Changed: Improve music player UI, add repeat, shuffle options
--HG-- branch : develop
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c74a56f3b9
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c93d8ffd50
2 changed files with 141 additions and 31 deletions
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@ -39,6 +39,9 @@ extern UDriver *Driver;
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#define TEMPLATE_PLAYLIST_SONG "playlist_song"
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#define TEMPLATE_PLAYLIST_SONG_TITLE "title"
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#define TEMPLATE_PLAYLIST_SONG_DURATION "duration"
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// ui state
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#define MP3_SAVE_SHUFFLE "UI:SAVE:MP3_SHUFFLE"
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#define MP3_SAVE_REPEAT "UI:SAVE:MP3_REPEAT"
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static const std::string MediaPlayerDirectory("music/");
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@ -48,8 +51,20 @@ CMusicPlayer MusicPlayer;
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CMusicPlayer::CMusicPlayer ()
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{
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_CurrentSong = 0;
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_CurrentSongIndex = 0;
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_State = Stopped;
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_PlayStart = 0;
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_PauseTime = 0;
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}
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bool CMusicPlayer::isRepeatEnabled() const
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{
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return (NLGUI::CDBManager::getInstance()->getDbProp(MP3_SAVE_REPEAT)->getValue32() == 1);
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}
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bool CMusicPlayer::isShuffleEnabled() const
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{
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return (NLGUI::CDBManager::getInstance()->getDbProp(MP3_SAVE_SHUFFLE)->getValue32() == 1);
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}
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@ -59,16 +74,61 @@ void CMusicPlayer::playSongs (const std::vector<CSongs> &songs)
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_Songs = songs;
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// reset song index if out of bounds
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if (_CurrentSong > _Songs.size())
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_CurrentSong = 0;
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if (_CurrentSongIndex > _Songs.size())
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_CurrentSongIndex = 0;
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if (isShuffleEnabled())
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shuffleAndRebuildPlaylist();
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else
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rebuildPlaylist();
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// If pause, stop, else play will resume
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if (_State == Paused)
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_State = Stopped;
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}
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// ***************************************************************************
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void CMusicPlayer::updatePlaylist(sint prevIndex)
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{
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CInterfaceElement *pIE;
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std::string rowId;
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if (prevIndex >= 0 && prevIndex < _Songs.size())
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{
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rowId = toString("%s:s%d:bg", MP3_PLAYER_PLAYLIST_LIST, prevIndex);
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pIE = dynamic_cast<CInterfaceElement*>(CWidgetManager::getInstance()->getElementFromId(rowId));
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if (pIE) pIE->setActive(false);
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}
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rowId = toString("%s:s%d:bg", MP3_PLAYER_PLAYLIST_LIST, _CurrentSongIndex);
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pIE = dynamic_cast<CInterfaceElement*>(CWidgetManager::getInstance()->getElementFromId(rowId));
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if (pIE) pIE->setActive(true);
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}
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// ***************************************************************************
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void CMusicPlayer::shuffleAndRebuildPlaylist()
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{
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std::random_shuffle(_Songs.begin(), _Songs.end());
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rebuildPlaylist();
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}
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// ***************************************************************************
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void CMusicPlayer::rebuildPlaylist()
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{
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CGroupList *pList = dynamic_cast<CGroupList *>(CWidgetManager::getInstance()->getElementFromId(MP3_PLAYER_PLAYLIST_LIST));
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if (pList)
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{
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pList->clearGroups();
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pList->setDynamicDisplaySize(true);
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bool found = _CurrentSong.Filename.empty();
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for (uint i=0; i < _Songs.size(); ++i)
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{
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if (!found && _CurrentSong.Filename == _Songs[i].Filename)
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{
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found = true;
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_CurrentSongIndex = i;
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}
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uint min = (sint32)(_Songs[i].Length / 60) % 60;
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uint sec = (sint32)(_Songs[i].Length) % 60;
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uint hour = _Songs[i].Length / 3600;
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@ -103,9 +163,7 @@ void CMusicPlayer::playSongs (const std::vector<CSongs> &songs)
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pList->invalidateCoords();
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}
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// If pause, stop, else play will resume
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if (_State == Paused)
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_State = Stopped;
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updatePlaylist();
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}
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@ -116,31 +174,40 @@ void CMusicPlayer::play (sint index)
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if(!SoundMngr)
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return;
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sint prevSongIndex = _CurrentSongIndex;
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if (index >= 0 && index < (sint)_Songs.size())
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{
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if (_State == Paused)
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{
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stop();
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}
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_CurrentSong = index;
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_CurrentSongIndex = index;
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_PauseTime = 0;
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}
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if (!_Songs.empty())
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{
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nlassert (_CurrentSong<_Songs.size());
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nlassert (_CurrentSongIndex<_Songs.size());
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/* If the player is paused, resume, else, play the current song */
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if (_State == Paused)
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{
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SoundMngr->resumeMusic();
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}
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else
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SoundMngr->playMusic(_Songs[_CurrentSong].Filename, 0, true, false, false);
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{
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SoundMngr->playMusic(_Songs[_CurrentSongIndex].Filename, 0, true, false, false);
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_PauseTime = 0;
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}
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_State = Playing;
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_PlayStart = CTime::getLocalTime() - _PauseTime;
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/* Show the song title */
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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CViewText *pVT = dynamic_cast<CViewText*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:mp3_player:screen:text"));
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if (pVT)
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pVT->setText (ucstring::makeFromUtf8(_Songs[_CurrentSong].Title));
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_CurrentSong = _Songs[_CurrentSongIndex];
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updatePlaylist(prevSongIndex);
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}
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}
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@ -155,6 +222,9 @@ void CMusicPlayer::pause ()
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{
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SoundMngr->pauseMusic();
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_State = Paused;
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if (_PlayStart > 0)
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_PauseTime = CTime::getLocalTime() - _PlayStart;
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}
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}
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@ -167,6 +237,8 @@ void CMusicPlayer::stop ()
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// stop the music only if we are really playing (else risk to stop a background music!)
