Implemented tileset move up and move down.
--HG-- branch : gsoc2014-dfighter
This commit is contained in:
parent
9d1fec6ce1
commit
c7ca20c748
7 changed files with 63 additions and 21 deletions
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@ -87,9 +87,13 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
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// Set up the tile set list view.
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// Set up the tile set list view.
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m_ui->tileSetLV->setModel(m_model);
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m_ui->tileSetLV->setModel(m_model);
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//m_ui->tileSetLV->setRootIndex(m_model->index(0,0));
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//m_ui->tileSetLV->setRootIndex(m_model->index(0,0));
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connect(m_ui->tileSetAddTB, SIGNAL(clicked()), this, SLOT(onTileSetAdd()));
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connect(m_ui->tileSetAddTB, SIGNAL(clicked()), this, SLOT(onTileSetAdd()));
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connect(m_ui->tileSetDeleteTB, SIGNAL(clicked()), this, SLOT(onTileSetDelete()));
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connect(m_ui->tileSetDeleteTB, SIGNAL(clicked()), this, SLOT(onTileSetDelete()));
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connect(m_ui->tileSetEditTB, SIGNAL(clicked()), this, SLOT(onTileSetEdit()));
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connect(m_ui->tileSetEditTB, SIGNAL(clicked()), this, SLOT(onTileSetEdit()));
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connect(m_ui->tileSetUpTB, SIGNAL(clicked()), this, SLOT(onTileSetUp()));
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connect(m_ui->tileSetDownTB, SIGNAL(clicked()), this, SLOT(onTileSetDown()));
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connect(m_ui->tileSetLV->selectionModel(),
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connect(m_ui->tileSetLV->selectionModel(),
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SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)),
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SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)),
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this, SLOT(changeActiveTileSet(const QModelIndex &, const QModelIndex &)));
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this, SLOT(changeActiveTileSet(const QModelIndex &, const QModelIndex &)));
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@ -236,23 +240,6 @@ void TileEditorMainWindow::onTileSetAdd()
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return;
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return;
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}
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}
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//if(index.isValid())
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//{
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// if(!model->insertRow(index.row()+1, index.parent()))
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// return;
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// //updateActions()
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// for(int column=0; column<model->columnCount(index.parent()); column++)
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// {
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// QModelIndex child = model->index(index.row()+1, column, index.parent());
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// model->setData(child, QVariant(text), Qt::EditRole);
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// }
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//}
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//else
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//{
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// Create and append the new tile set to the model.
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// Create and append the new tile set to the model.
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TileSetNode *tileSet = model->createTileSetNode(text);
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TileSetNode *tileSet = model->createTileSetNode(text);
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@ -271,8 +258,6 @@ void TileEditorMainWindow::onTileSetDelete()
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TileModel *model = static_cast<TileModel*>(m_ui->tileSetLV->model());
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TileModel *model = static_cast<TileModel*>(m_ui->tileSetLV->model());
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bool ok = model->removeRow( idx.row() );
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bool ok = model->removeRow( idx.row() );
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//m_ui->tileSetLV->reset();
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}
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}
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void TileEditorMainWindow::onTileSetEdit()
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void TileEditorMainWindow::onTileSetEdit()
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@ -309,6 +294,45 @@ void TileEditorMainWindow::onTileSetEdit()
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m_ui->tileSetLV->reset();
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m_ui->tileSetLV->reset();
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}
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}
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void TileEditorMainWindow::onTileSetUp()
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{
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QModelIndex idx = m_ui->tileSetLV->currentIndex();
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if( !idx.isValid() )
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return;
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if( idx.row() == 0 )
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return;
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TileModel *model = static_cast<TileModel*>(m_ui->tileSetLV->model());
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if( model->rowCount() < 2 )
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return;
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int r = idx.row();
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model->swapRows( r, r - 1 );
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m_ui->tileSetLV->reset();
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m_ui->tileSetLV->setCurrentIndex( model->index( r - 1, 0 ) );
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}
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void TileEditorMainWindow::onTileSetDown()
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{
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QModelIndex idx = m_ui->tileSetLV->currentIndex();
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if( !idx.isValid() )
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return;
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TileModel *model = static_cast<TileModel*>(m_ui->tileSetLV->model());
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if( model->rowCount() < idx.row() )
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return;
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if( model->rowCount() < 2 )
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return;
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int r = idx.row();
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model->swapRows( r, r + 1 );
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m_ui->tileSetLV->reset();
