Changed: #1275 Create an OpenGL ES driver
This commit is contained in:
parent
ea39e6ac7a
commit
ae9de611f6
5 changed files with 169 additions and 16 deletions
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@ -139,8 +139,13 @@ void CDriverGL::setLightInternal(uint8 num, const CLight& light)
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else
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{
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// Deactivate spot properties
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#ifdef USE_OPENGLES
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glLightf (lightNum, GL_SPOT_CUTOFF, 180.f);
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glLightf (lightNum, GL_SPOT_EXPONENT, 0.f);
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#else
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glLighti (lightNum, GL_SPOT_CUTOFF, 180);
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glLighti (lightNum, GL_SPOT_EXPONENT, 0);
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#endif
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}
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// Flag this light as dirt.
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@ -15,24 +15,35 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdopengl.h"
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#include "driver_opengl.h"
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namespace NL3D {
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// ***************************************************************************
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void CDriverGL::setFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective)
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{
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H_AUTO_OGL(CDriverGL_setFrustum)
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H_AUTO_OGL(CDriverGL_setFrustum);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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if (perspective)
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{
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#ifdef USE_OPENGLES
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glFrustumf(left,right,bottom,top,znear,zfar);
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#else
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glFrustum(left,right,bottom,top,znear,zfar);
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#endif
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}
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else
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{
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#ifdef USE_OPENGLES
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glOrthof(left,right,bottom,top,znear,zfar);
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#else
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glOrtho(left,right,bottom,top,znear,zfar);
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#endif
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}
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_ProjMatDirty = true;
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// Backup znear and zfar for zbias setup
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@ -144,33 +144,62 @@ void CDriverGLStates::forceDefaults(uint nbStages)
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for(stage=0;stage<nbStages; stage++)
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{
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// disable texturing.
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#ifdef USE_OPENGLES
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glActiveTexture(GL_TEXTURE0+stage);
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#else
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nglActiveTextureARB(GL_TEXTURE0_ARB+stage);
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#endif
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glDisable(GL_TEXTURE_2D);
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if(_TextureCubeMapSupported)
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{
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#ifdef USE_OPENGLES
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glDisable(GL_TEXTURE_CUBE_MAP_OES);
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glDisable(GL_TEXTURE_GEN_STR_OES);
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#else
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glDisable(GL_TEXTURE_CUBE_MAP_ARB);
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if(_TextureRectangleSupported)
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glDisable(GL_TEXTURE_RECTANGLE_NV);
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#endif
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}
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_TextureMode[stage]= TextureDisabled;
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// Tex gen init
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_TexGenMode[stage] = 0;
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#ifndef USE_OPENGLES
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if(_TextureRectangleSupported)
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glDisable(GL_TEXTURE_RECTANGLE_NV);
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glDisable(GL_TEXTURE_GEN_S);
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glDisable(GL_TEXTURE_GEN_T);
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glDisable(GL_TEXTURE_GEN_R);
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glDisable(GL_TEXTURE_GEN_Q);
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#endif
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}
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// ActiveTexture current texture to 0.
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#ifdef USE_OPENGLES
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glActiveTexture(GL_TEXTURE0);
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glClientActiveTexture(GL_TEXTURE0);
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#else
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nglActiveTextureARB(GL_TEXTURE0_ARB);
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_CurrentActiveTextureARB= 0;
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nglClientActiveTextureARB(GL_TEXTURE0_ARB);
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#endif
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_CurrentActiveTextureARB= 0;
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_CurrentClientActiveTextureARB= 0;
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// Depth range
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_DepthRangeNear = 0.f;
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_DepthRangeFar = 1.f;
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_ZBias = 0.f;
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#ifdef USE_OPENGLES
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glDepthRangef (0.f, 1.f);
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#else
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glDepthRange (0, 1);
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#endif
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// Cull order
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_CullMode = CCW;
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@ -536,7 +565,9 @@ void CDriverGLStates::setVertexColorLighted(bool enable)
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if (_VertexColorLighted)
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{
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glEnable (GL_COLOR_MATERIAL);
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#ifndef USE_OPENGLES
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glColorMaterial (GL_FRONT_AND_BACK, GL_DIFFUSE);
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#endif
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}
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else
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{
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@ -558,9 +589,15 @@ void CDriverGLStates::setVertexColorLighted(bool enable)
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// ***************************************************************************
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void CDriverGLStates::updateDepthRange()
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{
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H_AUTO_OGL(CDriverGLStates_updateDepthRange)
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H_AUTO_OGL(CDriverGLStates_updateDepthRange);
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float delta = _ZBias * (_DepthRangeFar - _DepthRangeNear);
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#ifdef USE_OPENGLES
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glDepthRangef(delta + _DepthRangeNear, delta + _DepthRangeFar);
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#else
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glDepthRange(delta + _DepthRangeNear, delta + _DepthRangeFar);
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#endif
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}
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// ***************************************************************************
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@ -631,9 +668,13 @@ void CDriverGLStates::setTexGenMode (uint stage, GLint mode)
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glDisable( GL_TEXTURE_GEN_Q );
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}
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// Enable All.
