Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs

This commit is contained in:
kaetemi 2013-07-19 15:37:25 +02:00
parent a744fa912e
commit b6c869f072

View file

@ -1271,7 +1271,8 @@ void CObjectViewer::go ()
// Calc FPS // Calc FPS
static sint64 lastTime=NLMISC::CTime::getPerformanceTime (); static sint64 lastTime=NLMISC::CTime::getPerformanceTime ();
sint64 newTime=NLMISC::CTime::getPerformanceTime (); sint64 newTime=NLMISC::CTime::getPerformanceTime ();
float fps = (float)(1.0 / NLMISC::CTime::ticksToSecond (newTime-lastTime)); sint64 timeDiff = newTime - lastTime;
float fps = timeDiff > 0 ? (float)(1.0 / NLMISC::CTime::ticksToSecond (newTime-lastTime)) : 1000.0f;
lastTime=newTime; lastTime=newTime;
char msgBar[1024]; char msgBar[1024];
uint nbPlayingSources, nbSources; uint nbPlayingSources, nbSources;