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m_ui->tileSetLV->setCurrentIndex( model->index( r + 1, 0 ) );
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}
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void TileEditorMainWindow::onActionAddTile(int tabId)
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void TileEditorMainWindow::onActionAddTile(int tabId)
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{
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{
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QFileDialog::Options options;
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QFileDialog::Options options;
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@ -50,6 +50,8 @@ public Q_SLOTS:
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void onTileSetAdd();
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void onTileSetAdd();
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void onTileSetDelete();
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void onTileSetDelete();
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void onTileSetEdit();
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void onTileSetEdit();
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void onTileSetUp();
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void onTileSetDown();
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void changeActiveTileSet(const QModelIndex &newIndex, const QModelIndex &oldIndex);
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void changeActiveTileSet(const QModelIndex &newIndex, const QModelIndex &oldIndex);
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void onZoomFactor(int level);
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void onZoomFactor(int level);
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@ -442,7 +442,7 @@
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</spacer>
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</spacer>
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</item>
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</item>
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<item>
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<item>
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<widget class="QToolButton" name="toolButton_5">
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<widget class="QToolButton" name="tileSetUpTB">
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<property name="text">
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<property name="text">
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<string>...</string>
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<string>...</string>
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</property>
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</property>
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@ -453,7 +453,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QToolButton" name="toolButton_4">
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<widget class="QToolButton" name="tileSetDownTB">
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<property name="text">
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<property name="text">
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<string>...</string>
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<string>...</string>
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</property>
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</property>
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@ -155,6 +155,13 @@ void Node::appendRow(Node *item)
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m_childItems.append(item);
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m_childItems.append(item);
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}
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}
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void Node::swapRows( int a, int b )
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{
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Node *temp = m_childItems[ a ];
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m_childItems[ a ] = m_childItems[ b ];
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m_childItems[ b ] = temp;
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}
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///////////////////////////////////////////////////
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///////////////////////////////////////////////////
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TileSetNode::TileSetNode(QString tileSetName, Node *parent) : m_tileSetName(tileSetName)
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TileSetNode::TileSetNode(QString tileSetName, Node *parent) : m_tileSetName(tileSetName)
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@ -53,6 +53,8 @@ public:
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void appendRow(const QList<Node*> &items);
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void appendRow(const QList<Node*> &items);
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void appendRow(Node *item);
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void appendRow(Node *item);
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void swapRows( int a, int b );
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protected:
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protected:
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QList<Node*> m_childItems;
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QList<Node*> m_childItems;
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QVector<QVariant> m_itemData;
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QVector<QVariant> m_itemData;
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@ -155,6 +155,11 @@ bool TileModel::removeRows( int row, int count, const QModelIndex &parent )
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return ok;
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return ok;
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}
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}
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void TileModel::swapRows( int a, int b )
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{
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rootItem->swapRows( a, b );
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}
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TileSetNode *TileModel::createTileSetNode(QString tileSetName)
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TileSetNode *TileModel::createTileSetNode(QString tileSetName)
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{
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{
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// Create the new tile set.
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// Create the new tile set.
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@ -82,6 +82,8 @@ public:
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bool removeRows( int row, int count, const QModelIndex &parent = QModelIndex() );
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bool removeRows( int row, int count, const QModelIndex &parent = QModelIndex() );
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void swapRows( int a, int b );
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TileSetNode *createTileSetNode(QString tileSetName);
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TileSetNode *createTileSetNode(QString tileSetName);
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static const char *getTileTypeName(TNodeTileType type);
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static const char *getTileTypeName(TNodeTileType type);
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