Merge with ryzomcore/v0.10.0

--HG--
branch : compatibility
This commit is contained in:
kaetemi 2014-09-12 11:19:09 +02:00
commit b698c10475
553 changed files with 35450 additions and 20978 deletions

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@ -248,3 +248,15 @@ code/nel/tools/build_gamedata/processes/ai_wmap/ai_build_wmap.cfg
code/nel/tools/build_gamedata/processes/sheets/sheets_packer.cfg
code/nel/tools/build_gamedata/processes/rbank/build_rbank.cfg
code/nel/tools/build_gamedata/processes/zone/debug_zone_dependencies.cfg
code/web/public_php/config.php
code/web/public_php/is_installed
code/web/public_php/ams/files
code/web/public_php/db_version_lib
code/web/public_php/db_version_shard
code/web/public_php/db_version_tool
code/web/public_php/db_version_web
code/web/public_php/role_service
code/web/public_php/role_support
code/web/public_php/role_domain
code/web/public_php/db_version_ring
code/web/public_php/config_user.php

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@ -1,4 +1,4 @@
950d650ca92e6041611258d7e5131ccf661e4ec2 compatibility-merge
4eddbaff0c5e5d685db96ee3e8427aa0fd96ac83 ryzomcore/v0.8.0
00d9b6e29e95f56785fbf85abe60afd34674f402 ryzomcore/v0.9.0
79776c337176dd5b02e1a74fe5dfb703b91747aa ryzomcore/v0.9.1
fedf2aa443d09707beed814b0f499c6a5519cc84 ryzomcore/v0.10.0

5
README.md Normal file
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@ -0,0 +1,5 @@
Ryzom Core is the open-source project related to Ryzom Game. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. Ryzom Core is a toolkit for the development of massively multiplayer online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
Ryzom Core is open source and released under the terms of the GNU Affero General Public License 3.0 (GNU/AGPLv3) for the source code and the Creative Commons Attributions-ShareAlike 3.0 (CC-BY-SA) for the art assets. Which means you can create your own game using Ryzom Core, for more information on doing so check out Creating Your Own Game Using Ryzom Core.

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@ -2,7 +2,7 @@
#
# NeL
# Authors: Nevrax and the NeL Community
# Version: 0.9.1
# Version: 0.10.0
#
# Notes:
# * Changing install location: add -DCMAKE_INSTALL_PREFIX:PATH=/my/new/path
@ -47,8 +47,8 @@ CHECK_OUT_OF_SOURCE()
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(RyzomCore CXX C)
SET(NL_VERSION_MAJOR 0)
SET(NL_VERSION_MINOR 9)
SET(NL_VERSION_PATCH 1)
SET(NL_VERSION_MINOR 10)
SET(NL_VERSION_PATCH 0)
SET(NL_VERSION "${NL_VERSION_MAJOR}.${NL_VERSION_MINOR}.${NL_VERSION_PATCH}")
#-----------------------------------------------------------------------------

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@ -826,7 +826,7 @@ private:
void flushSSSModelRequests();
// common vb for water display
CVertexBuffer _WaterVB;
bool _RequestParticlesAnimate;
};

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@ -87,6 +87,8 @@ public:
// Set as a type
void setType (CFormLoader &loader, const char *filename);
void setType (TEntryType type);
// Set as a dfn
void setDfn (CFormLoader &loader, const char *filename);
@ -160,6 +162,10 @@ public:
NLMISC::CSmartPtr<CFormDfn> Parent;
};
void addEntry( const std::string &name );
void removeEntry( uint idx );
// ** IO functions
void write (xmlDocPtr root, const char *filename);

