Fixed: #1156 Handle window close/application quit cleanly
This commit is contained in:
parent
0c5854ecc8
commit
b11c346e3b
7 changed files with 125 additions and 6 deletions
|
@ -782,9 +782,10 @@ private:
|
|||
|
||||
#elif defined(NL_OS_MAC)
|
||||
|
||||
friend bool GlWndProc(CDriverGL*, const void*);
|
||||
friend void windowDidMove(NSWindow*, CDriverGL*);
|
||||
friend void viewDidResize(NSView*, CDriverGL*);
|
||||
friend bool GlWndProc(CDriverGL*, const void*);
|
||||
friend void windowDidMove(NSWindow*, CDriverGL*);
|
||||
friend void viewDidResize(NSView*, CDriverGL*);
|
||||
friend NSApplicationTerminateReply applicationShouldTerminate(CDriverGL*);
|
||||
|
||||
NLMISC::CCocoaEventEmitter _EventEmitter;
|
||||
NSOpenGLContext* _ctx;
|
||||
|
|
|
@ -26,7 +26,8 @@
|
|||
# include <windowsx.h>
|
||||
#elif defined(NL_OS_MAC)
|
||||
# import "mac/cocoa_window_delegate.h"
|
||||
# import <OpenGL/OpenGL.h>
|
||||
# import "mac/cocoa_application_delegate.h"
|
||||
# import <OpenGL/OpenGL.h>
|
||||
#elif defined (NL_OS_UNIX)
|
||||
# include <GL/gl.h>
|
||||
# include <GL/glx.h>
|
||||
|
@ -1432,6 +1433,18 @@ bool CDriverGL::createWindow(const GfxMode &mode)
|
|||
return false;
|
||||
}
|
||||
|
||||
// create an application delegate
|
||||
CocoaApplicationDelegate* appDelegate =
|
||||
[[CocoaApplicationDelegate alloc] initWithDriver:this];
|
||||
|
||||
// set the application delegate, this will handle window/app close events
|
||||
[NSApp setDelegate:appDelegate];
|
||||
|
||||
// bind the close button of the window to applicationShouldTerminate
|
||||
id closeButton = [cocoa_window standardWindowButton:NSWindowCloseButton];
|
||||
[closeButton setAction:@selector(applicationShouldTerminate:)];
|
||||
[closeButton setTarget:appDelegate];
|
||||
|
||||
// set the delegate which will handle window move events
|
||||
[cocoa_window setDelegate:[[CocoaWindowDelegate alloc] initWithDriver:this]];
|
||||
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
class CDriverGL;
|
||||
NSApplicationTerminateReply applicationShouldTerminate(CDriverGL*);
|
||||
}
|
||||
|
||||
@interface CocoaApplicationDelegate : NSObject<NSApplicationDelegate>
|
||||
{
|
||||
NL3D::CDriverGL* _driver;
|
||||
}
|
||||
|
||||
-(id)initWithDriver:(NL3D::CDriverGL*)driver;
|
||||
-(NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;
|
||||
|
||||
@end
|
|
@ -0,0 +1,62 @@
|
|||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "../driver_opengl.h"
|
||||
|
||||
#include "cocoa_application_delegate.h"
|
||||
#include "cocoa_event_emitter.h"
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
NSApplicationTerminateReply applicationShouldTerminate(CDriverGL* driver)
|
||||
{
|
||||
// cancel if there is a driver and a custom exit handler set up
|
||||
if(driver && driver->ExitFunc)
|
||||
{
|
||||
driver->ExitFunc();
|
||||
return NSTerminateCancel;
|
||||
}
|
||||
|
||||
NLMISC::CCocoaEventEmitter* eventEmitter =
|
||||
NLMISC::safe_cast<NLMISC::CCocoaEventEmitter*>(&(driver->_EventEmitter));
|
||||
|
||||
// cancel if there is a driver and cocoa event emitter handles the quit
|
||||
if(driver && eventEmitter && eventEmitter->handleQuitRequest())
|
||||
return NSTerminateCancel;
|
||||
|
||||
// just let the app terminate if no custom quit handling worked
|
||||
return NSTerminateNow;
|
||||
}
|
||||
}
|
||||
|
||||
@implementation CocoaApplicationDelegate
|
||||
|
||||
-(id)initWithDriver:(NL3D::CDriverGL*)driver
|
||||
{
|
||||
if((self = [super init]))
|
||||
{
|
||||
_driver = driver;
|
||||
return self;
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
-(NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*)sender
|
||||
{
|
||||
return NL3D::applicationShouldTerminate(_driver);
|
||||
}
|
||||
|
||||
@end
|
|
@ -410,6 +410,17 @@ bool CCocoaEventEmitter::processMessage(NSEvent* event, CEventServer* server)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool CCocoaEventEmitter::handleQuitRequest()
|
||||
{
|
||||
if(_server)
|
||||
{
|
||||
_server->postEvent(new CEventDestroyWindow(this));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
typedef bool (*cocoaProc)(NL3D::IDriver*, const void* e);
|
||||
|
||||
void CCocoaEventEmitter::submitEvents(CEventServer& server, bool /* allWins */)
|
||||
|
|
|
@ -50,6 +50,7 @@ public:
|
|||
bool processMessage(NSEvent* event, CEventServer* server = NULL);
|
||||
virtual void submitEvents(CEventServer& server, bool allWindows);
|
||||
virtual void emulateMouseRawMode(bool enable);
|
||||
bool handleQuitRequest();
|
||||
|
||||
virtual bool copyTextToClipboard(const ucstring &text);
|
||||
virtual bool pasteTextFromClipboard(ucstring &text);
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
|
||||
#import "cocoa_opengl_view.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
void viewDidResize(NSView* view, CDriverGL* driver)
|
||||
|
|
Loading…
Reference in a new issue