Additional test, textures does not seem to work in ps_3_0
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0d1e405d3e
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c852e2ca94
1 changed files with 33 additions and 17 deletions
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@ -296,30 +296,22 @@ void initCommands()
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#if SBCLIENT_DEV_PIXEL_PROGRAM
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CommandsMaterial.getObjectPtr()->setShader(NL3D::CMaterial::PostProcessing);
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/*static const char *program_arbfp1 =
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"!!ARBfp1.0\n"
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"PARAM c[1] = { { 0, 1 } };\n"
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"MOV result.color, c[0].xyxy;\n"
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"END\n";
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static const char *program_ps_2_0 =
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"ps.1.1\n"
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"def c0, 1.0, 0.0, 0.0, 1.0\n"
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"mov r0, c0\n";*/
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a_NelLogo = Driver->createTextureFile("nel128.tga");
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CommandsMaterial.setTexture(dynamic_cast<NL3D::UTexture *>(a_NelLogo));
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/*CommandsMaterial.setBlend (false);
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CommandsMaterial.setAlphaTest (false);
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CommandsMaterial.setBlendFunc (UMaterial::one, UMaterial::zero);
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CommandsMaterial.setZWrite(false);
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CommandsMaterial.setZFunc(UMaterial::always);
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CommandsMaterial.setDoubleSided(true);*/
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//CommandsMaterial.set
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static const char *program_arbfp1 =
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"!!ARBfp1.0\n"
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"PARAM c[1] = { { 1, 0 } };\n"
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"MOV result.color.xzw, c[0].xyyx;\n"
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"TEX result.color.y, fragment.texcoord[0], texture[0], 2D;\n"
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"END\n";
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static const char *program_ps_1_1 =
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"ps.1.1\n"
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"def c0, 0.000000, 0.000000, 1.000000, 0.000000\n"
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"def c1, 1.000000, 0.000000, 0.000000, 0.000000\n"
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"def c2, 0.000000, 1.000000, 0.000000, 0.000000\n"
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"tex t0\n"
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"mad r0.rgb, c2, t0, c1\n"
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"mov r0.a, c0.b\n";
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static const char *program_ps_2_0 =
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"ps_2_0\n"
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"dcl_2d s0\n"
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@ -329,11 +321,35 @@ void initCommands()
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"mov r0.z, c0.y\n"
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"mov r0.xw, c0.x\n"
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"mov oC0, r0\n";
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static const char *program_ps_3_0 =
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"ps_3_0\n"
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"dcl_2d s0\n"
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"def c0, 1.00000000, 0.00000000, 0, 0\n"
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"dcl_texcoord0 v0.xy\n"
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"mov oC0.xzw, c0.xyyx\n"
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"texld oC0.y, v0, s0\n";
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NL3D::IDriver *d = dynamic_cast<NL3D::CDriverUser *>(Driver)->getDriver();
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if (d->isPixelProgramSupported(IDriver::arbfp1))
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{
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nldebug("arbfp1");
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a_DevPixelProgram = new CPixelProgram(program_arbfp1);
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if (d->isPixelProgramSupported(IDriver::ps_2_0))
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}
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/*else if (d->isPixelProgramSupported(IDriver::ps_3_0))
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{
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nldebug("ps_3_0");
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a_DevPixelProgram = new CPixelProgram(program_ps_3_0);
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// Textures do not seem to work with ps_3_0...
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}*/
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else if (d->isPixelProgramSupported(IDriver::ps_2_0))
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{
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nldebug("ps_2_0");
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a_DevPixelProgram = new CPixelProgram(program_ps_2_0);
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}
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else if (d->isPixelProgramSupported(IDriver::ps_1_1))
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{
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nldebug("ps_1_1");
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a_DevPixelProgram = new CPixelProgram(program_ps_1_1);
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}
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#endif
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}
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