This commit is contained in:
kaetemi 2015-09-20 21:47:26 +02:00
parent 0553734334
commit ad5d1d3ca9

View file

@ -192,8 +192,8 @@ bool assimpBuildMesh(CMesh::CMeshBuild &buildMesh, CMeshBase::CMeshBaseBuild &bu
face.Corner[1].Vertex = vertexRemapping[mi][af.mIndices[1]];
face.Corner[2].Vertex = vertexRemapping[mi][af.mIndices[2]];
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[0]]);
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[1]]);
face.Corner[0].Normal = convVector(mesh->mNormals[af.mIndices[2]]);
face.Corner[1].Normal = convVector(mesh->mNormals[af.mIndices[1]]);
face.Corner[2].Normal = convVector(mesh->mNormals[af.mIndices[2]]);
// TODO: If we want normal maps, we need to add tangent vectors to CFace and build process
// TODO: UV
if (numColorChannels > 0) // TODO: Verify