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SoundMngr->stopMusic(0);
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_State = Stopped;
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_PlayStart = 0;
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_PauseTime = 0;
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}
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// ***************************************************************************
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@ -176,12 +248,13 @@ void CMusicPlayer::previous ()
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if (!_Songs.empty())
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{
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// Point the previous song
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if (_CurrentSong == 0)
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_CurrentSong = (uint)_Songs.size()-1;
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sint index;
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if (_CurrentSongIndex == 0)
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index = (uint)_Songs.size()-1;
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else
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_CurrentSong--;
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index = _CurrentSongIndex-1;
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play ();
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play(index);
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}
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}
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@ -191,9 +264,11 @@ void CMusicPlayer::next ()
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{
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if (!_Songs.empty())
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{
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_CurrentSong++;
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_CurrentSong%=_Songs.size();
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play ();
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sint index = _CurrentSongIndex+1;
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if (index == _Songs.size())
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index = 0;
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play(index);
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}
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}
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@ -205,17 +280,30 @@ void CMusicPlayer::update ()
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return;
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if (_State == Playing)
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{
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CViewText *pVT = dynamic_cast<CViewText*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:mp3_player:screen:text"));
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if (pVT)
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{
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TTime dur = (CTime::getLocalTime() - _PlayStart) / 1000;
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std::string title;
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title = toString("%02d:%02d %s", dur / 60, dur % 60, _CurrentSong.Title.c_str());
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pVT->setText(ucstring::makeFromUtf8(title));
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}
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if (SoundMngr->isMusicEnded ())
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{
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// Point the next song
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_CurrentSong++;
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_CurrentSong%=_Songs.size();
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// End of the playlist ?
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if (_CurrentSong != 0)
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// select next song from playlist
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sint index = _CurrentSongIndex + 1;
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if (isRepeatEnabled() || index < _Songs.size())
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{
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// No, play the next song
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play ();
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if (index == _Songs.size())
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{
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index = 0;
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if (isShuffleEnabled())
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shuffleAndRebuildPlaylist();
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}
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play(index);
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}
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else
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{
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@ -361,11 +449,19 @@ public:
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CMusicPlayer::CSongs song;
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song.Filename = filenames[i];
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SoundMngr->getMixer()->getSongTitle(filenames[i], song.Title, song.Length);
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songs.push_back (song);
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if (song.Length > 0)
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songs.push_back (song);
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}
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MusicPlayer.playSongs(songs);
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}
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else if (Params == "update_playlist")
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{
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if (MusicPlayer.isShuffleEnabled())
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MusicPlayer.shuffleAndRebuildPlaylist();
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MusicPlayer.rebuildPlaylist();
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}
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else if (Params == "previous")
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MusicPlayer.previous();
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else if (Params == "play")
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@ -55,14 +55,28 @@ public:
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void update ();
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bool isRepeatEnabled() const;
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bool isShuffleEnabled() const;
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// Build playlist UI from songs
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void rebuildPlaylist();
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// Randomize playlist and rebuild the ui
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void shuffleAndRebuildPlaylist();
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// Update playlist active row
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void updatePlaylist(sint prevIndex = -1);
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private:
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// The playlist
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uint _CurrentSong; // If (!_Songs.empty()) must always be <_Songs.size()
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CSongs _CurrentSong;
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uint _CurrentSongIndex; // If (!_Songs.empty()) must always be <_Songs.size()
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std::vector<CSongs> _Songs;
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// State
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enum TState { Stopped, Playing, Paused } _State;
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TTime _PlayStart;
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TTime _PauseTime;
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};
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extern CMusicPlayer MusicPlayer;
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