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@ -440,21 +440,24 @@ public:
// From UFormElm
bool isAtom () const;
bool getValue (std::string &resultname, TEval evaluate) const;
bool getValue (sint8 &resultname, TEval evaluate) const;
bool getValue (uint8 &resultname, TEval evaluate) const;
bool getValue (sint16 &resultname, TEval evaluate) const;
bool getValue (uint16 &resultname, TEval evaluate) const;
bool getValue (sint32 &resultname, TEval evaluate) const;
bool getValue (uint32 &resultname, TEval evaluate) const;
bool getValue (float &resultname, TEval evaluate) const;
bool getValue (double &resultname, TEval evaluate) const;
bool getValue (bool &resultname, TEval evaluate) const;
bool getValue (NLMISC::CRGBA &resultname, TEval evaluate) const;
bool getValue (std::string &result, TEval evaluate) const;
bool getValue (sint8 &result, TEval evaluate) const;
bool getValue (uint8 &result, TEval evaluate) const;
bool getValue (sint16 &result, TEval evaluate) const;
bool getValue (uint16 &result, TEval evaluate) const;
bool getValue (sint32 &result, TEval evaluate) const;
bool getValue (uint32 &result, TEval evaluate) const;
bool getValue (float &result, TEval evaluate) const;
bool getValue (double &result, TEval evaluate) const;
bool getValue (bool &result, TEval evaluate) const;
bool getValue (NLMISC::CRGBA &result, TEval evaluate) const;
// Set the value, the elt been used
void setValue (const char *value);
// Get the raw value. Does not care about any parent or default values
void getValue (std::string &result) const;
private:
// The value
std::string Value;

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@ -147,7 +147,6 @@ namespace NLMISC
bool DebugNeedAssert;
bool NoAssert;
bool AlreadyCreateSharedAmongThreads;
};
/** This class implements the context interface for the a library module.
@ -184,6 +183,7 @@ namespace NLMISC
virtual void setNoAssert(bool noAssert);
virtual bool getAlreadyCreateSharedAmongThreads();
virtual void setAlreadyCreateSharedAmongThreads(bool b);
private:
/// Pointer to the application context.
INelContext *_ApplicationContext;

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@ -543,14 +543,17 @@ ColorPickerPopup::ColorPickerPopup(int width, bool withColorDialog,
setMouseTracking(true);
cols = width;
if (withColorDialog) {
moreButton = new ColorPickerButton(this);
moreButton->setFixedWidth(24);
moreButton->setFixedHeight(21);
moreButton->setFrameRect(QRect(2, 2, 20, 17));
connect(moreButton, SIGNAL(clicked()), SLOT(getColorFromDialog()));
} else {
moreButton = 0;
if (withColorDialog)
{
moreButton = new ColorPickerButton(this);
moreButton->setFixedWidth(24);
moreButton->setFixedHeight(21);
moreButton->setFrameRect(QRect(2, 2, 20, 17));
connect(moreButton, SIGNAL(clicked()), SLOT(getColorFromDialog()));
}
else
{
moreButton = 0;
}
eventLoop = 0;
@ -1059,15 +1062,20 @@ void ColorPickerButton::mouseReleaseEvent(QMouseEvent *)
void ColorPickerButton::keyPressEvent(QKeyEvent *e)
{
if (e->key() == Qt::Key_Up
|| e->key() == Qt::Key_Down
|| e->key() == Qt::Key_Left
|| e->key() == Qt::Key_Right) {
qApp->sendEvent(parent(), e);
} else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return) {
setFrameShadow(Sunken);
update();
} else {
QFrame::keyPressEvent(e);
|| e->key() == Qt::Key_Down
|| e->key() == Qt::Key_Left
|| e->key() == Qt::Key_Right)
{
qApp->sendEvent(parent(), e);
}
else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return)
{
setFrameShadow(Sunken);
update();
}
else
{
QFrame::keyPressEvent(e);
}
}
@ -1077,16 +1085,21 @@ void ColorPickerButton::keyPressEvent(QKeyEvent *e)
void ColorPickerButton::keyReleaseEvent(QKeyEvent *e)
{
if (e->key() == Qt::Key_Up
|| e->key() == Qt::Key_Down
|| e->key() == Qt::Key_Left
|| e->key() == Qt::Key_Right) {
qApp->sendEvent(parent(), e);
} else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return) {
setFrameShadow(Raised);
repaint();
emit clicked();
} else {
QFrame::keyReleaseEvent(e);
|| e->key() == Qt::Key_Down
|| e->key() == Qt::Key_Left
|| e->key() == Qt::Key_Right)
{
qApp->sendEvent(parent(), e);
}
else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return)
{
setFrameShadow(Raised);
repaint();
emit clicked();
}
else
{
QFrame::keyReleaseEvent(e);
}
}