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#ifdef USE_OPENGLES
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glEnable(GL_TEXTURE_GEN_STR_OES);
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#else
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glEnable( GL_TEXTURE_GEN_S );
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glEnable( GL_TEXTURE_GEN_T );
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glEnable( GL_TEXTURE_GEN_R );
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#endif
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}
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}
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}
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@ -649,12 +690,19 @@ void CDriverGLStates::resetTextureMode()
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if (_TextureCubeMapSupported)
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{
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#ifdef USE_OPENGLES
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glDisable(GL_TEXTURE_CUBE_MAP_OES);
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#else
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glDisable(GL_TEXTURE_CUBE_MAP_ARB);
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#endif
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}
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#ifndef USE_OPENGLES
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if (_TextureRectangleSupported)
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{
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glDisable(GL_TEXTURE_RECTANGLE_NV);
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}
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#endif
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_TextureMode[_CurrentActiveTextureARB]= TextureDisabled;
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}
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@ -674,11 +722,13 @@ void CDriverGLStates::setTextureMode(TTextureMode texMode)
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}
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else if(oldTexMode == TextureRect)
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{
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#ifndef USE_OPENGLES
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if(_TextureRectangleSupported)
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{
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glDisable(GL_TEXTURE_RECTANGLE_NV);
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}
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else
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#endif
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{
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glDisable(GL_TEXTURE_2D);
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}
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@ -687,7 +737,11 @@ void CDriverGLStates::setTextureMode(TTextureMode texMode)
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{
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if(_TextureCubeMapSupported)
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{
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#ifdef USE_OPENGLES
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glDisable(GL_TEXTURE_CUBE_MAP_OES);
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#else
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glDisable(GL_TEXTURE_CUBE_MAP_ARB);
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#endif
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}
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else
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{
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@ -702,24 +756,30 @@ void CDriverGLStates::setTextureMode(TTextureMode texMode)
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}
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else if(texMode == TextureRect)
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{
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#ifndef USE_OPENGLES
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if(_TextureRectangleSupported)
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{
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glEnable(GL_TEXTURE_RECTANGLE_NV);
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}
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else
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#endif
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{
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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}
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}
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else if(texMode == TextureCubeMap)
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{
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if(_TextureCubeMapSupported)
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{
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#ifdef USE_OPENGLES
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glEnable(GL_TEXTURE_CUBE_MAP_OES);
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#else
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glEnable(GL_TEXTURE_CUBE_MAP_ARB);
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#endif
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}
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else
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{
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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}
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}
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@ -736,8 +796,11 @@ void CDriverGLStates::activeTextureARB(uint stage)
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if( _CurrentActiveTextureARB != stage )
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{
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#ifdef USE_OPENGLES
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glActiveTexture(GL_TEXTURE0+stage);
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#else
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nglActiveTextureARB(GL_TEXTURE0_ARB+stage);
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#endif
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_CurrentActiveTextureARB= stage;
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}
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@ -748,7 +811,11 @@ void CDriverGLStates::forceActiveTextureARB(uint stage)
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{
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H_AUTO_OGL(CDriverGLStates_forceActiveTextureARB);
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#ifdef USE_OPENGLES
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glActiveTexture(GL_TEXTURE0+stage);
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#else
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nglActiveTextureARB(GL_TEXTURE0_ARB+stage);
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#endif
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_CurrentActiveTextureARB= stage;
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}
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@ -828,12 +895,15 @@ void CDriverGLStates::enableSecondaryColorArray(bool enable)
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_SecondaryColorArrayEnabled= enable;
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#ifndef USE_OPENGLES
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// If disable
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if(!enable)
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{
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// GeForceFx Bug: Must reset Secondary color to 0 (if comes from a VP), else bugs
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nglSecondaryColor3ubEXT(0,0,0);
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}
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#endif
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}
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}
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@ -988,7 +1058,13 @@ void CDriverGLStates::enableFog(uint enable)
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void CDriverGLStates::forceBindARBVertexBuffer(uint objectID)
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{
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H_AUTO_OGL(CDriverGLStates_forceBindARBVertexBuffer)
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#ifdef USE_OPENGLES
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glBindBuffer(GL_ARRAY_BUFFER, objectID);
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#else
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nglBindBufferARB(GL_ARRAY_BUFFER_ARB, objectID);
