We might as well load the input config when we initialize the input handler.
This commit is contained in:
parent
54dd5a03ca
commit
ab7fca81c9
2 changed files with 4 additions and 7 deletions
|
@ -1071,6 +1071,10 @@ void prelogInit()
|
|||
CInputHandlerManager *InputHandlerManager = CInputHandlerManager::getInstance();
|
||||
InputHandlerManager->addToServer (&Driver->EventServer);
|
||||
|
||||
std::string filename = CPath::lookup( ClientCfg.XMLInputFile, false );
|
||||
if( !filename.empty() )
|
||||
InputHandlerManager->readInputConfigFile( filename );
|
||||
|
||||
// Create a text context. We need to put the full path because we not already add search path
|
||||
// resetTextContext ("bremenb.ttf", false);
|
||||
resetTextContext ("ryzom.ttf", false);
|
||||
|
|
|
@ -297,13 +297,6 @@ _ViewRenderer( driver, textcontext )
|
|||
// Global initialization
|
||||
// *********************
|
||||
|
||||
|
||||
//init the input handler through the parsing of a config file
|
||||
CInputHandlerManager *InputHandlerManager = CInputHandlerManager::getInstance();
|
||||
string filename = CPath::lookup(ClientCfg.XMLInputFile, false);
|
||||
if (!filename.empty())
|
||||
InputHandlerManager->readInputConfigFile(filename);
|
||||
|
||||
// Interface Manager init
|
||||
_ViewRenderer.checkNewScreenSize();
|
||||
_ViewRenderer.init();
|
||||
|
|
Loading…
Reference in a new issue