Flag some TODO's
--HG-- branch : multipass-stereo
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parent
87b24bc4ab
commit
bb625c33bd
6 changed files with 13 additions and 3 deletions
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@ -57,6 +57,8 @@ static const char *TextureOffset =
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static CVertexProgram TextureOffsetVertexProgram(TextureOffset);
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// TODO_VP_GLSL
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//-----------------------------------------------------------------------------------------------------------
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@ -563,6 +563,7 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
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string vpgram= string(NL3D_LandscapeCommonStartProgram) +
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string(NL3D_LandscapeFar0EndProgram);
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_VertexProgram[0]= new CVertexProgram(vpgram.c_str());
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// TODO_VP_GLSL
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}
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else if(_Type==Far1)
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{
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@ -580,6 +581,7 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
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string vpgram= string(NL3D_LandscapeCommonStartProgram) +
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string(NL3D_LandscapeFar1EndProgram);
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_VertexProgram[0]= new CVertexProgram(vpgram.c_str());
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// TODO_VP_GLSL
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}
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else
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{
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@ -597,11 +599,13 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
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string vpgram= string(NL3D_LandscapeCommonStartProgram) +
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string(NL3D_LandscapeTileEndProgram);
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_VertexProgram[0]= new CVertexProgram(vpgram.c_str());
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// TODO_VP_GLSL
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// Init the Vertex Program for lightmap pass
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vpgram= string(NL3D_LandscapeCommonStartProgram) +
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string(NL3D_LandscapeTileLightMapEndProgram);
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_VertexProgram[1]= new CVertexProgram(vpgram.c_str());
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// TODO_VP_GLSL
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}
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}
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@ -158,6 +158,7 @@ void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi)
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+ CRenderTrav::getLightVPFragment(numPls, VPLightConstantStart, specular, normalize)
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+ WindTreeVPCodeEnd;
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_VertexProgram[i]= std::auto_ptr<CVertexProgram>(new CVertexProgram(vpCode.c_str()));
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// TODO_VP_GLSL
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}
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}
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@ -602,7 +602,7 @@ void CVegetableManager::initVertexProgram(uint vpType, bool fogEnabled)
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// create VP.
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_VertexProgram[vpType][fogEnabled ? 1 : 0] = new CVertexProgram(vpgram.c_str());
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// TODO_VP_GLSL
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}
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@ -223,6 +223,7 @@ static CVertexProgram *BuildWaterVP(bool diffuseMap, bool bumpMap, bool use2Bump
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vp += "\nEND";
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return new CVertexProgram(vp.c_str());
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// TODO_VP_GLSL
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}
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@ -330,8 +331,8 @@ void CWaterShape::initVertexProgram()
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_VertexProgramNoBump = std::auto_ptr<CVertexProgram>(BuildWaterVP(false, false, false));
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_VertexProgramNoBumpDiffuse = std::auto_ptr<CVertexProgram>(BuildWaterVP(true, false, false));
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// no waves
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_VertexProgramNoWave.reset(new CVertexProgram(WaterVPNoWave));
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_VertexProgramNoWaveDiffuse.reset(new CVertexProgram(WaterVPNoWaveDiffuse));
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_VertexProgramNoWave.reset(new CVertexProgram(WaterVPNoWave)); // TODO_VP_GLSL
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_VertexProgramNoWaveDiffuse.reset(new CVertexProgram(WaterVPNoWaveDiffuse)); // TODO_VP_GLSL
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created = true;
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}
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}
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@ -86,6 +86,8 @@ static const char *DecalAttenuationVertexProgramCode =
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static NL3D::CVertexProgram DecalAttenuationVertexProgram(DecalAttenuationVertexProgramCode);
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// TODO_VP_GLSL
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typedef CShadowPolyReceiver::CRGBAVertex CRGBAVertex;
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