Changed: #1193 Code cleanup.
This commit is contained in:
parent
c49add86c8
commit
ac738488d4
4 changed files with 9 additions and 10 deletions
|
@ -218,7 +218,7 @@ void CConfiguration::cfcbSearchPaths(NLMISC::CConfigFile::CVar &var)
|
|||
{
|
||||
uint varsize = var.size();
|
||||
for (uint i = 0; i < varsize; ++i)
|
||||
CPath::addSearchPath(var.asString(i), true, false);
|
||||
CPath::addSearchPath(var.asString(i), false, false);
|
||||
}
|
||||
|
||||
} /* namespace NLQT */
|
|
@ -105,7 +105,7 @@ CMainWindow::CMainWindow(QWidget *parent)
|
|||
connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender()));
|
||||
// timer->start(); // <- timeout 0
|
||||
// it's heavy on cpu, though, when no 3d driver initialized :)
|
||||
_mainTimer->start(20); // 25fps
|
||||
_mainTimer->start(23); // 25fps
|
||||
|
||||
_statusBarTimer = new QTimer(this);
|
||||
connect(_statusBarTimer, SIGNAL(timeout()), this, SLOT(updateStatusBar()));
|
||||
|
@ -709,7 +709,7 @@ void CMainWindow::updateRender()
|
|||
if (_isGraphicsInitialized && !Modules::objView().getDriver()->isLost())
|
||||
{
|
||||
// 01. Render Driver (background color)
|
||||
Modules::objView().getDriver()->activate();
|
||||
//Modules::objView().getDriver()->activate();
|
||||
Modules::objView().renderDriver(); // clear all buffers
|
||||
|
||||
// 02. Render Sky (sky scene)
|
||||
|
|
|
@ -264,11 +264,14 @@ bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string
|
|||
if (_Entities.count(fileName) != 0)
|
||||
return false;
|
||||
|
||||
CPath::addSearchPath(CFile::getPath(meshFileName));
|
||||
CPath::addSearchPath(CFile::getPath(meshFileName), false, false);
|
||||
|
||||
// create instance of the mesh character
|
||||
UInstance Entity = _Scene->createInstance(meshFileName);
|
||||
|
||||
// if we can't create entity, skip it
|
||||
if (Entity.empty()) return false;
|
||||
|
||||
CAABBox bbox;
|
||||
Entity.getShapeAABBox(bbox);
|
||||
setCamera(bbox , Entity, true);
|
||||
|
@ -277,9 +280,6 @@ bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string
|
|||
|
||||
USkeleton Skeleton = _Scene->createSkeleton(skelFileName);
|
||||
|
||||
// if we can't create entity, skip it
|
||||
if (Entity.empty()) return false;
|
||||
|
||||
// TODO: remade at typedef std::map<std::string, *CEntity> CEntities;
|
||||
EIT eit = (_Entities.insert (make_pair (fileName, CEntity()))).first;
|
||||
CEntity &entity = (*eit).second;
|
||||
|
|
|
@ -22,9 +22,6 @@
|
|||
#include <QtGui/QHeaderView>
|
||||
#include <QtGui/QPushButton>
|
||||
|
||||
namespace Core
|
||||
{
|
||||
|
||||
struct PageData
|
||||
{
|
||||
int index;
|
||||
|
@ -34,6 +31,8 @@ struct PageData
|
|||
|
||||
Q_DECLARE_METATYPE(PageData);
|
||||
|
||||
namespace Core
|
||||
{
|
||||
CSettingsDialog::CSettingsDialog(ExtensionSystem::IPluginManager *pluginManager,
|
||||
const QString &categoryId,
|
||||
const QString &pageId,
|
||||
|
|
Loading…
Reference in a new issue