Fixed: Lua bug with wander_destination_reached
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c690500b85
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c1848426f7
1 changed files with 8 additions and 1 deletions
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@ -2107,7 +2107,11 @@ Logic.translateActivityStep = function(context, hlComponent, activitySequence,
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if Logic.isWanderActivity(activityStep.Activity) and activityStep.TimeLimit == "Few Sec" then
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local event = r2.Translator.createEvent("destination_reached_all", aiState.Name, groupsByName)
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table.insert(context.RtAct.Events, event)
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local action = r2.Translator.createAction("wander_destination_reached", groupsByName, aiState.Name,activityStepIndex , tonumber(activityStep.TimeLimitValue))
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local number = tonumber(activityStep.TimeLimitValue)
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if number == nil then
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number = 0
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end
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local action = r2.Translator.createAction("wander_destination_reached", groupsByName, aiState.Name, activityStepIndex, number)
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table.insert(context.RtAct.Actions, action)
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table.insert(event.ActionsId, action.Id)
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end
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@ -2414,6 +2418,9 @@ Logic.getTimeLimit = function(step)
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if step.TimeLimit == "Few Sec" then
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local limit = tonumber(step.TimeLimitValue)
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if limit == nil then
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limit = 0
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end
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limit = 1 + limit * 10
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param = tostring( limit )
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return param
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