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#endif
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_CurrARBVertexBuffer = objectID;
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}
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@ -280,8 +280,12 @@ bool CDriverGL::renderLines(CMaterial& mat, uint32 firstIndex, uint32 nlines)
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}
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else
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{
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#ifdef USE_OPENGLES
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nlerror("not available in OpenGL ES 1.0, only use 16 bits indices");
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#else
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nlassert(_LastIB._Format == CIndexBuffer::Indices32);
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glDrawElements(GL_LINES,2*nlines,GL_UNSIGNED_INT,((uint32 *) _LastIB._Values)+firstIndex);
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#endif
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}
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}
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}
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@ -336,8 +340,12 @@ bool CDriverGL::renderTriangles(CMaterial& mat, uint32 firstIndex, uint32 ntris)
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}
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else
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{
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#ifdef USE_OPENGLES
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nlerror("not available in OpenGL ES 1.0, only use 16 bits indices");
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#else
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nlassert(_LastIB._Format == CIndexBuffer::Indices32);
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glDrawElements(GL_TRIANGLES,3*ntris,GL_UNSIGNED_INT, ((uint32 *) _LastIB._Values)+firstIndex);
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#endif
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}
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}
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}
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@ -380,8 +388,12 @@ bool CDriverGL::renderSimpleTriangles(uint32 firstTri, uint32 ntris)
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}
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else
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{
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#ifdef USE_OPENGLES
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nlerror("not available in OpenGL ES 1.0, only use 16 bits indices");
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#else
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nlassert(_LastIB._Format == CIndexBuffer::Indices32);
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glDrawElements(GL_TRIANGLES,3*ntris,GL_UNSIGNED_INT, ((uint32 *) _LastIB._Values)+firstTri);
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#endif
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}
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// Profiling.
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@ -608,6 +620,9 @@ bool CDriverGL::renderRawQuads(CMaterial& mat, uint32 startIndex, uint32 numQuad
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}
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else
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{
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#ifdef USE_OPENGLES
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nlerror("not available in OpenGL ES 1.0, only use 16 bits indices");
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#else
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// indices fits on 32 bits
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GLint indices[QUAD_BATCH_SIZE];
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GLint *curr = indices;
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@ -625,6 +640,7 @@ bool CDriverGL::renderRawQuads(CMaterial& mat, uint32 startIndex, uint32 numQuad
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}
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while(curr != end);
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glDrawElements(GL_TRIANGLES, 6 * numQuadsToDraw, GL_UNSIGNED_INT, indices);
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#endif
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}
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numLeftQuads -= numQuadsToDraw;
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currIndex += 4 * numQuadsToDraw;
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@ -665,10 +681,12 @@ void CDriverGL::setupUVPtr(uint stage, CVertexBufferInfo &VB, uint uvId)
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// Setup ATI VBHard or std ptr.
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switch(VB.VBMode)
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{
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#ifndef USE_OPENGLES
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case CVertexBufferInfo::HwATI:
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nglArrayObjectATI(GL_TEXTURE_COORD_ARRAY, numTexCoord, GL_FLOAT, VB.VertexSize, VB.VertexObjectId,
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(ptrdiff_t) VB.ValuePtr[CVertexBuffer::TexCoord0+uvId]);
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break;
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#endif
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case CVertexBufferInfo::HwARB:
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_DriverGLStates.bindARBVertexBuffer(VB.VertexObjectId);
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// with arb buffers, position is relative to the start of the stream
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@ -811,6 +829,21 @@ const uint CDriverGL::NumCoordinatesType[CVertexBuffer::NumType]=
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// ***************************************************************************
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const uint CDriverGL::GLType[CVertexBuffer::NumType]=
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{
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#ifdef USE_OPENGLES
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GL_FLOAT, // Double1
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GL_FLOAT, // Float1
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GL_SHORT, // Short1
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GL_FLOAT, // Double2
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GL_FLOAT, // Float2
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GL_SHORT, // Short2
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GL_FLOAT, // Double3
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GL_FLOAT, // Float3
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GL_SHORT, // Short3
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GL_FLOAT, // Double4
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GL_FLOAT, // Float4
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GL_SHORT, // Short4
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GL_UNSIGNED_BYTE // UChar4
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#else
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GL_DOUBLE, // Double1
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GL_FLOAT, // Float1
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GL_SHORT, // Short1
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@ -824,6 +857,7 @@ const uint CDriverGL::GLType[CVertexBuffer::NumType]=
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GL_FLOAT, // Float4
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GL_SHORT, // Short4
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GL_UNSIGNED_BYTE // UChar4
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#endif
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};
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// ***************************************************************************
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@ -926,6 +960,7 @@ void CDriverGL::setupGlArraysStd(CVertexBufferInfo &vb)
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}
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}
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break;
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#ifndef USE_OPENGLES
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case CVertexBufferInfo::HwATI:
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{
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// setup vertex ptr.
