Changed: Load Steam DLL just after initializing logs and before loading config

This commit is contained in:
kervala 2016-03-18 22:21:01 +01:00
parent 45f2100a03
commit ba71497344

View file

@ -274,6 +274,12 @@ int main(int argc, char **argv)
// initialize log // initialize log
initLog(); initLog();
#ifdef RZ_USE_STEAM
CSteamClient steamClient;
if (steamClient.init())
LoginCustomParameters = "&steam_auth_session_ticket=" + steamClient.getAuthSessionTicket();
#endif
// initialize patch manager and set the ryzom full path, before it's used // initialize patch manager and set the ryzom full path, before it's used
CPatchManager *pPM = CPatchManager::getInstance(); CPatchManager *pPM = CPatchManager::getInstance();
@ -286,13 +292,6 @@ int main(int argc, char **argv)
prelogInit(); prelogInit();
RYZOM_CATCH("Pre-Login Init") RYZOM_CATCH("Pre-Login Init")
#ifdef RZ_USE_STEAM
CSteamClient steamClient;
if (steamClient.init())
LoginCustomParameters = "&steam_auth_session_ticket=" + steamClient.getAuthSessionTicket();
#endif
// Log the client and choose from shard // Log the client and choose from shard
RYZOM_TRY("Login") RYZOM_TRY("Login")
if (!ClientCfg.Local && (ClientCfg.TestBrowser || ClientCfg.FSHost.empty())) if (!ClientCfg.Local && (ClientCfg.TestBrowser || ClientCfg.FSHost.empty()))