Merge with default

--HG--
branch : multipass-stereo
This commit is contained in:
kaetemi 2013-09-14 19:06:10 +02:00
commit c544b343e4

View file

@ -385,12 +385,10 @@ bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *m
// Activate the good VertexProgram // Activate the good VertexProgram
//=============== //===============
// Update nb vp lights
renderTrav->prepareVPLightSetup();
// Get how many pointLights are setuped now. // Get how many pointLights are setuped now.
nlassert(scene != NULL); nlassert(scene != NULL);
CRenderTrav *renderTrav= &scene->getRenderTrav(); CRenderTrav *renderTrav= &scene->getRenderTrav();
renderTrav->prepareVPLightSetup();
sint numPls= renderTrav->getNumVPLights()-1; sint numPls= renderTrav->getNumVPLights()-1;
clamp(numPls, 0, CRenderTrav::MaxVPLight-1); clamp(numPls, 0, CRenderTrav::MaxVPLight-1);
@ -512,12 +510,10 @@ void CMeshVPWindTree::beginMBRMesh(IDriver *driver, CScene *scene)
// *************************************************************************** // ***************************************************************************
void CMeshVPWindTree::beginMBRInstance(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat) void CMeshVPWindTree::beginMBRInstance(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat)
{ {
// Update nb vp lights
renderTrav->prepareVPLightSetup();
// Get how many pointLights are setuped now. // Get how many pointLights are setuped now.
nlassert(scene != NULL); nlassert(scene != NULL);
CRenderTrav *renderTrav= &scene->getRenderTrav(); CRenderTrav *renderTrav= &scene->getRenderTrav();
renderTrav->prepareVPLightSetup();
sint numPls= renderTrav->getNumVPLights()-1; sint numPls= renderTrav->getNumVPLights()-1;
clamp(numPls, 0, CRenderTrav::MaxVPLight-1); clamp(numPls, 0, CRenderTrav::MaxVPLight-1);