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@ -1511,8 +1511,6 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r
}
}
// _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &parameters, &_DeviceInterface);
// Check some caps
@ -2661,7 +2659,8 @@ bool CDriverD3D::reset (const GfxMode& mode)
#ifndef NL_NO_ASM
CFpuRestorer fpuRestorer; // fpu control word is changed by "Reset"
#endif
if (_Rasterizer!=D3DDEVTYPE_REF) {
if (_Rasterizer!=D3DDEVTYPE_REF)
{
HRESULT hr = _DeviceInterface->Reset (&parameters);
if (hr != D3D_OK)
{

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@ -41,6 +41,21 @@ void warning (bool exception, const char *format, ... );
// ***************************************************************************
void CFormDfn::addEntry( const std::string &name )
{
CEntry entry;
entry.setName( name.c_str() );
Entries.push_back( entry );
}
void CFormDfn::removeEntry( uint idx )
{
std::vector< CEntry >::iterator itr = Entries.begin() + idx;
Entries.erase( itr );
}
// ***************************************************************************
void CFormDfn::write (xmlDocPtr doc, const char *filename)
{
// Save filename
@ -463,6 +478,11 @@ void CFormDfn::CEntry::setType (CFormLoader &loader, const char *filename)
Type = loader.loadType (filename);
}
void CFormDfn::CEntry::setType( TEntryType type )
{
TypeElement = type;
}
// ***************************************************************************
void CFormDfn::CEntry::setDfn (CFormLoader &loader, const char *filename)

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@ -3056,6 +3056,13 @@ void CFormElmAtom::setValue (const char *value)
// ***************************************************************************
void CFormElmAtom::getValue (std::string &result) const
{
result = Value;
}
// ***************************************************************************
void CFormElmAtom::getFormName (std::string &result, const CFormElm *child) const
{
// Must be NULL

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@ -75,7 +75,7 @@ INelContext::~INelContext()
void INelContext::contextReady()
void INelContext::contextReady()
{
// Register the NeL Context
// This assert doesn't work for Linux due to ELF symbol relocation

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@ -575,8 +575,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0
PRODUCTVERSION 0, 9, 1, 0
FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -593,14 +593,14 @@ BEGIN
BEGIN
VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0"
VALUE "CompanyName", "Ryzom Core\0"
VALUE "FileVersion", "0.9.1\0"
VALUE "FileVersion", "0.10.0\0"
VALUE "InternalName", "CNelExport\0"
VALUE "LegalCopyright", "\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "CNelExport.dlu\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "Ryzom Core\0"
VALUE "ProductVersion", "0.9.1\0"
VALUE "ProductVersion", "0.10.0\0"
VALUE "SpecialBuild", "\0"
END
END

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@ -85,8 +85,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0
PRODUCTVERSION 0, 9, 1, 0
FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -103,12 +103,12 @@ BEGIN
BEGIN
VALUE "Comments", "http://www.ryzomcore.org/"
VALUE "FileDescription", "PatchMesh to RykolPatchMesh"
VALUE "FileVersion", "0.9.1"
VALUE "FileVersion", "0.10.0"
VALUE "InternalName", "PatchMesh to RykolPatchMesh"
VALUE "LegalCopyright", "Copyright, 2000 Nevrax Ltd."
VALUE "OriginalFilename", "nel_convert_patch.dlm"
VALUE "ProductName", "NeL Patch Converter"
VALUE "ProductVersion", "0.9.1"
VALUE "ProductVersion", "0.10.0"
END
END
BLOCK "VarFileInfo"

