Correctly apply bloom on oversize screenshots
This commit is contained in:
parent
ee227aaf9c
commit
bfae91eb88
3 changed files with 35 additions and 16 deletions
|
@ -542,7 +542,7 @@ void renderSceneScreenShot (uint left, uint right, uint top, uint bottom, uint s
|
|||
CCameraBackup cbScene = setupCameraForScreenshot(*Scene, left, right, top, bottom, screenShotWidth, screenShotHeight);
|
||||
CCameraBackup cbCanopy = setupCameraForScreenshot(*SceneRoot, left, right, top, bottom, screenShotWidth, screenShotHeight);
|
||||
// sky setup are copied from main scene before rendering so no setup done here
|
||||
renderScene(ClientCfg.ScreenShotFullDetail);
|
||||
renderScene(ClientCfg.ScreenShotFullDetail, ClientCfg.Bloom);
|
||||
restoreCamera(*Scene, cbScene);
|
||||
restoreCamera(*SceneRoot, cbCanopy);
|
||||
}
|
||||
|
|
|
@ -487,6 +487,8 @@ static void renderSkyPart(UScene::TRenderPart renderPart, TSkyMode skyMode)
|
|||
#endif
|
||||
}
|
||||
|
||||
// ***************************************************************************************************************************
|
||||
// Utility to force full detail
|
||||
struct CForceFullDetail
|
||||
{
|
||||
public:
|
||||
|
@ -519,8 +521,16 @@ private:
|
|||
};
|
||||
static CForceFullDetail s_ForceFullDetail;
|
||||
|
||||
void renderScene(bool forceFullDetail)
|
||||
void renderScene(bool forceFullDetail, bool bloom)
|
||||
{
|
||||
if (bloom)
|
||||
{
|
||||
// set bloom parameters before applying bloom effect
|
||||
CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom);
|
||||
CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom);
|
||||
// init bloom
|
||||
CBloomEffect::getInstance().initBloom();
|
||||
}
|
||||
if (forceFullDetail)
|
||||
{
|
||||
s_ForceFullDetail.backup();
|
||||
|
@ -531,21 +541,18 @@ void renderScene(bool forceFullDetail)
|
|||
{
|
||||
s_ForceFullDetail.restore();
|
||||
}
|
||||
if (bloom)
|
||||
{
|
||||
// apply bloom effect
|
||||
CBloomEffect::getInstance().endBloom();
|
||||
CBloomEffect::getInstance().endInterfacesDisplayBloom();
|
||||
}
|
||||
}
|
||||
|
||||
// ***************************************************************************************************************************
|
||||
// Render all scenes
|
||||
void renderScene()
|
||||
{
|
||||
if (ClientCfg.Bloom)
|
||||
{
|
||||
// set bloom parameters before applying bloom effect
|
||||
CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom);
|
||||
CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom);
|
||||
// init bloom
|
||||
CBloomEffect::getInstance().initBloom();
|
||||
}
|
||||
|
||||
{
|
||||
H_AUTO_USE ( RZ_Client_Main_Loop_Sky_And_Weather )
|
||||
|
||||
|
@ -673,10 +680,6 @@ void renderScene()
|
|||
|
||||
// reset depth range
|
||||
Driver->setDepthRange(0.f, CANOPY_DEPTH_RANGE_START);
|
||||
|
||||
// apply bloom effect
|
||||
if (ClientCfg.Bloom)
|
||||
CBloomEffect::getInstance().endBloom();
|
||||
}
|
||||
|
||||
|
||||
|
@ -1539,6 +1542,14 @@ bool mainLoop()
|
|||
}
|
||||
#endif
|
||||
|
||||
if (ClientCfg.Bloom)
|
||||
{
|
||||
// set bloom parameters before applying bloom effect
|
||||
CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom);
|
||||
CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom);
|
||||
// init bloom
|
||||
CBloomEffect::getInstance().initBloom();
|
||||
}
|
||||
// nb : force full detail if a screenshot is asked
|
||||
// todo : move outside render code
|
||||
bool fullDetail = ScreenshotRequest != ScreenshotRequestNone && ClientCfg.ScreenShotFullDetail;
|
||||
|
@ -1547,11 +1558,19 @@ bool mainLoop()
|
|||
s_ForceFullDetail.backup();
|
||||
s_ForceFullDetail.set();
|
||||
}
|
||||
|
||||
// Render scene
|
||||
renderScene();
|
||||
|
||||
if (fullDetail)
|
||||
{
|
||||
s_ForceFullDetail.restore();
|
||||
}
|
||||
if (ClientCfg.Bloom)
|
||||
{
|
||||
// apply bloom effect
|
||||
CBloomEffect::getInstance().endBloom();
|
||||
}
|
||||
|
||||
// for that frame and
|
||||
// tmp : display height grid
|
||||
|
|
|
@ -30,7 +30,7 @@ bool mainLoop();
|
|||
|
||||
// render all
|
||||
void renderScene();
|
||||
void renderScene(bool forceFullDetail);
|
||||
void renderScene(bool forceFullDetail, bool bloom);
|
||||
void setDefaultChatWindow(CChatWindow *defaultChatWindow);
|
||||
|
||||
void updateDayNightCycleHour();
|
||||
|
|
Loading…
Reference in a new issue