Changed: #1275 Create an OpenGL ES driver

This commit is contained in:
kervala 2012-05-12 19:21:52 +02:00
parent 06359f6a73
commit b8dde56d41
16 changed files with 1590 additions and 270 deletions

View file

@ -2,6 +2,10 @@ IF(WITH_DRIVER_OPENGL)
ADD_SUBDIRECTORY(opengl) ADD_SUBDIRECTORY(opengl)
ENDIF(WITH_DRIVER_OPENGL) ENDIF(WITH_DRIVER_OPENGL)
IF(WITH_DRIVER_OPENGLES)
ADD_SUBDIRECTORY(opengles)
ENDIF(WITH_DRIVER_OPENGLES)
IF(WIN32) IF(WIN32)
IF(WITH_DRIVER_DIRECT3D) IF(WITH_DRIVER_DIRECT3D)
ADD_SUBDIRECTORY(direct3d) ADD_SUBDIRECTORY(direct3d)

View file

@ -21,21 +21,6 @@
// by default, we disable the windows menu keys (F10, ALT and ALT+SPACE key doesn't freeze or open the menu) // by default, we disable the windows menu keys (F10, ALT and ALT+SPACE key doesn't freeze or open the menu)
#define NL_DISABLE_MENU #define NL_DISABLE_MENU
#ifdef NL_OS_WINDOWS
# define WIN32_LEAN_AND_MEAN
# define NOMINMAX
# include <windows.h>
# include <windowsx.h>
# include <string>
# include <GL/gl.h>
#elif defined(NL_OS_MAC)
#elif defined (NL_OS_UNIX)
# include <GL/gl.h>
# include <GL/glx.h>
#endif // NL_OS_UNIX
#include <vector>
#include "nel/3d/viewport.h" #include "nel/3d/viewport.h"
#include "nel/3d/scissor.h" #include "nel/3d/scissor.h"
#include "nel/3d/u_driver.h" #include "nel/3d/u_driver.h"
@ -162,12 +147,21 @@ extern "C"
GLenum CDriverGL::NLCubeFaceToGLCubeFace[6] = GLenum CDriverGL::NLCubeFaceToGLCubeFace[6] =
{ {
#ifdef USE_OPENGLES
GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES
#else
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
#endif
}; };
// *************************************************************************** // ***************************************************************************
@ -175,7 +169,13 @@ CDriverGL::CDriverGL()
{ {
H_AUTO_OGL(CDriverGL_CDriverGL) H_AUTO_OGL(CDriverGL_CDriverGL)
#ifdef NL_OS_WINDOWS #ifdef USE_OPENGLES
_EglDisplay = 0;
_EglContext = 0;
_EglSurface = 0;
#elif defined(NL_OS_WINDOWS)
_PBuffer = NULL; _PBuffer = NULL;
_hRC = NULL; _hRC = NULL;
@ -296,7 +296,11 @@ CDriverGL::CDriverGL()
for(i=0; i < IDRV_MAT_MAXTEXTURES; i++) for(i=0; i < IDRV_MAT_MAXTEXTURES; i++)
{ {
_MaterialAllTextureTouchedFlag|= IDRV_TOUCHED_TEX[i]; _MaterialAllTextureTouchedFlag|= IDRV_TOUCHED_TEX[i];
#ifdef GL_NONE
_CurrentTexAddrMode[i] = GL_NONE; _CurrentTexAddrMode[i] = GL_NONE;
#else
_CurrentTexAddrMode[i] = 0;
#endif
} }
_UserTexMatEnabled = 0; _UserTexMatEnabled = 0;
@ -381,7 +385,9 @@ bool CDriverGL::setupDisplay()
for(uint i = 0; i < lines.size(); i++) for(uint i = 0; i < lines.size(); i++)
nlinfo("3D: %s", lines[i].c_str()); nlinfo("3D: %s", lines[i].c_str());
#ifdef NL_OS_WINDOWS #ifdef USE_OPENGLES
registerEGlExtensions(_Extensions, _EglDisplay);
#elif defined(NL_OS_WINDOWS)
registerWGlExtensions(_Extensions, _hDC); registerWGlExtensions(_Extensions, _hDC);
#elif defined(NL_OS_MAC) #elif defined(NL_OS_MAC)
#elif defined(NL_OS_UNIX) #elif defined(NL_OS_UNIX)
@ -421,18 +427,30 @@ bool CDriverGL::setupDisplay()
glViewport(0,0,_CurrentMode.Width,_CurrentMode.Height); glViewport(0,0,_CurrentMode.Width,_CurrentMode.Height);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
#ifdef USE_OPENGLES
glOrthof(0.f,_CurrentMode.Width,_CurrentMode.Height,0.f,-1.0f,1.0f);
#else
glOrtho(0,_CurrentMode.Width,_CurrentMode.Height,0,-1.0f,1.0f); glOrtho(0,_CurrentMode.Width,_CurrentMode.Height,0,-1.0f,1.0f);
#endif
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glLoadIdentity(); glLoadIdentity();
#ifndef USE_OPENGLES
glDisable(GL_AUTO_NORMAL); glDisable(GL_AUTO_NORMAL);
#endif
glDisable(GL_COLOR_MATERIAL); glDisable(GL_COLOR_MATERIAL);
#ifndef USE_OPENGLES
glEnable(GL_DITHER); glEnable(GL_DITHER);
#endif
glDisable(GL_FOG); glDisable(GL_FOG);
glDisable(GL_LINE_SMOOTH); glDisable(GL_LINE_SMOOTH);
#ifndef USE_OPENGLES
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
#endif
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glDisable(GL_NORMALIZE); glDisable(GL_NORMALIZE);
#ifndef USE_OPENGLES
glDisable(GL_COLOR_SUM_EXT); glDisable(GL_COLOR_SUM_EXT);
#endif
_CurrViewport.init(0.f, 0.f, 1.f, 1.f); _CurrViewport.init(0.f, 0.f, 1.f, 1.f);
_CurrScissor.initFullScreen(); _CurrScissor.initFullScreen();
@ -451,7 +469,9 @@ bool CDriverGL::setupDisplay()
// Be always in EXTSeparateSpecularColor. // Be always in EXTSeparateSpecularColor.
if(_Extensions.EXTSeparateSpecularColor) if(_Extensions.EXTSeparateSpecularColor)
{ {
#ifndef USE_OPENGLES
glLightModeli((GLenum)GL_LIGHT_MODEL_COLOR_CONTROL_EXT, GL_SEPARATE_SPECULAR_COLOR_EXT); glLightModeli((GLenum)GL_LIGHT_MODEL_COLOR_CONTROL_EXT, GL_SEPARATE_SPECULAR_COLOR_EXT);
#endif
} }
_VertexProgramEnabled= false; _VertexProgramEnabled= false;
@ -470,6 +490,7 @@ bool CDriverGL::setupDisplay()
_SupportVBHard= true; _SupportVBHard= true;
_MaxVerticesByVBHard = std::numeric_limits<uint32>::max(); // cant' know the value.. _MaxVerticesByVBHard = std::numeric_limits<uint32>::max(); // cant' know the value..
} }
#ifndef USE_OPENGLES
// Next with NVidia ext // Next with NVidia ext
else if(_Extensions.NVVertexArrayRange) else if(_Extensions.NVVertexArrayRange)
{ {
@ -500,6 +521,7 @@ bool CDriverGL::setupDisplay()
// tmp fix for ati // tmp fix for ati
_MaxVerticesByVBHard= 16777216; _MaxVerticesByVBHard= 16777216;
} }
#endif
// Reset VertexArrayRange. // Reset VertexArrayRange.
_CurrentVertexArrayRange= NULL; _CurrentVertexArrayRange= NULL;
@ -559,6 +581,7 @@ bool CDriverGL::setupDisplay()
// set All TexGen by default to identity matrix (prefer use the textureMatrix scheme) // set All TexGen by default to identity matrix (prefer use the textureMatrix scheme)
_DriverGLStates.activeTextureARB(stage); _DriverGLStates.activeTextureARB(stage);
#ifndef USE_OPENGLES
GLfloat params[4]; GLfloat params[4];
params[0]=1; params[1]=0; params[2]=0; params[3]=0; params[0]=1; params[1]=0; params[2]=0; params[3]=0;
glTexGenfv(GL_S, GL_OBJECT_PLANE, params); glTexGenfv(GL_S, GL_OBJECT_PLANE, params);
@ -572,6 +595,7 @@ bool CDriverGL::setupDisplay()
params[0]=0; params[1]=0; params[2]=0; params[3]=1; params[0]=0; params[1]=0; params[2]=0; params[3]=1;
glTexGenfv(GL_Q, GL_OBJECT_PLANE, params); glTexGenfv(GL_Q, GL_OBJECT_PLANE, params);
glTexGenfv(GL_Q, GL_EYE_PLANE, params); glTexGenfv(GL_Q, GL_EYE_PLANE, params);
#endif
} }
resetTextureShaders(); resetTextureShaders();
@ -603,42 +627,44 @@ bool CDriverGL::setupDisplay()
// check whether per pixel lighting shader is supported // check whether per pixel lighting shader is supported
checkForPerPixelLightingSupport(); checkForPerPixelLightingSupport();
#ifndef USE_OPENGLES
// if EXTVertexShader is used, bind the standard GL arrays, and allocate constant // if EXTVertexShader is used, bind the standard GL arrays, and allocate constant
if (!_Extensions.NVVertexProgram && !_Extensions.ARBVertexProgram && _Extensions.EXTVertexShader) if (!_Extensions.NVVertexProgram && !_Extensions.ARBVertexProgram && _Extensions.EXTVertexShader)
{ {
_EVSPositionHandle = nglBindParameterEXT(GL_CURRENT_VERTEX_EXT); _EVSPositionHandle = nglBindParameterEXT(GL_CURRENT_VERTEX_EXT);
_EVSNormalHandle = nglBindParameterEXT(GL_CURRENT_NORMAL); _EVSNormalHandle = nglBindParameterEXT(GL_CURRENT_NORMAL);
_EVSColorHandle = nglBindParameterEXT(GL_CURRENT_COLOR); _EVSColorHandle = nglBindParameterEXT(GL_CURRENT_COLOR);
if (!_EVSPositionHandle || !_EVSNormalHandle || !_EVSColorHandle) if (!_EVSPositionHandle || !_EVSNormalHandle || !_EVSColorHandle)
{
nlwarning("Unable to bind input parameters for use with EXT_vertex_shader, vertex program support is disabled");
_Extensions.EXTVertexShader = false;
}
else
{
// bind texture units
for(uint k = 0; k < 8; ++k)
{ {
nlwarning("Unable to bind input parameters for use with EXT_vertex_shader, vertex program support is disabled"); _EVSTexHandle[k] = nglBindTextureUnitParameterEXT(GL_TEXTURE0_ARB + k, GL_CURRENT_TEXTURE_COORDS);
}
// Other attributes are managed using variant pointers :
// Secondary color
// Fog Coords
// Skin Weight
// Skin palette
// This mean that they must have 4 components
// Allocate invariants. One assitionnal variant is needed for fog coordinate if fog bug is not fixed in driver version
_EVSConstantHandle = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_INVARIANT_EXT, GL_FULL_RANGE_EXT, _EVSNumConstant + (_ATIFogRangeFixed ? 0 : 1));
if (_EVSConstantHandle == 0)
{
nlwarning("Unable to allocate constants for EXT_vertex_shader, vertex program support is disabled");
_Extensions.EXTVertexShader = false; _Extensions.EXTVertexShader = false;
} }
else }
{
// bind texture units
for(uint k = 0; k < 8; ++k)
{
_EVSTexHandle[k] = nglBindTextureUnitParameterEXT(GL_TEXTURE0_ARB + k, GL_CURRENT_TEXTURE_COORDS);
}
// Other attributes are managed using variant pointers :
// Secondary color
// Fog Coords
// Skin Weight
// Skin palette
// This mean that they must have 4 components
// Allocate invariants. One assitionnal variant is needed for fog coordinate if fog bug is not fixed in driver version
_EVSConstantHandle = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_INVARIANT_EXT, GL_FULL_RANGE_EXT, _EVSNumConstant + (_ATIFogRangeFixed ? 0 : 1));
if (_EVSConstantHandle == 0)
{
nlwarning("Unable to allocate constants for EXT_vertex_shader, vertex program support is disabled");
_Extensions.EXTVertexShader = false;
}
}
} }
#endif
// Reset the vbl interval // Reset the vbl interval
setSwapVBLInterval(_Interval); setSwapVBLInterval(_Interval);
@ -685,7 +711,11 @@ bool CDriverGL::activeFrameBufferObject(ITexture * tex)
} }
else else
{ {
#ifdef USE_OPENGLES
nglBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
#else
nglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); nglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
#endif
return true; return true;
} }
} }
@ -717,7 +747,9 @@ void CDriverGL::disableHardwareTextureShader()
// -------------------------------------------------- // --------------------------------------------------
void CDriverGL::resetTextureShaders() void CDriverGL::resetTextureShaders()
{ {
H_AUTO_OGL(CDriverGL_resetTextureShaders) H_AUTO_OGL(CDriverGL_resetTextureShaders);
#ifndef USE_OPENGLES
if (_Extensions.NVTextureShader) if (_Extensions.NVTextureShader)
{ {
glEnable(GL_TEXTURE_SHADER_NV); glEnable(GL_TEXTURE_SHADER_NV);
@ -739,6 +771,7 @@ void CDriverGL::resetTextureShaders()
_NVTextureShaderEnabled = false; _NVTextureShaderEnabled = false;
} }
#endif
} }
// -------------------------------------------------- // --------------------------------------------------
@ -773,8 +806,13 @@ bool CDriverGL::clear2D(CRGBA rgba)
// -------------------------------------------------- // --------------------------------------------------
bool CDriverGL::clearZBuffer(float zval) bool CDriverGL::clearZBuffer(float zval)
{ {
H_AUTO_OGL(CDriverGL_clearZBuffer) H_AUTO_OGL(CDriverGL_clearZBuffer);
#ifdef USE_OPENGLES
glClearDepthf(zval);
#else
glClearDepth(zval); glClearDepth(zval);
#endif
_DriverGLStates.enableZWrite(true); _DriverGLStates.enableZWrite(true);
glClear(GL_DEPTH_BUFFER_BIT); glClear(GL_DEPTH_BUFFER_BIT);
@ -810,6 +848,7 @@ bool CDriverGL::swapBuffers()
//resetTextureShaders(); //resetTextureShaders();
activeVertexProgram(NULL); activeVertexProgram(NULL);
#ifndef USE_OPENGLES
/* Yoyo: must do this (GeForce bug ??) else weird results if end render with a VBHard. /* Yoyo: must do this (GeForce bug ??) else weird results if end render with a VBHard.
Setup a std vertex buffer to ensure NVidia synchronisation. Setup a std vertex buffer to ensure NVidia synchronisation.
*/ */
@ -872,6 +911,7 @@ bool CDriverGL::swapBuffers()
itVBHard++; itVBHard++;
} }
} }
#endif
#ifdef NL_OS_WINDOWS #ifdef NL_OS_WINDOWS
if (_EventEmitter.getNumEmitters() > 1) // is direct input running ? if (_EventEmitter.getNumEmitters() > 1) // is direct input running ?
@ -887,7 +927,11 @@ bool CDriverGL::swapBuffers()
if (_VRAMVertexArrayRange) _VRAMVertexArrayRange->updateLostBuffers(); if (_VRAMVertexArrayRange) _VRAMVertexArrayRange->updateLostBuffers();
} }
#ifdef NL_OS_WINDOWS #ifdef USE_OPENGLES
eglSwapBuffers (_EglDisplay, _EglSurface);
#elif defined(NL_OS_WINDOWS)
SwapBuffers(_hDC); SwapBuffers(_hDC);
@ -908,6 +952,7 @@ bool CDriverGL::swapBuffers()
#endif // NL_OS_WINDOWS #endif // NL_OS_WINDOWS
#ifndef USE_OPENGLES
// Activate the default texture environnments for all stages. // Activate the default texture environnments for all stages.
//=========================================================== //===========================================================
// This is not a requirement, but it ensure a more stable state each frame. // This is not a requirement, but it ensure a more stable state each frame.
@ -935,6 +980,8 @@ bool CDriverGL::swapBuffers()
glDisable(GL_TEXTURE_SHADER_NV); glDisable(GL_TEXTURE_SHADER_NV);
_NVTextureShaderEnabled = false; _NVTextureShaderEnabled = false;
} }
#endif
_CurrentMaterial= NULL; _CurrentMaterial= NULL;
// Reset the profiling counter. // Reset the profiling counter.
@ -1184,9 +1231,14 @@ void CDriverGL::getZBufferPart (std::vector<float> &zbuffer, NLMISC::CRect &rec
if(clipRect(rect)) if(clipRect(rect))
{ {
zbuffer.resize(rect.Width*rect.Height); zbuffer.resize(rect.Width*rect.Height);
#ifdef USE_OPENGLES
glReadPixels (rect.X, rect.Y, rect.Width, rect.Height, GL_DEPTH_COMPONENT16_OES, GL_FLOAT, &(zbuffer[0]));
#else
glPixelTransferf(GL_DEPTH_SCALE, 1.0f) ; glPixelTransferf(GL_DEPTH_SCALE, 1.0f) ;
glPixelTransferf(GL_DEPTH_BIAS, 0.f) ; glPixelTransferf(GL_DEPTH_BIAS, 0.f) ;
glReadPixels (rect.X, rect.Y, rect.Width, rect.Height, GL_DEPTH_COMPONENT , GL_FLOAT, &(zbuffer[0])); glReadPixels (rect.X, rect.Y, rect.Width, rect.Height, GL_DEPTH_COMPONENT , GL_FLOAT, &(zbuffer[0]));
#endif
} }
} }
@ -1215,8 +1267,23 @@ bool CDriverGL::fillBuffer (CBitmap &bitmap)
if( rect.Width!=bitmap.getWidth() || rect.Height!=bitmap.getHeight() || bitmap.getPixelFormat()!=CBitmap::RGBA ) if( rect.Width!=bitmap.getWidth() || rect.Height!=bitmap.getHeight() || bitmap.getPixelFormat()!=CBitmap::RGBA )
return false; return false;
#ifdef USE_OPENGLES
GLuint textureId;
glGenTextures(1, &textureId);
glBindTexture(GL_TEXTURE_2D, textureId);
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rect.Width, rect.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &(bitmap.getPixels()[0]));
// glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, smBackgroundCrop,0);
nglDrawTexfOES(0.f, 0.f, 0.f, 1.f, 1.f);
#else
glPixelStorei(GL_UNPACK_ALIGNMENT,1); glPixelStorei(GL_UNPACK_ALIGNMENT,1);
glDrawPixels (rect.Width, rect.Height, GL_RGBA, GL_UNSIGNED_BYTE, &(bitmap.getPixels()[0]) ); glDrawPixels (rect.Width, rect.Height, GL_RGBA, GL_UNSIGNED_BYTE, &(bitmap.getPixels()[0]) );
#endif
return true; return true;
} }
@ -1245,15 +1312,22 @@ void CDriverGL::copyFrameBufferToTexture(ITexture *tex,
_DriverGLStates.activeTextureARB(0); _DriverGLStates.activeTextureARB(0);
// setup texture mode, after activeTextureARB() // setup texture mode, after activeTextureARB()
CDriverGLStates::TTextureMode textureMode= CDriverGLStates::Texture2D; CDriverGLStates::TTextureMode textureMode= CDriverGLStates::Texture2D;
#ifdef GL_TEXTURE_RECTANGLE_NV
if(gltext->TextureMode == GL_TEXTURE_RECTANGLE_NV) if(gltext->TextureMode == GL_TEXTURE_RECTANGLE_NV)
textureMode = CDriverGLStates::TextureRect; textureMode = CDriverGLStates::TextureRect;
#endif
_DriverGLStates.setTextureMode(textureMode); _DriverGLStates.setTextureMode(textureMode);
if (tex->isTextureCube()) if (tex->isTextureCube())
{ {
if(_Extensions.ARBTextureCubeMap) if(_Extensions.ARBTextureCubeMap)
{ {
#ifdef USE_OPENGLES
glBindTexture(GL_TEXTURE_CUBE_MAP_OES, gltext->ID);
#else
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, gltext->ID); glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, gltext->ID);
#endif
glCopyTexSubImage2D(NLCubeFaceToGLCubeFace[cubeFace], level, offsetx, offsety, x, y, width, height); glCopyTexSubImage2D(NLCubeFaceToGLCubeFace[cubeFace], level, offsetx, offsety, x, y, width, height);
} }
} }
@ -1276,6 +1350,7 @@ void CDriverGL::setPolygonMode (TPolygonMode mode)
H_AUTO_OGL(CDriverGL_setPolygonMode ) H_AUTO_OGL(CDriverGL_setPolygonMode )
IDriver::setPolygonMode (mode); IDriver::setPolygonMode (mode);
#ifndef USE_OPENGLES
// Set the polygon mode // Set the polygon mode
switch (_PolygonMode) switch (_PolygonMode)
{ {
@ -1289,6 +1364,7 @@ void CDriverGL::setPolygonMode (TPolygonMode mode)
glPolygonMode (GL_FRONT_AND_BACK, GL_POINT); glPolygonMode (GL_FRONT_AND_BACK, GL_POINT);
break; break;
} }
#endif
} }
// *************************************************************************** // ***************************************************************************
@ -1488,7 +1564,10 @@ void CDriverGL::setMatrix2DForTextureOffsetAddrMode(const uint stage, const floa
//nlassert(supportTextureShaders()); //nlassert(supportTextureShaders());
nlassert(stage < inlGetNumTextStages() ); nlassert(stage < inlGetNumTextStages() );
_DriverGLStates.activeTextureARB(stage); _DriverGLStates.activeTextureARB(stage);
#ifndef USE_OPENGLES
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat); glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat);
#endif
} }
@ -1499,7 +1578,7 @@ void CDriverGL::enableNVTextureShader(bool enabled)
if (enabled != _NVTextureShaderEnabled) if (enabled != _NVTextureShaderEnabled)
{ {
#ifndef USE_OPENGLES
if (enabled) if (enabled)
{ {
glEnable(GL_TEXTURE_SHADER_NV); glEnable(GL_TEXTURE_SHADER_NV);
@ -1508,6 +1587,7 @@ void CDriverGL::enableNVTextureShader(bool enabled)
{ {
glDisable(GL_TEXTURE_SHADER_NV); glDisable(GL_TEXTURE_SHADER_NV);
} }
#endif
_NVTextureShaderEnabled = enabled; _NVTextureShaderEnabled = enabled;
} }
} }
@ -1568,8 +1648,11 @@ void CDriverGL::setBlendConstantColor(NLMISC::CRGBA col)
// update GL // update GL
if(!_Extensions.EXTBlendColor) if(!_Extensions.EXTBlendColor)
return; return;
#ifndef USE_OPENGLES
static const float OO255= 1.0f/255; static const float OO255= 1.0f/255;
nglBlendColorEXT(col.R*OO255, col.G*OO255, col.B*OO255, col.A*OO255); nglBlendColorEXT(col.R*OO255, col.G*OO255, col.B*OO255, col.A*OO255);
#endif
} }
// *************************************************************************** // ***************************************************************************
@ -1623,6 +1706,7 @@ void CDriverGL::setEMBMMatrix(const uint stage,const float mat[4])
{ {
H_AUTO_OGL(CDriverGL_setEMBMMatrix) H_AUTO_OGL(CDriverGL_setEMBMMatrix)
#ifndef USE_OPENGLES
nlassert(supportEMBM()); nlassert(supportEMBM());
nlassert(stage < IDRV_MAT_MAXTEXTURES); nlassert(stage < IDRV_MAT_MAXTEXTURES);
// //
@ -1631,13 +1715,15 @@ void CDriverGL::setEMBMMatrix(const uint stage,const float mat[4])
_DriverGLStates.activeTextureARB(stage); _DriverGLStates.activeTextureARB(stage);
nglTexBumpParameterfvATI(GL_BUMP_ROT_MATRIX_ATI, const_cast<float *>(mat)); nglTexBumpParameterfvATI(GL_BUMP_ROT_MATRIX_ATI, const_cast<float *>(mat));
} }
#endif
} }
// *************************************************************************** // ***************************************************************************
void CDriverGL::initEMBM() void CDriverGL::initEMBM()
{ {
H_AUTO_OGL(CDriverGL_initEMBM) H_AUTO_OGL(CDriverGL_initEMBM);
#ifndef USE_OPENGLES
if (supportEMBM()) if (supportEMBM())
{ {
std::fill(_StageSupportEMBM, _StageSupportEMBM + IDRV_MAT_MAXTEXTURES, false); std::fill(_StageSupportEMBM, _StageSupportEMBM + IDRV_MAT_MAXTEXTURES, false);
@ -1687,6 +1773,7 @@ void CDriverGL::initEMBM()
_DriverGLStates.activeTextureARB(0); _DriverGLStates.activeTextureARB(0);
} }
} }
#endif
} }
// *************************************************************************** // ***************************************************************************
@ -1832,6 +1919,8 @@ uint loadARBFragmentProgramStringNative(const char *prog, bool forceNativeProgra
nlwarning("The param 'prog' is null, cannot load"); nlwarning("The param 'prog' is null, cannot load");
return 0; return 0;
} }
#ifndef USE_OPENGLES
GLuint progID; GLuint progID;
nglGenProgramsARB(1, &progID); nglGenProgramsARB(1, &progID);
if (!progID) if (!progID)
@ -1859,6 +1948,8 @@ uint loadARBFragmentProgramStringNative(const char *prog, bool forceNativeProgra
{ {
nlwarning("init fragment program failed: errorPos: %d isNative: %d: %s", errorPos, isNative, (const char*)glGetString(GL_PROGRAM_ERROR_STRING_ARB)); nlwarning("init fragment program failed: errorPos: %d isNative: %d: %s", errorPos, isNative, (const char*)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
} }
#endif
return 0; return 0;
} }
@ -1869,11 +1960,12 @@ uint loadARBFragmentProgramStringNative(const char *prog, bool forceNativeProgra
*/ */
static void fetchPerturbedEnvMapR200() static void fetchPerturbedEnvMapR200()
{ {
H_AUTO_OGL(CDriverGL_fetchPerturbedEnvMapR200) H_AUTO_OGL(CDriverGL_fetchPerturbedEnvMapR200);
#ifndef USE_OPENGLES
//////////// ////////////
// PASS 1 // // PASS 1 //
//////////// ////////////
nglSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); // sample bump map 0 nglSampleMapATI(GL_REG_0_ATI, GL_TEXTURE0_ARB, GL_SWIZZLE_STR_ATI); // sample bump map 0
nglSampleMapATI(GL_REG_1_ATI, GL_TEXTURE1_ARB, GL_SWIZZLE_STR_ATI); // sample bump map 1 nglSampleMapATI(GL_REG_1_ATI, GL_TEXTURE1_ARB, GL_SWIZZLE_STR_ATI); // sample bump map 1
nglPassTexCoordATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); // get texcoord for envmap nglPassTexCoordATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); // get texcoord for envmap
@ -1885,6 +1977,7 @@ static void fetchPerturbedEnvMapR200()
// PASS 2 // // PASS 2 //
//////////// ////////////
nglSampleMapATI(GL_REG_2_ATI, GL_REG_2_ATI, GL_SWIZZLE_STR_ATI); // fetch envmap at perturbed texcoords nglSampleMapATI(GL_REG_2_ATI, GL_REG_2_ATI, GL_SWIZZLE_STR_ATI); // fetch envmap at perturbed texcoords
#endif
} }
// *************************************************************************** // ***************************************************************************
@ -1896,8 +1989,9 @@ void CDriverGL::forceNativeFragmentPrograms(bool nativeOnly)
// *************************************************************************** // ***************************************************************************
void CDriverGL::initFragmentShaders() void CDriverGL::initFragmentShaders()
{ {
H_AUTO_OGL(CDriverGL_initFragmentShaders) H_AUTO_OGL(CDriverGL_initFragmentShaders);
#ifndef USE_OPENGLES
/////////////////// ///////////////////
// WATER SHADERS // // WATER SHADERS //
/////////////////// ///////////////////
@ -2006,13 +2100,15 @@ void CDriverGL::initFragmentShaders()
} }
// if none of the previous programs worked, fallback on NV_texture_shader, or (todo) simpler shader // if none of the previous programs worked, fallback on NV_texture_shader, or (todo) simpler shader
#endif
} }
// *************************************************************************** // ***************************************************************************
void CDriverGL::deleteARBFragmentPrograms() void CDriverGL::deleteARBFragmentPrograms()
{ {
H_AUTO_OGL(CDriverGL_deleteARBFragmentPrograms) H_AUTO_OGL(CDriverGL_deleteARBFragmentPrograms);
#ifndef USE_OPENGLES
for(uint k = 0; k < 4; ++k) for(uint k = 0; k < 4; ++k)
{ {
if (ARBWaterShader[k]) if (ARBWaterShader[k])
@ -2022,6 +2118,7 @@ void CDriverGL::deleteARBFragmentPrograms()
ARBWaterShader[k] = 0; ARBWaterShader[k] = 0;
} }
} }
#endif
} }
// *************************************************************************** // ***************************************************************************
@ -2029,6 +2126,7 @@ void CDriverGL::deleteFragmentShaders()
{ {
H_AUTO_OGL(CDriverGL_deleteFragmentShaders) H_AUTO_OGL(CDriverGL_deleteFragmentShaders)
#ifndef USE_OPENGLES
deleteARBFragmentPrograms(); deleteARBFragmentPrograms();
if (ATIWaterShaderHandleNoDiffuseMap) if (ATIWaterShaderHandleNoDiffuseMap)
@ -2046,6 +2144,7 @@ void CDriverGL::deleteFragmentShaders()
nglDeleteFragmentShaderATI((GLuint) ATICloudShaderHandle); nglDeleteFragmentShaderATI((GLuint) ATICloudShaderHandle);
ATICloudShaderHandle = 0; ATICloudShaderHandle = 0;
} }
#endif
} }
// *************************************************************************** // ***************************************************************************
@ -2072,7 +2171,9 @@ void CDriverGL::setSwapVBLInterval(uint interval)
bool res = true; bool res = true;
#ifdef NL_OS_WINDOWS #ifdef USE_OPENGLES
res = eglSwapInterval(_EglDisplay, _Interval) == EGL_TRUE;
#elif defined(NL_OS_WINDOWS)
if(_Extensions.WGLEXTSwapControl) if(_Extensions.WGLEXTSwapControl)
{ {
res = nwglSwapIntervalEXT(_Interval) == TRUE; res = nwglSwapIntervalEXT(_Interval) == TRUE;
@ -2108,7 +2209,8 @@ uint CDriverGL::getSwapVBLInterval()
{ {
H_AUTO_OGL(CDriverGL_getSwapVBLInterval) H_AUTO_OGL(CDriverGL_getSwapVBLInterval)
#ifdef NL_OS_WINDOWS #ifdef USE_OPENGLES
#elif defined(NL_OS_WINDOWS)
if(_Extensions.WGLEXTSwapControl) if(_Extensions.WGLEXTSwapControl)
{ {
return nwglGetSwapIntervalEXT(); return nwglGetSwapIntervalEXT();
@ -2135,12 +2237,14 @@ uint CDriverGL::getSwapVBLInterval()
// *************************************************************************** // ***************************************************************************
void CDriverGL::enablePolygonSmoothing(bool smooth) void CDriverGL::enablePolygonSmoothing(bool smooth)
{ {
H_AUTO_OGL(CDriverGL_enablePolygonSmoothing) H_AUTO_OGL(CDriverGL_enablePolygonSmoothing);
#ifndef USE_OPENGLES
if(smooth) if(smooth)
glEnable(GL_POLYGON_SMOOTH); glEnable(GL_POLYGON_SMOOTH);
else else
glDisable(GL_POLYGON_SMOOTH); glDisable(GL_POLYGON_SMOOTH);
#endif
_PolygonSmooth= smooth; _PolygonSmooth= smooth;
} }
@ -2576,6 +2680,8 @@ IOcclusionQuery *CDriverGL::createOcclusionQuery()
{ {
H_AUTO_OGL(CDriverGL_createOcclusionQuery) H_AUTO_OGL(CDriverGL_createOcclusionQuery)
nlassert(_Extensions.NVOcclusionQuery); nlassert(_Extensions.NVOcclusionQuery);
#ifndef USE_OPENGLES
GLuint id; GLuint id;
nglGenOcclusionQueriesNV(1, &id); nglGenOcclusionQueriesNV(1, &id);
if (id == 0) return NULL; if (id == 0) return NULL;
@ -2587,12 +2693,17 @@ IOcclusionQuery *CDriverGL::createOcclusionQuery()
oqgl->Iterator = _OcclusionQueryList.begin(); oqgl->Iterator = _OcclusionQueryList.begin();
oqgl->VisibleCount = 0; oqgl->VisibleCount = 0;
return oqgl; return oqgl;
#else
return NULL;
#endif
} }
// *************************************************************************** // ***************************************************************************
void CDriverGL::deleteOcclusionQuery(IOcclusionQuery *oq) void CDriverGL::deleteOcclusionQuery(IOcclusionQuery *oq)
{ {
H_AUTO_OGL(CDriverGL_deleteOcclusionQuery) H_AUTO_OGL(CDriverGL_deleteOcclusionQuery);
#ifndef USE_OPENGLES
if (!oq) return; if (!oq) return;
COcclusionQueryGL *oqgl = NLMISC::safe_cast<COcclusionQueryGL *>(oq); COcclusionQueryGL *oqgl = NLMISC::safe_cast<COcclusionQueryGL *>(oq);
nlassert((CDriverGL *) oqgl->Driver == this); // should come from the same driver nlassert((CDriverGL *) oqgl->Driver == this); // should come from the same driver
@ -2606,12 +2717,15 @@ void CDriverGL::deleteOcclusionQuery(IOcclusionQuery *oq)
_CurrentOcclusionQuery = NULL; _CurrentOcclusionQuery = NULL;
} }
delete oqgl; delete oqgl;
#endif
} }
// *************************************************************************** // ***************************************************************************
void COcclusionQueryGL::begin() void COcclusionQueryGL::begin()
{ {
H_AUTO_OGL(COcclusionQueryGL_begin) H_AUTO_OGL(COcclusionQueryGL_begin);
#ifndef USE_OPENGLES
nlassert(Driver); nlassert(Driver);
nlassert(Driver->_CurrentOcclusionQuery == NULL); // only one query at a time nlassert(Driver->_CurrentOcclusionQuery == NULL); // only one query at a time
nlassert(ID); nlassert(ID);
@ -2619,23 +2733,29 @@ void COcclusionQueryGL::begin()
Driver->_CurrentOcclusionQuery = this; Driver->_CurrentOcclusionQuery = this;
OcclusionType = NotAvailable; OcclusionType = NotAvailable;
VisibleCount = 0; VisibleCount = 0;
#endif
} }
// *************************************************************************** // ***************************************************************************
void COcclusionQueryGL::end() void COcclusionQueryGL::end()
{ {
H_AUTO_OGL(COcclusionQueryGL_end) H_AUTO_OGL(COcclusionQueryGL_end);
#ifndef USE_OPENGLES
nlassert(Driver); nlassert(Driver);
nlassert(Driver->_CurrentOcclusionQuery == this); // only one query at a time nlassert(Driver->_CurrentOcclusionQuery == this); // only one query at a time
nlassert(ID); nlassert(ID);
nglEndOcclusionQueryNV(); nglEndOcclusionQueryNV();
Driver->_CurrentOcclusionQuery = NULL; Driver->_CurrentOcclusionQuery = NULL;
#endif
} }
// *************************************************************************** // ***************************************************************************
IOcclusionQuery::TOcclusionType COcclusionQueryGL::getOcclusionType() IOcclusionQuery::TOcclusionType COcclusionQueryGL::getOcclusionType()
{ {
H_AUTO_OGL(COcclusionQueryGL_getOcclusionType) H_AUTO_OGL(COcclusionQueryGL_getOcclusionType);
#ifndef USE_OPENGLES
nlassert(Driver); nlassert(Driver);
nlassert(ID); nlassert(ID);
nlassert(Driver->_CurrentOcclusionQuery != this); // can't query result between a begin/end pair! nlassert(Driver->_CurrentOcclusionQuery != this); // can't query result between a begin/end pair!
@ -2652,6 +2772,7 @@ IOcclusionQuery::TOcclusionType COcclusionQueryGL::getOcclusionType()
// Note : we could return the exact number of pixels that passed the z-test, but this value is not supported by all implementation (Direct3D ...) // Note : we could return the exact number of pixels that passed the z-test, but this value is not supported by all implementation (Direct3D ...)
} }
} }
#endif
return OcclusionType; return OcclusionType;
} }

