Separate count and size
This commit is contained in:
parent
7be6891bd7
commit
c512dfbb3d
3 changed files with 52 additions and 68 deletions
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@ -1124,9 +1124,6 @@ public:
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virtual void setVertexProgram3f(uint index, const NLMISC::CVector& v) = 0;
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virtual void setVertexProgram3f(uint index, const NLMISC::CVector& v) = 0;
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virtual void setVertexProgram4f(uint index, const NLMISC::CVector& v, float f3) = 0;
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virtual void setVertexProgram4f(uint index, const NLMISC::CVector& v, float f3) = 0;
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virtual void setVertexProgram4x4f(uint index, const NLMISC::CMatrix& m) = 0;
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virtual void setVertexProgram4x4f(uint index, const NLMISC::CMatrix& m) = 0;
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virtual void setVertexProgram1fv(uint index, size_t num, const float *src) = 0;
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virtual void setVertexProgram2fv(uint index, size_t num, const float *src) = 0;
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virtual void setVertexProgram3fv(uint index, size_t num, const float *src) = 0;
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virtual void setVertexProgram4fv(uint index, size_t num, const float *src) = 0;
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virtual void setVertexProgram4fv(uint index, size_t num, const float *src) = 0;
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// @}
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// @}
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@ -1170,9 +1167,6 @@ public:
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virtual void setPixelProgram3f(uint index, const NLMISC::CVector& v) = 0;
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virtual void setPixelProgram3f(uint index, const NLMISC::CVector& v) = 0;
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virtual void setPixelProgram4f(uint index, const NLMISC::CVector& v, float f3) = 0;
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virtual void setPixelProgram4f(uint index, const NLMISC::CVector& v, float f3) = 0;
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virtual void setPixelProgram4x4f(uint index, const NLMISC::CMatrix& m) = 0;
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virtual void setPixelProgram4x4f(uint index, const NLMISC::CMatrix& m) = 0;
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virtual void setPixelProgram1fv(uint index, size_t num, const float *src) = 0;
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virtual void setPixelProgram2fv(uint index, size_t num, const float *src) = 0;
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virtual void setPixelProgram3fv(uint index, size_t num, const float *src) = 0;
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virtual void setPixelProgram4fv(uint index, size_t num, const float *src) = 0;
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virtual void setPixelProgram4fv(uint index, size_t num, const float *src) = 0;
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// @}
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// @}
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@ -56,11 +56,11 @@ namespace NL3D {
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class CGPUProgramParams
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class CGPUProgramParams
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{
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{
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public:
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public:
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enum TType { Float, Int };
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enum TType { Float, Int, UInt };
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struct CMeta { uint Index, Count; TType Type; size_t Next, Prev; };
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struct CMeta { uint Index, Size, Count; TType Type; size_t Next, Prev; }; // size is element size, count is nb of elements
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private:
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private:
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union CVec { float F[4]; sint32 I[4]; };
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union CVec { float F[4]; sint32 I[4]; uint32 UI[4]; };
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public:
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public:
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CGPUProgramParams();
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CGPUProgramParams();
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@ -81,9 +81,6 @@ public:
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void set3f(uint index, const NLMISC::CVector& v);
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void set3f(uint index, const NLMISC::CVector& v);
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void set4f(uint index, const NLMISC::CVector& v, float f3);
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void set4f(uint index, const NLMISC::CVector& v, float f3);
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void set4x4f(uint index, const NLMISC::CMatrix& m);
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void set4x4f(uint index, const NLMISC::CMatrix& m);
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void set1fv(uint index, size_t num, const float *src);
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void set2fv(uint index, size_t num, const float *src);
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void set3fv(uint index, size_t num, const float *src);
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void set4fv(uint index, size_t num, const float *src);
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void set4fv(uint index, size_t num, const float *src);
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void unset(uint index);
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void unset(uint index);
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@ -99,9 +96,6 @@ public:
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void set3f(const std::string &name, const NLMISC::CVector& v);
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void set3f(const std::string &name, const NLMISC::CVector& v);
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void set4f(const std::string &name, const NLMISC::CVector& v, float f3);
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void set4f(const std::string &name, const NLMISC::CVector& v, float f3);
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void set4x4f(const std::string &name, const NLMISC::CMatrix& m);
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void set4x4f(const std::string &name, const NLMISC::CMatrix& m);
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void set1fv(const std::string &name, size_t num, const float *src);
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void set2fv(const std::string &name, size_t num, const float *src);
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void set3fv(const std::string &name, size_t num, const float *src);
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void set4fv(const std::string &name, size_t num, const float *src);
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void set4fv(const std::string &name, size_t num, const float *src);
