CHANGED: #1471 Little cleanup in CInterfaceParser.
--HG-- branch : gui-refactoring
This commit is contained in:
parent
d301c46c27
commit
b689c57052
4 changed files with 16 additions and 327 deletions
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@ -37,12 +37,12 @@ public:
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public:
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uint KeywordsCount;
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std::string Action;
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std::vector<string> Keywords;
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std::vector<std::string> Keywords;
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};
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CUserCommand (const string &commandName, const ucstring &help, const ucstring &argsHelp);
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CUserCommand (const std::string &commandName, const ucstring &help, const ucstring &argsHelp);
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void addMode (const string &action, uint numArg, bool infiniteAgr, const std::vector<string> &keywords);
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void addMode (const std::string &action, uint numArg, bool infiniteAgr, const std::vector<std::string> &keywords);
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// From ICommand
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virtual bool execute(const std::string &rawCommandString, const std::vector<std::string> &args, NLMISC::CLog &log, bool quiet, bool human);
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@ -19,10 +19,6 @@
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#ifndef CL_SHEET_CTRL_SELECTION_H
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#define CL_SHEET_CTRL_SELECTION_H
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class CDBCtrlSheet;
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namespace NLGUI
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{
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class IActionHandler;
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@ -14,129 +14,40 @@
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// ----------------------------------------------------------------------------
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#include "stdpch.h"
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#include "interface_parser.h"
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#include "nel/misc/i_xml.h"
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#include "nel/misc/file.h"
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#include "nel/misc/algo.h"
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#include "nel/misc/mem_stream.h"
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#include "nel/misc/factory.h"
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#include "nel/misc/big_file.h"
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#include "nel/misc/xml_auto_ptr.h"
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#include "interface_parser.h"
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#include "interface_observer.h"
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#include "nel/gui/interface_options.h"
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#include "interface_options_ryzom.h"
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#include "nel/gui/interface_anim.h"
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#include "interface_3d_scene.h"
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// View
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#include "nel/gui/view_bitmap.h"
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#include "view_bitmap_faber_mp.h"
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#include "nel/gui/view_bitmap_combo.h"
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#include "nel/gui/view_text.h"
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#include "nel/gui/view_text_formated.h"
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#include "nel/gui/view_text_id.h"
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#include "nel/gui/view_text_id_formated.h"
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#include "view_radar.h"
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#include "nel/gui/interface_expr.h"
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#include "nel/gui/view_pointer.h"
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// DBView (View linked to the database)
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#include "nel/gui/dbview_bar.h"
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#include "nel/gui/dbview_bar3.h"
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#include "nel/gui/dbview_number.h"
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#include "nel/gui/dbview_quantity.h"
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#include "nel/gui/dbview_digit.h"
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// Ctrl
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#include "nel/gui/ctrl_scroll.h"
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#include "nel/gui/ctrl_button.h"
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#include "nel/gui/ctrl_col_pick.h"
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#include "nel/gui/ctrl_tooltip.h"
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#include "nel/gui/ctrl_text_button.h"
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#include "nel/gui/group_paragraph.h" // For CCtrlLink
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// DBCtrl
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#include "dbctrl_sheet.h"
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// Group
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#include "nel/gui/group_frame.h"
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#include "group_career.h"
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#include "nel/gui/group_modal.h"
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#include "group_modal_get_key.h"
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#include "nel/gui/group_list.h"
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#include "nel/gui/group_tree.h"
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#include "nel/gui/group_menu.h"
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#include "nel/gui/group_container.h"
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#include "nel/gui/group_scrolltext.h"
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#include "nel/gui/group_editbox.h"
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#include "group_skills.h"
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#include "group_html_forum.h"
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#include "group_html_mail.h"
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#include "group_html_qcm.h"
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#include "group_html_cs.h"
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#include "group_quick_help.h"
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#include "group_compas.h"
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#include "group_map.h"
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#include "group_in_scene_user_info.h"
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#include "group_in_scene_bubble.h"
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#include "group_phrase_skill_filter.h"
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#include "nel/gui/group_tab.h"
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#include "nel/gui/group_table.h"
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// DBGroup
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#include "nel/gui/dbgroup_select_number.h"
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#include "dbgroup_list_sheet.h"
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#include "nel/gui/dbgroup_combo_box.h"
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#include "dbgroup_list_sheet_trade.h"
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#include "dbgroup_list_sheet_mission.h"
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#include "guild_manager.h" // for CDBGroupListAscensor
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#include "dbgroup_build_phrase.h"
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#include "dbgroup_list_sheet_text_phrase.h"
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#include "dbgroup_list_sheet_text_phrase_id.h"
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#include "dbgroup_list_sheet_text_brick_composition.h"
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#include "dbgroup_list_sheet_text_share.h"
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#include "dbgroup_list_sheet_bonus_malus.h"
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#include "dbgroup_list_sheet_icon_phrase.h"
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// Misc.