View file

@ -26,21 +26,10 @@
# define H_AUTO_OGL(label) # define H_AUTO_OGL(label)
#endif #endif
#ifdef NL_OS_WINDOWS #ifdef NL_OS_MAC
# define WIN32_LEAN_AND_MEAN
# define NOMINMAX
# include <windows.h>
# include <GL/gl.h>
#elif defined(NL_OS_MAC)
# define GL_GLEXT_LEGACY
# import <Cocoa/Cocoa.h> # import <Cocoa/Cocoa.h>
# include <OpenGL/gl.h>
# include "mac/glext.h"
# import "mac/cocoa_opengl_view.h" # import "mac/cocoa_opengl_view.h"
#elif defined (NL_OS_UNIX) #elif defined (NL_OS_UNIX)
# define GLX_GLXEXT_PROTOTYPES
# include <GL/gl.h>
# include <GL/glx.h>
# ifdef XF86VIDMODE # ifdef XF86VIDMODE
# include <X11/extensions/xf86vmode.h> # include <X11/extensions/xf86vmode.h>
# endif //XF86VIDMODE # endif //XF86VIDMODE
@ -764,22 +753,32 @@ private:
TCursorMap _Cursors; TCursorMap _Cursors;
#ifdef USE_OPENGLES
EGLDisplay _EglDisplay;
EGLContext _EglContext;
EGLSurface _EglSurface;
#elif defined(NL_OS_WINDOWS)
HGLRC _hRC;
HDC _hDC;
PIXELFORMATDESCRIPTOR _pfd;
// Off-screen rendering in Dib section
HPBUFFERARB _PBuffer;
#elif defined(NL_OS_MAC)
#elif defined(NL_OS_UNIX)
GLXContext _ctx;
#endif
#ifdef NL_OS_WINDOWS #ifdef NL_OS_WINDOWS
bool convertBitmapToIcon(const NLMISC::CBitmap &bitmap, HICON &icon, uint iconWidth, uint iconHeight, uint iconDepth, const NLMISC::CRGBA &col = NLMISC::CRGBA::White, sint hotSpotX = 0, sint hotSpotY = 0, bool cursor = false); bool convertBitmapToIcon(const NLMISC::CBitmap &bitmap, HICON &icon, uint iconWidth, uint iconHeight, uint iconDepth, const NLMISC::CRGBA &col = NLMISC::CRGBA::White, sint hotSpotX = 0, sint hotSpotY = 0, bool cursor = false);
friend bool GlWndProc(CDriverGL *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); friend bool GlWndProc(CDriverGL *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
HDC _hDC;
PIXELFORMATDESCRIPTOR _pfd;
HGLRC _hRC;
static uint _Registered; static uint _Registered;
DEVMODE _OldScreenMode; DEVMODE _OldScreenMode;
NLMISC::CEventEmitterMulti _EventEmitter; // this can contains a win emitter and eventually a direct input emitter NLMISC::CEventEmitterMulti _EventEmitter; // this can contains a win emitter and eventually a direct input emitter
// Off-screen rendering in Dib section
HPBUFFERARB _PBuffer;
#elif defined(NL_OS_MAC) #elif defined(NL_OS_MAC)
friend bool GlWndProc(CDriverGL*, const void*); friend bool GlWndProc(CDriverGL*, const void*);
@ -804,7 +803,6 @@ private:
friend bool GlWndProc(CDriverGL *driver, XEvent &e); friend bool GlWndProc(CDriverGL *driver, XEvent &e);
Display* _dpy; Display* _dpy;
GLXContext _ctx;
NLMISC::CUnixEventEmitter _EventEmitter; NLMISC::CUnixEventEmitter _EventEmitter;
XVisualInfo* _visual_info; XVisualInfo* _visual_info;
uint32 _xrandr_version; uint32 _xrandr_version;
@ -963,6 +961,7 @@ private:
bool _CurrentGlNormalize; bool _CurrentGlNormalize;
private: private:
bool createContext();
bool setupDisplay(); bool setupDisplay();
bool unInit(); bool unInit();