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void unset(const std::string &name);
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void unset(const std::string &name);
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@ -110,8 +104,8 @@ public:
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// Internal
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// Internal
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/// Allocate specified number of components if necessary
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/// Allocate specified number of components if necessary
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size_t allocOffset(uint index, uint count, TType type);
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size_t allocOffset(uint index, uint size, uint count, TType type);
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size_t allocOffset(const std::string &name, uint count, TType type);
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size_t allocOffset(const std::string &name, uint size, uint count, TType type);
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/// Return offset for specified index
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/// Return offset for specified index
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size_t getOffset(uint index) const;
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size_t getOffset(uint index) const;
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size_t getOffset(const std::string &name) const;
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size_t getOffset(const std::string &name) const;
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@ -119,20 +113,23 @@ public:
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void freeOffset(size_t offset);
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void freeOffset(size_t offset);
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// Iteration (returns the offsets for access using getFooByOffset)
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// Iteration (returns the offsets for access using getFooByOffset)
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size_t getBegin() const { return m_Meta.size() ? m_First : s_End; }
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inline size_t getBegin() const { return m_Meta.size() ? m_First : s_End; }
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size_t getNext(size_t offset) const { return m_Meta[offset].Next; }
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inline size_t getNext(size_t offset) const { return m_Meta[offset].Next; }
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size_t getEnd() const { return s_End; }
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inline size_t getEnd() const { return s_End; }
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// Data access
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// Data access
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uint getCountByOffset(size_t offset) { return m_Meta[offset].Count; } // component count (number of floats or ints)
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inline uint getSizeByOffset(size_t offset) const { return m_Meta[offset].Size; } // size of element (4 for float4)
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float *getPtrFByOffset(size_t offset) { return m_Vec[offset].F; }
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inline uint getCountByOffset(size_t offset) const { return m_Meta[offset].Count; } // number of elements (usually 1)
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int *getPtrIByOffset(size_t offset) { return m_Vec[offset].I; }
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inline uint getNbComponentsByOffset(size_t offset) const { return m_Meta[offset].Size * m_Meta[offset].Count; } // nb of components (size * count)
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TType getTypeByOffset(size_t offset) { return m_Meta[offset].Type; }
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inline float *getPtrFByOffset(size_t offset) { return m_Vec[offset].F; }
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uint getIndexByOffset(size_t offset) { return m_Meta[offset].Index; }
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inline sint32 *getPtrIByOffset(size_t offset) { return m_Vec[offset].I; }
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const std::string *getNameByOffset(size_t offset); // non-optimized for dev tools only, may return NULL if name unknown
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inline uint32 *getPtrUIByOffset(size_t offset) { return m_Vec[offset].UI; }
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inline TType getTypeByOffset(size_t offset) const { return m_Meta[offset].Type; }
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inline uint getIndexByOffset(size_t offset) const { return m_Meta[offset].Index; }
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const std::string *getNameByOffset(size_t offset) const; // non-optimized for dev tools only, may return NULL if name unknown
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// Utility
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// Utility
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static inline uint getNbRegistersByComponents(uint count) { return (count + 3) >> 2; } // vector register per 4 components
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static inline uint getNbRegistersByComponents(uint nbComponents) { return (nbComponents + 3) >> 2; } // vector register per 4 components
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private:
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private:
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std::vector<CVec> m_Vec;
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std::vector<CVec> m_Vec;
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@ -53,118 +53,110 @@ CGPUProgramParams::~CGPUProgramParams()
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}
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}
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void CGPUProgramParams::set(uint index, float f0)
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void CGPUProgramParams::set1f(uint index, float f0)
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{
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{
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float *f = getPtrFByOffset(allocOffset(index, 1, Float));
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float *f = getPtrFByOffset(allocOffset(index, 1, 1, Float));
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f[0] = f0;
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f[0] = f0;
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}
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}
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void CGPUProgramParams::set(uint index, float f0, float f1)
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void CGPUProgramParams::set2f(uint index, float f0, float f1)
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{
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{
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float *f = getPtrFByOffset(allocOffset(index, 2, Float));
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float *f = getPtrFByOffset(allocOffset(index, 2, 1, Float));
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f[0] = f0;
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f[0] = f0;
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f[1] = f1;
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f[1] = f1;
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}