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#include "nel/gui/interface_link.h"
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#include "interface_ddx.h"
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#include "../actions.h"
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#include "macrocmd_manager.h"
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#include "inventory_manager.h"
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#include "task_bar_manager.h"
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#include "../commands.h"
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#include "nel/gui/lua_helper.h"
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using namespace NLGUI;
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#include "nel/gui/lua_ihm.h"
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#include "lua_ihm_ryzom.h"
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#include "../r2/editor.h"
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#include "nel/gui/lua_manager.h"
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#include "interface_options_ryzom.h"
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#include "interface_3d_scene.h"
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#include "lua_ihm_ryzom.h"
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#include "interface_ddx.h"
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#include "macrocmd_manager.h"
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#include "../commands.h"
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#ifdef LUA_NEVRAX_VERSION
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#include "lua_ide_dll_nevrax/include/lua_ide_dll/ide_interface.h" // external debugger
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#endif
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const uint32 UI_CACHE_SERIAL_CHECK = (uint32) 'IUG_';
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using namespace NLMISC;
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void badLuaParseMessageBox()
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{
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NL3D::UDriver::TMessageBoxId ret =
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CViewRenderer::getInstance()->getDriver()->systemMessageBox( "LUA files reading failed!\n"
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"Some LUA files are corrupted, moved or may have been removed.\n"
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"Ryzom may need to be restarted to run properly.\n"
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"Would you like to quit now?",
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"LUA reading failed!",
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NL3D::UDriver::yesNoType,
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NL3D::UDriver::exclamationIcon);
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if (ret == NL3D::UDriver::yesId)
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{
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extern void quitCrashReport ();
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quitCrashReport ();
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exit (EXIT_FAILURE);
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}
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}
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using namespace NLGUI;
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void saveXMLTree(COFile &f, xmlNodePtr node)
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{
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@ -418,7 +329,7 @@ bool CInterfaceParser::parseInterface (const std::vector<std::string> & strings,
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xmlNodePtr cur = NULL;
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bool saveParseResult = false;
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bool readFromUncompressedXML = true;
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if (isFilename && ClientCfg.CacheUIParsing)
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if( false /* isFilename && ClientCfg.CacheUIParsing */ )
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{
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saveParseResult = true;
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std::string archive = CPath::lookup(nextFileName + "_compressed", false, false);
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@ -699,12 +610,6 @@ bool CInterfaceParser::parseXMLDocument(xmlNodePtr root, bool reload)
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// todo hulud interface syntax error
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nlwarning ("could not parse vector");
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}
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else if ( !strcmp((char*)root->name,"observer") )
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{
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if (!parseObserver(root,rootGroup))
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// todo hulud interface syntax error
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nlwarning ("could not parse observer");
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}
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else if ( !strcmp((char*)root->name,"link") )
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{
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if (!parseLink(root,rootGroup))
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@ -779,8 +684,8 @@ bool CInterfaceParser::parseXMLDocument(xmlNodePtr root, bool reload)
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{
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if(!parseLUAScript(root))
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{
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badLuaParseMessageBox();
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nlwarning ("could not parse 'lua'");
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exit( EXIT_FAILURE );
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}
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}
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@ -1185,14 +1090,6 @@ bool CInterfaceParser::parseVector(xmlNodePtr cur)
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return step > 0 ? (i == index + size) : (i == index - size);
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}
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// ----------------------------------------------------------------------------
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bool CInterfaceParser::parseObserver (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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{
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H_AUTO(parseObserver )
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return IInterfaceObserverFactory::create(cur,parentGroup)!= NULL;
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}
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// ----------------------------------------------------------------------------
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bool CInterfaceParser::parseLink(xmlNodePtr cur, CInterfaceGroup * parentGroup)
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{
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@ -1481,8 +1378,6 @@ bool CInterfaceParser::parseGroupChildren(xmlNodePtr cur, CInterfaceGroup * pare
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ok = ok && parseInstance(cur);
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else if ( !strcmp((char*)cur->name,"vector") )
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ok = ok && parseVector(cur);
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else if ( !strcmp((char*)cur->name,"observer") )
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ok = ok && parseObserver(cur,parentGroup);
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else if ( !strcmp((char*)cur->name,"link") )
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ok = ok && parseLink(cur,parentGroup);
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else if ( !strcmp((char*)cur->name,"scene3d") )
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@ -2129,7 +2024,6 @@ bool CInterfaceParser::initCoordsAndLuaScript()
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for (map<CInterfaceGroup*,string>::const_iterator itLua = _LuaClassAssociation.begin(); itLua != _LuaClassAssociation.end(); itLua++)
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{
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// execute the script on this group
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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CAHManager::getInstance()->runActionHandler("lua", itLua->first, itLua->second);
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}
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@ -2573,147 +2467,6 @@ xmlNodePtr CInterfaceParser::searchTreeNodeInHierarchy(xmlNodePtr root, const ch
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return NULL;
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}
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// ***************************************************************************
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bool CInterfaceParser::parseCareerGenerator(xmlNodePtr /* cur */)
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{
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H_AUTO(parseCareerGenerator)
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// No more CAREER / Bricks!!!
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// TODO_BRICK: remove this code.
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return false;
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/*
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CBrickManager *pBM= CBrickManager::getInstance();
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CXMLAutoPtr prop;
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string templateCareer;
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string templateJob;
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string careerWindow;
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string jobWindow;
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string knownWindow;
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xmlNodePtr rootTreeNode;
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bool brickTypeFilter;
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BRICK_TYPE::EBrickType brickType;
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if(! parseCareerGeneratorParams(cur, templateCareer, templateJob, careerWindow, jobWindow, rootTreeNode,
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brickTypeFilter, brickType) )
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return false;
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// knownWindow (optional)
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prop = xmlGetProp (cur, (xmlChar*)"known_window");
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if(prop) knownWindow= (const char*)prop;
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// **** Create all existing careers
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xmlNodePtr nextSibling=cur;
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for(uint careerId=0;careerId<BRICKS_MAX_CAREER;careerId++)
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{
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const CBrickCareer *career= NULL;
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// get the career for our wanted brick type
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if(brickTypeFilter)
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career= pBM->getCareer(brickType, (ROLES::ERole)careerId );
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// if no filter, then dispplay all careers
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if(career || !brickTypeFilter)
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{
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// Ok, create the xml node to instanciate the career
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xmlNodePtr node= xmlNewNode(cur->ns, (xmlChar*)"instance" );
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xmlSetProp(node, (xmlChar*)"template", (xmlChar*)templateCareer.c_str());
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xmlSetProp(node, (xmlChar*)"careerid", (xmlChar*)toString(careerId).c_str());
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// add it before rootContainer => next to nextSibling
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xmlAddNextSibling (nextSibling, node);
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nextSibling = nextSibling->next;
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// Create the associated tree node
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xmlNodePtr careerTreeNode= xmlNewNode(cur->ns, (xmlChar*)"tree" );
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string windowId= careerWindow + toString(careerId);
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xmlSetProp(careerTreeNode, (xmlChar*)"node", (xmlChar*)windowId.c_str());
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// link it to the root
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xmlAddChild(rootTreeNode, careerTreeNode);
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// Create the associated tree node for the known sentence if needed
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if(!knownWindow.empty())
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{
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xmlNodePtr knownTreeNode= xmlNewNode(cur->ns, (xmlChar*)"tree" );
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windowId= knownWindow + toString(careerId);
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xmlSetProp(knownTreeNode, (xmlChar*)"node", (xmlChar*)windowId.c_str());
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// link it to the career
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xmlAddChild(careerTreeNode, knownTreeNode);
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}
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// **** create all existing jobs.