View file

@ -16,18 +16,20 @@
#include "stdopengl.h" #include "stdopengl.h"
#include "driver_opengl.h"
#include "driver_opengl_extension.h"
#include "nel/misc/common.h" #include "nel/misc/common.h"
#include "driver_opengl.h"
#include "driver_opengl_extension.h"
#include "nel/3d/material.h" #include "nel/3d/material.h"
using namespace std; using namespace std;
using namespace NLMISC; using namespace NLMISC;
// *************************************************************************** // ***************************************************************************
#ifdef NL_OS_WINDOWS #ifdef USE_OPENGLES
#define nglGetProcAddress eglGetProcAddress
#elif defined(NL_OS_WINDOWS)
#define nglGetProcAddress wglGetProcAddress #define nglGetProcAddress wglGetProcAddress
#elif defined(NL_OS_MAC) #elif defined(NL_OS_MAC)
// #include <mach-o/dyld.h> // #include <mach-o/dyld.h>
@ -63,6 +65,47 @@ void (*nglGetProcAddress(const char *procName))()
// *************************************************************************** // ***************************************************************************
// The exported function names // The exported function names
#ifdef USE_OPENGLES
// GL_OES_mapbuffer
NEL_PFNGLMAPBUFFEROESPROC nglMapBufferOES;
NEL_PFNGLUNMAPBUFFEROESPROC nglUnmapBufferOES;
NEL_PFNGLGETBUFFERPOINTERVOESPROC nglGetBufferPointervOES;
NEL_PFNGLBUFFERSUBDATAPROC nglBufferSubData;
PFNGLDRAWTEXFOESPROC nglDrawTexfOES;
// GL_OES_framebuffer_object
NEL_PFNGLISRENDERBUFFEROESPROC nglIsRenderbufferOES;
NEL_PFNGLBINDRENDERBUFFEROESPROC nglBindRenderbufferOES;
NEL_PFNGLDELETERENDERBUFFERSOESPROC nglDeleteRenderbuffersOES;
NEL_PFNGLGENRENDERBUFFERSOESPROC nglGenRenderbuffersOES;
NEL_PFNGLRENDERBUFFERSTORAGEOESPROC nglRenderbufferStorageOES;
NEL_PFNGLGETRENDERBUFFERPARAMETERIVOESPROC nglGetRenderbufferParameterivOES;
NEL_PFNGLISFRAMEBUFFEROESPROC nglIsFramebufferOES;
NEL_PFNGLBINDFRAMEBUFFEROESPROC nglBindFramebufferOES;
NEL_PFNGLDELETEFRAMEBUFFERSOESPROC nglDeleteFramebuffersOES;
NEL_PFNGLGENFRAMEBUFFERSOESPROC nglGenFramebuffersOES;
NEL_PFNGLCHECKFRAMEBUFFERSTATUSOESPROC nglCheckFramebufferStatusOES;
NEL_PFNGLFRAMEBUFFERRENDERBUFFEROESPROC nglFramebufferRenderbufferOES;
NEL_PFNGLFRAMEBUFFERTEXTURE2DOESPROC nglFramebufferTexture2DOES;
NEL_PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC nglGetFramebufferAttachmentParameterivOES;
NEL_PFNGLGENERATEMIPMAPOESPROC nglGenerateMipmapOES;
// GL_OES_texture_cube_map
NEL_PFNGLTEXGENFOESPROC nglTexGenfOES;
NEL_PFNGLTEXGENFVOESPROC nglTexGenfvOES;
NEL_PFNGLTEXGENIOESPROC nglTexGeniOES;
NEL_PFNGLTEXGENIVOESPROC nglTexGenivOES;
NEL_PFNGLTEXGENXOESPROC nglTexGenxOES;
NEL_PFNGLTEXGENXVOESPROC nglTexGenxvOES;
NEL_PFNGLGETTEXGENFVOESPROC nglGetTexGenfvOES;
NEL_PFNGLGETTEXGENIVOESPROC nglGetTexGenivOES;
NEL_PFNGLGETTEXGENXVOESPROC nglGetTexGenxvOES;
#else
// ARB_multitexture // ARB_multitexture
NEL_PFNGLACTIVETEXTUREARBPROC nglActiveTextureARB; NEL_PFNGLACTIVETEXTUREARBPROC nglActiveTextureARB;
NEL_PFNGLCLIENTACTIVETEXTUREARBPROC nglClientActiveTextureARB; NEL_PFNGLCLIENTACTIVETEXTUREARBPROC nglClientActiveTextureARB;
@ -468,6 +511,8 @@ NEL_PFNGLXGETSWAPINTERVALMESAPROC nglXGetSwapIntervalMESA;
#endif #endif
#endif // USE_OPENGLES
// *************************************************************************** // ***************************************************************************
// *************************************************************************** // ***************************************************************************
// *************************************************************************** // ***************************************************************************
@ -493,6 +538,8 @@ namespace NL3D
static bool setupARBMultiTexture(const char *glext) static bool setupARBMultiTexture(const char *glext)
{ {
H_AUTO_OGL(setupARBMultiTexture); H_AUTO_OGL(setupARBMultiTexture);
#ifndef USE_OPENGLES
CHECK_EXT("GL_ARB_multitexture"); CHECK_EXT("GL_ARB_multitexture");
CHECK_ADDRESS(NEL_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB); CHECK_ADDRESS(NEL_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB);
@ -531,16 +578,21 @@ static bool setupARBMultiTexture(const char *glext)
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4IVARBPROC, glMultiTexCoord4ivARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4IVARBPROC, glMultiTexCoord4ivARB);
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB);
CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4DVARBPROC, glMultiTexCoord4dvARB); CHECK_ADDRESS(NEL_PFNGLMULTITEXCOORD4DVARBPROC, glMultiTexCoord4dvARB);
#endif
return true; return true;
} }
// ********************************* // *********************************
static bool setupEXTTextureEnvCombine(const char *glext) static bool setupEXTTextureEnvCombine(const char *glext)
{ {
H_AUTO_OGL(setupEXTTextureEnvCombine); H_AUTO_OGL(setupEXTTextureEnvCombine);
#ifdef USE_OPENGLES
return true;
#else
return (strstr(glext, "GL_EXT_texture_env_combine")!=NULL || strstr(glext, "GL_ARB_texture_env_combine")!=NULL); return (strstr(glext, "GL_EXT_texture_env_combine")!=NULL || strstr(glext, "GL_ARB_texture_env_combine")!=NULL);
#endif
} }
@ -548,6 +600,8 @@ static bool setupEXTTextureEnvCombine(const char *glext)
static bool setupARBTextureCompression(const char *glext) static bool setupARBTextureCompression(const char *glext)
{ {
H_AUTO_OGL(setupARBTextureCompression); H_AUTO_OGL(setupARBTextureCompression);
#ifndef USE_OPENGLES
CHECK_EXT("GL_ARB_texture_compression"); CHECK_EXT("GL_ARB_texture_compression");
CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXIMAGE3DARBPROC, glCompressedTexImage3DARB); CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXIMAGE3DARBPROC, glCompressedTexImage3DARB);
@ -557,20 +611,52 @@ static bool setupARBTextureCompression(const char *glext)
CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC, glCompressedTexSubImage2DARB); CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC, glCompressedTexSubImage2DARB);
CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC, glCompressedTexSubImage1DARB); CHECK_ADDRESS(NEL_PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC, glCompressedTexSubImage1DARB);
CHECK_ADDRESS(NEL_PFNGLGETCOMPRESSEDTEXIMAGEARBPROC, glGetCompressedTexImageARB); CHECK_ADDRESS(NEL_PFNGLGETCOMPRESSEDTEXIMAGEARBPROC, glGetCompressedTexImageARB);
#endif
return true; return true;
} }
// ********************************* // *********************************
static bool setupARBTextureNonPowerOfTwo(const char *glext) static bool setupARBTextureNonPowerOfTwo(const char *glext)
{ {
H_AUTO_OGL(setupARBTextureCompression); H_AUTO_OGL(setupARBTextureCompression);
#ifndef USE_OPENGL_ES
CHECK_EXT("GL_ARB_texture_non_power_of_two"); CHECK_EXT("GL_ARB_texture_non_power_of_two");
#endif
return true; return true;
} }
// ***************************************************************************
static bool setupOESMapBuffer(const char *glext)
{
H_AUTO_OGL(setupOESMapBuffer);
CHECK_EXT("OES_mapbuffer");
#ifdef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLMAPBUFFEROESPROC, glMapBufferOES);
CHECK_ADDRESS(NEL_PFNGLUNMAPBUFFEROESPROC, glUnmapBufferOES);
CHECK_ADDRESS(NEL_PFNGLGETBUFFERPOINTERVOESPROC, glGetBufferPointervOES);
#endif
return true;
}
// ***************************************************************************
static bool setupOESDrawTexture(const char *glext)
{
H_AUTO_OGL(setupOESDrawTexture);
CHECK_EXT("OES_draw_texture");
#ifdef USE_OPENGLES
CHECK_ADDRESS(PFNGLDRAWTEXFOESPROC, glDrawTexfOES);
#endif
return true;
}
// ********************************* // *********************************
static bool setupNVVertexArrayRange(const char *glext) static bool setupNVVertexArrayRange(const char *glext)
@ -583,6 +669,7 @@ static bool setupNVVertexArrayRange(const char *glext)
// Tess Fence too. // Tess Fence too.
CHECK_EXT("GL_NV_fence"); CHECK_EXT("GL_NV_fence");
#ifndef USE_OPENGLES
// Get VAR address. // Get VAR address.
CHECK_ADDRESS(NEL_PFNGLFLUSHVERTEXARRAYRANGENVPROC, glFlushVertexArrayRangeNV); CHECK_ADDRESS(NEL_PFNGLFLUSHVERTEXARRAYRANGENVPROC, glFlushVertexArrayRangeNV);
CHECK_ADDRESS(NEL_PFNGLVERTEXARRAYRANGENVPROC, glVertexArrayRangeNV); CHECK_ADDRESS(NEL_PFNGLVERTEXARRAYRANGENVPROC, glVertexArrayRangeNV);
@ -603,29 +690,38 @@ static bool setupNVVertexArrayRange(const char *glext)
CHECK_ADDRESS(NEL_PFNGLGETFENCEIVNVPROC, glGetFenceivNV); CHECK_ADDRESS(NEL_PFNGLGETFENCEIVNVPROC, glGetFenceivNV);
CHECK_ADDRESS(NEL_PFNGLFINISHFENCENVPROC, glFinishFenceNV); CHECK_ADDRESS(NEL_PFNGLFINISHFENCENVPROC, glFinishFenceNV);
CHECK_ADDRESS(NEL_PFNGLSETFENCENVPROC, glSetFenceNV); CHECK_ADDRESS(NEL_PFNGLSETFENCENVPROC, glSetFenceNV);
#endif
return true; return true;
} }
// ********************************* // *********************************
static bool setupEXTTextureCompressionS3TC(const char *glext) static bool setupEXTTextureCompressionS3TC(const char *glext)
{ {
H_AUTO_OGL(setupEXTTextureCompressionS3TC); H_AUTO_OGL(setupEXTTextureCompressionS3TC);
#ifdef USE_OPENGLES
CHECK_EXT("EXT_texture_compression_s3tc");
// TODO: check also for EXT_texture_compression_dxt1
#else
CHECK_EXT("GL_EXT_texture_compression_s3tc"); CHECK_EXT("GL_EXT_texture_compression_s3tc");
// TODO: check also for GL_S3_s3tc, GL_EXT_texture_compression_dxt1
#endif
return true; return true;
} }
// ********************************* // *********************************
static bool setupEXTVertexWeighting(const char *glext) static bool setupEXTVertexWeighting(const char *glext)
{ {
H_AUTO_OGL(setupEXTVertexWeighting); H_AUTO_OGL(setupEXTVertexWeighting);
CHECK_EXT("GL_EXT_vertex_weighting"); CHECK_EXT("GL_EXT_vertex_weighting");
#ifndef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTFEXTPROC, glVertexWeightfEXT); CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTFEXTPROC, glVertexWeightfEXT);
CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTFVEXTPROC, glVertexWeightfvEXT); CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTFVEXTPROC, glVertexWeightfvEXT);
CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTPOINTEREXTPROC, glVertexWeightPointerEXT); CHECK_ADDRESS(NEL_PFNGLVERTEXWEIGHTPOINTEREXTPROC, glVertexWeightPointerEXT);
#endif
return true; return true;
} }
@ -679,6 +775,9 @@ static bool setupATIEnvMapBumpMap(const char *glext)
H_AUTO_OGL(setupATIEnvMapBumpMap); H_AUTO_OGL(setupATIEnvMapBumpMap);
CHECK_EXT("GL_ATI_envmap_bumpmap"); CHECK_EXT("GL_ATI_envmap_bumpmap");
GLint num = -1;
#ifndef USE_OPENGLES
CHECK_ADDRESS(PFNGLTEXBUMPPARAMETERIVATIPROC, glTexBumpParameterivATI); CHECK_ADDRESS(PFNGLTEXBUMPPARAMETERIVATIPROC, glTexBumpParameterivATI);
CHECK_ADDRESS(PFNGLTEXBUMPPARAMETERFVATIPROC, glTexBumpParameterfvATI); CHECK_ADDRESS(PFNGLTEXBUMPPARAMETERFVATIPROC, glTexBumpParameterfvATI);
CHECK_ADDRESS(PFNGLGETTEXBUMPPARAMETERIVATIPROC, glGetTexBumpParameterivATI); CHECK_ADDRESS(PFNGLGETTEXBUMPPARAMETERIVATIPROC, glGetTexBumpParameterivATI);
@ -686,8 +785,8 @@ static bool setupATIEnvMapBumpMap(const char *glext)
// Check for broken ATI drivers and disable EMBM if we caught one. // Check for broken ATI drivers and disable EMBM if we caught one.
// Reminder: This code crashes with Catalyst 7.11 fglrx drivers! // Reminder: This code crashes with Catalyst 7.11 fglrx drivers!
GLint num = -1;
nglGetTexBumpParameterivATI(GL_BUMP_NUM_TEX_UNITS_ATI, &num); nglGetTexBumpParameterivATI(GL_BUMP_NUM_TEX_UNITS_ATI, &num);
#endif
return num > 0; return num > 0;
} }
@ -696,7 +795,23 @@ static bool setupATIEnvMapBumpMap(const char *glext)
static bool setupARBTextureCubeMap(const char *glext) static bool setupARBTextureCubeMap(const char *glext)
{ {
H_AUTO_OGL(setupARBTextureCubeMap); H_AUTO_OGL(setupARBTextureCubeMap);
#ifdef USE_OPENGLES
CHECK_EXT("OES_texture_cube_map");
#else
CHECK_EXT("GL_ARB_texture_cube_map"); CHECK_EXT("GL_ARB_texture_cube_map");
#endif
// CHECK_ADDRESS(NEL_PFNGLTEXGENFOESPROC, glTexGenfOES);
// CHECK_ADDRESS(NEL_PFNGLTEXGENFVOESPROC, glTexGenfvOES);
// CHECK_ADDRESS(NEL_PFNGLTEXGENIOESPROC, glTexGeniOES);
// CHECK_ADDRESS(NEL_PFNGLTEXGENIVOESPROC, glTexGenivOES);
// CHECK_ADDRESS(NEL_PFNGLTEXGENXOESPROC, glTexGenxOES);
// CHECK_ADDRESS(NEL_PFNGLTEXGENXVOESPROC, glTexGenxvOES);
// CHECK_ADDRESS(NEL_PFNGLGETTEXGENFVOESPROC, glGetTexGenfvOES);
// CHECK_ADDRESS(NEL_PFNGLGETTEXGENIVOESPROC, glGetTexGenivOES);
// CHECK_ADDRESS(NEL_PFNGLGETTEXGENXVOESPROC, glGetTexGenxvOES);
return true; return true;
} }
@ -714,6 +829,8 @@ static bool setupNVVertexProgram(const char *glext)
// #endif // #endif
CHECK_EXT("GL_NV_vertex_program"); CHECK_EXT("GL_NV_vertex_program");
#ifndef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLAREPROGRAMSRESIDENTNVPROC, glAreProgramsResidentNV); CHECK_ADDRESS(NEL_PFNGLAREPROGRAMSRESIDENTNVPROC, glAreProgramsResidentNV);
CHECK_ADDRESS(NEL_PFNGLBINDPROGRAMNVPROC, glBindProgramNV); CHECK_ADDRESS(NEL_PFNGLBINDPROGRAMNVPROC, glBindProgramNV);
CHECK_ADDRESS(NEL_PFNGLDELETEPROGRAMSNVPROC, glDeleteProgramsNV); CHECK_ADDRESS(NEL_PFNGLDELETEPROGRAMSNVPROC, glDeleteProgramsNV);
@ -777,6 +894,7 @@ static bool setupNVVertexProgram(const char *glext)
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4FVNVPROC, glVertexAttribs4fvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4FVNVPROC, glVertexAttribs4fvNV);
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4SVNVPROC, glVertexAttribs4svNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4SVNVPROC, glVertexAttribs4svNV);
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4UBVNVPROC, glVertexAttribs4ubvNV); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBS4UBVNVPROC, glVertexAttribs4ubvNV);
#endif
return true; return true;
} }
@ -787,6 +905,7 @@ static bool setupEXTVertexShader(const char *glext)
H_AUTO_OGL(setupEXTVertexShader); H_AUTO_OGL(setupEXTVertexShader);
CHECK_EXT("GL_EXT_vertex_shader"); CHECK_EXT("GL_EXT_vertex_shader");
#ifndef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLBEGINVERTEXSHADEREXTPROC, glBeginVertexShaderEXT); CHECK_ADDRESS(NEL_PFNGLBEGINVERTEXSHADEREXTPROC, glBeginVertexShaderEXT);
CHECK_ADDRESS(NEL_PFNGLENDVERTEXSHADEREXTPROC, glEndVertexShaderEXT); CHECK_ADDRESS(NEL_PFNGLENDVERTEXSHADEREXTPROC, glEndVertexShaderEXT);
CHECK_ADDRESS(NEL_PFNGLBINDVERTEXSHADEREXTPROC, glBindVertexShaderEXT); CHECK_ADDRESS(NEL_PFNGLBINDVERTEXSHADEREXTPROC, glBindVertexShaderEXT);
@ -849,6 +968,7 @@ static bool setupEXTVertexShader(const char *glext)
GLint numVSVariants; GLint numVSVariants;
glGetIntegerv(GL_MAX_VERTEX_SHADER_VARIANTS_EXT, &numVSVariants); glGetIntegerv(GL_MAX_VERTEX_SHADER_VARIANTS_EXT, &numVSVariants);
if (numVSInvariants < 4) return false; if (numVSInvariants < 4) return false;
#endif
return true; return true;
@ -861,6 +981,7 @@ static bool setupEXTSecondaryColor(const char *glext)
H_AUTO_OGL(setupEXTSecondaryColor); H_AUTO_OGL(setupEXTSecondaryColor);
CHECK_EXT("GL_EXT_secondary_color"); CHECK_EXT("GL_EXT_secondary_color");
#ifndef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3BEXTPROC, glSecondaryColor3bEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3BEXTPROC, glSecondaryColor3bEXT);
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3BVEXTPROC, glSecondaryColor3bvEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3BVEXTPROC, glSecondaryColor3bvEXT);
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3DEXTPROC, glSecondaryColor3dEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3DEXTPROC, glSecondaryColor3dEXT);
@ -878,6 +999,7 @@ static bool setupEXTSecondaryColor(const char *glext)
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3USEXTPROC, glSecondaryColor3usEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3USEXTPROC, glSecondaryColor3usEXT);
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3USVEXTPROC, glSecondaryColor3usvEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLOR3USVEXTPROC, glSecondaryColor3usvEXT);
CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT); CHECK_ADDRESS(NEL_PFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT);
#endif
return true; return true;
} }
@ -888,12 +1010,14 @@ static bool setupWGLARBPBuffer(const char *glext)
H_AUTO_OGL(setupWGLARBPBuffer); H_AUTO_OGL(setupWGLARBPBuffer);
CHECK_EXT("WGL_ARB_pbuffer"); CHECK_EXT("WGL_ARB_pbuffer");
#ifndef USE_OPENGLES
#ifdef NL_OS_WINDOWS #ifdef NL_OS_WINDOWS
CHECK_ADDRESS(PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB); CHECK_ADDRESS(PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB);
CHECK_ADDRESS(PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB); CHECK_ADDRESS(PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB);
CHECK_ADDRESS(PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB); CHECK_ADDRESS(PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB);
CHECK_ADDRESS(PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB); CHECK_ADDRESS(PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB);
CHECK_ADDRESS(PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB); CHECK_ADDRESS(PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB);
#endif
#endif #endif
return true; return true;
@ -905,7 +1029,9 @@ static bool setupARBMultisample(const char *glext)
H_AUTO_OGL(setupARBMultisample); H_AUTO_OGL(setupARBMultisample);
CHECK_EXT("GL_ARB_multisample"); CHECK_EXT("GL_ARB_multisample");
#ifndef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB); CHECK_ADDRESS(NEL_PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB);
#endif
return true; return true;
} }
@ -917,9 +1043,11 @@ static bool setupWGLARBPixelFormat (const char *glext)
H_AUTO_OGL(setupWGLARBPixelFormat); H_AUTO_OGL(setupWGLARBPixelFormat);
CHECK_EXT("WGL_ARB_pixel_format"); CHECK_EXT("WGL_ARB_pixel_format");
#ifndef USE_OPENGLES
CHECK_ADDRESS(PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB); CHECK_ADDRESS(PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB);
CHECK_ADDRESS(PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB); CHECK_ADDRESS(PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB);
CHECK_ADDRESS(PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB); CHECK_ADDRESS(PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB);
#endif
return true; return true;
} }
@ -947,7 +1075,11 @@ static bool setupEXTBlendColor(const char *glext)
{ {
H_AUTO_OGL(setupEXTBlendColor); H_AUTO_OGL(setupEXTBlendColor);
CHECK_EXT("GL_EXT_blend_color"); CHECK_EXT("GL_EXT_blend_color");
#ifndef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLBLENDCOLOREXTPROC, glBlendColorEXT); CHECK_ADDRESS(NEL_PFNGLBLENDCOLOREXTPROC, glBlendColorEXT);
#endif
return true; return true;
} }
@ -966,6 +1098,7 @@ static bool setupATIVertexArrayObject(const char *glext)
H_AUTO_OGL(setupATIVertexArrayObject); H_AUTO_OGL(setupATIVertexArrayObject);
CHECK_EXT("GL_ATI_vertex_array_object"); CHECK_EXT("GL_ATI_vertex_array_object");
#ifndef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLNEWOBJECTBUFFERATIPROC, glNewObjectBufferATI); CHECK_ADDRESS(NEL_PFNGLNEWOBJECTBUFFERATIPROC, glNewObjectBufferATI);
CHECK_ADDRESS(NEL_PFNGLISOBJECTBUFFERATIPROC, glIsObjectBufferATI); CHECK_ADDRESS(NEL_PFNGLISOBJECTBUFFERATIPROC, glIsObjectBufferATI);
CHECK_ADDRESS(NEL_PFNGLUPDATEOBJECTBUFFERATIPROC, glUpdateObjectBufferATI); CHECK_ADDRESS(NEL_PFNGLUPDATEOBJECTBUFFERATIPROC, glUpdateObjectBufferATI);
@ -992,6 +1125,8 @@ static bool setupATIVertexArrayObject(const char *glext)
CHECK_ADDRESS(NEL_PFNGLGETVARIANTARRAYOBJECTFVATIPROC, glGetVariantArrayObjectfvATI); CHECK_ADDRESS(NEL_PFNGLGETVARIANTARRAYOBJECTFVATIPROC, glGetVariantArrayObjectfvATI);
CHECK_ADDRESS(NEL_PFNGLGETVARIANTARRAYOBJECTIVATIPROC, glGetVariantArrayObjectivATI); CHECK_ADDRESS(NEL_PFNGLGETVARIANTARRAYOBJECTIVATIPROC, glGetVariantArrayObjectivATI);
} }
#endif
return true; return true;
} }
@ -1000,8 +1135,12 @@ static bool setupATIMapObjectBuffer(const char *glext)
{ {
H_AUTO_OGL(setupATIMapObjectBuffer); H_AUTO_OGL(setupATIMapObjectBuffer);
CHECK_EXT("GL_ATI_map_object_buffer"); CHECK_EXT("GL_ATI_map_object_buffer");
#ifndef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLMAPOBJECTBUFFERATIPROC, glMapObjectBufferATI); CHECK_ADDRESS(NEL_PFNGLMAPOBJECTBUFFERATIPROC, glMapObjectBufferATI);
CHECK_ADDRESS(NEL_PFNGLUNMAPOBJECTBUFFERATIPROC, glUnmapObjectBufferATI); CHECK_ADDRESS(NEL_PFNGLUNMAPOBJECTBUFFERATIPROC, glUnmapObjectBufferATI);
#endif
return true; return true;
} }
@ -1013,6 +1152,7 @@ static bool setupATIFragmentShader(const char *glext)
H_AUTO_OGL(setupATIFragmentShader); H_AUTO_OGL(setupATIFragmentShader);
CHECK_EXT("GL_ATI_fragment_shader"); CHECK_EXT("GL_ATI_fragment_shader");
#ifndef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLGENFRAGMENTSHADERSATIPROC, glGenFragmentShadersATI); CHECK_ADDRESS(NEL_PFNGLGENFRAGMENTSHADERSATIPROC, glGenFragmentShadersATI);
CHECK_ADDRESS(NEL_PFNGLBINDFRAGMENTSHADERATIPROC, glBindFragmentShaderATI); CHECK_ADDRESS(NEL_PFNGLBINDFRAGMENTSHADERATIPROC, glBindFragmentShaderATI);
CHECK_ADDRESS(NEL_PFNGLDELETEFRAGMENTSHADERATIPROC, glDeleteFragmentShaderATI); CHECK_ADDRESS(NEL_PFNGLDELETEFRAGMENTSHADERATIPROC, glDeleteFragmentShaderATI);
@ -1027,6 +1167,7 @@ static bool setupATIFragmentShader(const char *glext)
CHECK_ADDRESS(NEL_PFNGLALPHAFRAGMENTOP2ATIPROC, glAlphaFragmentOp2ATI); CHECK_ADDRESS(NEL_PFNGLALPHAFRAGMENTOP2ATIPROC, glAlphaFragmentOp2ATI);
CHECK_ADDRESS(NEL_PFNGLALPHAFRAGMENTOP3ATIPROC, glAlphaFragmentOp3ATI); CHECK_ADDRESS(NEL_PFNGLALPHAFRAGMENTOP3ATIPROC, glAlphaFragmentOp3ATI);
CHECK_ADDRESS(NEL_PFNGLSETFRAGMENTSHADERCONSTANTATIPROC, glSetFragmentShaderConstantATI); CHECK_ADDRESS(NEL_PFNGLSETFRAGMENTSHADERCONSTANTATIPROC, glSetFragmentShaderConstantATI);
#endif
return true; return true;
} }
@ -1037,9 +1178,11 @@ static bool setupATIVertexAttribArrayObject(const char *glext)
H_AUTO_OGL(setupATIVertexAttribArrayObject); H_AUTO_OGL(setupATIVertexAttribArrayObject);
CHECK_EXT("GL_ATI_vertex_attrib_array_object"); CHECK_EXT("GL_ATI_vertex_attrib_array_object");
#ifndef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBARRAYOBJECTATIPROC, glVertexAttribArrayObjectATI); CHECK_ADDRESS(NEL_PFNGLVERTEXATTRIBARRAYOBJECTATIPROC, glVertexAttribArrayObjectATI);
CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC, glGetVertexAttribArrayObjectfvATI); CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC, glGetVertexAttribArrayObjectfvATI);
CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC, glGetVertexAttribArrayObjectivATI); CHECK_ADDRESS(NEL_PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC, glGetVertexAttribArrayObjectivATI);
#endif
return true; return true;
} }
@ -1050,6 +1193,7 @@ static bool setupARBFragmentProgram(const char *glext)
H_AUTO_OGL(setupARBFragmentProgram); H_AUTO_OGL(setupARBFragmentProgram);
CHECK_EXT("GL_ARB_fragment_program"); CHECK_EXT("GL_ARB_fragment_program");
#ifndef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB); CHECK_ADDRESS(NEL_PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB);
CHECK_ADDRESS(NEL_PFNGLBINDPROGRAMARBPROC, glBindProgramARB); CHECK_ADDRESS(NEL_PFNGLBINDPROGRAMARBPROC, glBindProgramARB);
CHECK_ADDRESS(NEL_PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB); CHECK_ADDRESS(NEL_PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB);
@ -1069,6 +1213,7 @@ static bool setupARBFragmentProgram(const char *glext)
CHECK_ADDRESS(NEL_PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB); CHECK_ADDRESS(NEL_PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB);
CHECK_ADDRESS(NEL_PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB); CHECK_ADDRESS(NEL_PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB);
CHECK_ADDRESS(NEL_PFNGLISPROGRAMARBPROC, glIsProgramARB); CHECK_ADDRESS(NEL_PFNGLISPROGRAMARBPROC, glIsProgramARB);
#endif
return true; return true;
} }
@ -1077,6 +1222,8 @@ static bool setupARBFragmentProgram(const char *glext)
static bool setupARBVertexBufferObject(const char *glext) static bool setupARBVertexBufferObject(const char *glext)
{ {
H_AUTO_OGL(setupARBVertexBufferObject); H_AUTO_OGL(setupARBVertexBufferObject);
#ifndef USE_OPENGLES
CHECK_EXT("GL_ARB_vertex_buffer_object"); CHECK_EXT("GL_ARB_vertex_buffer_object");
CHECK_ADDRESS(PFNGLBINDBUFFERARBPROC, glBindBufferARB); CHECK_ADDRESS(PFNGLBINDBUFFERARBPROC, glBindBufferARB);
@ -1090,6 +1237,7 @@ static bool setupARBVertexBufferObject(const char *glext)
CHECK_ADDRESS(PFNGLUNMAPBUFFERARBPROC, glUnmapBufferARB); CHECK_ADDRESS(PFNGLUNMAPBUFFERARBPROC, glUnmapBufferARB);
CHECK_ADDRESS(PFNGLGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB); CHECK_ADDRESS(PFNGLGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB);
CHECK_ADDRESS(PFNGLGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB); CHECK_ADDRESS(PFNGLGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB);
#endif
return true; return true;
} }
@ -1100,6 +1248,7 @@ static bool setupARBVertexProgram(const char *glext)
H_AUTO_OGL(setupARBVertexProgram); H_AUTO_OGL(setupARBVertexProgram);
CHECK_EXT("GL_ARB_vertex_program"); CHECK_EXT("GL_ARB_vertex_program");
#ifndef USE_OPENGLES
CHECK_ADDRESS(PFNGLVERTEXATTRIB1SARBPROC, glVertexAttrib1sARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB1SARBPROC, glVertexAttrib1sARB);
CHECK_ADDRESS(PFNGLVERTEXATTRIB1FARBPROC, glVertexAttrib1fARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB1FARBPROC, glVertexAttrib1fARB);
CHECK_ADDRESS(PFNGLVERTEXATTRIB1DARBPROC, glVertexAttrib1dARB); CHECK_ADDRESS(PFNGLVERTEXATTRIB1DARBPROC, glVertexAttrib1dARB);
@ -1162,6 +1311,7 @@ static bool setupARBVertexProgram(const char *glext)
CHECK_ADDRESS(PFNGLGETVERTEXATTRIBIVARBPROC, glGetVertexAttribivARB); CHECK_ADDRESS(PFNGLGETVERTEXATTRIBIVARBPROC, glGetVertexAttribivARB);
CHECK_ADDRESS(PFNGLGETVERTEXATTRIBPOINTERVARBPROC, glGetVertexAttribPointervARB); CHECK_ADDRESS(PFNGLGETVERTEXATTRIBPOINTERVARBPROC, glGetVertexAttribPointervARB);
CHECK_ADDRESS(PFNGLISPROGRAMARBPROC, glIsProgramARB); CHECK_ADDRESS(PFNGLISPROGRAMARBPROC, glIsProgramARB);
#endif
return true; return true;
} }
@ -1172,6 +1322,7 @@ static bool setupNVOcclusionQuery(const char *glext)
H_AUTO_OGL(setupNVOcclusionQuery); H_AUTO_OGL(setupNVOcclusionQuery);
CHECK_EXT("GL_NV_occlusion_query"); CHECK_EXT("GL_NV_occlusion_query");
#ifndef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLGENOCCLUSIONQUERIESNVPROC, glGenOcclusionQueriesNV); CHECK_ADDRESS(NEL_PFNGLGENOCCLUSIONQUERIESNVPROC, glGenOcclusionQueriesNV);
CHECK_ADDRESS(NEL_PFNGLDELETEOCCLUSIONQUERIESNVPROC, glDeleteOcclusionQueriesNV); CHECK_ADDRESS(NEL_PFNGLDELETEOCCLUSIONQUERIESNVPROC, glDeleteOcclusionQueriesNV);
CHECK_ADDRESS(NEL_PFNGLISOCCLUSIONQUERYNVPROC, glIsOcclusionQueryNV); CHECK_ADDRESS(NEL_PFNGLISOCCLUSIONQUERYNVPROC, glIsOcclusionQueryNV);
@ -1179,6 +1330,7 @@ static bool setupNVOcclusionQuery(const char *glext)
CHECK_ADDRESS(NEL_PFNGLENDOCCLUSIONQUERYNVPROC, glEndOcclusionQueryNV); CHECK_ADDRESS(NEL_PFNGLENDOCCLUSIONQUERYNVPROC, glEndOcclusionQueryNV);
CHECK_ADDRESS(NEL_PFNGLGETOCCLUSIONQUERYIVNVPROC, glGetOcclusionQueryivNV); CHECK_ADDRESS(NEL_PFNGLGETOCCLUSIONQUERYIVNVPROC, glGetOcclusionQueryivNV);
CHECK_ADDRESS(NEL_PFNGLGETOCCLUSIONQUERYUIVNVPROC, glGetOcclusionQueryuivNV); CHECK_ADDRESS(NEL_PFNGLGETOCCLUSIONQUERYUIVNVPROC, glGetOcclusionQueryuivNV);
#endif
return true; return true;
} }
@ -1204,7 +1356,11 @@ static bool setupEXTTextureRectangle(const char *glext)
static bool setupARBTextureRectangle(const char *glext) static bool setupARBTextureRectangle(const char *glext)
{ {
H_AUTO_OGL(setupARBTextureRectangle); H_AUTO_OGL(setupARBTextureRectangle);
#ifndef USE_OPENGLES
CHECK_EXT("GL_ARB_texture_rectangle"); CHECK_EXT("GL_ARB_texture_rectangle");
#endif
return true; return true;
} }
@ -1220,6 +1376,26 @@ static bool setupEXTTextureFilterAnisotropic(const char *glext)
static bool setupFrameBufferObject(const char *glext) static bool setupFrameBufferObject(const char *glext)
{ {
H_AUTO_OGL(setupFrameBufferObject); H_AUTO_OGL(setupFrameBufferObject);
#ifdef USE_OPENGLES
CHECK_EXT("GL_OES_framebuffer_object");
CHECK_ADDRESS(NEL_PFNGLISRENDERBUFFEROESPROC, glIsRenderbufferOES);
CHECK_ADDRESS(NEL_PFNGLBINDRENDERBUFFEROESPROC, glBindRenderbufferOES);
CHECK_ADDRESS(NEL_PFNGLDELETERENDERBUFFERSOESPROC, glDeleteRenderbuffersOES);
CHECK_ADDRESS(NEL_PFNGLGENRENDERBUFFERSOESPROC, glGenRenderbuffersOES);
CHECK_ADDRESS(NEL_PFNGLRENDERBUFFERSTORAGEOESPROC, glRenderbufferStorageOES);
CHECK_ADDRESS(NEL_PFNGLGETRENDERBUFFERPARAMETERIVOESPROC, glGetRenderbufferParameterivOES);
CHECK_ADDRESS(NEL_PFNGLISFRAMEBUFFEROESPROC, glIsFramebufferOES);
CHECK_ADDRESS(NEL_PFNGLBINDFRAMEBUFFEROESPROC, glBindFramebufferOES);
CHECK_ADDRESS(NEL_PFNGLDELETEFRAMEBUFFERSOESPROC, glDeleteFramebuffersOES);
CHECK_ADDRESS(NEL_PFNGLGENFRAMEBUFFERSOESPROC, glGenFramebuffersOES);
CHECK_ADDRESS(NEL_PFNGLCHECKFRAMEBUFFERSTATUSOESPROC, glCheckFramebufferStatusOES);
CHECK_ADDRESS(NEL_PFNGLFRAMEBUFFERRENDERBUFFEROESPROC, glFramebufferRenderbufferOES);
CHECK_ADDRESS(NEL_PFNGLFRAMEBUFFERTEXTURE2DOESPROC, glFramebufferTexture2DOES);
CHECK_ADDRESS(NEL_PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC, glGetFramebufferAttachmentParameterivOES);
CHECK_ADDRESS(NEL_PFNGLGENERATEMIPMAPOESPROC, glGenerateMipmapOES);
#else
CHECK_EXT("GL_EXT_framebuffer_object"); CHECK_EXT("GL_EXT_framebuffer_object");
CHECK_ADDRESS(NEL_PFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT); CHECK_ADDRESS(NEL_PFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT);
@ -1236,6 +1412,7 @@ static bool setupFrameBufferObject(const char *glext)
CHECK_ADDRESS(NEL_PFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT); CHECK_ADDRESS(NEL_PFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT);
CHECK_ADDRESS(NEL_PFNGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT); CHECK_ADDRESS(NEL_PFNGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT);
CHECK_ADDRESS(NEL_PFNGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT); CHECK_ADDRESS(NEL_PFNGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT);
#endif
return true; return true;
} }
@ -1246,7 +1423,9 @@ static bool setupFrameBufferBlit(const char *glext)
H_AUTO_OGL(setupFrameBufferBlit); H_AUTO_OGL(setupFrameBufferBlit);
CHECK_EXT("GL_EXT_framebuffer_blit"); CHECK_EXT("GL_EXT_framebuffer_blit");
#ifndef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT); CHECK_ADDRESS(NEL_PFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT);
#endif
return true; return true;
} }
@ -1257,7 +1436,9 @@ static bool setupFrameBufferMultisample(const char *glext)
H_AUTO_OGL(setupFrameBufferMultisample); H_AUTO_OGL(setupFrameBufferMultisample);
CHECK_EXT("GL_EXT_framebuffer_multisample"); CHECK_EXT("GL_EXT_framebuffer_multisample");
#ifndef USE_OPENGLES
CHECK_ADDRESS(NEL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT); CHECK_ADDRESS(NEL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT);
#endif
return true; return true;
} }
@ -1266,7 +1447,13 @@ static bool setupFrameBufferMultisample(const char *glext)
static bool setupPackedDepthStencil(const char *glext) static bool setupPackedDepthStencil(const char *glext)
{ {
H_AUTO_OGL(setupPackedDepthStencil); H_AUTO_OGL(setupPackedDepthStencil);
#ifdef USE_OPENGLES
CHECK_EXT("GL_OES_packed_depth_stencil");
#else
CHECK_EXT("GL_EXT_packed_depth_stencil"); CHECK_EXT("GL_EXT_packed_depth_stencil");
#endif
return true; return true;
} }
@ -1305,7 +1492,11 @@ void registerGlExtensions(CGlExtensions &ext)
ext.ARBMultiTexture= setupARBMultiTexture(glext); ext.ARBMultiTexture= setupARBMultiTexture(glext);
if(ext.ARBMultiTexture) if(ext.ARBMultiTexture)
{ {
#ifdef USE_OPENGLES
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &ntext);
#else
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &ntext); glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &ntext);
#endif
// We could have more than IDRV_MAT_MAXTEXTURES but the interface only // We could have more than IDRV_MAT_MAXTEXTURES but the interface only
// support IDRV_MAT_MAXTEXTURES texture stages so take min // support IDRV_MAT_MAXTEXTURES texture stages so take min
ext.NbTextureStages= (ntext<((GLint)IDRV_MAT_MAXTEXTURES)?ntext:IDRV_MAT_MAXTEXTURES); ext.NbTextureStages= (ntext<((GLint)IDRV_MAT_MAXTEXTURES)?ntext:IDRV_MAT_MAXTEXTURES);
@ -1330,8 +1521,10 @@ void registerGlExtensions(CGlExtensions &ext)
if(ext.NVVertexArrayRange) if(ext.NVVertexArrayRange)
{ {
GLint nverts; GLint nverts = 10;
#ifndef USE_OPENGLES
glGetIntegerv((GLenum)GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, &nverts); glGetIntegerv((GLenum)GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, &nverts);
#endif
ext.NVVertexArrayRangeMaxVertex= nverts; ext.NVVertexArrayRangeMaxVertex= nverts;
} }
@ -1365,6 +1558,9 @@ void registerGlExtensions(CGlExtensions &ext)
ext.ARBVertexProgram = false; ext.ARBVertexProgram = false;
} }
ext.OESDrawTexture = setupOESDrawTexture(glext);
ext.OESMapBuffer = setupOESMapBuffer(glext);
// Check texture shaders // Check texture shaders
// Disable feature ??? // Disable feature ???
if(!ext.DisableHardwareTextureShader) if(!ext.DisableHardwareTextureShader)
@ -1395,6 +1591,7 @@ void registerGlExtensions(CGlExtensions &ext)
// Check NVVertexArrayRange2 // Check NVVertexArrayRange2
ext.NVVertexArrayRange2= setupNVVertexArrayRange2(glext); ext.NVVertexArrayRange2= setupNVVertexArrayRange2(glext);
#ifdef GL_NV_vertex_array_range2
// if supported // if supported
if(ext.NVVertexArrayRange2) if(ext.NVVertexArrayRange2)
// VBHard swap without flush of the VAR. // VBHard swap without flush of the VAR.
@ -1402,6 +1599,7 @@ void registerGlExtensions(CGlExtensions &ext)
else else
// VBHard with useless flush of the VAR. // VBHard with useless flush of the VAR.
ext.NVStateVARWithoutFlush= GL_VERTEX_ARRAY_RANGE_NV; ext.NVStateVARWithoutFlush= GL_VERTEX_ARRAY_RANGE_NV;
#endif
// Check NV_occlusion_query // Check NV_occlusion_query
ext.NVOcclusionQuery = setupNVOcclusionQuery(glext); ext.NVOcclusionQuery = setupNVOcclusionQuery(glext);
@ -1476,9 +1674,11 @@ static bool setupWGLEXTSwapControl(const char *glext)
H_AUTO_OGL(setupWGLEXTSwapControl); H_AUTO_OGL(setupWGLEXTSwapControl);
CHECK_EXT("WGL_EXT_swap_control"); CHECK_EXT("WGL_EXT_swap_control");
#ifndef USE_OPENGLES
#ifdef NL_OS_WINDOWS #ifdef NL_OS_WINDOWS
CHECK_ADDRESS(PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT); CHECK_ADDRESS(PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT);
CHECK_ADDRESS(PFNWGLGETSWAPINTERVALEXTPROC, wglGetSwapIntervalEXT); CHECK_ADDRESS(PFNWGLGETSWAPINTERVALEXTPROC, wglGetSwapIntervalEXT);
#endif
#endif #endif
return true; return true;
@ -1524,11 +1724,43 @@ static bool setupGLXMESASwapControl(const char *glext)
return true; return true;
} }
#ifdef NL_OS_WINDOWS #ifdef USE_OPENGLES
// *************************************************************************** // ***************************************************************************
bool registerWGlExtensions(CGlExtensions &ext, HDC hDC) bool registerEGlExtensions(CGlExtensions &ext, EGLDisplay dpy)
{
H_AUTO_OGL(registerEGlExtensions);
// Get extension string
const char *glext = eglQueryString(dpy, EGL_EXTENSIONS);
if (glext == NULL)
{
nlwarning ("neglGetExtensionsStringARB failed");
return false;
}
nldebug("3D: Available EGL Extensions:");
if (DebugLog)
{
vector<string> exts;
explode(string(glext), string(" "), exts);
for(uint i = 0; i < exts.size(); i++)
{
if(i%5==0) DebugLog->displayRaw("3D: ");
DebugLog->displayRaw(string(exts[i]+" ").c_str());
if(i%5==4) DebugLog->displayRaw("\n");
}
DebugLog->displayRaw("\n");
}
return true;
}
#elif defined(NL_OS_WINDOWS)
// ***************************************************************************
bool registerWGlExtensions(CGlExtensions &ext, HDC hDC)
{ {
H_AUTO_OGL(registerWGlExtensions); H_AUTO_OGL(registerWGlExtensions);
// Get proc address // Get proc address
CHECK_ADDRESS(PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB); CHECK_ADDRESS(PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB);
@ -1569,7 +1801,7 @@ bool registerWGlExtensions(CGlExtensions &ext, HDC hDC)
#elif defined(NL_OS_MAC) #elif defined(NL_OS_MAC)
#elif defined(NL_OS_UNIX) #elif defined(NL_OS_UNIX)
// *************************************************************************** // ***************************************************************************
bool registerGlXExtensions(CGlExtensions &ext, Display *dpy, sint screen) bool registerGlXExtensions(CGlExtensions &ext, Display *dpy, sint screen)
{ {
H_AUTO_OGL(registerGlXExtensions); H_AUTO_OGL(registerGlXExtensions);
@ -1609,6 +1841,6 @@ bool registerGlXExtensions(CGlExtensions &ext, Display *dpy, sint screen)
return true; return true;
} }
#endif // NL_OS_WINDOWS #endif // USE_OPENGLES
} }