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@ -963,9 +998,12 @@ void CDriverGL::setupGlArraysStd(CVertexBufferInfo &vb)
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nglArrayObjectATI(GL_COLOR_ARRAY, 4, GL_UNSIGNED_BYTE, vb.VertexSize, vb.VertexObjectId, (ptrdiff_t) vb.ValuePtr[CVertexBuffer::PrimaryColor]);
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}
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else
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{
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_DriverGLStates.enableColorArray(false);
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}
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}
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break;
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#endif
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default:
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nlassert(0);
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break;
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@ -1035,7 +1073,9 @@ void CDriverGL::toggleGlArraysForARBVertexProgram()
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// If last was a VertexProgram setup, and now it is a standard GL array setup.
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if( _LastSetupGLArrayVertexProgram && !isVertexProgramEnabled () )
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{
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#ifndef USE_OPENGLES
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if (_Extensions.ATITextureEnvCombine3)
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#endif
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{
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// fix for ATI : when switching from Vertex Program to fixed Pipe, must clean texture, otherwise texture may be disabled in next render
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// (seems to be a driver bug)
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@ -1046,12 +1086,16 @@ void CDriverGL::toggleGlArraysForARBVertexProgram()
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// activate the texture, or disable texturing if NULL.
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activateTexture(stage, NULL);
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}
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#ifndef USE_OPENGLES
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glBegin(GL_QUADS);
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glVertex4f(0.f, 0.f, 0.f, 1.f);
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glVertex4f(0.f, 0.f, 0.f, 1.f);
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glVertex4f(0.f, 0.f, 0.f, 1.f);
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glVertex4f(0.f, 0.f, 0.f, 1.f);
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glEnd();
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#endif
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for(uint stage=0 ; stage<inlGetNumTextStages() ; stage++)
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{
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// activate the texture, or disable texturing if NULL.
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@ -1185,7 +1229,9 @@ void CDriverGL::setupGlArraysForNVVertexProgram(CVertexBufferInfo &vb)
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{
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// Secondary color
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_DriverGLStates.enableSecondaryColorArray(true);
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#ifndef USE_OPENGLES
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nglSecondaryColorPointerEXT(4, GL_UNSIGNED_BYTE, vb.VertexSize, vb.ValuePtr[value]);
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#endif
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}
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}
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else
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@ -1199,7 +1245,9 @@ void CDriverGL::setupGlArraysForNVVertexProgram(CVertexBufferInfo &vb)
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// Active this value
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_DriverGLStates.enableVertexAttribArray(glIndex, true);
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#ifndef USE_OPENGLES
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nglVertexAttribPointerNV (glIndex, NumCoordinatesType[type], GLType[type], vb.VertexSize, vb.ValuePtr[value]);
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#endif
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}
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}
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// Else normal case, can't do anything for other values with UChar4....
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@ -1207,7 +1255,9 @@ void CDriverGL::setupGlArraysForNVVertexProgram(CVertexBufferInfo &vb)
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{
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// Active this value
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_DriverGLStates.enableVertexAttribArray(glIndex, true);
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#ifndef USE_OPENGLES
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nglVertexAttribPointerNV (glIndex, NumCoordinatesType[type], GLType[type], vb.VertexSize, vb.ValuePtr[value]);
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#endif
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}
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}
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else
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@ -1420,7 +1420,8 @@ void *CVertexBufferHardARB::lock()
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// ***************************************************************************
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void CVertexBufferHardARB::unlock()
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{
|
||||
H_AUTO_OGL(CVertexBufferHardARB_unlock)
|
||||
H_AUTO_OGL(CVertexBufferHardARB_unlock);
|
||||
|
||||
_VertexPtr = NULL;
|
||||
if (_Invalid) return;
|
||||
if (!_VertexObjectId) return;
|
||||
|
@ -1434,7 +1435,17 @@ void CVertexBufferHardARB::unlock()
|
|||
#ifdef NL_DEBUG
|
||||
_Unmapping = true;
|
||||
#endif
|
||||
GLboolean unmapOk = nglUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
|
||||
GLboolean unmapOk = false;
|
||||
|
||||
#ifdef USE_OPENGLES
|
||||
if (_Driver->_Extensions.OESMapBuffer)
|
||||
{
|
||||
unmapOk = nglUnmapBufferOES(GL_ARRAY_BUFFER);
|
||||
}
|
||||
#else
|
||||
unmapOk = nglUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
|
||||
#endif
|
||||
|
||||
#ifdef NL_DEBUG
|
||||
_Unmapping = false;
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue