------------------------------
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@ -1518,7 +1518,7 @@ void CInterfaceManager::updateFrameEvents()
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luaDebuggerMainLoop();
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// handle gc for lua
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if (_LuaState) _LuaState->handleGC();
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CLuaManager::getInstance().getLuaState()->handleGC();
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CBGDownloaderAccess::getInstance().update();
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@ -3251,72 +3251,6 @@ void CInterfaceManager::connectYuboChat()
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}
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}
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// ***************************************************************************
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bool CInterfaceManager::executeLuaScript(const std::string &luaScript, bool smallScript)
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{
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H_AUTO ( RZ_Interface_executeLuaScript )
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nlassert(_LuaState);
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try
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{
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if(smallScript)
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_LuaState->executeSmallScript(luaScript);
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else
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_LuaState->executeScript(luaScript);
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}
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catch(const ELuaError &e)
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{
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std::string msg = e.luaWhat();
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char filename[MAX_PATH];
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char exceptionName[MAX_PATH];
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uint32 line;
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// Hamster: quick fix on AJM code but sscanf is still awfull
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if (sscanf(msg.c_str(), "%s: %s.lua:%d:",exceptionName, filename, &line) == 3) // NB: test not exact here, but should work in 99,9 % of cases
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{
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msg = CLuaIHMRyzom::createGotoFileButtonTag(filename, line) + msg;
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nlwarning(LuaHelperStuff::formatLuaErrorNlWarn(msg).c_str());
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displaySystemInfo(LuaHelperStuff::formatLuaErrorSysInfo(msg));
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}
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else // AJM: handle the other 0.1% of cases
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{
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// Yoyo: seems that previous test doesn't work.... btw, must still print the message please...
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std::vector<string> error;
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splitString(msg.c_str(), ":", error);
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if (error.size() > 3)
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{
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std::vector<string> contextList;
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explode(luaScript, string("\n"), contextList);
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fromString(error[2], line);
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if (line >= 3 && contextList.size() >= line)
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msg = error[0]+": \n>>> "+contextList[line-3]+"\n>>> "+contextList[line-2]+"\n>>> "+contextList[line-1]+"\nError:"+error[2]+": "+error[3];
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else if (line >= 2 && contextList.size() >= line)
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msg = error[0]+": \n>>>"+contextList[line-2]+"\n>>>"+contextList[line-1]+"\nError:"+error[2]+": "+error[3];
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else if (line >= 1 && contextList.size() >= line)
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msg = error[0]+": \n>>>"+contextList[line-1]+"\nError:"+error[2]+": "+error[3];
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}
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nlwarning(LuaHelperStuff::formatLuaErrorNlWarn(msg).c_str());
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displaySystemInfo(LuaHelperStuff::formatLuaErrorSysInfo(msg));
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}
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return false;
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}
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return true;
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}
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// ***************************************************************************
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void CInterfaceManager::reloadAllLuaFileScripts()
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{
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std::set<std::string>::const_iterator it= _LuaFileScripts.begin();
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for(;it!=_LuaFileScripts.end();it++)
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{
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string error;
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// if fail to reload a script, display the error code
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if(!loadLUA(*it, error))
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{
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displaySystemInfo(LuaHelperStuff::formatLuaErrorSysInfo(error));
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}
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}
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}
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// ***************************************************************************
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std::vector<std::string> CInterfaceManager::getInGameXMLInterfaceFiles()
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{
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@ -3374,8 +3308,7 @@ void CInterfaceManager::dumpLuaString(const std::string &str)
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// ***************************************************************************
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void CInterfaceManager::getLuaValueInfo(std::string &str, sint index)
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{
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nlassert(_LuaState);
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CLuaState &ls= *_LuaState;
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CLuaState &ls= *( CLuaManager::getInstance().getLuaState() );
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sint type= ls.type(index);
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if(type==LUA_TNIL)
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// ***************************************************************************
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void CInterfaceManager::dumpLuaKeyValueInfo(uint recursTableLevel, uint tabLevel)
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{
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nlassert(_LuaState);
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CLuaState &ls= *_LuaState;
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CLuaState &ls= *( CLuaManager::getInstance().getLuaState() );
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CLuaStackChecker lsc(&ls);
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// Dump Key Str
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@ -3458,11 +3390,7 @@ void CInterfaceManager::dumpLuaKeyValueInfo(uint recursTableLevel, uint tabLeve
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// ***************************************************************************
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void CInterfaceManager::dumpLuaState(uint detail)
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{
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if(!_LuaState)
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{
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dumpLuaString("LUA State not created");
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return;
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}
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CLuaState *_LuaState = CLuaManager::getInstance().getLuaState();
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// clamp detailed info to 2 (display at max content of eaxh Env of each group)
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clamp(detail, 0U, 2U);
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}
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}
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// ***************************************************************************
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void CInterfaceManager::luaGarbageCollect()
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{
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if(!_LuaState)
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return;
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dumpLuaString("Collecting Garbaged LUA variables");
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_LuaState->setGCThreshold(0);
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dumpLuaString(NLMISC::toString("Memory Used : %d Kb", _LuaState->getGCCount()));
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}
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// ------------------------------------------------------------------------------------------------
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void CInterfaceManager::createLocalBranch(const std::string &fileName, NLMISC::IProgressCallback &progressCallBack)
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{
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@ -51,6 +51,8 @@
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#include "../ingame_database_manager.h"
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#include "nel/gui/lua_manager.h"
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//the network database node
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extern CCDBSynchronised IngameDbMngr;
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@ -365,14 +367,8 @@ public:
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/// \name LUA
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// @{
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/// Execute a lua script (smallScript for speed optimisation, see lua_helper). return false if parse/execute error (warning/sysinfo displayed)
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bool executeLuaScript(const std::string &luaScript, bool smallScript= false);
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/// Reload all LUA scripts inserted through <lua>
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void reloadAllLuaFileScripts();
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/// For debug: dump in the sysinfo and nlwarning state of lua. detail range from 0 to 2 (clamped).
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void dumpLuaState(uint detail);
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/// For debug: force a garbage collector
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void luaGarbageCollect();
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void dumpLuaState(uint detail);
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// @}
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// Get the list of InGame XML Interface files, with any AddOn ones
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@ -133,7 +133,7 @@ public:
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// execute a small script. NB: use a small script here because
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// most often action handlers are called from xml files => lot of redundant script
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pIM->executeLuaScript(sParams, true);
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CLuaManager::getInstance().executeLuaScript(sParams, true);
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// pop UI caller
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if(pCaller)
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@ -179,7 +179,7 @@ static DECLARE_INTERFACE_USER_FCT(lua)
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// assign return value in retId.
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script= retId + "= " + script;
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// execute a small script here, because most often exprs are called from xml files => lot of redundant script
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pIM->executeLuaScript(script, true);
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CLuaManager::getInstance().executeLuaScript(script, true);
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// *** retrieve and convert return value
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@ -1520,7 +1520,7 @@ bool mainLoop()
|
|||
CSessionBrowserImpl::getInstance().init(CLuaManager::getInstance().getLuaState());
|
||||
}
|
||||
|
||||
CInterfaceManager::getInstance()->executeLuaScript("game:onMainLoopBegin()");
|
||||
CLuaManager::getInstance().executeLuaScript("game:onMainLoopBegin()");
|
||||
|
||||
|
||||
if (StartInitTime != 0)
|
||||
|
@ -1782,7 +1782,7 @@ bool mainLoop()
|
|||
if (group)
|
||||
group->updateAllLinks();
|
||||
// send a msg to lua for specific ui update
|
||||
pIM->executeLuaScript("game:onInGameDbInitialized()");
|
||||
CLuaManager::getInstance().executeLuaScript("game:onInGameDbInitialized()");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2896,7 +2896,7 @@ bool mainLoop()
|
|||
// This code must remain at the very end of the main loop.
|
||||
if(LoginSM.getCurrentState() == CLoginStateMachine::st_enter_far_tp_main_loop)
|
||||
{
|
||||
CInterfaceManager::getInstance()->executeLuaScript("game:onFarTpStart()");
|
||||
CLuaManager::getInstance().executeLuaScript("game:onFarTpStart()");
|
||||
// Will loop the network until the end of the relogging process
|
||||
FarTP.farTPmainLoop();
|
||||
|
||||
|
@ -2974,7 +2974,7 @@ bool mainLoop()
|
|||
lastConnectionState = CNetworkConnection::Connected;
|
||||
connectionState = NetMngr.getConnectionState();
|
||||
|
||||
CInterfaceManager::getInstance()->executeLuaScript("game:onFarTpEnd()");
|
||||
CLuaManager::getInstance().executeLuaScript("game:onFarTpEnd()");
|
||||
}
|
||||
|
||||
} // end of main loop
|
||||
|
@ -2982,7 +2982,7 @@ bool mainLoop()
|
|||
CInterfaceManager *im = CInterfaceManager::getInstance();
|
||||
if (CLuaManager::getInstance().getLuaState())
|
||||
{
|
||||
CInterfaceManager::getInstance()->executeLuaScript("game:onMainLoopEnd()");
|
||||
CLuaManager::getInstance().executeLuaScript("game:onMainLoopEnd()");
|
||||
}
|
||||
|
||||
// Stop Running Profiles (kick result)
|
||||
|
@ -4550,7 +4550,7 @@ void displayDebugClusters()
|
|||
void inGamePatchUncompleteWarning()
|
||||
{
|
||||
CInterfaceManager *im = CInterfaceManager::getInstance();
|
||||
im->executeLuaScript("bgdownloader:inGamePatchUncompleteWarning()");
|
||||
CLuaManager::getInstance().executeLuaScript("bgdownloader:inGamePatchUncompleteWarning()");
|
||||
/*
|
||||
CInterfaceManager *im = CInterfaceManager::getInstance();
|
||||
CGroupContainer *gc = dynamic_cast<CGroupContainer *>(CWidgetManager::getInstance()->getElementFromId("ui:interface:bg_downloader"));
|
||||
|
|
|
@ -893,7 +893,7 @@ void CInterfaceChatDisplayer::displayTell(/*TDataSetIndex senderIndex, */const u
|
|||
// for now, '&' are removed by server so use another format until a special msg is made
|
||||
if (strFindReplace(finalString, ucstring("<R2_INVITE>"), ucstring()))
|
||||
{
|
||||
CInterfaceManager::getInstance()->executeLuaScript("RingAccessPoint:forceRefresh()");
|
||||
CLuaManager::getInstance().executeLuaScript("RingAccessPoint:forceRefresh()");
|
||||
}
|
||||
|
||||
|
||||
|
@ -1704,8 +1704,7 @@ void impulseTeamInvitation(NLMISC::CBitMemStream &impulse)
|
|||
impulse.serial(textID);
|
||||
if (PermanentlyBanned) return;
|
||||
|
||||
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
||||
pIM->executeLuaScript("game:onTeamInvation("+toString(textID)+")", 0);
|
||||
CLuaManager::getInstance().executeLuaScript("game:onTeamInvation("+toString(textID)+")", 0);
|
||||
}// impulseTeamInvitation //
|
||||
|
||||
//-----------------------------------------------
|
||||
|
|
|
@ -7646,8 +7646,7 @@ class CAHR2FreezeUnfreezeBotObjects : public IActionHandler
|
|||
{
|
||||
virtual void execute(CCtrlBase * /* pCaller */, const std::string &/* sParams */)
|
||||
{
|
||||
CInterfaceManager *im = CInterfaceManager::getInstance();
|
||||
im->executeLuaScript("r2:freezeUnfreezeBotObjects()");
|
||||
CLuaManager::getInstance().executeLuaScript("r2:freezeUnfreezeBotObjects()");
|
||||
}
|
||||
};
|
||||
REGISTER_ACTION_HANDLER(CAHR2FreezeUnfreezeBotObjects, "r2ed_freeze_unfreeze_botobjects");
|
||||
|
|
|
@ -114,7 +114,7 @@ void CToolCreateEntity::commit(const NLMISC::CVector &createPosition, float crea
|
|||
if (!getEditor().verifyRoomLeft(0, 1))
|
||||
{
|
||||
|
||||
getUI().executeLuaScript("r2:checkStaticQuota(1)");
|
||||
CLuaManager::getInstance().executeLuaScript("r2:checkStaticQuota(1)");
|
||||
return;
|
||||
}
|
||||
setContextHelp(CI18N::get("uiR2EDDrawArrayContextHelp"));
|
||||
|
|
|
@ -1662,7 +1662,7 @@ void CUserEntity::moveToAction(CEntityCL *ent)
|
|||
break;
|
||||
// Outpost
|
||||
case CUserEntity::Outpost:
|
||||
IM->executeLuaScript("game:outpostBCOpenStateWindow()", 0);
|
||||
CLuaManager::getInstance().executeLuaScript("game:outpostBCOpenStateWindow()", 0);
|
||||
break;
|
||||
// BuildTotem
|
||||
case CUserEntity::BuildTotem:
|
||||
|
|
Loading…
Reference in a new issue