3D: Fix texture coords for FXAA on D3D
This commit is contained in:
parent
971b1ae96c
commit
b24fa74936
1 changed files with 14 additions and 4 deletions
|
@ -148,10 +148,20 @@ CFXAA::CFXAA(NL3D::UDriver *driver) : m_Driver(driver), m_PP(NULL), m_VP(NULL),
|
|||
m_QuadUV.V2 = CVector(1.f, 1.f, 0.5f);
|
||||
m_QuadUV.V3 = CVector(0.f, 1.f, 0.5f);
|
||||
|
||||
m_QuadUV.Uv0 = CUV(0.f, 0.f);
|
||||
m_QuadUV.Uv1 = CUV(1.f, 0.f);
|
||||
m_QuadUV.Uv2 = CUV(1.f, 1.f);
|
||||
m_QuadUV.Uv3 = CUV(0.f, 1.f);
|
||||
if (drv->textureCoordinateAlternativeMode())
|
||||
{
|
||||
m_QuadUV.Uv0 = CUV(0.f, 1.f);
|
||||
m_QuadUV.Uv1 = CUV(1.f, 1.f);
|
||||
m_QuadUV.Uv2 = CUV(1.f, 0.f);
|
||||
m_QuadUV.Uv3 = CUV(0.f, 0.f);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_QuadUV.Uv0 = CUV(0.f, 0.f);
|
||||
m_QuadUV.Uv1 = CUV(1.f, 0.f);
|
||||
m_QuadUV.Uv2 = CUV(1.f, 1.f);
|
||||
m_QuadUV.Uv3 = CUV(0.f, 1.f);
|
||||
}
|
||||
|
||||
/*CVertexBuffer &vb = m_VB;
|
||||
vb.clearValueEx();
|
||||
|
|
Loading…
Reference in a new issue