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@ -514,8 +514,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0
PRODUCTVERSION 0, 9, 1, 0
FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -533,13 +533,13 @@ BEGIN
VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0"
VALUE "CompanyName", "Ryzom Core"
VALUE "FileDescription", "NeL Patch Edit"
VALUE "FileVersion", "0.9.1"
VALUE "FileVersion", "0.10.0"
VALUE "InternalName", "neleditpatch"
VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd. Copyright © 1998 Autodesk Inc."
VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF."
VALUE "OriginalFilename", "neleditpatch.dlm"
VALUE "ProductName", "Ryzom Core"
VALUE "ProductVersion", "0.9.1"
VALUE "ProductVersion", "0.10.0"
END
END
BLOCK "VarFileInfo"

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@ -96,8 +96,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0
PRODUCTVERSION 0, 9, 1, 0
FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -116,14 +116,14 @@ BEGIN
VALUE "Comments", "TECH: cyril.corvazier\0"
VALUE "CompanyName", "Ryzom Core\0"
VALUE "FileDescription", "NeL Patch Paint\0"
VALUE "FileVersion", "0.9.1\0"
VALUE "FileVersion", "0.10.0\0"
VALUE "InternalName", "mods\0"
VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "nelpatchpaint.dlm\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "Ryzom Core\0"
VALUE "ProductVersion", "0.9.1\0"
VALUE "ProductVersion", "0.10.0\0"
VALUE "SpecialBuild", "\0"
END
END

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@ -125,8 +125,8 @@ IDC_DROPPER_CURSOR CURSOR DISCARDABLE "dropcurs.cur"
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0
PRODUCTVERSION 0, 9, 1, 0
FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -145,13 +145,13 @@ BEGIN
VALUE "Comments", "TECH: \0"
VALUE "CompanyName", "Ryzom Core\0"
VALUE "FileDescription", "Vertex Tree Paint\0"
VALUE "FileVersion", "0.9.1\0"
VALUE "FileVersion", "0.10.0\0"
VALUE "InternalName", "VertexTreePaint\0"
VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd. Copyright © 1998 Autodesk Inc.\0"
VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF.\0"
VALUE "OriginalFilename", "nel_vertex_tree_paint.dlm\0"
VALUE "ProductName", "Ryzom Core\0"
VALUE "ProductVersion", "0.9.1\0"
VALUE "ProductVersion", "0.10.0\0"
END
END
BLOCK "VarFileInfo"

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@ -124,8 +124,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0, 9, 1, 0
PRODUCTVERSION 0, 9, 1, 0
FILEVERSION 0, 10, 0, 0
PRODUCTVERSION 0, 10, 0, 0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -142,12 +142,12 @@ BEGIN
BEGIN
VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0"
VALUE "CompanyName", "Ryzom Core\0"
VALUE "FileVersion", "0.9.1\0"
VALUE "FileVersion", "0.10.0\0"
VALUE "InternalName", "Tile_utility\0"
VALUE "LegalCopyright", "\0"
VALUE "OriginalFilename", "Tile_utility.dlu\0"
VALUE "ProductName", "Ryzom Core\0"
VALUE "ProductVersion", "0.9.1\0"
VALUE "ProductVersion", "0.10.0\0"
VALUE "FileDescription", "Create material for tiles\0"
VALUE "Comments", "TECH: \0"
VALUE "LegalTrademarks", "\0"

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@ -8,7 +8,7 @@
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
@ -266,7 +266,7 @@ if not args.noconf:
sf.write("# Site configuration.\n")
sf.write("# \n")
sf.write("# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>\n")
sf.write("# Copyright (C) 2010 Winch Gate Property Limited\n")
sf.write("# Copyright (C) 2009-2014 by authors\n")
sf.write("# \n")
sf.write("# This program is free software: you can redistribute it and/or modify\n")
sf.write("# it under the terms of the GNU Affero General Public License as\n")

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@ -8,7 +8,7 @@
# Run all export processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

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@ -8,7 +8,7 @@
# Run all build processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

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@ -8,7 +8,7 @@
# Run all install processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