View file

@ -21,31 +21,6 @@
#include "nel/misc/types_nl.h" #include "nel/misc/types_nl.h"
#include "nel/misc/string_common.h" #include "nel/misc/string_common.h"
#ifdef NL_OS_WINDOWS
# define WIN32_LEAN_AND_MEAN
# define NOMINMAX
# include <windows.h>
# include <GL/gl.h>
# include <GL/glext.h> // Please download it from http://www.opengl.org/registry/
#elif defined(NL_OS_MAC)
# define GL_GLEXT_LEGACY
# include <OpenGL/gl.h>
# include "mac/glext.h"
#elif defined (NL_OS_UNIX)
# include <GL/gl.h>
# include <GL/glext.h> // Please download it from http://www.opengl.org/registry/
# include <GL/glx.h>
# include <GL/glxext.h>
#endif // NL_OS_UNIX
#ifndef GL_GLEXT_VERSION
# error "I need a newer <GL/glext.h>. Please download it from http://www.opengl.org/registry/"
#endif // GL_nGLEXT_VERSION
#if GL_GLEXT_VERSION < 7
# error "I need a newer <GL/glext.h>. Please download it from http://www.opengl.org/registry/"
#endif // GL_nGLEXT_VERSION < 7
#include "driver_opengl_extension_def.h" #include "driver_opengl_extension_def.h"
namespace NL3D namespace NL3D
@ -121,6 +96,9 @@ struct CGlExtensions
bool ARBTextureNonPowerOfTwo; bool ARBTextureNonPowerOfTwo;
bool ARBMultisample; bool ARBMultisample;
bool OESDrawTexture;
bool OESMapBuffer;
public: public:
/// \name Disable Hardware feature. False by default. setuped by IDriver /// \name Disable Hardware feature. False by default. setuped by IDriver
@ -174,7 +152,11 @@ public:
EXTTextureFilterAnisotropic = false; EXTTextureFilterAnisotropic = false;
EXTTextureFilterAnisotropicMaximum = 1.f; EXTTextureFilterAnisotropicMaximum = 1.f;
ARBTextureRectangle = false; ARBTextureRectangle = false;
#ifdef USE_OPENGLES
ARBTextureNonPowerOfTwo = true;
#else
ARBTextureNonPowerOfTwo = false; ARBTextureNonPowerOfTwo = false;
#endif
ARBMultisample = false; ARBMultisample = false;
NVOcclusionQuery = false; NVOcclusionQuery = false;
FrameBufferObject = false; FrameBufferObject = false;
@ -184,6 +166,9 @@ public:
NVVertexArrayRange2 = false; NVVertexArrayRange2 = false;
NVStateVARWithoutFlush = 0; NVStateVARWithoutFlush = 0;
OESDrawTexture = false;
OESMapBuffer = false;
/// \name Disable Hardware feature. False by default. setuped by IDriver /// \name Disable Hardware feature. False by default. setuped by IDriver
DisableHardwareVertexProgram= false; DisableHardwareVertexProgram= false;
DisableHardwareVertexArrayAGP= false; DisableHardwareVertexArrayAGP= false;
@ -266,7 +251,10 @@ public:
// *************************************************************************** // ***************************************************************************
#ifdef NL_OS_WINDOWS #ifdef USE_OPENGLES
/// This function will test and register EGL functions before than the gl context is created
bool registerEGlExtensions(CGlExtensions &ext, EGLDisplay dpy);
#elif defined(NL_OS_WINDOWS)
/// This function will test and register WGL functions before than the gl context is created /// This function will test and register WGL functions before than the gl context is created
bool registerWGlExtensions(CGlExtensions &ext, HDC hDC); bool registerWGlExtensions(CGlExtensions &ext, HDC hDC);
#elif defined(NL_OS_MAC) #elif defined(NL_OS_MAC)
@ -289,6 +277,48 @@ void registerGlExtensions(CGlExtensions &ext);
NB: we do it for all (EXT, NV, ARB extension) even it should be useful only for ARB ones. NB: we do it for all (EXT, NV, ARB extension) even it should be useful only for ARB ones.
*/ */
#ifdef USE_OPENGLES
// OES_mapbuffer.
//===============
extern NEL_PFNGLMAPBUFFEROESPROC nglMapBufferOES;
extern NEL_PFNGLUNMAPBUFFEROESPROC nglUnmapBufferOES;
extern NEL_PFNGLGETBUFFERPOINTERVOESPROC nglGetBufferPointervOES;
extern NEL_PFNGLBUFFERSUBDATAPROC nglBufferSubData;
extern PFNGLDRAWTEXFOESPROC nglDrawTexfOES;
// GL_OES_framebuffer_object
extern NEL_PFNGLISRENDERBUFFEROESPROC nglIsRenderbufferOES;
extern NEL_PFNGLBINDRENDERBUFFEROESPROC nglBindRenderbufferOES;
extern NEL_PFNGLDELETERENDERBUFFERSOESPROC nglDeleteRenderbuffersOES;
extern NEL_PFNGLGENRENDERBUFFERSOESPROC nglGenRenderbuffersOES;
extern NEL_PFNGLRENDERBUFFERSTORAGEOESPROC nglRenderbufferStorageOES;
extern NEL_PFNGLGETRENDERBUFFERPARAMETERIVOESPROC nglGetRenderbufferParameterivOES;
extern NEL_PFNGLISFRAMEBUFFEROESPROC nglIsFramebufferOES;
extern NEL_PFNGLBINDFRAMEBUFFEROESPROC nglBindFramebufferOES;
extern NEL_PFNGLDELETEFRAMEBUFFERSOESPROC nglDeleteFramebuffersOES;
extern NEL_PFNGLGENFRAMEBUFFERSOESPROC nglGenFramebuffersOES;
extern NEL_PFNGLCHECKFRAMEBUFFERSTATUSOESPROC nglCheckFramebufferStatusOES;
extern NEL_PFNGLFRAMEBUFFERRENDERBUFFEROESPROC nglFramebufferRenderbufferOES;
extern NEL_PFNGLFRAMEBUFFERTEXTURE2DOESPROC nglFramebufferTexture2DOES;
extern NEL_PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC nglGetFramebufferAttachmentParameterivOES;
extern NEL_PFNGLGENERATEMIPMAPOESPROC nglGenerateMipmapOES;
// GL_OES_texture_cube_map
extern NEL_PFNGLTEXGENFOESPROC nglTexGenfOES;
extern NEL_PFNGLTEXGENFVOESPROC nglTexGenfvOES;
extern NEL_PFNGLTEXGENIOESPROC nglTexGeniOES;
extern NEL_PFNGLTEXGENIVOESPROC nglTexGenivOES;
extern NEL_PFNGLTEXGENXOESPROC nglTexGenxOES;
extern NEL_PFNGLTEXGENXVOESPROC nglTexGenxvOES;
extern NEL_PFNGLGETTEXGENFVOESPROC nglGetTexGenfvOES;
extern NEL_PFNGLGETTEXGENIVOESPROC nglGetTexGenivOES;
extern NEL_PFNGLGETTEXGENXVOESPROC nglGetTexGenxvOES;
#else
// ARB_multitexture // ARB_multitexture
//================= //=================
extern NEL_PFNGLACTIVETEXTUREARBPROC nglActiveTextureARB; extern NEL_PFNGLACTIVETEXTUREARBPROC nglActiveTextureARB;
@ -741,4 +771,6 @@ extern NEL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC nglRenderbufferStorageMul
// GL_ARB_multisample // GL_ARB_multisample
extern NEL_PFNGLSAMPLECOVERAGEARBPROC nglSampleCoverageARB; extern NEL_PFNGLSAMPLECOVERAGEARBPROC nglSampleCoverageARB;
#endif // USE_OPENGLES
#endif // NL_OPENGL_EXTENSION_H #endif // NL_OPENGL_EXTENSION_H

View file

@ -20,23 +20,6 @@
#include "nel/misc/types_nl.h" #include "nel/misc/types_nl.h"
#ifdef USE_OPENGLES
# include <GLES/gl.h>
# include <GLES/glext.h>
#else
# ifdef NL_OS_MAC
# define GL_GLEXT_LEGACY
# include <OpenGL/gl.h>
# include "mac/glext.h"
# else
# include <GL/gl.h>
# include <GL/glext.h>
# if defined(NL_OS_WINDOWS)
# include <GL/wglext.h>
# endif
# endif
#endif
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
@ -79,7 +62,8 @@ typedef void (APIENTRY * NEL_PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname,
typedef void (APIENTRY * NEL_PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params); typedef void (APIENTRY * NEL_PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params);
typedef void (APIENTRY * NEL_PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params); typedef void (APIENTRY * NEL_PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params);
typedef void (APIENTRY * NEL_PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); typedef void (APIENTRY * NEL_PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);
#endif
#else
// *************************************************************************** // ***************************************************************************
// *************************************************************************** // ***************************************************************************
@ -456,6 +440,8 @@ typedef void (APIENTRY * NEL_PFNGLXFREEMEMORYNVPROC) (void *pointer);
#endif // NL_OS_MAC #endif // NL_OS_MAC
#endif // USE_OPENGLES
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

View file

@ -17,11 +17,7 @@
#include "stdopengl.h" #include "stdopengl.h"
#include "driver_opengl.h" #include "driver_opengl.h"
#ifdef NL_OS_WINDOWS #ifdef NL_OS_UNIX
# include <windowsx.h>
#elif defined(NL_OS_MAC)
#elif defined (NL_OS_UNIX)
# include <GL/glx.h>
# include <X11/Xatom.h> # include <X11/Xatom.h>
# ifdef HAVE_XRENDER # ifdef HAVE_XRENDER
# include <X11/extensions/Xrender.h> # include <X11/extensions/Xrender.h>