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sint numJobs;
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// parse all jobs if not brick type filter
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if(!brickTypeFilter)
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numJobs= BRICKS_MAX_JOB_PER_CAREER;
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else
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numJobs= career->Jobs.size();
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// for all jobs to parse
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for(sint jobIndex=0;jobIndex<numJobs;jobIndex++)
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{
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// get the jobId, ie the index of the job in the database (0 to 7)
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sint jobId;
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// if no brick filter, just get the jobIndex
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if(!brickTypeFilter)
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{
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jobId= jobIndex;
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// still verify the job is defined
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if( JOBS::getJobForRace((ROLES::ERole)careerId, (EGSPD::CPeople::TPeople)jobId )==JOBS::Unknown )
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// skip job
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continue;
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}
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else
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jobId= JOBS::getJobDBIndex( career->Jobs[jobIndex].Job );
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// if the job exist
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if(jobId>=0)
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{
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// create the xml node to instanciate the job
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xmlNodePtr node= xmlNewNode(cur->ns, (xmlChar*)"instance" );
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xmlSetProp(node, (xmlChar*)"template", (xmlChar*)templateJob.c_str());
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xmlSetProp(node, (xmlChar*)"careerid", (xmlChar*)toString(careerId).c_str());
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xmlSetProp(node, (xmlChar*)"jobid", (xmlChar*)toString(jobId).c_str());
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// add it before rootContainer => next to nextSibling
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xmlAddNextSibling (nextSibling, node);
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nextSibling = nextSibling->next;
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// Create the associated tree node
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xmlNodePtr jobTreeNode= xmlNewNode(cur->ns, (xmlChar*)"tree" );
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windowId= jobWindow + toString(careerId) + "_" + toString(jobId);
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xmlSetProp(jobTreeNode, (xmlChar*)"node", (xmlChar*)windowId.c_str());
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// link it
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xmlAddChild(careerTreeNode, jobTreeNode);
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// Create the associated tree node for the known sentence if needed
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if(!knownWindow.empty())
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{
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xmlNodePtr knownTreeNode= xmlNewNode(cur->ns, (xmlChar*)"tree" );
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windowId= knownWindow + toString(careerId) + "_" + toString(jobId);
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xmlSetProp(knownTreeNode, (xmlChar*)"node", (xmlChar*)windowId.c_str());
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// link it to the job
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xmlAddChild(jobTreeNode, knownTreeNode);
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}
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}
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}
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}
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}
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return true;*/
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}
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//==================================================================
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bool CInterfaceParser::parseAnim(xmlNodePtr cur, CInterfaceGroup * parentGroup)
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{
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@ -3302,7 +3055,6 @@ CInterfaceElement *CInterfaceParser::createUIElement(const std::string &template
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return NULL;
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}
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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CInterfaceElement *pIE= CWidgetManager::getInstance()->getElementFromId(parentID);
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CInterfaceGroup * parentGroup = dynamic_cast<CInterfaceGroup*>(pIE);
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@ -3405,28 +3157,13 @@ void CInterfaceParser::removeAllAnims()
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// ***************************************************************************
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void CInterfaceParser::removeAll()
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{
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NLMISC::TTime initStart;
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initStart = ryzomGetLocalTime ();
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removeAllLinks();
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//nlinfo ("%d seconds for removeAllLinks", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
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initStart = ryzomGetLocalTime ();
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CWidgetManager::getInstance()->removeAllOptions();