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@ -0,0 +1,74 @@
#!/usr/bin/python
#
# \file a1_worldedit_data.py
# \brief Install worldedit data
# \date 2014-09-10 14:01GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install worldedit data
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install worldedit data")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
for ecosystem in WorldEditEcosystems:
ecosystemName = ecosystem[0]
srcZoneLigos = ExportBuildDirectory + "/ecosystems/" + ecosystemName + "/ligo_es/zoneligos/"
dstZoneLigos = WorldEditInstallDirectory + "/" + ecosystemName + "/zoneligos/"
mkPath(log, srcZoneLigos)
mkPath(log, dstZoneLigos)
copyFilesNoTreeIfNeeded(log, srcZoneLigos, dstZoneLigos)
srcZoneBitmaps = DatabaseDirectory + "/landscape/ligo/" + ecosystemName + "/zonebitmaps/"
dstZoneBitmaps = WorldEditInstallDirectory + "/" + ecosystemName + "/zonebitmaps/"
mkPath(log, srcZoneBitmaps)
mkPath(log, dstZoneBitmaps)
copyFilesExtNoTreeIfNeeded(log, srcZoneBitmaps, dstZoneBitmaps, ".tga")
copyFilesExtNoTreeIfNeeded(log, srcZoneBitmaps, dstZoneBitmaps, ".png")
dstCollisionMap = WorldEditInstallDirectory + "/" + ecosystemName + "/collisionmap/"
mkPath(log, dstCollisionMap)
for continentName in ecosystem[1]:
srcCollisionMap = ExportBuildDirectory + "/continents/" + continentName + "/ai_wmap/"
mkPath(log, srcCollisionMap)
copyFilesExtNoTreeIfNeeded(log, srcCollisionMap, dstCollisionMap, ".tga")
copyFilesExtNoTreeIfNeeded(log, srcCollisionMap, dstCollisionMap, ".png")
printLog(log, "")
log.close()
if os.path.isfile("a1_worldedit_data.log"):
os.remove("a1_worldedit_data.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_worldedit_data.log")
shutil.move("log.log", "a1_worldedit_data.log")

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@ -8,7 +8,7 @@
# Install to client dev
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install shard data
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -7,7 +7,7 @@
# Useful scripts
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Tools configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install to client patch
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install to client install
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -1,5 +1,5 @@
title Ryzom Core: 3_install.py (EXECUTABLES)
3_install.py -ipj common/gamedev common/exedll common/cfg
3_install.py -ipj common/gamedev common/exedll common/cfg common/data_common
title Ryzom Core: b1_client_dev.py
b1_client_dev.py
title Ryzom Core: b2_shard_data.py

View file

@ -8,7 +8,7 @@
# Run all processes
#
# NeL - MMORPG Framework <http:#dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -14,7 +14,7 @@
# Directories configuration for '%PreGenEcosystemName%' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -12,7 +12,7 @@
# Process configuration for '%PreGenEcosystemName%' ecosystem.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Generate ecosystem projects
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Setup %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -12,7 +12,7 @@
# Export %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Build %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Setup %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -12,7 +12,7 @@
# Export %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Build %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install %PreGenProcessName%
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Run all export processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Run all build processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Run all install processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Setup dummy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Export dummy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Build dummy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install dummy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Setup ai_wmap
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Export ai_wmap
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Build ai_wmap
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install ai_wmap
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Setup anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -12,7 +12,7 @@
# Export anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Build anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -7,7 +7,7 @@
# Setup cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -7,7 +7,7 @@
# Export cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -7,7 +7,7 @@
# Build cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -7,7 +7,7 @@
# Install cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Setup clodbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -12,7 +12,7 @@
# Export clodbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Build clodbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install clodbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Setup copy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Export copy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Build copy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install copy
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Setup displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Export displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Build displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Setup farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Export farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Build farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# setup font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Export font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Build font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Setup ig
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Export ig
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Build ig
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install ig
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Setup ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Export ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Build ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Setup interface
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Export interface
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Build interface
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Install interface
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Setup ligo
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

View file

@ -8,7 +8,7 @@
# Export ligo
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as

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