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}
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void CGPUProgramParams::set(uint index, float f0, float f1, float f2)
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void CGPUProgramParams::set3f(uint index, float f0, float f1, float f2)
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{
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{
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float *f = getPtrFByOffset(allocOffset(index, 3, Float));
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float *f = getPtrFByOffset(allocOffset(index, 3, 1, Float));
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f[0] = f0;
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f[0] = f0;
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f[1] = f1;
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f[1] = f1;
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f[2] = f2;
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f[2] = f2;
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}
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}
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void CGPUProgramParams::set(uint index, float f0, float f1, float f2, float f3)
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void CGPUProgramParams::set4f(uint index, float f0, float f1, float f2, float f3)
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{
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{
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float *f = getPtrFByOffset(allocOffset(index, 4, Float));
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float *f = getPtrFByOffset(allocOffset(index, 4, 1, Float));
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f[0] = f0;
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f[0] = f0;
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f[1] = f1;
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f[1] = f1;
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f[2] = f2;
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f[2] = f2;
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f[3] = f3;
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f[3] = f3;
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}
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}
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void CGPUProgramParams::set(uint index, int i0)
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void CGPUProgramParams::set1i(uint index, int i0)
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{
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{
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int *i = getPtrIByOffset(allocOffset(index, 1, Int));
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int *i = getPtrIByOffset(allocOffset(index, 1, 1, Int));
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i[0] = i0;
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i[0] = i0;
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}
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}
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void CGPUProgramParams::set(uint index, int i0, int i1)
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void CGPUProgramParams::set2i(uint index, int i0, int i1)
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{
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{
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int *i = getPtrIByOffset(allocOffset(index, 2, Int));
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int *i = getPtrIByOffset(allocOffset(index, 2, 1, Int));
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i[0] = i0;
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i[0] = i0;
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i[1] = i1;
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i[1] = i1;
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}
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}
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void CGPUProgramParams::set(uint index, int i0, int i1, int i2)
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void CGPUProgramParams::set3i(uint index, int i0, int i1, int i2)
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{
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{
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int *i = getPtrIByOffset(allocOffset(index, 3, Int));
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int *i = getPtrIByOffset(allocOffset(index, 3, 1, Int));
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i[0] = i0;
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i[0] = i0;
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i[1] = i1;
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i[1] = i1;
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i[2] = i2;
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i[2] = i2;
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}
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}
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void CGPUProgramParams::set(uint index, int i0, int i1, int i2, int i3)
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void CGPUProgramParams::set4i(uint index, int i0, int i1, int i2, int i3)
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{
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{
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int *i = getPtrIByOffset(allocOffset(index, 4, Int));
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int *i = getPtrIByOffset(allocOffset(index, 4, 1, Int));
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i[0] = i0;
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i[0] = i0;
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i[1] = i1;
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i[1] = i1;
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i[2] = i2;
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i[2] = i2;
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i[3] = i3;
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i[3] = i3;
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}
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}
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void CGPUProgramParams::set(uint index, const NLMISC::CVector& v)
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void CGPUProgramParams::set3f(uint index, const NLMISC::CVector& v)
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{
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{
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float *f = getPtrFByOffset(allocOffset(index, 3, Float));
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float *f = getPtrFByOffset(allocOffset(index, 3, 1, Float));
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f[0] = v.x;
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f[0] = v.x;
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f[1] = v.y;
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f[1] = v.y;
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f[2] = v.z;
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f[2] = v.z;
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}
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}
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void CGPUProgramParams::set(uint index, const NLMISC::CMatrix& m)
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void CGPUProgramParams::set4x4f(uint index, const NLMISC::CMatrix& m)
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{
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{
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// TODO: Verify this!
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// TODO: Verify this!
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float *f = getPtrFByOffset(allocOffset(index, 16, Float));
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float *f = getPtrFByOffset(allocOffset(index, 4, 4, Float));
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NLMISC::CMatrix mt = m;
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NLMISC::CMatrix mt = m;
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mt.transpose();
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mt.transpose();
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mt.get(f);
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mt.get(f);
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}
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}
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void CGPUProgramParams::set(uint index, const float *arr, size_t sz)
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void CGPUProgramParams::set4fv(uint index, size_t num, const float *src)
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{
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{
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float *f = getPtrFByOffset(allocOffset(index, sz, Float));
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float *f = getPtrFByOffset(allocOffset(index, 4, num, Float));
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for (uint c = 0; c < sz; ++c)
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size_t nb = 4 * num;
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f[c] = arr[c];
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for (uint c = 0; c < nb; ++c)
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}
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f[c] = src[c];
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void CGPUProgramParams::set(uint index, const sint32 *arr, size_t sz)
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{
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int *i = getPtrIByOffset(allocOffset(index, sz, Int));
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for (uint c = 0; c < sz; ++c)
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i[c] = arr[c];
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}
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}
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/// Allocate specified number of components if necessary
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/// Allocate specified number of components if necessary
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size_t CGPUProgramParams::allocOffset(uint index, uint count, TType type)
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size_t CGPUProgramParams::allocOffset(uint index, uint size, uint count, TType type)
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{
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{
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nlassert(count > 0); // this code will not properly handle 0
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nlassert(count > 0); // this code will not properly handle 0
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nlassert(size > 0); // this code will not properly handle 0
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nlassert(index < 0xFFFF); // sanity check
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nlassert(index < 0xFFFF); // sanity check
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uint nbComponents = size * count;
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size_t offset = getOffset(index);
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size_t offset = getOffset(index);
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if (offset != s_End)
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if (offset != s_End)
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{
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{
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if (getCountByOffset(offset) == count)
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if (getCountByOffset(offset) >= nbComponents)
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{
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{
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m_Meta[offset].Type = type;
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m_Meta[offset].Type = type;
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m_Meta[offset].Size = size;
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m_Meta[offset].Count = count;
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return offset;
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return offset;
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}
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}
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if (getCountByOffset(offset) > count)
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if (getCountByOffset(offset) < nbComponents)
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{
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m_Meta[offset].Type = type;
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m_Meta[offset].Count = count; // reduce count
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return offset;
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}
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if (getCountByOffset(offset) < count)
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{
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{
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freeOffset(offset);
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freeOffset(offset);
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}
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}
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@ -172,7 +164,7 @@ size_t CGPUProgramParams::allocOffset(uint index, uint count, TType type)
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// Allocate space
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// Allocate space
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offset = m_Meta.size();
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offset = m_Meta.size();
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uint blocks = getNbRegistersByComponents(count); // per 4 components
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uint blocks = getNbRegistersByComponents(nbComponents); // per 4 components
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m_Meta.resize(offset + blocks);
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m_Meta.resize(offset + blocks);
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m_Vec.resize(offset + blocks);
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m_Vec.resize(offset + blocks);
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// Fill
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// Fill
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m_Meta[offset].Index = index;
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m_Meta[offset].Index = index;
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m_Meta[offset].Size = size;
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m_Meta[offset].Count = count;
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m_Meta[offset].Count = count;
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m_Meta[offset].Type = type;
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m_Meta[offset].Type = type;
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m_Meta[offset].Prev = m_Last;
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m_Meta[offset].Prev = m_Last;
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