View file

@ -35,12 +35,7 @@ static void convBlend(CMaterial::TBlend blend, GLenum& glenum)
case CMaterial::srccolor: glenum=GL_SRC_COLOR; break; case CMaterial::srccolor: glenum=GL_SRC_COLOR; break;
case CMaterial::invsrccolor:glenum=GL_ONE_MINUS_SRC_COLOR; break; case CMaterial::invsrccolor:glenum=GL_ONE_MINUS_SRC_COLOR; break;
// Extended Blend modes. // Extended Blend modes.
#ifdef USE_OPENGLES #ifndef USE_OPENGLES
case CMaterial::blendConstantColor: glenum=GL_CONSTANT_COLOR; break;
case CMaterial::blendConstantInvColor: glenum=GL_ONE_MINUS_CONSTANT_COLOR; break;
case CMaterial::blendConstantAlpha: glenum=GL_CONSTANT_ALPHA; break;
case CMaterial::blendConstantInvAlpha: glenum=GL_ONE_MINUS_CONSTANT_ALPHA; break;
#else
case CMaterial::blendConstantColor: glenum=GL_CONSTANT_COLOR_EXT; break; case CMaterial::blendConstantColor: glenum=GL_CONSTANT_COLOR_EXT; break;
case CMaterial::blendConstantInvColor: glenum=GL_ONE_MINUS_CONSTANT_COLOR_EXT; break; case CMaterial::blendConstantInvColor: glenum=GL_ONE_MINUS_CONSTANT_COLOR_EXT; break;
case CMaterial::blendConstantAlpha: glenum=GL_CONSTANT_ALPHA_EXT; break; case CMaterial::blendConstantAlpha: glenum=GL_CONSTANT_ALPHA_EXT; break;
@ -84,22 +79,30 @@ static inline void convTexAddr(ITexture *tex, CMaterial::TTexAddressingMode mode
nlassert(mode < CMaterial::TexAddrCount); nlassert(mode < CMaterial::TexAddrCount);
static const GLenum glTex2dAddrModesNV[] = static const GLenum glTex2dAddrModesNV[] =
{ {
#ifdef USE_OPENGLES
0, GL_TEXTURE_2D
#else
GL_NONE, GL_TEXTURE_2D, GL_PASS_THROUGH_NV, GL_CULL_FRAGMENT_NV, GL_NONE, GL_TEXTURE_2D, GL_PASS_THROUGH_NV, GL_CULL_FRAGMENT_NV,
GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV, GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV,
GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV, GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV,
GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV,
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV,
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV
#endif
}; };
static const GLenum glTexCubeAddrModesNV[] = static const GLenum glTexCubeAddrModesNV[] =
{ {
#ifdef USE_OPENGLES
0, GL_TEXTURE_CUBE_MAP_OES
#else
GL_NONE, GL_TEXTURE_CUBE_MAP_ARB, GL_PASS_THROUGH_NV, GL_CULL_FRAGMENT_NV, GL_NONE, GL_TEXTURE_CUBE_MAP_ARB, GL_PASS_THROUGH_NV, GL_CULL_FRAGMENT_NV,
GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV, GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV,
GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV, GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV,
GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV,
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV,
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV
#endif
}; };
if (!tex || !tex->isTextureCube()) if (!tex || !tex->isTextureCube())
@ -136,17 +139,33 @@ void CDriverGL::setTextureEnvFunction(uint stage, CMaterial& mat)
{ {
// Cubic or normal ? // Cubic or normal ?
if (text->isTextureCube ()) if (text->isTextureCube ())
#ifdef USE_OPENGLES
_DriverGLStates.setTexGenMode (stage, GL_REFLECTION_MAP_OES);
#else
_DriverGLStates.setTexGenMode (stage, GL_REFLECTION_MAP_ARB); _DriverGLStates.setTexGenMode (stage, GL_REFLECTION_MAP_ARB);
#endif
else else
#ifdef USE_OPENGLES
_DriverGLStates.setTexGenMode (stage, GL_TEXTURE_CUBE_MAP_OES);
#else
_DriverGLStates.setTexGenMode (stage, GL_SPHERE_MAP); _DriverGLStates.setTexGenMode (stage, GL_SPHERE_MAP);
#endif
} }
else if(mode==CMaterial::TexCoordGenObjectSpace) else if(mode==CMaterial::TexCoordGenObjectSpace)
{ {
#ifdef USE_OPENGLES
_DriverGLStates.setTexGenMode (stage, GL_NORMAL_MAP_OES);
#else
_DriverGLStates.setTexGenMode (stage, GL_OBJECT_LINEAR); _DriverGLStates.setTexGenMode (stage, GL_OBJECT_LINEAR);
#endif
} }
else if(mode==CMaterial::TexCoordGenEyeSpace) else if(mode==CMaterial::TexCoordGenEyeSpace)
{ {
#ifdef USE_OPENGLES
_DriverGLStates.setTexGenMode (stage, GL_NORMAL_MAP_OES);
#else
_DriverGLStates.setTexGenMode (stage, GL_EYE_LINEAR); _DriverGLStates.setTexGenMode (stage, GL_EYE_LINEAR);
#endif
} }
} }
else else
@ -850,6 +869,22 @@ void CDriverGL::setupLightMapPass(uint pass)
// TexEnv is special. // TexEnv is special.
_CurrentTexEnvSpecial[stage] = TexEnvSpecialLightMap; _CurrentTexEnvSpecial[stage] = TexEnvSpecialLightMap;
#ifdef USE_OPENGLES
// What we want to setup is Texture*Constant + Previous.
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
// Operator.
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD);
// Arg0.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
// Arg1.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_CONSTANT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR);
// Arg2.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
#else
if (_Extensions.NVTextureEnvCombine4) if (_Extensions.NVTextureEnvCombine4)
{ {
// What we want to setup is Texture*Constant + Previous*1. // What we want to setup is Texture*Constant + Previous*1.
@ -889,6 +924,7 @@ void CDriverGL::setupLightMapPass(uint pass)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT ); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
} }
#endif
} }
} }
@ -1196,6 +1232,58 @@ void CDriverGL::setupSpecularPass(uint pass)
return; return;
} }
#ifdef USE_OPENGLES
#if 0
// Ok we can do it in a single pass
// Set Stage 1
// Special: not the same special env if there is or not texture in stage 0.
CTexEnvSpecial newEnvStage1;
if( mat.getTexture(0) == NULL )
newEnvStage1= TexEnvSpecialSpecularStage1NoText;
else
newEnvStage1= TexEnvSpecialSpecularStage1;
// Test if same env as prec.
if(_CurrentTexEnvSpecial[1] != newEnvStage1)
{
// TexEnv is special.
_CurrentTexEnvSpecial[1] = newEnvStage1;
_DriverGLStates.activeTextureARB(1);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
// Operator Add (Arg0*Arg2+Arg1)
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD);
// Arg0.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
// Arg2.
if( newEnvStage1 == TexEnvSpecialSpecularStage1NoText)
{
glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_ZERO);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_ONE_MINUS_SRC_COLOR);
}
else
{
glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA);
}
// Arg1.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
// Result : Texture*Previous.Alpha+Previous
// Setup Alpha Diffuse Copy
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PRIMARY_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
// Arg2.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_ALPHA, GL_ZERO);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Arg1.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_ZERO );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
}
#endif
#else
/// Support NVidia combine 4 extension to do specular map in a single pass /// Support NVidia combine 4 extension to do specular map in a single pass
if( _Extensions.NVTextureEnvCombine4 ) if( _Extensions.NVTextureEnvCombine4 )
{ // Ok we can do it in a single pass { // Ok we can do it in a single pass
@ -1258,7 +1346,7 @@ void CDriverGL::setupSpecularPass(uint pass)
// Ok we can do it in a single pass // Ok we can do it in a single pass
// Set Stage 1 // Set Stage 1
// Special: not the same sepcial env if there is or not texture in stage 0. // Special: not the same special env if there is or not texture in stage 0.
CTexEnvSpecial newEnvStage1; CTexEnvSpecial newEnvStage1;
if( mat.getTexture(0) == NULL ) if( mat.getTexture(0) == NULL )
newEnvStage1= TexEnvSpecialSpecularStage1NoText; newEnvStage1= TexEnvSpecialSpecularStage1NoText;
@ -1305,6 +1393,7 @@ void CDriverGL::setupSpecularPass(uint pass)
} }
} }
else else
#endif
{ {
// We have to do it in 2 passes // We have to do it in 2 passes
// For Both Pass, setup correct Env. // For Both Pass, setup correct Env.
@ -1542,6 +1631,20 @@ void CDriverGL::setupPPLPass(uint pass)
_CurrentTexEnvSpecial[0] = TexEnvSpecialPPLStage0; _CurrentTexEnvSpecial[0] = TexEnvSpecialPPLStage0;
_DriverGLStates.activeTextureARB(0); _DriverGLStates.activeTextureARB(0);
#ifdef USE_OPENGLES
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
// Arg0 = Diffuse read in cube map
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
// Arg1 = Light color
glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_CONSTANT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR);
// Arg2 = Primary color (other light diffuse and
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PRIMARY_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
#else
if (_Extensions.NVTextureEnvCombine4) if (_Extensions.NVTextureEnvCombine4)
{ {
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV);
@ -1575,6 +1678,7 @@ void CDriverGL::setupPPLPass(uint pass)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
} }
#endif
} }
activateTexEnvColor(0, _PPLightDiffuseColor); activateTexEnvColor(0, _PPLightDiffuseColor);
@ -1592,6 +1696,32 @@ void CDriverGL::setupPPLPass(uint pass)
_CurrentTexEnvSpecial[2] = TexEnvSpecialPPLStage2; _CurrentTexEnvSpecial[2] = TexEnvSpecialPPLStage2;
_DriverGLStates.activeTextureARB(2); _DriverGLStates.activeTextureARB(2);
#ifdef USE_OPENGLES
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
//== colors ==
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
// Arg0 = Specular read in cube map
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
// Arg2 = Light color
glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_CONSTANT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR);
// Arg1 = Primary color ( + other light diffuse)
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
//== alpha ==
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
// Arg0 = PREVIOUS ALPHA
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_COLOR);
// Arg2 = 1
glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_ALPHA, GL_ZERO);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_ONE_MINUS_SRC_COLOR);
// Arg1 = 0
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_ZERO);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_COLOR);
#else
if (_Extensions.NVTextureEnvCombine4) if (_Extensions.NVTextureEnvCombine4)
{ {
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV);
@ -1652,6 +1782,7 @@ void CDriverGL::setupPPLPass(uint pass)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_ZERO); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_ZERO);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_COLOR);
} }
#endif
} }
activateTexEnvColor(2, _PPLightSpecularColor); activateTexEnvColor(2, _PPLightSpecularColor);
@ -1707,6 +1838,20 @@ void CDriverGL::setupPPLNoSpecPass(uint pass)
_CurrentTexEnvSpecial[0] = TexEnvSpecialPPLStage0; _CurrentTexEnvSpecial[0] = TexEnvSpecialPPLStage0;
_DriverGLStates.activeTextureARB(0); _DriverGLStates.activeTextureARB(0);
#ifdef USE_OPENGLES
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
// Arg0 = Diffuse read in cube map alpha
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
// Arg2 = Light color
glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_CONSTANT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR);
// Arg1 = Primary color (other light diffuse and
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PRIMARY_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
#else
if (_Extensions.NVTextureEnvCombine4) if (_Extensions.NVTextureEnvCombine4)
{ {
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV);
@ -1740,6 +1885,7 @@ void CDriverGL::setupPPLNoSpecPass(uint pass)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
} }
#endif
} }
activateTexEnvColor(0, _PPLightDiffuseColor); activateTexEnvColor(0, _PPLightDiffuseColor);
@ -1852,6 +1998,7 @@ void CDriverGL::setupCloudPass (uint /* pass */)
if (_CurrentTexEnvSpecial[0] != TexEnvSpecialCloudStage0) if (_CurrentTexEnvSpecial[0] != TexEnvSpecialCloudStage0)
{ {
#ifndef USE_OPENGLES
if (_Extensions.NVTextureEnvCombine4) if (_Extensions.NVTextureEnvCombine4)
{ {
_CurrentTexEnvSpecial[0] = TexEnvSpecialCloudStage0; _CurrentTexEnvSpecial[0] = TexEnvSpecialCloudStage0;
@ -1969,6 +2116,7 @@ void CDriverGL::setupCloudPass (uint /* pass */)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_ALPHA);
*/ */
} }
#endif
} }
if (_Extensions.NVTextureEnvCombine4) if (_Extensions.NVTextureEnvCombine4)
activateTexEnvColor (1, mat.getColor()); activateTexEnvColor (1, mat.getColor());

View file

@ -642,6 +642,8 @@ void CDriverGLStates::setTexGenMode (uint stage, GLint mode)
{ {
_TexGenMode[stage] = mode; _TexGenMode[stage] = mode;
if (!_TextureCubeMapSupported) return;
if(mode==0) if(mode==0)
{ {
#ifdef USE_OPENGLES #ifdef USE_OPENGLES
@ -655,15 +657,31 @@ void CDriverGLStates::setTexGenMode (uint stage, GLint mode)
} }
else else
{ {
#ifdef USE_OPENGLES
// nglTexGeniOES(GL_TEXTURE_GEN_STR_OES, GL_TEXTURE_GEN_MODE_OES, mode);
#else
glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, mode); glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, mode);
glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, mode); glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, mode);
glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, mode); glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, mode);
#endif
/* Object or Eye Space ? => enable W generation. VERY IMPORTANT because /* Object or Eye Space ? => enable W generation. VERY IMPORTANT because
was a bug with VegetableRender and ShadowRender: was a bug with VegetableRender and ShadowRender:
- Vegetable use the TexCoord1.w in his VertexProgram - Vegetable use the TexCoord1.w in his VertexProgram
- Shadow Render don't use any TexCoord in VB (since projected) - Shadow Render don't use any TexCoord in VB (since projected)
=> TexCoord1.w dirty!! => TexCoord1.w dirty!!
*/ */
#ifdef USE_OPENGLES
// if(mode==GL_OBJECT_LINEAR || mode==GL_EYE_LINEAR)
// {
nglTexGeniOES(GL_TEXTURE_GEN_STR_OES, GL_TEXTURE_GEN_MODE_OES, mode);
glEnable(GL_TEXTURE_GEN_STR_OES);
// }
// else
// {
// glDisable(GL_TEXTURE_GEN_STR_OES);
// }
#else
if(mode==GL_OBJECT_LINEAR || mode==GL_EYE_LINEAR) if(mode==GL_OBJECT_LINEAR || mode==GL_EYE_LINEAR)
{ {
glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, mode); glTexGeni( GL_Q, GL_TEXTURE_GEN_MODE, mode);
@ -673,6 +691,7 @@ void CDriverGLStates::setTexGenMode (uint stage, GLint mode)
{ {
glDisable( GL_TEXTURE_GEN_Q ); glDisable( GL_TEXTURE_GEN_Q );
} }
#endif
// Enable All. // Enable All.
#ifdef USE_OPENGLES #ifdef USE_OPENGLES
@ -994,6 +1013,7 @@ void CDriverGLStates::enableVertexAttribArrayARB(uint glIndex,bool enable)
void CDriverGLStates::enableVertexAttribArrayForEXTVertexShader(uint glIndex, bool enable, uint *variants) void CDriverGLStates::enableVertexAttribArrayForEXTVertexShader(uint glIndex, bool enable, uint *variants)
{ {
H_AUTO_OGL(CDriverGLStates_enableVertexAttribArrayForEXTVertexShader) H_AUTO_OGL(CDriverGLStates_enableVertexAttribArrayForEXTVertexShader)
if(_VertexAttribArrayEnabled[glIndex] != enable) if(_VertexAttribArrayEnabled[glIndex] != enable)
{ {
switch(glIndex) switch(glIndex)
@ -1002,10 +1022,12 @@ void CDriverGLStates::enableVertexAttribArrayForEXTVertexShader(uint glIndex, bo
enableVertexArray(enable); enableVertexArray(enable);
break; break;
case 1: // skin weight case 1: // skin weight
#ifndef USE_OPENGLES
if(enable) if(enable)
nglEnableVariantClientStateEXT(variants[CDriverGL::EVSSkinWeightVariant]); nglEnableVariantClientStateEXT(variants[CDriverGL::EVSSkinWeightVariant]);
else else
nglDisableVariantClientStateEXT(variants[CDriverGL::EVSSkinWeightVariant]); nglDisableVariantClientStateEXT(variants[CDriverGL::EVSSkinWeightVariant]);
#endif
break; break;
case 2: // normal case 2: // normal
enableNormalArray(enable); enableNormalArray(enable);
@ -1014,22 +1036,28 @@ void CDriverGLStates::enableVertexAttribArrayForEXTVertexShader(uint glIndex, bo
enableColorArray(enable); enableColorArray(enable);
break; break;
case 4: // secondary color case 4: // secondary color
#ifndef USE_OPENGLES
if(enable) if(enable)
nglEnableVariantClientStateEXT(variants[CDriverGL::EVSSecondaryColorVariant]); nglEnableVariantClientStateEXT(variants[CDriverGL::EVSSecondaryColorVariant]);
else else
nglDisableVariantClientStateEXT(variants[CDriverGL::EVSSecondaryColorVariant]); nglDisableVariantClientStateEXT(variants[CDriverGL::EVSSecondaryColorVariant]);
#endif
break; break;
case 5: // fog coordinate case 5: // fog coordinate
#ifndef USE_OPENGLES
if(enable) if(enable)
nglEnableVariantClientStateEXT(variants[CDriverGL::EVSFogCoordsVariant]); nglEnableVariantClientStateEXT(variants[CDriverGL::EVSFogCoordsVariant]);
else else
nglDisableVariantClientStateEXT(variants[CDriverGL::EVSFogCoordsVariant]); nglDisableVariantClientStateEXT(variants[CDriverGL::EVSFogCoordsVariant]);
#endif
break; break;
case 6: // palette skin case 6: // palette skin
#ifndef USE_OPENGLES
if(enable) if(enable)
nglEnableVariantClientStateEXT(variants[CDriverGL::EVSPaletteSkinVariant]); nglEnableVariantClientStateEXT(variants[CDriverGL::EVSPaletteSkinVariant]);
else else
nglDisableVariantClientStateEXT(variants[CDriverGL::EVSPaletteSkinVariant]); nglDisableVariantClientStateEXT(variants[CDriverGL::EVSPaletteSkinVariant]);
#endif
break; break;
case 7: // empty case 7: // empty
nlstop; nlstop;
@ -1051,8 +1079,6 @@ void CDriverGLStates::enableVertexAttribArrayForEXTVertexShader(uint glIndex, bo
} }
_VertexAttribArrayEnabled[glIndex]= enable; _VertexAttribArrayEnabled[glIndex]= enable;
} }
} }

View file

@ -20,18 +20,6 @@
#include "nel/misc/types_nl.h" #include "nel/misc/types_nl.h"
#include "nel/3d/vertex_buffer.h" #include "nel/3d/vertex_buffer.h"
#ifdef USE_OPENGLES
# include <GLES/gl.h>
#else
# ifdef NL_OS_MAC
# define GL_GLEXT_LEGACY
# include <OpenGL/gl.h>
# else
# include <GL/gl.h>
# endif
#endif
namespace NL3D namespace NL3D
{ {

