Changed: #1193 Code cleanup.
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c49add86c8
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4 changed files with 9 additions and 10 deletions
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@ -218,7 +218,7 @@ void CConfiguration::cfcbSearchPaths(NLMISC::CConfigFile::CVar &var)
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{
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{
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uint varsize = var.size();
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uint varsize = var.size();
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for (uint i = 0; i < varsize; ++i)
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for (uint i = 0; i < varsize; ++i)
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CPath::addSearchPath(var.asString(i), true, false);
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CPath::addSearchPath(var.asString(i), false, false);
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}
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}
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} /* namespace NLQT */
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} /* namespace NLQT */
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@ -105,7 +105,7 @@ CMainWindow::CMainWindow(QWidget *parent)
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connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender()));
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connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender()));
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// timer->start(); // <- timeout 0
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// timer->start(); // <- timeout 0
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// it's heavy on cpu, though, when no 3d driver initialized :)
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// it's heavy on cpu, though, when no 3d driver initialized :)
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_mainTimer->start(20); // 25fps
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_mainTimer->start(23); // 25fps
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_statusBarTimer = new QTimer(this);
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_statusBarTimer = new QTimer(this);
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connect(_statusBarTimer, SIGNAL(timeout()), this, SLOT(updateStatusBar()));
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connect(_statusBarTimer, SIGNAL(timeout()), this, SLOT(updateStatusBar()));
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@ -709,7 +709,7 @@ void CMainWindow::updateRender()
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if (_isGraphicsInitialized && !Modules::objView().getDriver()->isLost())
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if (_isGraphicsInitialized && !Modules::objView().getDriver()->isLost())
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{
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{
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// 01. Render Driver (background color)
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// 01. Render Driver (background color)
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Modules::objView().getDriver()->activate();
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//Modules::objView().getDriver()->activate();
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Modules::objView().renderDriver(); // clear all buffers
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Modules::objView().renderDriver(); // clear all buffers
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// 02. Render Sky (sky scene)
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// 02. Render Sky (sky scene)
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@ -264,11 +264,14 @@ bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string
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if (_Entities.count(fileName) != 0)
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if (_Entities.count(fileName) != 0)
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return false;
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return false;
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CPath::addSearchPath(CFile::getPath(meshFileName));
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CPath::addSearchPath(CFile::getPath(meshFileName), false, false);
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// create instance of the mesh character
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// create instance of the mesh character
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UInstance Entity = _Scene->createInstance(meshFileName);
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UInstance Entity = _Scene->createInstance(meshFileName);
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// if we can't create entity, skip it
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if (Entity.empty()) return false;
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CAABBox bbox;
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CAABBox bbox;
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Entity.getShapeAABBox(bbox);
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Entity.getShapeAABBox(bbox);
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setCamera(bbox , Entity, true);
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setCamera(bbox , Entity, true);
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@ -277,9 +280,6 @@ bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string
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USkeleton Skeleton = _Scene->createSkeleton(skelFileName);
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USkeleton Skeleton = _Scene->createSkeleton(skelFileName);
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// if we can't create entity, skip it
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if (Entity.empty()) return false;
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// TODO: remade at typedef std::map<std::string, *CEntity> CEntities;
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// TODO: remade at typedef std::map<std::string, *CEntity> CEntities;
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EIT eit = (_Entities.insert (make_pair (fileName, CEntity()))).first;
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EIT eit = (_Entities.insert (make_pair (fileName, CEntity()))).first;
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CEntity &entity = (*eit).second;
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CEntity &entity = (*eit).second;
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@ -22,9 +22,6 @@
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#include <QtGui/QHeaderView>
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#include <QtGui/QHeaderView>
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#include <QtGui/QPushButton>
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#include <QtGui/QPushButton>
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namespace Core
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{
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struct PageData
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struct PageData
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{
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{
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int index;
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int index;
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@ -34,6 +31,8 @@ struct PageData
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Q_DECLARE_METATYPE(PageData);
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Q_DECLARE_METATYPE(PageData);
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namespace Core
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{
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CSettingsDialog::CSettingsDialog(ExtensionSystem::IPluginManager *pluginManager,
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CSettingsDialog::CSettingsDialog(ExtensionSystem::IPluginManager *pluginManager,
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const QString &categoryId,
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const QString &categoryId,
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const QString &pageId,
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const QString &pageId,
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