Correctly apply bloom on oversize screenshots

This commit is contained in:
kaetemi 2013-07-04 22:26:31 +02:00
parent ee227aaf9c
commit bfae91eb88
3 changed files with 35 additions and 16 deletions

View file

@ -542,7 +542,7 @@ void renderSceneScreenShot (uint left, uint right, uint top, uint bottom, uint s
CCameraBackup cbScene = setupCameraForScreenshot(*Scene, left, right, top, bottom, screenShotWidth, screenShotHeight);
CCameraBackup cbCanopy = setupCameraForScreenshot(*SceneRoot, left, right, top, bottom, screenShotWidth, screenShotHeight);
// sky setup are copied from main scene before rendering so no setup done here
renderScene(ClientCfg.ScreenShotFullDetail);
renderScene(ClientCfg.ScreenShotFullDetail, ClientCfg.Bloom);
restoreCamera(*Scene, cbScene);
restoreCamera(*SceneRoot, cbCanopy);
}

View file

@ -487,6 +487,8 @@ static void renderSkyPart(UScene::TRenderPart renderPart, TSkyMode skyMode)
#endif
}
// ***************************************************************************************************************************
// Utility to force full detail
struct CForceFullDetail
{
public:
@ -519,8 +521,16 @@ private:
};
static CForceFullDetail s_ForceFullDetail;
void renderScene(bool forceFullDetail)
void renderScene(bool forceFullDetail, bool bloom)
{
if (bloom)
{
// set bloom parameters before applying bloom effect
CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom);
CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom);
// init bloom
CBloomEffect::getInstance().initBloom();
}
if (forceFullDetail)
{
s_ForceFullDetail.backup();
@ -531,21 +541,18 @@ void renderScene(bool forceFullDetail)
{
s_ForceFullDetail.restore();
}
if (bloom)
{
// apply bloom effect
CBloomEffect::getInstance().endBloom();
CBloomEffect::getInstance().endInterfacesDisplayBloom();
}
}
// ***************************************************************************************************************************
// Render all scenes
void renderScene()
{
if (ClientCfg.Bloom)
{
// set bloom parameters before applying bloom effect
CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom);
CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom);
// init bloom
CBloomEffect::getInstance().initBloom();
}
{
H_AUTO_USE ( RZ_Client_Main_Loop_Sky_And_Weather )
@ -673,10 +680,6 @@ void renderScene()
// reset depth range
Driver->setDepthRange(0.f, CANOPY_DEPTH_RANGE_START);
// apply bloom effect
if (ClientCfg.Bloom)
CBloomEffect::getInstance().endBloom();
}
@ -1539,6 +1542,14 @@ bool mainLoop()
}
#endif
if (ClientCfg.Bloom)
{
// set bloom parameters before applying bloom effect
CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom);
CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom);
// init bloom
CBloomEffect::getInstance().initBloom();
}
// nb : force full detail if a screenshot is asked
// todo : move outside render code
bool fullDetail = ScreenshotRequest != ScreenshotRequestNone && ClientCfg.ScreenShotFullDetail;
@ -1547,11 +1558,19 @@ bool mainLoop()
s_ForceFullDetail.backup();
s_ForceFullDetail.set();
}
// Render scene
renderScene();
if (fullDetail)
{
s_ForceFullDetail.restore();
}
if (ClientCfg.Bloom)
{
// apply bloom effect
CBloomEffect::getInstance().endBloom();
}
// for that frame and
// tmp : display height grid

View file

@ -30,7 +30,7 @@ bool mainLoop();
// render all
void renderScene();
void renderScene(bool forceFullDetail);
void renderScene(bool forceFullDetail, bool bloom);
void setDefaultChatWindow(CChatWindow *defaultChatWindow);
void updateDayNightCycleHour();