View file

@ -60,7 +60,11 @@ CTextureDrvInfosGL::CTextureDrvInfosGL(IDriver *drv, ItTexDrvInfoPtrMap it, CDri
// Nb: at Driver dtor, all tex infos are deleted, so _Driver is always valid. // Nb: at Driver dtor, all tex infos are deleted, so _Driver is always valid.
_Driver= drvGl; _Driver= drvGl;
#ifdef USE_OPENGLES
TextureMode = GL_TEXTURE_2D;
#else
TextureMode = isRectangleTexture?GL_TEXTURE_RECTANGLE_NV:GL_TEXTURE_2D; TextureMode = isRectangleTexture?GL_TEXTURE_RECTANGLE_NV:GL_TEXTURE_2D;
#endif
FBOId = 0; FBOId = 0;
DepthFBOId = 0; DepthFBOId = 0;
@ -85,6 +89,15 @@ CTextureDrvInfosGL::~CTextureDrvInfosGL()
if(InitFBO) if(InitFBO)
{ {
#ifdef USE_OPENGLES
nglDeleteFramebuffersOES(1, &FBOId);
if(AttachDepthStencil)
{
nglDeleteRenderbuffersOES(1, &DepthFBOId);
if(!UsePackedDepthStencil)
nglDeleteRenderbuffersOES(1, &StencilFBOId);
}
#else
nglDeleteFramebuffersEXT(1, &FBOId); nglDeleteFramebuffersEXT(1, &FBOId);
if(AttachDepthStencil) if(AttachDepthStencil)
{ {
@ -92,6 +105,7 @@ CTextureDrvInfosGL::~CTextureDrvInfosGL()
if(!UsePackedDepthStencil) if(!UsePackedDepthStencil)
nglDeleteRenderbuffersEXT(1, &StencilFBOId); nglDeleteRenderbuffersEXT(1, &StencilFBOId);
} }
#endif
} }
} }
@ -104,6 +118,54 @@ bool CTextureDrvInfosGL::initFrameBufferObject(ITexture * tex)
{ {
AttachDepthStencil = !((CTextureBloom*)tex)->isMode2D(); AttachDepthStencil = !((CTextureBloom*)tex)->isMode2D();
} }
#ifdef USE_OPENGLES
// generate IDs
nglGenFramebuffersOES(1, &FBOId);
if(AttachDepthStencil)
{
nglGenRenderbuffersOES(1, &DepthFBOId);
if(UsePackedDepthStencil)
StencilFBOId = DepthFBOId;
else
nglGenRenderbuffersOES(1, &StencilFBOId);
}
//nldebug("3D: using depth %d and stencil %d", DepthFBOId, StencilFBOId);
// initialize FBO
nglBindFramebufferOES(GL_FRAMEBUFFER_OES, FBOId);
nglFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, TextureMode, ID, 0);
// attach depth/stencil render to FBO
// note: for some still unkown reason it's impossible to add
// a stencil buffer as shown in the respective docs (see
// opengl.org extension registry). Until a safe approach to add
// them is found, there will be no attached stencil for the time
// being, aside of using packed depth+stencil buffers.
if(AttachDepthStencil)
{
if(UsePackedDepthStencil)
{
//nldebug("3D: using packed depth stencil");
nglBindRenderbufferOES(GL_RENDERBUFFER_OES, StencilFBOId);
nglRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH24_STENCIL8_OES, tex->getWidth(), tex->getHeight());
}
else
{
nglBindRenderbufferOES(GL_RENDERBUFFER_OES, DepthFBOId);
nglRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT24_OES, tex->getWidth(), tex->getHeight());
/*
nglBindRenderbufferEXT(GL_RENDERBUFFER_OES, StencilFBOId);
nglRenderbufferStorageEXT(GL_RENDERBUFFER_OES, GL_STENCIL_INDEX8_EXT, tex->getWidth(), tex->getHeight());
*/
}
nglFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, DepthFBOId);
nldebug("3D: glFramebufferRenderbufferExt(depth:24) = %X", nglCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
nglFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_STENCIL_ATTACHMENT_OES, GL_RENDERBUFFER_OES, StencilFBOId);
nldebug("3D: glFramebufferRenderbufferExt(stencil:8) = %X", nglCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
}
#else
// generate IDs // generate IDs
nglGenFramebuffersEXT(1, &FBOId); nglGenFramebuffersEXT(1, &FBOId);
if(AttachDepthStencil) if(AttachDepthStencil)
@ -119,8 +181,7 @@ bool CTextureDrvInfosGL::initFrameBufferObject(ITexture * tex)
// initialize FBO // initialize FBO
nglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBOId); nglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBOId);
nglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, nglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, TextureMode, ID, 0);
TextureMode, ID, 0);
// attach depth/stencil render to FBO // attach depth/stencil render to FBO
// note: for some still unkown reason it's impossible to add // note: for some still unkown reason it's impossible to add
@ -152,6 +213,7 @@ bool CTextureDrvInfosGL::initFrameBufferObject(ITexture * tex)
GL_RENDERBUFFER_EXT, StencilFBOId); GL_RENDERBUFFER_EXT, StencilFBOId);
nldebug("3D: glFramebufferRenderbufferExt(stencil:8) = %X", nglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); nldebug("3D: glFramebufferRenderbufferExt(stencil:8) = %X", nglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT));
} }
#endif
// check status // check status
GLenum status; GLenum status;
@ -161,44 +223,95 @@ bool CTextureDrvInfosGL::initFrameBufferObject(ITexture * tex)
status = (GLenum) nglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); status = (GLenum) nglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
#endif #endif
switch(status) { switch(status) {
#ifdef GL_FRAMEBUFFER_COMPLETE_EXT
case GL_FRAMEBUFFER_COMPLETE_EXT: case GL_FRAMEBUFFER_COMPLETE_EXT:
InitFBO = true; InitFBO = true;
break; break;
#endif
#ifdef GL_FRAMEBUFFER_COMPLETE_OES
case GL_FRAMEBUFFER_COMPLETE_OES:
InitFBO = true;
break;
#endif
#ifdef GL_FRAMEBUFFER_UNSUPPORTED_EXT
case GL_FRAMEBUFFER_UNSUPPORTED_EXT: case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
nlwarning("Unsupported framebuffer format"); nlwarning("Unsupported framebuffer format");
break; break;
#endif
#ifdef GL_FRAMEBUFFER_UNSUPPORTED_OES
case GL_FRAMEBUFFER_UNSUPPORTED_OES:
nlwarning("Unsupported framebuffer format");
break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT #ifdef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
nlwarning("Framebuffer incomplete attachment"); nlwarning("Framebuffer incomplete attachment");
break; break;
#endif #endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES:
nlwarning("Framebuffer incomplete attachment");
break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
nlwarning("Framebuffer incomplete, missing attachment"); nlwarning("Framebuffer incomplete, missing attachment");
break; break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES:
nlwarning("Framebuffer incomplete, missing attachment");
break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT #ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT: case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
nlwarning("Framebuffer incomplete, duplicate attachment"); nlwarning("Framebuffer incomplete, duplicate attachment");
break; break;
#endif #endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
nlwarning("Framebuffer incomplete, attached images must have same dimensions"); nlwarning("Framebuffer incomplete, attached images must have same dimensions");
break; break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES:
nlwarning("Framebuffer incomplete, attached images must have same dimensions");
break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
nlwarning("Framebuffer incomplete, attached images must have same format"); nlwarning("Framebuffer incomplete, attached images must have same format");
break; break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES:
nlwarning("Framebuffer incomplete, attached images must have same format");
break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
nlwarning("Framebuffer incomplete, missing draw buffer"); nlwarning("Framebuffer incomplete, missing draw buffer");
break; break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
nlwarning("Framebuffer incomplete, missing read buffer"); nlwarning("Framebuffer incomplete, missing read buffer");
break; break;
#endif
#ifdef GL_FRAMEBUFFER_BINDING_EXT
case GL_FRAMEBUFFER_BINDING_EXT: case GL_FRAMEBUFFER_BINDING_EXT:
nlwarning("Framebuffer BINDING_EXT"); nlwarning("Framebuffer BINDING_EXT");
break; break;
#endif
#ifdef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE #ifdef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
nlwarning("Framebuffer incomplete multisample"); nlwarning("Framebuffer incomplete multisample");
break; break;
#endif
#ifdef GL_FRAMEBUFFER_BINDING_OES
case GL_FRAMEBUFFER_BINDING_OES:
nlwarning("Framebuffer BINDING_EXT");
break;
#endif #endif
default: default:
nlwarning("Framebuffer incomplete status %d", (sint)status); nlwarning("Framebuffer incomplete status %d", (sint)status);
@ -265,7 +378,7 @@ bool CTextureDrvInfosGL::activeFrameBufferObject(ITexture * tex)
// *************************************************************************** // ***************************************************************************
// Get the glText mirror of an existing setuped texture. // Get the glText mirror of an existing setuped texture.
static inline CTextureDrvInfosGL* getTextureGl(ITexture& tex) static inline CTextureDrvInfosGL* getTextureGl(ITexture& tex)
{ {
H_AUTO_OGL(getTextureGl) H_AUTO_OGL(getTextureGl)
CTextureDrvInfosGL* gltex; CTextureDrvInfosGL* gltex;
@ -310,10 +423,18 @@ GLint CDriverGL::getGlTextureFormat(ITexture& tex, bool &compressed)
// Try Compressed ones. // Try Compressed ones.
switch(texfmt) switch(texfmt)
{ {
#ifdef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
case ITexture::DXTC1: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; case ITexture::DXTC1: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
#endif
#ifdef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
case ITexture::DXTC1Alpha: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; case ITexture::DXTC1Alpha: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
#endif
#ifdef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
case ITexture::DXTC3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; case ITexture::DXTC3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
#endif
#ifdef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
case ITexture::DXTC5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; case ITexture::DXTC5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
#endif
default: break; default: break;
} }
} }
@ -322,6 +443,16 @@ GLint CDriverGL::getGlTextureFormat(ITexture& tex, bool &compressed)
compressed= false; compressed= false;
switch(texfmt) switch(texfmt)
{ {
#ifdef USE_OPENGLES
case ITexture::RGBA8888: return GL_RGBA;
// case ITexture::RGBA4444: return GL_RGBA4_OES;
// case ITexture::RGBA5551: return GL_RGB5_A1_OES;
case ITexture::RGB888: return GL_RGB;
// case ITexture::RGB565: return GL_RGB5_OES;
case ITexture::Luminance: return GL_LUMINANCE;
case ITexture::Alpha: return GL_ALPHA;
case ITexture::AlphaLuminance: return GL_LUMINANCE_ALPHA;
#else
case ITexture::RGBA8888: return GL_RGBA8; case ITexture::RGBA8888: return GL_RGBA8;
case ITexture::RGBA4444: return GL_RGBA4; case ITexture::RGBA4444: return GL_RGBA4;
case ITexture::RGBA5551: return GL_RGB5_A1; case ITexture::RGBA5551: return GL_RGB5_A1;
@ -342,8 +473,16 @@ GLint CDriverGL::getGlTextureFormat(ITexture& tex, bool &compressed)
return 0; return 0;
} }
break; break;
default: return GL_RGBA8; #endif
default:
break;
} }
#ifdef USE_OPENGLES
return GL_RGBA;
#else
return GL_RGBA8;
#endif
} }
// *************************************************************************** // ***************************************************************************
@ -352,7 +491,11 @@ static GLint getGlSrcTextureFormat(ITexture &tex, GLint glfmt)
H_AUTO_OGL(getGlSrcTextureFormat) H_AUTO_OGL(getGlSrcTextureFormat)
// Is destination format is alpha or lumiance ? // Is destination format is alpha or lumiance ?
#ifdef USE_OPENGLES
if ((glfmt==GL_ALPHA)||(glfmt==GL_LUMINANCE_ALPHA)||(glfmt==GL_LUMINANCE))
#else
if ((glfmt==GL_ALPHA8)||(glfmt==GL_LUMINANCE8_ALPHA8)||(glfmt==GL_LUMINANCE8)) if ((glfmt==GL_ALPHA8)||(glfmt==GL_LUMINANCE8_ALPHA8)||(glfmt==GL_LUMINANCE8))
#endif
{ {
switch(tex.getPixelFormat()) switch(tex.getPixelFormat())
{ {
@ -363,6 +506,7 @@ static GLint getGlSrcTextureFormat(ITexture &tex, GLint glfmt)
} }
} }
#ifndef USE_OPENGLES
if (glfmt == GL_DSDT_NV) if (glfmt == GL_DSDT_NV)
{ {
return GL_DSDT_NV; return GL_DSDT_NV;
@ -372,6 +516,7 @@ static GLint getGlSrcTextureFormat(ITexture &tex, GLint glfmt)
{ {
return GL_DUDV_ATI; return GL_DUDV_ATI;
} }
#endif
// Else, not a Src format for upload, or RGBA. // Else, not a Src format for upload, or RGBA.
return GL_RGBA; return GL_RGBA;
@ -380,7 +525,9 @@ static GLint getGlSrcTextureFormat(ITexture &tex, GLint glfmt)
// *************************************************************************** // ***************************************************************************
static GLenum getGlSrcTextureComponentType(GLint texSrcFormat) static GLenum getGlSrcTextureComponentType(GLint texSrcFormat)
{ {
H_AUTO_OGL(getGlSrcTextureComponentType) H_AUTO_OGL(getGlSrcTextureComponentType);
#ifndef USE_OPENGLES
switch (texSrcFormat) switch (texSrcFormat)
{ {
case GL_DSDT_NV: case GL_DSDT_NV:
@ -388,10 +535,11 @@ static GLenum getGlSrcTextureComponentType(GLint texSrcFormat)
return GL_BYTE; // these are signed format return GL_BYTE; // these are signed format
break; break;
default: default:
return GL_UNSIGNED_BYTE;
break; break;
} }
#endif
return GL_UNSIGNED_BYTE;
} }
// *************************************************************************** // ***************************************************************************
@ -400,22 +548,65 @@ uint CDriverGL::computeMipMapMemoryUsage(uint w, uint h, GLint glfmt) const
H_AUTO_OGL(CDriverGL_computeMipMapMemoryUsage) H_AUTO_OGL(CDriverGL_computeMipMapMemoryUsage)
switch(glfmt) switch(glfmt)
{ {
#ifdef GL_RGBA8
case GL_RGBA8: return w*h* 4; case GL_RGBA8: return w*h* 4;
#endif
#ifdef GL_RGBA
case GL_RGBA: return w*h* 4;
#endif
// Well this is ugly, but simple :). GeForce 888 is stored as 32 bits. // Well this is ugly, but simple :). GeForce 888 is stored as 32 bits.
#ifdef GL_RGB8
case GL_RGB8: return w*h* 4; case GL_RGB8: return w*h* 4;
#endif
#ifdef GL_RGB
case GL_RGB: return w*h* 4;
#endif
#ifdef GL_RGBA4
case GL_RGBA4: return w*h* 2; case GL_RGBA4: return w*h* 2;
#endif
#ifdef GL_RGB5_A1
case GL_RGB5_A1: return w*h* 2; case GL_RGB5_A1: return w*h* 2;
#endif
#ifdef GL_RGB5
case GL_RGB5: return w*h* 2; case GL_RGB5: return w*h* 2;
#endif
#ifdef GL_LUMINANCE8
case GL_LUMINANCE8: return w*h* 1; case GL_LUMINANCE8: return w*h* 1;
#endif
#ifdef GL_LUMINANCE
case GL_LUMINANCE: return w*h* 1;
#endif
#ifdef GL_ALPHA8
case GL_ALPHA8: return w*h* 1; case GL_ALPHA8: return w*h* 1;
#endif
#ifdef GL_ALPHA
case GL_ALPHA: return w*h* 1;
#endif
#ifdef GL_LUMINANCE8_ALPHA8
case GL_LUMINANCE8_ALPHA8: return w*h* 2; case GL_LUMINANCE8_ALPHA8: return w*h* 2;
#endif
#ifdef GL_LUMINANCE_ALPHA
case GL_LUMINANCE_ALPHA: return w*h* 2;
#endif
#ifdef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return w*h /2; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return w*h /2;
#endif
#ifdef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return w*h /2; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return w*h /2;
#endif
#ifdef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return w*h* 1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return w*h* 1;
#endif
#ifdef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return w*h* 1; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return w*h* 1;
#endif
#ifdef GL_DU8DV8_ATI
case GL_DU8DV8_ATI: case GL_DU8DV8_ATI:
#endif
#ifdef GL_DSDT_NV
case GL_DSDT_NV: return w*h* 2; case GL_DSDT_NV: return w*h* 2;
}; #endif
}
// One format has not been coded. // One format has not been coded.
nlstop; nlstop;
@ -431,13 +622,15 @@ static inline GLenum translateWrapToGl(ITexture::TWrapMode mode, const CGlExtens
H_AUTO_OGL(translateWrapToGl) H_AUTO_OGL(translateWrapToGl)
if(mode== ITexture::Repeat) if(mode== ITexture::Repeat)
return GL_REPEAT; return GL_REPEAT;
else
{ #ifdef USE_OPENGLES
if(extensions.Version1_2) return GL_CLAMP_TO_EDGE;
return GL_CLAMP_TO_EDGE; #else
else if(extensions.Version1_2)
return GL_CLAMP; return GL_CLAMP_TO_EDGE;
}
return GL_CLAMP;
#endif
} }
// *************************************************************************** // ***************************************************************************
@ -506,14 +699,26 @@ static inline GLenum translateMinFilterToGl(CTextureDrvInfosGL *glText)
static inline bool sameDXTCFormat(ITexture &tex, GLint glfmt) static inline bool sameDXTCFormat(ITexture &tex, GLint glfmt)
{ {
H_AUTO_OGL(sameDXTCFormat); H_AUTO_OGL(sameDXTCFormat);
#ifdef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
if(glfmt==GL_COMPRESSED_RGB_S3TC_DXT1_EXT && tex.PixelFormat==CBitmap::DXTC1) if(glfmt==GL_COMPRESSED_RGB_S3TC_DXT1_EXT && tex.PixelFormat==CBitmap::DXTC1)
return true; return true;
#endif
#ifdef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
if(glfmt==GL_COMPRESSED_RGBA_S3TC_DXT1_EXT && tex.PixelFormat==CBitmap::DXTC1Alpha) if(glfmt==GL_COMPRESSED_RGBA_S3TC_DXT1_EXT && tex.PixelFormat==CBitmap::DXTC1Alpha)
return true; return true;
#endif
#ifdef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
if(glfmt==GL_COMPRESSED_RGBA_S3TC_DXT3_EXT && tex.PixelFormat==CBitmap::DXTC3) if(glfmt==GL_COMPRESSED_RGBA_S3TC_DXT3_EXT && tex.PixelFormat==CBitmap::DXTC3)
return true; return true;
#endif
#ifdef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
if(glfmt==GL_COMPRESSED_RGBA_S3TC_DXT5_EXT && tex.PixelFormat==CBitmap::DXTC5) if(glfmt==GL_COMPRESSED_RGBA_S3TC_DXT5_EXT && tex.PixelFormat==CBitmap::DXTC5)
return true; return true;
#endif
return false; return false;
} }
@ -522,14 +727,26 @@ static inline bool sameDXTCFormat(ITexture &tex, GLint glfmt)
static inline bool isDXTCFormat(GLint glfmt) static inline bool isDXTCFormat(GLint glfmt)
{ {
H_AUTO_OGL(isDXTCFormat); H_AUTO_OGL(isDXTCFormat);
#ifdef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
if(glfmt==GL_COMPRESSED_RGB_S3TC_DXT1_EXT) if(glfmt==GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
return true; return true;
#endif
#ifdef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
if(glfmt==GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) if(glfmt==GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
return true; return true;
#endif
#ifdef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
if(glfmt==GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) if(glfmt==GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)
return true; return true;
#endif
#ifdef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
if(glfmt==GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) if(glfmt==GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
return true; return true;
#endif
return false; return false;
} }
@ -558,14 +775,20 @@ void CDriverGL::bindTextureWithMode(ITexture &tex)
{ {
_DriverGLStates.setTextureMode(CDriverGLStates::TextureCubeMap); _DriverGLStates.setTextureMode(CDriverGLStates::TextureCubeMap);
// Bind this texture // Bind this texture
#ifdef USE_OPENGLES
glBindTexture(GL_TEXTURE_CUBE_MAP_OES, gltext->ID);
#else
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, gltext->ID); glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, gltext->ID);
#endif
} }
} }
else else
{ {
CDriverGLStates::TTextureMode textureMode= CDriverGLStates::Texture2D; CDriverGLStates::TTextureMode textureMode= CDriverGLStates::Texture2D;
#ifndef USE_OPENGLES
if(gltext->TextureMode == GL_TEXTURE_RECTANGLE_NV) if(gltext->TextureMode == GL_TEXTURE_RECTANGLE_NV)
textureMode = CDriverGLStates::TextureRect; textureMode = CDriverGLStates::TextureRect;
#endif
_DriverGLStates.setTextureMode(textureMode); _DriverGLStates.setTextureMode(textureMode);
// Bind this texture // Bind this texture
@ -591,11 +814,19 @@ void CDriverGL::setupTextureBasicParameters(ITexture &tex)
{ {
if (_Extensions.ARBTextureCubeMap) if (_Extensions.ARBTextureCubeMap)
{ {
#ifdef USE_OPENGLES
glTexParameteri(GL_TEXTURE_CUBE_MAP_OES,GL_TEXTURE_WRAP_S, translateWrapToGl(ITexture::Clamp, _Extensions));
glTexParameteri(GL_TEXTURE_CUBE_MAP_OES,GL_TEXTURE_WRAP_T, translateWrapToGl(ITexture::Clamp, _Extensions));
// glTexParameteri(GL_TEXTURE_CUBE_MAP_OES,GL_TEXTURE_WRAP_R, translateWrapToGl(ITexture::Clamp, _Extensions));
glTexParameteri(GL_TEXTURE_CUBE_MAP_OES,GL_TEXTURE_MAG_FILTER, translateMagFilterToGl(gltext));
glTexParameteri(GL_TEXTURE_CUBE_MAP_OES,GL_TEXTURE_MIN_FILTER, translateMinFilterToGl(gltext));
#else
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_WRAP_S, translateWrapToGl(ITexture::Clamp, _Extensions)); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_WRAP_S, translateWrapToGl(ITexture::Clamp, _Extensions));
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_WRAP_T, translateWrapToGl(ITexture::Clamp, _Extensions)); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_WRAP_T, translateWrapToGl(ITexture::Clamp, _Extensions));
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_WRAP_R, translateWrapToGl(ITexture::Clamp, _Extensions)); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_WRAP_R, translateWrapToGl(ITexture::Clamp, _Extensions));
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MAG_FILTER, translateMagFilterToGl(gltext)); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MAG_FILTER, translateMagFilterToGl(gltext));
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MIN_FILTER, translateMinFilterToGl(gltext)); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MIN_FILTER, translateMinFilterToGl(gltext));
#endif
} }
} }
else else
@ -1005,6 +1236,23 @@ bool CDriverGL::setupTextureEx (ITexture& tex, bool bUpload, bool &bAllUploaded,
clamp(x1, x0, w); clamp(x1, x0, w);
clamp(y1, y0, h); clamp(y1, y0, h);
#ifdef USE_OPENGLES
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (!bUpload)
ptr = NULL;
sint pixelSize = 4;
if (glSrcFmt == GL_ALPHA)
pixelSize = 1;
for(sint yy = 0; yy < (y1-y0); yy++)
{
char *row = (char*)ptr + ((yy + y0)*w + x0) * pixelSize;
glTexSubImage2D (GL_TEXTURE_2D, i, x0, y0+yy, x1-x0, 1, glSrcFmt, glSrcType, row );
}
#else
glPixelStorei(GL_UNPACK_ROW_LENGTH, w); glPixelStorei(GL_UNPACK_ROW_LENGTH, w);
glPixelStorei(GL_UNPACK_SKIP_ROWS, y0); glPixelStorei(GL_UNPACK_SKIP_ROWS, y0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0); glPixelStorei(GL_UNPACK_SKIP_PIXELS, x0);
@ -1012,6 +1260,7 @@ bool CDriverGL::setupTextureEx (ITexture& tex, bool bUpload, bool &bAllUploaded,
glTexSubImage2D (GL_TEXTURE_2D, i, x0, y0, x1-x0, y1-y0, glSrcFmt,glSrcType, ptr); glTexSubImage2D (GL_TEXTURE_2D, i, x0, y0, x1-x0, y1-y0, glSrcFmt,glSrcType, ptr);
else else
glTexSubImage2D (GL_TEXTURE_2D, i, x0, y0, x1-x0, y1-y0, glSrcFmt,glSrcType, NULL); glTexSubImage2D (GL_TEXTURE_2D, i, x0, y0, x1-x0, y1-y0, glSrcFmt,glSrcType, NULL);
#endif
// Next mipmap!! // Next mipmap!!
// floor . // floor .
@ -1024,9 +1273,13 @@ bool CDriverGL::setupTextureEx (ITexture& tex, bool bUpload, bool &bAllUploaded,
} }
// Reset the transfer mode... // Reset the transfer mode...
#ifdef USE_OPENGLES
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
#else
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
#endif
} }
} }
@ -1081,8 +1334,11 @@ bool CDriverGL::uploadTexture (ITexture& tex, CRect& rect, uint8 nNumMipMap)
// system of "backup the previous binded texture" seems to not work with some drivers.... // system of "backup the previous binded texture" seems to not work with some drivers....
_DriverGLStates.activeTextureARB (0); _DriverGLStates.activeTextureARB (0);
CDriverGLStates::TTextureMode textureMode= CDriverGLStates::Texture2D; CDriverGLStates::TTextureMode textureMode= CDriverGLStates::Texture2D;
#ifdef GL_TEXTURE_RECTANGLE_NV
if(gltext->TextureMode == GL_TEXTURE_RECTANGLE_NV) if(gltext->TextureMode == GL_TEXTURE_RECTANGLE_NV)
textureMode = CDriverGLStates::TextureRect; textureMode = CDriverGLStates::TextureRect;
#endif
_DriverGLStates.setTextureMode (textureMode); _DriverGLStates.setTextureMode (textureMode);
// Bind this texture, for reload... // Bind this texture, for reload...
@ -1139,8 +1395,13 @@ bool CDriverGL::uploadTexture (ITexture& tex, CRect& rect, uint8 nNumMipMap)
nlassert (((x0&3) == 0) && ((y0&3) == 0)); nlassert (((x0&3) == 0) && ((y0&3) == 0));
if ((w>=4) && (h>=4)) if ((w>=4) && (h>=4))
{ {
nglCompressedTexSubImage2DARB ( GL_TEXTURE_2D, nNumMipMap-decalMipMapResize, #ifdef USE_OPENGLES
x0, y0, (x1-x0), (y1-y0), glfmt, imageSize, ptr ); glCompressedTexSubImage2D (
#else
nglCompressedTexSubImage2DARB (
#endif
GL_TEXTURE_2D, nNumMipMap-decalMipMapResize,
x0, y0, (x1-x0), (y1-y0), glfmt, imageSize, ptr );
} }
else else
{ {
@ -1148,7 +1409,12 @@ bool CDriverGL::uploadTexture (ITexture& tex, CRect& rect, uint8 nNumMipMap)
// of the mipmap is less than 4 pixel so we use the other form. (its not really time critical // of the mipmap is less than 4 pixel so we use the other form. (its not really time critical
// to upload 16 bytes so we can do it twice if texture is cut) // to upload 16 bytes so we can do it twice if texture is cut)
imageSize = tex.getPixels(nNumMipMap).size(); imageSize = tex.getPixels(nNumMipMap).size();
nglCompressedTexImage2DARB (GL_TEXTURE_2D, nNumMipMap-decalMipMapResize, #ifdef USE_OPENGLES
glCompressedTexImage2D (
#else
nglCompressedTexImage2DARB (
#endif
GL_TEXTURE_2D, nNumMipMap-decalMipMapResize,
glfmt, w, h, 0, imageSize, ptr); glfmt, w, h, 0, imageSize, ptr);
} }
} }
@ -1158,6 +1424,22 @@ bool CDriverGL::uploadTexture (ITexture& tex, CRect& rect, uint8 nNumMipMap)
nlassert (glSrcFmt!=GL_RGBA || tex.getPixelFormat()==CBitmap::RGBA); nlassert (glSrcFmt!=GL_RGBA || tex.getPixelFormat()==CBitmap::RGBA);
void *ptr= tex.getPixels(nNumMipMap).getPtr(); void *ptr= tex.getPixels(nNumMipMap).getPtr();
#ifdef USE_OPENGLES
sint pixelSize = 4;
if (glSrcFmt == GL_ALPHA)
pixelSize = 1;
for(sint yy = 0; yy < (y1-y0); yy++)
{
char *row = (char*)ptr + ((yy + y0)*w + x0) * pixelSize;
glTexSubImage2D (GL_TEXTURE_2D, nNumMipMap, x0, y0+yy, x1-x0, 1, glSrcFmt, glSrcType, row );
}
// Reset the transfer mode...
// glPixelStorei (GL_UNPACK_ALIGNMENT, 0);
#else
glPixelStorei (GL_UNPACK_ROW_LENGTH, w); glPixelStorei (GL_UNPACK_ROW_LENGTH, w);
glPixelStorei (GL_UNPACK_SKIP_ROWS, y0); glPixelStorei (GL_UNPACK_SKIP_ROWS, y0);
glPixelStorei (GL_UNPACK_SKIP_PIXELS, x0); glPixelStorei (GL_UNPACK_SKIP_PIXELS, x0);
@ -1167,6 +1449,7 @@ bool CDriverGL::uploadTexture (ITexture& tex, CRect& rect, uint8 nNumMipMap)
glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei (GL_UNPACK_SKIP_ROWS, 0); glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0); glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
#endif
} }
// Disable texture 0 // Disable texture 0
@ -1227,19 +1510,31 @@ bool CDriverGL::activateTexture(uint stage, ITexture *tex)
_CurrentTextureInfoGL[stage]= gltext; _CurrentTextureInfoGL[stage]= gltext;
// setup this texture // setup this texture
#ifdef USE_OPENGLES
glBindTexture(GL_TEXTURE_CUBE_MAP_OES, gltext->ID);
#else
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, gltext->ID); glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, gltext->ID);
#endif
// Change parameters of texture, if necessary. // Change parameters of texture, if necessary.
//============================================ //============================================
if(gltext->MagFilter!= tex->getMagFilter()) if(gltext->MagFilter!= tex->getMagFilter())
{ {
gltext->MagFilter= tex->getMagFilter(); gltext->MagFilter= tex->getMagFilter();
#ifdef USE_OPENGLES
glTexParameteri(GL_TEXTURE_CUBE_MAP_OES,GL_TEXTURE_MAG_FILTER, translateMagFilterToGl(gltext));
#else
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MAG_FILTER, translateMagFilterToGl(gltext)); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MAG_FILTER, translateMagFilterToGl(gltext));
#endif
} }
if(gltext->MinFilter!= tex->getMinFilter()) if(gltext->MinFilter!= tex->getMinFilter())
{ {
gltext->MinFilter= tex->getMinFilter(); gltext->MinFilter= tex->getMinFilter();
#ifdef USE_OPENGLES
glTexParameteri(GL_TEXTURE_CUBE_MAP_OES,GL_TEXTURE_MIN_FILTER, translateMinFilterToGl(gltext));
#else
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MIN_FILTER, translateMinFilterToGl(gltext)); glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MIN_FILTER, translateMinFilterToGl(gltext));
#endif
} }
} }
} }
@ -1248,8 +1543,10 @@ bool CDriverGL::activateTexture(uint stage, ITexture *tex)
{ {
// setup texture mode, after activeTextureARB() // setup texture mode, after activeTextureARB()
CDriverGLStates::TTextureMode textureMode= CDriverGLStates::Texture2D; CDriverGLStates::TTextureMode textureMode= CDriverGLStates::Texture2D;
#ifndef USE_OPENGLES
if(gltext->TextureMode == GL_TEXTURE_RECTANGLE_NV) if(gltext->TextureMode == GL_TEXTURE_RECTANGLE_NV)
textureMode = CDriverGLStates::TextureRect; textureMode = CDriverGLStates::TextureRect;
#endif
_DriverGLStates.setTextureMode(/*CDriverGLStates::Texture2D*/textureMode); _DriverGLStates.setTextureMode(/*CDriverGLStates::Texture2D*/textureMode);
// Activate texture... // Activate texture...
@ -1296,11 +1593,14 @@ bool CDriverGL::activateTexture(uint stage, ITexture *tex)
_CurrentTextureInfoGL[stage]= NULL; _CurrentTextureInfoGL[stage]= NULL;
// setup texture mode, after activeTextureARB() // setup texture mode, after activeTextureARB()
_DriverGLStates.setTextureMode(CDriverGLStates::TextureDisabled); _DriverGLStates.setTextureMode(CDriverGLStates::TextureDisabled);
#ifndef USE_OPENGLES
if (_Extensions.ATITextureEnvCombine3) if (_Extensions.ATITextureEnvCombine3)
{ {
// very strange bug with ATI cards : when a texture is set to NULL at a stage, the stage is still active sometimes... // very strange bug with ATI cards : when a texture is set to NULL at a stage, the stage is still active sometimes...
activateTexEnvMode(stage, _TexEnvReplace); // set the whole stage to replace fix the problem activateTexEnvMode(stage, _TexEnvReplace); // set the whole stage to replace fix the problem
} }
#endif
} }
this->_CurrentTexture[stage]= tex; this->_CurrentTexture[stage]= tex;
@ -1311,24 +1611,43 @@ bool CDriverGL::activateTexture(uint stage, ITexture *tex)
// This maps the CMaterial::TTexOperator // This maps the CMaterial::TTexOperator
static const GLenum OperatorLUT[9]= { GL_REPLACE, GL_MODULATE, GL_ADD, GL_ADD_SIGNED_EXT, static const GLenum OperatorLUT[9]= { GL_REPLACE, GL_MODULATE, GL_ADD,
GL_INTERPOLATE_EXT, GL_INTERPOLATE_EXT, GL_INTERPOLATE_EXT, GL_INTERPOLATE_EXT, GL_BUMP_ENVMAP_ATI }; #ifdef USE_OPENGLES
GL_ADD_SIGNED, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE, GL_INTERPOLATE
#else
GL_ADD_SIGNED_EXT, GL_INTERPOLATE_EXT, GL_INTERPOLATE_EXT, GL_INTERPOLATE_EXT, GL_INTERPOLATE_EXT, GL_BUMP_ENVMAP_ATI
#endif
};
// This maps the CMaterial::TTexSource // This maps the CMaterial::TTexSource
static const GLenum SourceLUT[4]= { GL_TEXTURE, GL_PREVIOUS_EXT, GL_PRIMARY_COLOR_EXT, GL_CONSTANT_EXT }; static const GLenum SourceLUT[4]= { GL_TEXTURE,
#ifdef USE_OPENGLES
GL_PREVIOUS, GL_PRIMARY_COLOR, GL_CONSTANT
#else
GL_PREVIOUS_EXT, GL_PRIMARY_COLOR_EXT, GL_CONSTANT_EXT
#endif
};
// This maps the CMaterial::TTexOperand // This maps the CMaterial::TTexOperand
static const GLenum OperandLUT[4]= { GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA }; static const GLenum OperandLUT[4]= { GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA };
// This maps the CMaterial::TTexOperator, used for openGL Arg2 setup. // This maps the CMaterial::TTexOperator, used for openGL Arg2 setup.
static const GLenum InterpolateSrcLUT[8]= { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, static const GLenum InterpolateSrcLUT[8]= { GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, GL_TEXTURE, GL_TEXTURE,
GL_TEXTURE, GL_PREVIOUS_EXT, GL_PRIMARY_COLOR_EXT, GL_CONSTANT_EXT }; #ifdef USE_OPENGLES
GL_PREVIOUS, GL_PRIMARY_COLOR, GL_CONSTANT
#else
GL_PREVIOUS_EXT, GL_PRIMARY_COLOR_EXT, GL_CONSTANT_EXT
#endif
};
#ifndef USE_OPENGLES
// *************************************************************************** // ***************************************************************************
// Set general tex env using ENV_COMBINE4 for the current setupped stage (used by forceActivateTexEnvMode) // Set general tex env using ENV_COMBINE4 for the current setupped stage (used by forceActivateTexEnvMode)
static void forceActivateTexEnvModeEnvCombine4(const CMaterial::CTexEnv &env) static void forceActivateTexEnvModeEnvCombine4(const CMaterial::CTexEnv &env)
{ {
H_AUTO_OGL(forceActivateTexEnvModeEnvCombine4) H_AUTO_OGL(forceActivateTexEnvModeEnvCombine4);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV);
//== RGB == //== RGB ==
@ -1613,6 +1932,7 @@ static void forceActivateTexEnvModeEnvCombine4(const CMaterial::CTexEnv &env)
} }
} }
#endif
// *************************************************************************** // ***************************************************************************
void CDriverGL::forceActivateTexEnvMode(uint stage, const CMaterial::CTexEnv &env) void CDriverGL::forceActivateTexEnvMode(uint stage, const CMaterial::CTexEnv &env)
@ -1626,6 +1946,116 @@ void CDriverGL::forceActivateTexEnvMode(uint stage, const CMaterial::CTexEnv &
// Setup the gl env mode. // Setup the gl env mode.
_DriverGLStates.activeTextureARB(stage); _DriverGLStates.activeTextureARB(stage);
#ifdef USE_OPENGLES
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
// RGB.
//=====
if (env.Env.OpRGB == CMaterial::Mad)
{
//
if (false)
{
// GL_MODULATE_ADD_ATI
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_DOT3_RGB);
// Arg0.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, SourceLUT[env.Env.SrcArg0RGB] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, OperandLUT[env.Env.OpArg0RGB]);
// Arg1.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_RGB, SourceLUT[env.Env.SrcArg1RGB] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, OperandLUT[env.Env.OpArg1RGB]);
// Arg2.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, SourceLUT[env.Env.SrcArg2RGB] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, OperandLUT[env.Env.OpArg2RGB]);
}
else
{
// fallback to modulate ..
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
//
// Arg0.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, SourceLUT[env.Env.SrcArg0RGB] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, OperandLUT[env.Env.OpArg0RGB]);
// Arg1.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, SourceLUT[env.Env.SrcArg1RGB] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, OperandLUT[env.Env.OpArg1RGB]);
}
}
else
{
// Operator.
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, OperatorLUT[env.Env.OpRGB] );
// Arg0.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, SourceLUT[env.Env.SrcArg0RGB] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, OperandLUT[env.Env.OpArg0RGB]);
// Arg1.
if(env.Env.OpRGB > CMaterial::Replace)
{
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, SourceLUT[env.Env.SrcArg1RGB] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, OperandLUT[env.Env.OpArg1RGB]);
// Arg2.
if(env.Env.OpRGB >= CMaterial::InterpolateTexture )
{
glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_RGB, InterpolateSrcLUT[env.Env.OpRGB] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA);
}
}
}
// Alpha.
//=====
if (env.Env.OpAlpha == CMaterial::Mad)
{
if (true)
{
// GL_MODULATE_ADD_ATI
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_DOT3_RGB);
// Arg0.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, SourceLUT[env.Env.SrcArg0Alpha] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, OperandLUT[env.Env.OpArg0Alpha]);
// Arg1.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_ALPHA, SourceLUT[env.Env.SrcArg1Alpha] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, OperandLUT[env.Env.OpArg1Alpha]);
// Arg2.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, SourceLUT[env.Env.SrcArg2Alpha] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, OperandLUT[env.Env.OpArg2Alpha]);
}
else
{
// fallback to modulate ..
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
//
// Arg0.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, SourceLUT[env.Env.SrcArg0RGB] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, OperandLUT[env.Env.OpArg0RGB]);
// Arg1.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, SourceLUT[env.Env.SrcArg1RGB] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, OperandLUT[env.Env.OpArg1RGB]);
}
}
else
{
// Operator.
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, OperatorLUT[env.Env.OpAlpha] );
// Arg0.
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, SourceLUT[env.Env.SrcArg0Alpha] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, OperandLUT[env.Env.OpArg0Alpha]);
// Arg1.
if(env.Env.OpAlpha > CMaterial::Replace)
{
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, SourceLUT[env.Env.SrcArg1Alpha] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, OperandLUT[env.Env.OpArg1Alpha]);
// Arg2.
if(env.Env.OpAlpha >= CMaterial::InterpolateTexture )
{
glTexEnvi(GL_TEXTURE_ENV, GL_SRC2_ALPHA, InterpolateSrcLUT[env.Env.OpAlpha] );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
}
}
}
#else
// if the Mad operator is used, then // if the Mad operator is used, then
// "Normal drivers", setup EnvCombine. // "Normal drivers", setup EnvCombine.
if(_Extensions.EXTTextureEnvCombine) if(_Extensions.EXTTextureEnvCombine)
@ -1746,6 +2176,7 @@ void CDriverGL::forceActivateTexEnvMode(uint stage, const CMaterial::CTexEnv &
{ {
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
} }
#endif
} }
// *************************************************************************** // ***************************************************************************

