Fixed: Scenographic Editor lua issues
--HG-- branch : compatibility-develop
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ab5aa5b2c4
commit
c43627159c
1 changed files with 38 additions and 24 deletions
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@ -32,13 +32,15 @@ function SceneEditor:init(scene_id, form_url, translations, icons_url)
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self.T = translations
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end
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function SceneEditor:reset()
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function SceneEditor:reset(no_get_html)
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self.Shapes = {}
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self.Groups = {}
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self.LastEditedGroup = nil
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self.HaveUpdate = nil
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runAH(nil, "remove_shapes", "")
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self:get_html("Reseted")
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if no_get_html == true then
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self:get_html("Reseted")
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end
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end
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function SceneEditor:show_menu()
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@ -364,24 +366,24 @@ end
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function SceneEditor:editGroup(group)
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if self.LastEditedGroup then
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self:removeGroup(self.LastEditedGroup)
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self:removeGroup(self.LastEditedGroup, true)
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self:addGroup(self.LastEditedGroup, 0, true, false)
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end
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self:removeGroup(group);
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self:removeGroup(group, true);
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self:addGroup(group, 0, true, true)
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self.LastEditedGroup = group
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end
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function SceneEditor:addFromDb(group, db_id, json_shape)
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function SceneEditor:addFromDb(group, db_id, json_shape, edit)
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shape = Json.decode(json_shape)
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shape.db_id = db_id
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shape.group = group
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shape.modified = ""
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if hide then
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shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, false, "", "")
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else
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if edit then
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shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, true, "", "SceneEditor:show_menu()")
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else
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shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, true, "", "")
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end
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rotateShape(shape_id, tostring(shape.rot[1]), tostring(shape.rot[2]), tostring(shape.rot[3]))
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setupShape(shape_id, shape.setup)
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@ -393,7 +395,7 @@ function SceneEditor:addFromDb(group, db_id, json_shape)
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end
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function SceneEditor:removeGroup(group)
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function SceneEditor:removeGroup(group, no_get_html)
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if self.Groups[group] == nil then
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return
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end
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@ -404,6 +406,7 @@ function SceneEditor:removeGroup(group)
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deleteShape(shape_id)
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end
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end
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self.Groups[group] = nil
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if self.LastEditedGroup == group then
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self.LastEditedGroup = nil
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@ -412,7 +415,9 @@ function SceneEditor:removeGroup(group)
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ui.active=false
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end
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end
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self:get_html("Group Removed")
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if no_get_html == nil then
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self:get_html("Group Removed")
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end
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end
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function SceneEditor:enc64(data)
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@ -479,20 +484,7 @@ function SceneEditor:show_shape_list()
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end
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end
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function SceneEditor:get_html_section(message, color)
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return '<table width="100%" cellspacing="0" cellpadding="0"><tr bgcolor="'..color..'"><td align="center" valign="middle"><font color="#FFFFFF" size="12">'..message..'</font></td></tr></table>'
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end
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function SceneEditor:get_html(message, message_bg)
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local new_group = ' <a class="ryzom-ui-button" href="'..self.baseUrl..'_AddGroup&add_new_group=1&scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/chart_organisation_add.png" alt="'..self.T["add_new_group"]..'" /></a>'
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local show_hide_cols = ' <a class="ryzom-ui-button" href="ah:ark_pacs_borders"><img src="'..self.iconsUrl..'/32/show_hide_cols.png" alt="'..self.T["show_hide_cols"]..'" /></a>'
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local reset_scene = '</td><td align="center" bgcolor="#502020" width="40px"><a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&reset_scene=1&scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/bin.png" alt="'..self.T["reset_scene"]..'" /></a>'
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local html = '<header><title>'..self.T["sceno_editor"]..'</title></header>'..self:get_html_section(message..'</td><td bgcolor="#202020" align="center" height="40px" width="140px" valign="middle">'..new_group..show_hide_cols..reset_scene, (message_bg or SceneEditor:get_random_color()))
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html = html .. '<form action="'..self.baseUrl..'_SaveShapes" method="POST"><input type="hidden" name="group" value="'..(self.LastEditedGroup or "")..'" /><input type="hidden" name="scene_id" value="'..self.sceneId..'" />\
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<table width="100%" cellspacing="0" cellpadding="0">'
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function SceneEditor:getShapesByGroups()
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local groups = {}
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for shape_id, shape in pairs(self.Shapes) do
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if shape.group == nil then
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@ -504,13 +496,35 @@ function SceneEditor:get_html(message, message_bg)
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end
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table.insert(groups[shape.group], shape_id)
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end
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return groups
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end
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function SceneEditor:get_html_section(message, color)
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return '<table width="100%" cellspacing="0" cellpadding="0"><tr bgcolor="'..color..'"><td align="center" valign="middle"><font color="#FFFFFF" size="12">'..message..'</font></td></tr></table>'
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end
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function SceneEditor:get_html(message, message_bg)
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debug("get_html :"..message)
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local new_group = ' <a class="ryzom-ui-button" href="'..self.baseUrl..'_AddGroup&add_new_group=1&scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/chart_organisation_add.png" alt="'..self.T["add_new_group"]..'" /></a>'
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local show_hide_cols = ' <a class="ryzom-ui-button" href="ah:ark_pacs_borders"><img src="'..self.iconsUrl..'/32/show_hide_cols.png" alt="'..self.T["show_hide_cols"]..'" /></a>'
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local reset_scene = '</td><td align="center" bgcolor="#502020" width="40px"><a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&reset_scene=1&scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/bin.png" alt="'..self.T["reset_scene"]..'" /></a>'
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local html = '<header><title>'..self.T["sceno_editor"]..'</title></header>'..self:get_html_section(message..'</td><td bgcolor="#202020" align="center" height="40px" width="140px" valign="middle">'..new_group..show_hide_cols..reset_scene, (message_bg or SceneEditor:get_random_color()))
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html = html .. '<form action="'..self.baseUrl..'_SaveShapes" method="POST"><input type="hidden" name="group" value="'..(self.LastEditedGroup or "")..'" /><input type="hidden" name="scene_id" value="'..self.sceneId..'" />\
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<table width="100%" cellspacing="0" cellpadding="0">'
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local groups = self:getShapesByGroups()
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for group, shapes in pairsByKeys(self.Groups) do
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debug("Group : "..group)
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local groupname = group
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html = html .. '<tr bgcolor="#444444"><td height="20px"><table width="100%"><tr><td> '..groupname..' ('..(self.Groups[group].props.count or '0')..') </td><td align="right"><input type="hidden" name="shape[]", value="#"/>'
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if self.Groups[group].props.show then
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debug("Group : show")
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if self.Groups[group].props.edit then
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html = html .. '<a href="ah:lua:SceneEditor:show_shape_list()"><img src="'..self.iconsUrl..'/16/box_add.png" alt="'..self.T["add_shape"]..'"/></a></td><td align="right">'
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if self.HaveUpdate then
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