This commit is contained in:
kaetemi 2014-12-12 01:24:56 +01:00
commit c6d7da9d61
11 changed files with 41 additions and 8 deletions

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@ -0,0 +1,11 @@
title Ryzom Core: 1_export.py (LEVELDESIGN)
1_export.py -ipj common/sky common/sfx common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share
title Ryzom Core: 2_build.py (LEVELDESIGN)
2_build.py -ipj common/sky common/sfx common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share
title Ryzom Core: 3_install.py (LEVELDESIGN)
3_install.py -ipj common/sky common/sfx common/gamedev common/data_common common/data_shard common/leveldesign common/exedll common/cfg shard/data_shard shard/data_language shard/data_leveldesign shard/data_game_share
title Ryzom Core: b1_client_dev.py (LEVELDESIGN)
b1_client_dev.py
title Ryzom Core: b2_shard_data.py (LEVELDESIGN)
b2_shard_data.py
title Ryzom Core: Ready

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@ -300,6 +300,9 @@ void CContinentParameters::build(const NLGEORGES::UFormElm &item)
if(readSeason<EGSPD::CSeason::Invalid) if(readSeason<EGSPD::CSeason::Invalid)
ForceDisplayedSeason[season]= readSeason; ForceDisplayedSeason[season]= readSeason;
} }
// Read light cycle
item.getValueByName(LightCycle, "LightCycle");
} }
@ -393,6 +396,8 @@ void CContinentParameters::serial(class NLMISC::IStream &f) throw(NLMISC::EStrea
f.serial(SkySheet[i]); f.serial(SkySheet[i]);
f.serialEnum(ForceDisplayedSeason[i]); f.serialEnum(ForceDisplayedSeason[i]);
} }
//
f.serial(LightCycle);
} }
//========================================================================= //=========================================================================

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@ -62,9 +62,12 @@ public:
/// LandscapeIG filename. /// LandscapeIG filename.
std::string LandscapeIG; std::string LandscapeIG;
// New Sky system : gives name of the sky sheet per season. If present, this bypass the SkyDay & SkyNight fields /// New Sky system : gives name of the sky sheet per season. If present, this bypass the SkyDay & SkyNight fields
std::string SkySheet[EGSPD::CSeason::Invalid]; std::string SkySheet[EGSPD::CSeason::Invalid];
/// Light Cycle sheet
std::string LightCycle;
/// SkyDay filename. /// SkyDay filename.
std::string SkyDay; std::string SkyDay;

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@ -420,6 +420,11 @@ void CContinent::select(const CVectorD &pos, NLMISC::IProgressCallback &progress
progress.progress (0); progress.progress (0);
progress.pushCropedValues (0, 1.f/3.f); progress.pushCropedValues (0, 1.f/3.f);
{
H_AUTO(InitRZWorldLightCycle)
loadWorldLightCycle(CSheetId(LightCycle));
}
{ {
H_AUTO(InitRZWorldIndoor) H_AUTO(InitRZWorldIndoor)
if (!ClientCfg.Light) if (!ClientCfg.Light)

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@ -587,7 +587,7 @@ void CContinentManager::reloadWeather()
WeatherManager.init(); WeatherManager.init();
// Load description of light cycles for each season. // Load description of light cycles for each season.
loadWorldLightCycle(); loadWorldLightCycle(CSheetId::Unknown); //FIXME
// Load global weather function parameters // Load global weather function parameters
loadWeatherFunctionParams(); loadWeatherFunctionParams();

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@ -411,7 +411,7 @@ static void initWeather()
{ {
WeatherManager.init(); WeatherManager.init();
// Load description of light cycles for each season. // Load description of light cycles for each season.
loadWorldLightCycle(); loadWorldLightCycle(CSheetId::Unknown); // FIXME
// Load global weather function parameters // Load global weather function parameters
loadWeatherFunctionParams(); loadWeatherFunctionParams();
// //

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@ -442,7 +442,7 @@ class CAHReloadSeason: public IActionHandler
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */) virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
{ {
// reload all parameters for weather // reload all parameters for weather
loadWorldLightCycle(); loadWorldLightCycle(CSheetId::Unknown); // FIXME
loadWeatherFunctionParams(); loadWeatherFunctionParams();
WeatherManager.init(); WeatherManager.init();
ContinentMngr.reloadWeather(); ContinentMngr.reloadWeather();

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@ -371,6 +371,9 @@ void displayDebug()
// Current GameCycle // Current GameCycle
TextContext->printfAt(1.f, line, "Ms per Cycle : %d", NetMngr.getMsPerTick()); TextContext->printfAt(1.f, line, "Ms per Cycle : %d", NetMngr.getMsPerTick());
line += lineStep; line += lineStep;
// Smoothed Client Date
TextContext->printfAt(1.f, line, "Smoothed Client Date : %u %f", SmoothedClientDate.Day, SmoothedClientDate.Hour);
line += lineStep;
// Packet Loss // Packet Loss
TextContext->printfAt(1.f, line, "Packet Loss : %.1f %%", NetMngr.getMeanPacketLoss()*100.0f); TextContext->printfAt(1.f, line, "Packet Loss : %.1f %%", NetMngr.getMeanPacketLoss()*100.0f);
line += lineStep; line += lineStep;

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@ -235,7 +235,7 @@ uint CSky::setup(const CClientDate &date, const CClientDate &animationDate, floa
// animate objects // animate objects
if (_PlayListManager) if (_PlayListManager)
{ {
double globalDate = ((double) _NumHourInDay * date.Day + (double) date.Hour) / _NumHourInDay; double globalDate = (double)date.Hour / (double)_NumHourInDay;
//nlinfo("global date = %f", (float) globalDate); //nlinfo("global date = %f", (float) globalDate);
_PlayListManager->animate(_AnimLengthInSeconds * globalDate); _PlayListManager->animate(_AnimLengthInSeconds * globalDate);
} }

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@ -87,9 +87,14 @@ void buildLightCycleDesc(CLightCycleDesc &dest,EGSPD::CSeason::TSeason season)
else dest.DuskRatio = 0.5f; else dest.DuskRatio = 0.5f;
} }
void loadWorldLightCycle() void loadWorldLightCycle(CSheetId lightCycle)
{ {
CEntitySheet *sheet = SheetMngr.get(CSheetId("ryzom.light_cycle")); nldebug("Load light cycle '%s'", lightCycle.toString().c_str());
if (lightCycle == CSheetId::Unknown)
lightCycle = CSheetId("ryzom.light_cycle");
CEntitySheet *sheet = SheetMngr.get(lightCycle);
nlassert(sheet); nlassert(sheet);
if (sheet->type() != CEntitySheet::LIGHT_CYCLE) if (sheet->type() != CEntitySheet::LIGHT_CYCLE)
{ {

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@ -20,6 +20,7 @@
#define CL_WORLD_LIGHT_CYCLE_H #define CL_WORLD_LIGHT_CYCLE_H
#include <nel/misc/sheet_id.h>
#include "game_share/season.h" #include "game_share/season.h"
struct CLightCycleDesc; struct CLightCycleDesc;
@ -47,7 +48,7 @@ extern EGSPD::CSeason::TSeason StartupSeason;
extern CWeatherFunctionParamsSheet *WeatherFunctionParams; extern CWeatherFunctionParamsSheet *WeatherFunctionParams;
// load the world light cycle from a sheet // load the world light cycle from a sheet
void loadWorldLightCycle(); void loadWorldLightCycle(NLMISC::CSheetId lightCycleSheet);
// load the weather function params // load the weather function params
void loadWeatherFunctionParams(); void loadWeatherFunctionParams();