View file

@ -1313,6 +1313,7 @@ void CDriverGL::setupGlArraysForARBVertexProgram(CVertexBufferInfo &vb)
_DriverGLStates.bindARBVertexBuffer(vb.VertexObjectId); _DriverGLStates.bindARBVertexBuffer(vb.VertexObjectId);
} }
#ifndef USE_OPENGLES
// special case if the buffer is an ATI_vertex_array_object // special case if the buffer is an ATI_vertex_array_object
if (vb.VBMode == CVertexBufferInfo::HwATI) if (vb.VBMode == CVertexBufferInfo::HwATI)
{ {
@ -1346,6 +1347,7 @@ void CDriverGL::setupGlArraysForARBVertexProgram(CVertexBufferInfo &vb)
} }
} }
else else
#endif
{ {
// For each value // For each value
for (uint value=0; value<CVertexBuffer::NumValue; value++) for (uint value=0; value<CVertexBuffer::NumValue; value++)
@ -1367,7 +1369,11 @@ void CDriverGL::setupGlArraysForARBVertexProgram(CVertexBufferInfo &vb)
{ {
mustNormalize = ARBVertexProgramMustNormalizeAttrib[value]; mustNormalize = ARBVertexProgramMustNormalizeAttrib[value];
} }
#ifdef USE_OPENGLES
glVertexPointer(NumCoordinatesType[type], GLType[type], vb.VertexSize, vb.ValuePtr[value]);
#else
nglVertexAttribPointerARB(glIndex, NumCoordinatesType[type], GLType[type], mustNormalize, vb.VertexSize, vb.ValuePtr[value]); nglVertexAttribPointerARB(glIndex, NumCoordinatesType[type], GLType[type], mustNormalize, vb.VertexSize, vb.ValuePtr[value]);
#endif
} }
else else
{ {
@ -1415,6 +1421,7 @@ void CDriverGL::setupGlArraysForEXTVertexShader(CVertexBufferInfo &vb)
if (flags & flag & drvInfo->UsedVertexComponents) if (flags & flag & drvInfo->UsedVertexComponents)
{ {
_DriverGLStates.enableVertexAttribArrayForEXTVertexShader(glIndex, true, drvInfo->Variants); _DriverGLStates.enableVertexAttribArrayForEXTVertexShader(glIndex, true, drvInfo->Variants);
#ifndef USE_OPENGLES
// use variant or open gl standard array // use variant or open gl standard array
if (vb.VBMode == CVertexBufferInfo::HwATI) if (vb.VBMode == CVertexBufferInfo::HwATI)
{ {
@ -1487,6 +1494,7 @@ void CDriverGL::setupGlArraysForEXTVertexShader(CVertexBufferInfo &vb)
} }
} }
else else
#endif
{ {
switch(value) switch(value)
{ {
@ -1499,7 +1507,9 @@ void CDriverGL::setupGlArraysForEXTVertexShader(CVertexBufferInfo &vb)
case CVertexBuffer::Weight: // skin weight case CVertexBuffer::Weight: // skin weight
{ {
nlassert(NumCoordinatesType[type] == 4); // variant, only 4 component supported nlassert(NumCoordinatesType[type] == 4); // variant, only 4 component supported
#ifndef USE_OPENGLES
nglVariantPointerEXT(drvInfo->Variants[CDriverGL::EVSSkinWeightVariant], GLType[type], vb.VertexSize, vb.ValuePtr[value]); nglVariantPointerEXT(drvInfo->Variants[CDriverGL::EVSSkinWeightVariant], GLType[type], vb.VertexSize, vb.ValuePtr[value]);
#endif
} }
break; break;
case CVertexBuffer::Normal: // normal case CVertexBuffer::Normal: // normal
@ -1518,21 +1528,27 @@ void CDriverGL::setupGlArraysForEXTVertexShader(CVertexBufferInfo &vb)
{ {
// implemented using a variant, as not available with EXTVertexShader // implemented using a variant, as not available with EXTVertexShader
nlassert(NumCoordinatesType[type] == 4); // variant, only 4 component supported nlassert(NumCoordinatesType[type] == 4); // variant, only 4 component supported
#ifndef USE_OPENGLES
nglVariantPointerEXT(drvInfo->Variants[CDriverGL::EVSSecondaryColorVariant], GLType[type], vb.VertexSize, vb.ValuePtr[value]); nglVariantPointerEXT(drvInfo->Variants[CDriverGL::EVSSecondaryColorVariant], GLType[type], vb.VertexSize, vb.ValuePtr[value]);
#endif
} }
break; break;
case CVertexBuffer::Fog: // fog coordinate case CVertexBuffer::Fog: // fog coordinate
{ {
// implemented using a variant // implemented using a variant
nlassert(NumCoordinatesType[type] == 4); // variant, only 4 component supported nlassert(NumCoordinatesType[type] == 4); // variant, only 4 component supported
#ifndef USE_OPENGLES
nglVariantPointerEXT(drvInfo->Variants[CDriverGL::EVSFogCoordsVariant], GLType[type], vb.VertexSize, vb.ValuePtr[value]); nglVariantPointerEXT(drvInfo->Variants[CDriverGL::EVSFogCoordsVariant], GLType[type], vb.VertexSize, vb.ValuePtr[value]);
#endif
} }
break; break;
case CVertexBuffer::PaletteSkin: // palette skin case CVertexBuffer::PaletteSkin: // palette skin
{ {
// implemented using a variant // implemented using a variant
nlassert(NumCoordinatesType[type] == 4); // variant, only 4 component supported nlassert(NumCoordinatesType[type] == 4); // variant, only 4 component supported
#ifndef USE_OPENGLES
nglVariantPointerEXT(drvInfo->Variants[CDriverGL::EVSPaletteSkinVariant], GLType[type], vb.VertexSize, vb.ValuePtr[value]); nglVariantPointerEXT(drvInfo->Variants[CDriverGL::EVSPaletteSkinVariant], GLType[type], vb.VertexSize, vb.ValuePtr[value]);
#endif
} }
break; break;
case CVertexBuffer::Empty: // empty case CVertexBuffer::Empty: // empty
@ -1789,6 +1805,7 @@ void CDriverGL::fenceOnCurVBHardIfNeeded(IVertexBufferHardGL *newVBHard)
{ {
H_AUTO_OGL(CDriverGL_fenceOnCurVBHardIfNeeded); H_AUTO_OGL(CDriverGL_fenceOnCurVBHardIfNeeded);
#ifndef USE_OPENGLES
// If old is not a VBHard, or if not a NVidia VBHard, no-op. // If old is not a VBHard, or if not a NVidia VBHard, no-op.
if( _CurrentVertexBufferHard==NULL || !_CurrentVertexBufferHard->VBType == IVertexBufferHardGL::NVidiaVB) if( _CurrentVertexBufferHard==NULL || !_CurrentVertexBufferHard->VBType == IVertexBufferHardGL::NVidiaVB)
return; return;
@ -1817,6 +1834,7 @@ void CDriverGL::fenceOnCurVBHardIfNeeded(IVertexBufferHardGL *newVBHard)
vbHardNV->GPURenderingAfterFence= false; vbHardNV->GPURenderingAfterFence= false;
} }
} }
#endif
} }
// *************************************************************************** // ***************************************************************************

View file

@ -43,6 +43,7 @@ CVertexProgamDrvInfosGL::CVertexProgamDrvInfosGL (CDriverGL *drv, ItVtxPrgDrvInf
|| drv->_Extensions.ARBVertexProgram || drv->_Extensions.ARBVertexProgram
); );
#ifndef USE_OPENGLES
if (drv->_Extensions.NVVertexProgram) // NVIDIA implemntation if (drv->_Extensions.NVVertexProgram) // NVIDIA implemntation
{ {
// Generate a program // Generate a program
@ -56,6 +57,7 @@ CVertexProgamDrvInfosGL::CVertexProgamDrvInfosGL (CDriverGL *drv, ItVtxPrgDrvInf
{ {
ID = nglGenVertexShadersEXT(1); // ATI implementation ID = nglGenVertexShadersEXT(1); // ATI implementation
} }
#endif
} }
@ -79,6 +81,8 @@ bool CDriverGL::isVertexProgramEmulated () const
bool CDriverGL::activeNVVertexProgram (CVertexProgram *program) bool CDriverGL::activeNVVertexProgram (CVertexProgram *program)
{ {
H_AUTO_OGL(CVertexProgamDrvInfosGL_activeNVVertexProgram) H_AUTO_OGL(CVertexProgamDrvInfosGL_activeNVVertexProgram)
#ifndef USE_OPENGLES
// Setup or unsetup ? // Setup or unsetup ?
if (program) if (program)
{ {
@ -188,6 +192,9 @@ bool CDriverGL::activeNVVertexProgram (CVertexProgram *program)
// Ok // Ok
return true; return true;
} }
#endif
return false;
} }
@ -200,10 +207,16 @@ inline GLenum convSwizzleToGLFormat(CVPSwizzle::EComp comp, bool negate)
{ {
switch(comp) switch(comp)
{ {
#ifdef USE_OPENGLES
case CVPSwizzle::X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES;
case CVPSwizzle::Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES;
case CVPSwizzle::Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES;
#else
case CVPSwizzle::X: return GL_X_EXT; case CVPSwizzle::X: return GL_X_EXT;
case CVPSwizzle::Y: return GL_Y_EXT; case CVPSwizzle::Y: return GL_Y_EXT;
case CVPSwizzle::Z: return GL_Z_EXT; case CVPSwizzle::Z: return GL_Z_EXT;
case CVPSwizzle::W: return GL_W_EXT; case CVPSwizzle::W: return GL_W_EXT;
#endif
default: default:
nlstop; nlstop;
return 0; return 0;
@ -214,10 +227,16 @@ inline GLenum convSwizzleToGLFormat(CVPSwizzle::EComp comp, bool negate)
{ {
switch(comp) switch(comp)
{ {
#ifdef USE_OPENGLES
case CVPSwizzle::X: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES;
case CVPSwizzle::Y: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES;
case CVPSwizzle::Z: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES;
#else
case CVPSwizzle::X: return GL_NEGATIVE_X_EXT; case CVPSwizzle::X: return GL_NEGATIVE_X_EXT;
case CVPSwizzle::Y: return GL_NEGATIVE_Y_EXT; case CVPSwizzle::Y: return GL_NEGATIVE_Y_EXT;
case CVPSwizzle::Z: return GL_NEGATIVE_Z_EXT; case CVPSwizzle::Z: return GL_NEGATIVE_Z_EXT;
case CVPSwizzle::W: return GL_NEGATIVE_W_EXT; case CVPSwizzle::W: return GL_NEGATIVE_W_EXT;
#endif
default: default:
nlstop; nlstop;
return 0; return 0;
@ -231,7 +250,9 @@ inline GLenum convSwizzleToGLFormat(CVPSwizzle::EComp comp, bool negate)
*/ */
static GLuint convOutputRegisterToEXTVertexShader(CVPOperand::EOutputRegister r) static GLuint convOutputRegisterToEXTVertexShader(CVPOperand::EOutputRegister r)
{ {
H_AUTO_OGL(convOutputRegisterToEXTVertexShader) H_AUTO_OGL(convOutputRegisterToEXTVertexShader);
#ifndef USE_OPENGLES
switch (r) switch (r)
{ {
case CVPOperand::OHPosition: return GL_OUTPUT_VERTEX_EXT; case CVPOperand::OHPosition: return GL_OUTPUT_VERTEX_EXT;
@ -259,6 +280,8 @@ static GLuint convOutputRegisterToEXTVertexShader(CVPOperand::EOutputRegister r)
nlstop; nlstop;
break; break;
} }
#endif
return 0; return 0;
} }
@ -310,6 +333,8 @@ static uint convInputRegisterToVBFlag(uint index)
static void doSwizzle(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) static void doSwizzle(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
{ {
H_AUTO_OGL(doSwizzle); H_AUTO_OGL(doSwizzle);
#ifndef USE_OPENGLES
nglSwizzleEXT(res, in, outX, outY, outZ, outW); nglSwizzleEXT(res, in, outX, outY, outZ, outW);
#ifdef DEBUG_SETUP_EXT_VERTEX_SHADER #ifdef DEBUG_SETUP_EXT_VERTEX_SHADER
std::string swzStr = "Swizzle : "; std::string swzStr = "Swizzle : ";
@ -353,13 +378,15 @@ static void doSwizzle(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum ou
} }
EVS_INFO(swzStr.c_str()); EVS_INFO(swzStr.c_str());
#endif #endif
#endif
} }
// Perform write mask and output de bug information // Perform write mask and output de bug information
static void doWriteMask(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) static void doWriteMask(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
{ {
H_AUTO_OGL(doWriteMask); H_AUTO_OGL(doWriteMask);
#ifndef USE_OPENGLES
nglWriteMaskEXT(res, in, outX, outY, outZ, outW); nglWriteMaskEXT(res, in, outX, outY, outZ, outW);
#ifdef DEBUG_SETUP_EXT_VERTEX_SHADER #ifdef DEBUG_SETUP_EXT_VERTEX_SHADER
nlinfo("3D: Write Mask : %c%c%c%c", nlinfo("3D: Write Mask : %c%c%c%c",
@ -369,6 +396,7 @@ static void doWriteMask(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum
outW ? 'w' : '-' outW ? 'w' : '-'
); );
#endif #endif
#endif
} }
// *************************************************************************** // ***************************************************************************
@ -377,6 +405,8 @@ static void doWriteMask(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum
bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint id, uint variants[EVSNumVariants], uint16 &usedInputRegisters) bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint id, uint variants[EVSNumVariants], uint16 &usedInputRegisters)
{ {
H_AUTO_OGL(CDriverGL_setupEXTVertexShader); H_AUTO_OGL(CDriverGL_setupEXTVertexShader);
#ifndef USE_OPENGLES
// counter to see what is generated // counter to see what is generated
uint numOp = 0; uint numOp = 0;
uint numOpIndex = 0; uint numOpIndex = 0;
@ -1157,7 +1187,9 @@ bool CDriverGL::setupEXTVertexShader(const CVPParser::TProgram &program, GLuint
#endif #endif
return true; return true;
#else
return false;
#endif
} }
//================================================================================================= //=================================================================================================
@ -1315,6 +1347,8 @@ static void ARBVertexProgramDumpInstr(const CVPInstruction &instr, std::string &
bool CDriverGL::setupARBVertexProgram (const CVPParser::TProgram &inParsedProgram, GLuint id, bool &specularWritten) bool CDriverGL::setupARBVertexProgram (const CVPParser::TProgram &inParsedProgram, GLuint id, bool &specularWritten)
{ {
H_AUTO_OGL(CDriverGL_setupARBVertexProgram) H_AUTO_OGL(CDriverGL_setupARBVertexProgram)
#ifndef USE_OPENGLES
// tmp // tmp
CVPParser::TProgram parsedProgram = inParsedProgram; CVPParser::TProgram parsedProgram = inParsedProgram;
// //
@ -1449,6 +1483,9 @@ bool CDriverGL::setupARBVertexProgram (const CVPParser::TProgram &inParsedProgra
#endif #endif
return true; return true;
#else
return false;
#endif
} }
@ -1456,7 +1493,9 @@ bool CDriverGL::setupARBVertexProgram (const CVPParser::TProgram &inParsedProgra
// *************************************************************************** // ***************************************************************************
bool CDriverGL::activeARBVertexProgram (CVertexProgram *program) bool CDriverGL::activeARBVertexProgram (CVertexProgram *program)
{ {
H_AUTO_OGL(CDriverGL_activeARBVertexProgram) H_AUTO_OGL(CDriverGL_activeARBVertexProgram);
#ifndef USE_OPENGLES
// Setup or unsetup ? // Setup or unsetup ?
if (program) if (program)
{ {
@ -1520,13 +1559,18 @@ bool CDriverGL::activeARBVertexProgram (CVertexProgram *program)
_VertexProgramEnabled = false; _VertexProgramEnabled = false;
} }
return true; return true;
#else
return false;
#endif
} }
// *************************************************************************** // ***************************************************************************
bool CDriverGL::activeEXTVertexShader (CVertexProgram *program) bool CDriverGL::activeEXTVertexShader (CVertexProgram *program)
{ {
H_AUTO_OGL(CDriverGL_activeEXTVertexShader) H_AUTO_OGL(CDriverGL_activeEXTVertexShader);
#ifndef USE_OPENGLES
// Setup or unsetup ? // Setup or unsetup ?
if (program) if (program)
{ {
@ -1594,6 +1638,9 @@ bool CDriverGL::activeEXTVertexShader (CVertexProgram *program)
_VertexProgramEnabled = false; _VertexProgramEnabled = false;
} }
return true; return true;
#else
return false;
#endif
} }
// *************************************************************************** // ***************************************************************************
@ -1623,7 +1670,9 @@ bool CDriverGL::activeVertexProgram (CVertexProgram *program)
void CDriverGL::setConstant (uint index, float f0, float f1, float f2, float f3) void CDriverGL::setConstant (uint index, float f0, float f1, float f2, float f3)
{ {
H_AUTO_OGL(CDriverGL_setConstant) H_AUTO_OGL(CDriverGL_setConstant);
#ifndef USE_OPENGLES
// Vertex program exist ? // Vertex program exist ?
if (_Extensions.NVVertexProgram) if (_Extensions.NVVertexProgram)
{ {
@ -1639,6 +1688,7 @@ void CDriverGL::setConstant (uint index, float f0, float f1, float f2, float f3)
float datas[] = { f0, f1, f2, f3 }; float datas[] = { f0, f1, f2, f3 };
nglSetInvariantEXT(_EVSConstantHandle + index, GL_FLOAT, datas); nglSetInvariantEXT(_EVSConstantHandle + index, GL_FLOAT, datas);
} }
#endif
} }
@ -1646,7 +1696,9 @@ void CDriverGL::setConstant (uint index, float f0, float f1, float f2, float f3)
void CDriverGL::setConstant (uint index, double d0, double d1, double d2, double d3) void CDriverGL::setConstant (uint index, double d0, double d1, double d2, double d3)
{ {
H_AUTO_OGL(CDriverGL_setConstant) H_AUTO_OGL(CDriverGL_setConstant);
#ifndef USE_OPENGLES
// Vertex program exist ? // Vertex program exist ?
if (_Extensions.NVVertexProgram) if (_Extensions.NVVertexProgram)
{ {
@ -1662,6 +1714,7 @@ void CDriverGL::setConstant (uint index, double d0, double d1, double d2, double
double datas[] = { d0, d1, d2, d3 }; double datas[] = { d0, d1, d2, d3 };
nglSetInvariantEXT(_EVSConstantHandle + index, GL_DOUBLE, datas); nglSetInvariantEXT(_EVSConstantHandle + index, GL_DOUBLE, datas);
} }
#endif
} }
@ -1669,7 +1722,9 @@ void CDriverGL::setConstant (uint index, double d0, double d1, double d2, double
void CDriverGL::setConstant (uint index, const NLMISC::CVector& value) void CDriverGL::setConstant (uint index, const NLMISC::CVector& value)
{ {
H_AUTO_OGL(CDriverGL_setConstant) H_AUTO_OGL(CDriverGL_setConstant);
#ifndef USE_OPENGLES
// Vertex program exist ? // Vertex program exist ?
if (_Extensions.NVVertexProgram) if (_Extensions.NVVertexProgram)
{ {
@ -1685,6 +1740,7 @@ void CDriverGL::setConstant (uint index, const NLMISC::CVector& value)
float datas[] = { value.x, value.y, value.z, 0 }; float datas[] = { value.x, value.y, value.z, 0 };
nglSetInvariantEXT(_EVSConstantHandle + index, GL_FLOAT, datas); nglSetInvariantEXT(_EVSConstantHandle + index, GL_FLOAT, datas);
} }
#endif
} }
@ -1692,7 +1748,9 @@ void CDriverGL::setConstant (uint index, const NLMISC::CVector& value)
void CDriverGL::setConstant (uint index, const NLMISC::CVectorD& value) void CDriverGL::setConstant (uint index, const NLMISC::CVectorD& value)
{ {
H_AUTO_OGL(CDriverGL_setConstant) H_AUTO_OGL(CDriverGL_setConstant);
#ifndef USE_OPENGLES
// Vertex program exist ? // Vertex program exist ?
if (_Extensions.NVVertexProgram) if (_Extensions.NVVertexProgram)
{ {
@ -1708,13 +1766,16 @@ void CDriverGL::setConstant (uint index, const NLMISC::CVectorD& value)
double datas[] = { value.x, value.y, value.z, 0 }; double datas[] = { value.x, value.y, value.z, 0 };
nglSetInvariantEXT(_EVSConstantHandle + index, GL_DOUBLE, datas); nglSetInvariantEXT(_EVSConstantHandle + index, GL_DOUBLE, datas);
} }
#endif
} }
// *************************************************************************** // ***************************************************************************
void CDriverGL::setConstant (uint index, uint num, const float *src) void CDriverGL::setConstant (uint index, uint num, const float *src)
{ {
H_AUTO_OGL(CDriverGL_setConstant) H_AUTO_OGL(CDriverGL_setConstant);
#ifndef USE_OPENGLES
// Vertex program exist ? // Vertex program exist ?
if (_Extensions.NVVertexProgram) if (_Extensions.NVVertexProgram)
{ {
@ -1734,12 +1795,15 @@ void CDriverGL::setConstant (uint index, uint num, const float *src)
nglSetInvariantEXT(_EVSConstantHandle + index + k, GL_FLOAT, (void *) (src + 4 * k)); nglSetInvariantEXT(_EVSConstantHandle + index + k, GL_FLOAT, (void *) (src + 4 * k));
} }
} }
#endif
} }
// *************************************************************************** // ***************************************************************************
void CDriverGL::setConstant (uint index, uint num, const double *src) void CDriverGL::setConstant (uint index, uint num, const double *src)
{ {
H_AUTO_OGL(CDriverGL_setConstant) H_AUTO_OGL(CDriverGL_setConstant);
#ifndef USE_OPENGLES
// Vertex program exist ? // Vertex program exist ?
if (_Extensions.NVVertexProgram) if (_Extensions.NVVertexProgram)
{ {
@ -1759,6 +1823,7 @@ void CDriverGL::setConstant (uint index, uint num, const double *src)
nglSetInvariantEXT(_EVSConstantHandle + index + k, GL_DOUBLE, (void *) (src + 4 * k)); nglSetInvariantEXT(_EVSConstantHandle + index + k, GL_DOUBLE, (void *) (src + 4 * k));
} }
} }
#endif
} }
// *************************************************************************** // ***************************************************************************
@ -1767,7 +1832,11 @@ const uint CDriverGL::GLMatrix[IDriver::NumMatrix]=
{ {
GL_MODELVIEW, GL_MODELVIEW,
GL_PROJECTION, GL_PROJECTION,
#ifdef USE_OPENGLES
GL_MODELVIEW
#else
GL_MODELVIEW_PROJECTION_NV GL_MODELVIEW_PROJECTION_NV
#endif
}; };
@ -1775,10 +1844,17 @@ const uint CDriverGL::GLMatrix[IDriver::NumMatrix]=
const uint CDriverGL::GLTransform[IDriver::NumTransform]= const uint CDriverGL::GLTransform[IDriver::NumTransform]=
{ {
#ifdef USE_OPENGLES
0,
0,
0,
0
#else
GL_IDENTITY_NV, GL_IDENTITY_NV,
GL_INVERSE_NV, GL_INVERSE_NV,
GL_TRANSPOSE_NV, GL_TRANSPOSE_NV,
GL_INVERSE_TRANSPOSE_NV GL_INVERSE_TRANSPOSE_NV
#endif
}; };
@ -1786,7 +1862,9 @@ const uint CDriverGL::GLTransform[IDriver::NumTransform]=
void CDriverGL::setConstantMatrix (uint index, IDriver::TMatrix matrix, IDriver::TTransform transform) void CDriverGL::setConstantMatrix (uint index, IDriver::TMatrix matrix, IDriver::TTransform transform)
{ {
H_AUTO_OGL(CDriverGL_setConstantMatrix) H_AUTO_OGL(CDriverGL_setConstantMatrix);
#ifndef USE_OPENGLES
// Vertex program exist ? // Vertex program exist ?
if (_Extensions.NVVertexProgram) if (_Extensions.NVVertexProgram)
{ {
@ -1856,6 +1934,7 @@ void CDriverGL::setConstantMatrix (uint index, IDriver::TMatrix matrix, IDriver:
nglSetInvariantEXT(_EVSConstantHandle + index + 3, GL_FLOAT, matDatas + 12); nglSetInvariantEXT(_EVSConstantHandle + index + 3, GL_FLOAT, matDatas + 12);
} }
} }
#endif
} }
// *************************************************************************** // ***************************************************************************
@ -1871,7 +1950,9 @@ void CDriverGL::setConstantFog (uint index)
void CDriverGL::enableVertexProgramDoubleSidedColor(bool doubleSided) void CDriverGL::enableVertexProgramDoubleSidedColor(bool doubleSided)
{ {
H_AUTO_OGL(CDriverGL_enableVertexProgramDoubleSidedColor) H_AUTO_OGL(CDriverGL_enableVertexProgramDoubleSidedColor);
#ifndef USE_OPENGLES
// Vertex program exist ? // Vertex program exist ?
if (_Extensions.NVVertexProgram) if (_Extensions.NVVertexProgram)
{ {
@ -1889,6 +1970,7 @@ void CDriverGL::enableVertexProgramDoubleSidedColor(bool doubleSided)
else else
glDisable (GL_VERTEX_PROGRAM_TWO_SIDE_ARB); glDisable (GL_VERTEX_PROGRAM_TWO_SIDE_ARB);
} }
#endif
} }