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//nlinfo ("%d seconds for removeAllOptions", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
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initStart = ryzomGetLocalTime ();
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removeAllProcedures();
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//nlinfo ("%d seconds for removeAllProcedures", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
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initStart = ryzomGetLocalTime ();
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removeAllDefines();
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//nlinfo ("%d seconds for removeAllDefines", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
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initStart = ryzomGetLocalTime ();
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removeAllTemplates();
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//nlinfo ("%d seconds for removeAllTemplates", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
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initStart = ryzomGetLocalTime ();
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removeAllAnims();
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//nlinfo ("%d seconds for removeAllAnims", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
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initStart = ryzomGetLocalTime ();
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CWidgetManager::getInstance()->removeAllMasterGroups();
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//nlinfo ("%d seconds for removeAllMasterGroups", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
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_StyleMap.clear();
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_CtrlSheetSelection.deleteGroups();
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}
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@ -3634,13 +3371,6 @@ bool CInterfaceParser::parseBrickCareerGenerator(xmlNodePtr /* cur */)
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}
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// ***************************************************************************
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void CInterfaceParser::createJobBricks(BRICK_TYPE::EBrickType brickType, xmlNodePtr &nextSibling, xmlNodePtr parentTreeNode,
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const CBrickJob &/* job */, const string &/* templateBrick */, const string &/* baseWindowId */, sint32 /* xstart */)
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{
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}
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// ***************************************************************************
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bool CInterfaceParser::parseBrickSuffixGenerator(xmlNodePtr /* cur */)
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{
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@ -27,7 +27,6 @@
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|||
#include "game_share/brick_types.h"
|
||||
#include "nel/gui/lua_helper.h"
|
||||
#include "nel/gui/widget_manager.h"
|
||||
using namespace NLGUI;
|
||||
|
||||
namespace NLGUI
|
||||
{
|
||||
|
@ -42,7 +41,7 @@ namespace NLGUI
|
|||
class CViewPointer;
|
||||
}
|
||||
|
||||
class CBrickJob;
|
||||
using namespace NLGUI;
|
||||
|
||||
// ***************************************************************************
|
||||
/**
|
||||
|
@ -73,65 +72,32 @@ public:
|
|||
bool parseInterface (const std::vector<std::string> &xmlFileNames, bool reload, bool isFilename = true, bool checkInData = false);
|
||||
|
||||
bool parseXMLDocument (xmlNodePtr root, bool reload);
|
||||
|
||||
bool parseTemplateNode (xmlNodePtr node,xmlNodePtr instance,xmlNodePtr templ);
|
||||
|
||||
bool parseInstance(xmlNodePtr cur);
|
||||
|
||||
// bool parseDynamicList (xmlNodePtr cur, CInterfaceGroup * parentGroup);
|
||||
|
||||
bool parseVector (xmlNodePtr cur);
|
||||
|
||||
bool parseObserver (xmlNodePtr cur, CInterfaceGroup * parentGroup);
|
||||
|
||||
bool parseVariable (xmlNodePtr cur, CInterfaceGroup * parentGroup);
|
||||
|
||||
bool parseOptions (xmlNodePtr cur, CInterfaceGroup * parentGroup);
|
||||
|
||||
bool parseGroup (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
|
||||
|
||||
bool parseGroupChildren(xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
|
||||
|
||||
bool parseControl (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
|
||||
|
||||
bool parseLink (xmlNodePtr cur, CInterfaceGroup * parentGroup);
|
||||
|
||||
bool parseView (xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload);
|
||||
|
||||
bool parseTreeNode (xmlNodePtr cur, CGroupContainer *parentGroup);
|
||||
|
||||
bool parseTree (xmlNodePtr cur, CWidgetManager::SMasterGroup *parentGroup);
|
||||
|
||||
bool parseDefine(xmlNodePtr cur);
|
||||
|
||||
bool parseProcedure(xmlNodePtr cur, bool reload);
|
||||
|
||||
bool parseSheetSelection(xmlNodePtr cur);
|
||||
|
||||
bool parseCareerGenerator(xmlNodePtr cur);
|
||||
|
||||
bool parseAnim(xmlNodePtr cur, CInterfaceGroup * parentGroup);
|
||||
|
||||
bool parseScene3D (xmlNodePtr cur, CInterfaceGroup * parentGroup);
|
||||
|
||||
bool parseActionCategory (xmlNodePtr cur);
|
||||
|
||||
bool parseKey(xmlNodePtr cur);
|
||||
|
||||
bool parseMacro(xmlNodePtr cur);
|
||||
|
||||
bool parseCommand(xmlNodePtr cur);
|
||||
|
||||
bool parseBrickCareerGenerator(xmlNodePtr cur);
|
||||
|
||||
bool parseBrickSuffixGenerator(xmlNodePtr cur);
|
||||
|
||||
bool parseStyle(xmlNodePtr cur);
|
||||
|
||||
bool parseDDX (xmlNodePtr cur, CInterfaceGroup * parentGroup);
|
||||
|
||||
bool parseLUAScript (xmlNodePtr cur);
|
||||
|
||||
bool setupTree (xmlNodePtr cur, CWidgetManager::SMasterGroup *parentGroup);
|
||||
bool setupTreeNode (xmlNodePtr cur, CGroupContainer *parentGroup);
|
||||
|
||||
|
@ -353,9 +319,6 @@ protected:
|
|||
BRICK_TYPE::EBrickType &brickType
|
||||
);
|
||||
|
||||
void createJobBricks(BRICK_TYPE::EBrickType brickType, xmlNodePtr &nextSibling, xmlNodePtr parentTreeNode,
|
||||
const CBrickJob &job, const std::string &templateBrick, const std::string &baseWindowId, sint32 xstart);
|
||||
|
||||
bool parseGeneratorRootContainer(xmlNodePtr cur, xmlNodePtr &rootTreeNode);
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue