Fixed: #1154 glViewport size wrong when switching from native fullscreen resolution to maximized window

This commit is contained in:
rti 2010-11-03 20:10:22 +01:00
parent 42818353f5
commit c39e08d927

View file

@ -955,6 +955,10 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
if(!format) if(!format)
nlerror("cannot create NSOpenGLPixelFormat"); nlerror("cannot create NSOpenGLPixelFormat");
// intially set height/width, further updates through CocoaOpenGLView
_WindowHeight = mode.Height;
_WindowWidth = mode.Width;
// create a opengl view with the created format // create a opengl view with the created format
_glView = [[CocoaOpenGLView alloc] _glView = [[CocoaOpenGLView alloc]
initWithFrame:NSMakeRect(0, 0, mode.Width, mode.Height) initWithFrame:NSMakeRect(0, 0, mode.Width, mode.Height)
@ -2423,9 +2427,6 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
} }
} }
_WindowWidth = width;
_WindowHeight = height;
#elif defined(NL_OS_UNIX) #elif defined(NL_OS_UNIX)
if (width != _WindowWidth || height != _WindowHeight) if (width != _WindowWidth || height != _WindowHeight)