View file

@ -22,24 +22,20 @@
// by default, we disable the windows menu keys (F10, ALT and ALT+SPACE key doesn't freeze or open the menu) // by default, we disable the windows menu keys (F10, ALT and ALT+SPACE key doesn't freeze or open the menu)
#define NL_DISABLE_MENU #define NL_DISABLE_MENU
#ifdef NL_OS_WINDOWS #ifdef NL_OS_MAC
# include <windowsx.h>
#elif defined(NL_OS_MAC)
# import "mac/cocoa_window_delegate.h" # import "mac/cocoa_window_delegate.h"
# import "mac/cocoa_application_delegate.h" # import "mac/cocoa_application_delegate.h"
# import <OpenGL/OpenGL.h> # import <OpenGL/OpenGL.h>
#elif defined (NL_OS_UNIX) #elif defined (NL_OS_UNIX)
# include <GL/gl.h> # ifdef HAVE_XRANDR
# include <GL/glx.h> # include <X11/extensions/Xrandr.h>
# ifdef HAVE_XRANDR # endif // HAVE_XRANDR
# include <X11/extensions/Xrandr.h> # ifdef HAVE_XRENDER
# endif // HAVE_XRANDR # include <X11/extensions/Xrender.h>
# ifdef HAVE_XRENDER # endif // HAVE_XRENDER
# include <X11/extensions/Xrender.h> # include <X11/Xatom.h>
# endif // HAVE_XRENDER # define _NET_WM_STATE_REMOVE 0
# include <X11/Xatom.h> # define _NET_WM_STATE_ADD 1
# define _NET_WM_STATE_REMOVE 0
# define _NET_WM_STATE_ADD 1
#endif // NL_OS_UNIX #endif // NL_OS_UNIX
#include "nel/misc/mouse_device.h" #include "nel/misc/mouse_device.h"
@ -111,6 +107,7 @@ bool GlWndProc(CDriverGL *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{ {
H_AUTO_OGL(DriverGL_WndProc) H_AUTO_OGL(DriverGL_WndProc)
// Get the driver pointer.. // Get the driver pointer..
CDriverGL *pDriver=(CDriverGL*)GetWindowLongPtr (hWnd, GWLP_USERDATA); CDriverGL *pDriver=(CDriverGL*)GetWindowLongPtr (hWnd, GWLP_USERDATA);
bool trapMessage = false; bool trapMessage = false;
@ -444,6 +441,7 @@ bool CDriverGL::unInit()
#ifdef NL_OS_WINDOWS #ifdef NL_OS_WINDOWS
#ifndef USE_OPENGLES
// Off-screen rendering ? // Off-screen rendering ?
if (_PBuffer) if (_PBuffer)
{ {
@ -451,6 +449,7 @@ bool CDriverGL::unInit()
nwglDestroyPbufferARB(_PBuffer); nwglDestroyPbufferARB(_PBuffer);
_PBuffer = NULL; _PBuffer = NULL;
} }
#endif
if (_Registered && !UnregisterClassW(L"NLClass", GetModuleHandle(NULL))) if (_Registered && !UnregisterClassW(L"NLClass", GetModuleHandle(NULL)))
{ {
@ -606,14 +605,15 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
#ifdef NL_OS_WINDOWS #ifdef NL_OS_WINDOWS
// Init pointers // Init pointers
#ifndef USE_OPENGLES
_PBuffer = NULL; _PBuffer = NULL;
_hRC = NULL; _hRC = NULL;
_hDC = NULL; _hDC = NULL;
#endif
// Driver caps. // Driver caps.
//============= //=============
// Retrieve the WGL extensions before init the driver. // Retrieve the WGL extensions before init the driver.
int pf;
// Offscreen mode ? // Offscreen mode ?
if (_CurrentMode.OffScreen) if (_CurrentMode.OffScreen)
@ -652,7 +652,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
_pfd.cAlphaBits = 8; _pfd.cAlphaBits = 8;
} }
_pfd.iLayerType = PFD_MAIN_PLANE; _pfd.iLayerType = PFD_MAIN_PLANE;
pf=ChoosePixelFormat(tempHDC,&_pfd); int pf=ChoosePixelFormat(tempHDC,&_pfd);
if (!pf) if (!pf)
{ {
nlwarning ("CDriverGL::setDisplay: ChoosePixelFormat failed"); nlwarning ("CDriverGL::setDisplay: ChoosePixelFormat failed");
@ -695,7 +695,11 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
} }
// Register WGL functions // Register WGL functions
#ifdef USE_OPENGLES
registerEGlExtensions (_Extensions, tempHDC);
#else
registerWGlExtensions (_Extensions, tempHDC); registerWGlExtensions (_Extensions, tempHDC);
#endif
HDC hdc = wglGetCurrentDC (); HDC hdc = wglGetCurrentDC ();
@ -854,11 +858,19 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
_CurrentMode.Depth = uint8(GetDeviceCaps (_hDC, BITSPIXEL)); _CurrentMode.Depth = uint8(GetDeviceCaps (_hDC, BITSPIXEL));
// Destroy the temp gl context // Destroy the temp gl context
#ifdef USE_OPENGLES
if (!eglDestroyContext(_EglDisplay, _EglContext);)
{
DWORD error = GetLastError ();
nlwarning ("CDriverGL::setDisplay: wglDeleteContext failed: 0x%x", error);
}
#else
if (!wglDeleteContext (tempGLRC)) if (!wglDeleteContext (tempGLRC))
{ {
DWORD error = GetLastError (); DWORD error = GetLastError ();
nlwarning ("CDriverGL::setDisplay: wglDeleteContext failed: 0x%x", error); nlwarning ("CDriverGL::setDisplay: wglDeleteContext failed: 0x%x", error);
} }
#endif
// Destroy the temp windows // Destroy the temp windows
if (!DestroyWindow (tmpHWND)) if (!DestroyWindow (tmpHWND))
@ -871,9 +883,15 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
{ {
DWORD error = GetLastError (); DWORD error = GetLastError ();
nlwarning ("CDriverGL::setDisplay: wglMakeCurrent failed: 0x%x", error); nlwarning ("CDriverGL::setDisplay: wglMakeCurrent failed: 0x%x", error);
#ifdef USE_OPENGLES
eglDestroyContext(_EglDisplay, _EglContext);
#else
wglDeleteContext (_hRC); wglDeleteContext (_hRC);
nwglReleasePbufferDCARB( _PBuffer, _hDC ); nwglReleasePbufferDCARB( _PBuffer, _hDC );
nwglDestroyPbufferARB( _PBuffer ); nwglDestroyPbufferARB( _PBuffer );
#endif
DestroyWindow (tmpHWND); DestroyWindow (tmpHWND);
_PBuffer = NULL; _PBuffer = NULL;
_win = EmptyWindow; _win = EmptyWindow;
@ -898,43 +916,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
// associate OpenGL driver to window // associate OpenGL driver to window
SetWindowLongPtr(_win, GWLP_USERDATA, (LONG_PTR)this); SetWindowLongPtr(_win, GWLP_USERDATA, (LONG_PTR)this);
createContext();
_hDC=GetDC(_win);
wglMakeCurrent(_hDC,NULL);
_CurrentMode.Depth = uint8(GetDeviceCaps(_hDC,BITSPIXEL));
// ---
memset(&_pfd,0,sizeof(_pfd));
_pfd.nSize = sizeof(_pfd);
_pfd.nVersion = 1;
_pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
_pfd.iPixelType = PFD_TYPE_RGBA;
_pfd.cColorBits = _CurrentMode.Depth;
// Choose best suited Depth Buffer.
if(_CurrentMode.Depth <= 16)
{
_pfd.cDepthBits = 16;
}
else
{
_pfd.cDepthBits = 24;
_pfd.cAlphaBits = 8;
_pfd.cStencilBits = 8;
}
_pfd.iLayerType = PFD_MAIN_PLANE;
pf=ChoosePixelFormat(_hDC,&_pfd);
if (!pf)
{
return false;
}
if ( !SetPixelFormat(_hDC,pf,&_pfd) )
{
return false;
}
_hRC=wglCreateContext(_hDC);
wglMakeCurrent(_hDC,_hRC);
} }
/// release old emitter /// release old emitter
@ -1615,7 +1597,19 @@ bool CDriverGL::destroyWindow()
std::vector<NLMISC::CBitmap> bitmaps; std::vector<NLMISC::CBitmap> bitmaps;
setWindowIcon(bitmaps); setWindowIcon(bitmaps);
#ifdef NL_OS_WINDOWS #ifdef USE_OPENGLES
if (_EglDisplay && _EglContext)
{
eglMakeCurrent(_EglDisplay, _EglSurface, _EglSurface, _EglContext);
if (_DestroyWindow)
{
eglDestroyContext(_EglDisplay, _EglContext);
}
}
#elif defined(NL_OS_WINDOWS)
// Then delete. // Then delete.
// wglMakeCurrent(NULL,NULL); // wglMakeCurrent(NULL,NULL);
@ -1633,12 +1627,24 @@ bool CDriverGL::destroyWindow()
{ {
ReleaseDC(_win, _hDC); ReleaseDC(_win, _hDC);
_hDC = NULL; _hDC = NULL;
// don't destroy window if it hasn't been created by our driver
if (_DestroyWindow)
DestroyWindow(_win);
} }
#elif defined(NL_OS_MAC)
#elif defined(NL_OS_UNIX)
if (_DestroyWindow && _ctx)
glXDestroyContext(_dpy, _ctx);
_ctx = NULL;
#endif
#ifdef NL_OS_WINDOWS
// don't destroy window if it hasn't been created by our driver
if (_win && _DestroyWindow)
DestroyWindow(_win);
#elif defined(NL_OS_MAC) #elif defined(NL_OS_MAC)
if (_DestroyWindow) if (_DestroyWindow)
@ -1654,16 +1660,8 @@ bool CDriverGL::destroyWindow()
_EventEmitter.closeIM(); _EventEmitter.closeIM();
if (_DestroyWindow) if (_DestroyWindow && _win)
{ XDestroyWindow(_dpy, _win);
if (_ctx)
glXDestroyContext(_dpy, _ctx);
if (_win)
XDestroyWindow(_dpy, _win);
}
_ctx = NULL;
// Ungrab the keyboard (probably not necessary); // Ungrab the keyboard (probably not necessary);
// XUnmapWindow(_dpy, _win); // XUnmapWindow(_dpy, _win);
@ -2366,6 +2364,150 @@ emptyProc CDriverGL::getWindowProc()
return (emptyProc)GlWndProc; return (emptyProc)GlWndProc;
} }
// --------------------------------------------------
bool CDriverGL::createContext()
{
#ifdef USE_OPENGLES
uint samples = 0;
if (_CurrentMode.AntiAlias > -1)
{
if (_CurrentMode.AntiAlias == 0)
{
samples = 4;
}
else
{
samples = _CurrentMode.AntiAlias;
}
}
EGLint attribList[] =
{
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_STENCIL_SIZE, 8,
// EGL_SAMPLE_BUFFERS, _CurrentMode.AntiAlias > -1 ? 1:0,
// EGL_SAMPLES, samples,
EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES_BIT,
EGL_NONE
};
// Get Display
_EglDisplay = EGL_NO_DISPLAY; // eglGetDisplay(_hDC);
if (_EglDisplay == EGL_NO_DISPLAY)
{
_EglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (_EglDisplay == EGL_NO_DISPLAY)
{
nlwarning("3D: failed to get display 0x%x", eglGetError());
return false;
}
}
// Initialize EGL
EGLint majorVersion;
EGLint minorVersion;
if (!eglInitialize(_EglDisplay, &majorVersion, &minorVersion))
{
return EGL_FALSE;
}
const char *extensions = eglQueryString(_EglDisplay, EGL_EXTENSIONS);
// Get configs
EGLint numConfigs;
if (!eglGetConfigs(_EglDisplay, NULL, 0, &numConfigs))
{
return false;
}
// Choose config
EGLConfig config = NULL;
if (!eglChooseConfig(_EglDisplay, attribList, &config, 1, &numConfigs))
{
return false;
}
// Create a surface
_EglSurface = eglCreateWindowSurface(_EglDisplay, config, (EGLNativeWindowType)_win, NULL);
if (_EglSurface == EGL_NO_SURFACE)
{
return false;
}
// Create a GL context
EGLint contextAttribs[] =
{
EGL_CONTEXT_CLIENT_VERSION, 1,
EGL_NONE
};
_EglContext = eglCreateContext(_EglDisplay, config, EGL_NO_CONTEXT, contextAttribs);
if (_EglContext == EGL_NO_CONTEXT)
{
return false;
}
// Make the context current
if (!eglMakeCurrent(_EglDisplay, _EglSurface, _EglSurface, _EglContext))
{
return false;
}
#elif defined(NL_OS_WINDOWS)
_hDC = GetDC(_win);
_CurrentMode.Depth = uint8(GetDeviceCaps(_hDC,BITSPIXEL));
wglMakeCurrent(_hDC,NULL);
// ---
memset(&_pfd,0,sizeof(_pfd));
_pfd.nSize = sizeof(_pfd);
_pfd.nVersion = 1;
_pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
_pfd.iPixelType = PFD_TYPE_RGBA;
_pfd.cColorBits = _CurrentMode.Depth;
// Choose best suited Depth Buffer.
if(_CurrentMode.Depth <= 16)
{
_pfd.cDepthBits = 16;
}
else
{
_pfd.cDepthBits = 24;
_pfd.cAlphaBits = 8;
_pfd.cStencilBits = 8;
}
_pfd.iLayerType = PFD_MAIN_PLANE;
int pf=ChoosePixelFormat(_hDC,&_pfd);
if (!pf)
{
return false;
}
if ( !SetPixelFormat(_hDC,pf,&_pfd) )
{
return false;
}
_hRC=wglCreateContext(_hDC);
wglMakeCurrent(_hDC,_hRC);
#endif
return true;
}
// -------------------------------------------------- // --------------------------------------------------
bool CDriverGL::activate() bool CDriverGL::activate()
{ {
@ -2374,7 +2516,20 @@ bool CDriverGL::activate()
if (_win == EmptyWindow) if (_win == EmptyWindow)
return false; return false;
#ifdef NL_OS_WINDOWS #ifdef USE_OPENGLES
EGLContext ctx = eglGetCurrentContext();
if (ctx != _EglContext)
{
// Make the context current
if (!eglMakeCurrent(_EglDisplay, _EglSurface, _EglSurface, _EglContext))
{
return false;
}
}
#elif defined(NL_OS_WINDOWS)
HGLRC hglrc = wglGetCurrentContext(); HGLRC hglrc = wglGetCurrentContext();
@ -2393,7 +2548,7 @@ bool CDriverGL::activate()
if (nctx != NULL && nctx != _ctx) if (nctx != NULL && nctx != _ctx)
glXMakeCurrent(_dpy, _win, _ctx); glXMakeCurrent(_dpy, _win, _ctx);
#endif // NL_OS_WINDOWS #endif // USE_OPENGLES
return true; return true;
} }

View file

@ -32,6 +32,36 @@
#include <deque> #include <deque>
#include <limits> #include <limits>
#ifdef NL_OS_WINDOWS
# define WIN32_LEAN_AND_MEAN
# define NOMINMAX
# include <windows.h>
# include <windowsx.h>
#endif
#ifdef USE_OPENGLES
# include <GLES/gl.h>
# include <GLES/glext.h>
# include <EGL/egl.h>
# include <EGL/eglext.h>
#else
# ifdef NL_OS_WINDOWS
# include <GL/gl.h>
# include <GL/glext.h>
# include <GL/wglext.h>
# elif defined(NL_OS_MAC)
# define GL_GLEXT_LEGACY
# include <OpenGL/gl.h>
# include "mac/glext.h"
# elif defined (NL_OS_UNIX)
# define GLX_GLXEXT_PROTOTYPES
# include <GL/gl.h>
# include <GL/glext.h>
# include <GL/glx.h>
# include <GL/glxext.h>
# endif
#endif
#include "nel/misc/common.h" #include "nel/misc/common.h"
#include "nel/misc/debug.h" #include "nel/misc/debug.h"

View file

@ -0,0 +1,72 @@
SET(SOURCE_DIR ${CMAKE_SOURCE_DIR}/nel/src/3d/driver/opengl)
FILE(GLOB SRC ${SOURCE_DIR}/*.cpp ${SOURCE_DIR}/*.h ${SOURCE_DIR}/*.def)
IF(APPLE)
FILE(GLOB MAC_SRC ${SOURCE_DIR}/mac/*.h ${SOURCE_DIR}/mac/*.m ${SOURCE_DIR}/mac/*.mm ${SOURCE_DIR}/mac/*.cpp)
SET(SRC ${SRC} ${MAC_SRC})
SET_SOURCE_FILES_PROPERTIES(${SRC} PROPERTIES COMPILE_FLAGS "-x objective-c++")
ENDIF(APPLE)
ADD_DEFINITIONS(-DUSE_OPENGLES)
IF(WIN32)
SET(NLDRV_OGLES_LIB "nel_drv_opengles_win")
ELSE(WIN32)
SET(NLDRV_OGLES_LIB "nel_drv_opengles")
ENDIF(WIN32)
NL_TARGET_DRIVER(${NLDRV_OGLES_LIB} ${SRC})
INCLUDE_DIRECTORIES(${OPENGLES_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(${NLDRV_OGLES_LIB} nel3d nelmisc ${OPENGL_gles_LIBRARY})
NL_DEFAULT_PROPS(${NLDRV_OGLES_LIB} "NeL, Driver, Video: OpenGL ES")
NL_ADD_LIB_SUFFIX(${NLDRV_OGLES_LIB})
NL_ADD_RUNTIME_FLAGS(${NLDRV_OGLES_LIB})
IF(WIN32)
INCLUDE_DIRECTORIES(${DXSDK_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(${NLDRV_OGLES_LIB} ${DXSDK_DINPUT_LIBRARY} ${DXSDK_GUID_LIBRARY})
ADD_DEFINITIONS(/DDRIVER_OPENGL_EXPORTS)
ENDIF(WIN32)
IF(APPLE)
TARGET_LINK_LIBRARIES(${NLDRV_OGLES_LIB} ${CARBON})
TARGET_LINK_LIBRARIES(${NLDRV_OGLES_LIB} ${COCOA})
ENDIF(APPLE)
IF(UNIX AND NOT APPLE)
TARGET_LINK_LIBRARIES(${NLDRV_OGLES_LIB} ${X11_X11_LIB})
IF(XF86VidMode_FOUND)
INCLUDE_DIRECTORIES(${XF86VidMode_INCLUDE_DIR})
ADD_DEFINITIONS(${XF86VidMode_DEFINITIONS})
TARGET_LINK_LIBRARIES(${NLDRV_OGLES_LIB} ${XF86VidMode_LIBRARY})
ENDIF(XF86VidMode_FOUND)
IF(X11_Xrandr_FOUND)
INCLUDE_DIRECTORIES(${X11_Xrandr_INCLUDE_PATH})
ADD_DEFINITIONS(-DHAVE_XRANDR)
TARGET_LINK_LIBRARIES(${NLDRV_OGLES_LIB} ${X11_Xrandr_LIB})
ENDIF(X11_Xrandr_FOUND)
IF(X11_Xrender_FOUND)
INCLUDE_DIRECTORIES(${X11_Xrender_INCLUDE_PATH})
ADD_DEFINITIONS(-DHAVE_XRENDER)
TARGET_LINK_LIBRARIES(${NLDRV_OGLES_LIB} ${X11_Xrender_LIB})
ENDIF(X11_Xrender_FOUND)
IF(X11_Xcursor_FOUND)
INCLUDE_DIRECTORIES(${X11_Xcursor_INCLUDE_PATH})
ADD_DEFINITIONS(-DHAVE_XCURSOR)
TARGET_LINK_LIBRARIES(${NLDRV_OGLES_LIB} ${X11_Xcursor_LIB})
ENDIF(X11_Xcursor_FOUND)
ENDIF(UNIX AND NOT APPLE)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(${NLDRV_OGLES_LIB} ${SOURCE_DIR}/stdopengl.h ${SOURCE_DIR}/stdopengl.cpp)
ENDIF(WITH_PCH)
IF((WITH_INSTALL_LIBRARIES AND WITH_STATIC_DRIVERS) OR NOT WITH_STATIC_DRIVERS)
INSTALL(TARGETS ${NLDRV_OGLES_LIB} LIBRARY DESTINATION ${NL_DRIVER_PREFIX} ARCHIVE DESTINATION lib RUNTIME DESTINATION bin COMPONENT drivers3d)
IF(WITH_MAXPLUGIN)
INSTALL(TARGETS ${NLDRV_OGLES_LIB} RUNTIME DESTINATION maxplugin COMPONENT drivers3d)
ENDIF(WITH_MAXPLUGIN)
ENDIF((WITH_INSTALL_LIBRARIES AND WITH_STATIC_DRIVERS) OR NOT WITH_STATIC_DRIVERS)