Changed: #1304: Add guild missions prerequisites.
--HG-- branch : gsoc2011-guildmissions
This commit is contained in:
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ef009ebc90
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3 changed files with 86 additions and 21 deletions
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@ -182,9 +182,11 @@ public:
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///\return the mission
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inline std::vector<CMissionGuild*> & getMissions()
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{
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return std::vector<CMissionGuild*>();
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// To Do
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}
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void addMission(CMissionGuild* guildMission) {}
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bool isMissionSuccessfull(TAIAlias alias) { return false; }
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//@}
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/// inventory management
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@ -44,6 +44,7 @@
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#include "egs_utils.h"
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#include "egs_pd.h"
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#include "guild_manager/guild_member_module.h"
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#include "guild_manager/guild_manager.h"
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#include "building_manager/building_manager.h"
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#include "building_manager/room_instance.h"
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#include "zone_manager.h"
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@ -853,7 +854,7 @@ void CMissionManager::instanciateMission(CCharacter* user,TAIAlias alias, TAIAl
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CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
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if (!guild)
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{
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nlwarning( "<MISSIONS>cant find guild ID : %d", _GuildId );
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nlwarning( "<MISSIONS>cant find guild ID : %d", user->getGuildId() );
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return;
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}
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if ( !templ->Tags.NoList && guild->getMissions().size() >= MaxGuildMissionCount)
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@ -1307,21 +1307,57 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
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else if ( Type == MISSION_DESC::Guild )
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{
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/// todo guild mission
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/*
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CGuild * guild = user->getGuild();
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CGuild * guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
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if ( guild == NULL )
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{
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MISDBG("No guild");
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return MISSION_DESC::PreReqFail;
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/*if (logOnFail)
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MISDBG("%s No guild", sDebugPrefix.c_str());
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if (!fillPrereqInfos)
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return MISSION_DESC::PreReqFail;
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prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "MISSION_PREREQ_TEAM", TVectorParamCheck());
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prereqDesc.IsMandatory = true;
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prereqDesc.Validated = false;
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prereqInfos.Prerequisits.push_back(prereqDesc);
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addedPrereqTexts.insert("MISSION_PREREQ_TEAM");
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returnValue = MISSION_DESC::PreReqFail;
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logOnFail = false;*/
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}
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// check if the mission is already picked
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for ( uint j = 0 ; j < guild->getMissions().size(); j++ )
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{
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if ( guild->getMissions()[j]->getTemplate()->Alias == alias )
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if ( guild->getMissions()[j]->getTemplateId() == alias ||
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guild->getMissions()[j]->getMainMissionTemplateId() == alias)
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{
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MISDBG("The guild already own this mission");
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return MISSION_DESC::PreReqFail;
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/*if (logOnFail)
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MISDBG("%s The guild already own this mission", sDebugPrefix.c_str());
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if (!fillPrereqInfos)
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return MISSION_DESC::PreReqFail;
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if (addedPrereqTexts.find("MISSION_PREREQ_ALREADY_DONE") == addedPrereqTexts.end())
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{
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prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "MISSION_PREREQ_ALREADY_DONE", TVectorParamCheck());
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prereqDesc.IsMandatory = true;
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prereqDesc.Validated = false;
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prereqInfos.Prerequisits.push_back(prereqDesc);
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addedPrereqTexts.insert("MISSION_PREREQ_ALREADY_DONE");
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}
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returnValue = MISSION_DESC::PreReqFail;
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logOnFail = false;*/
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}
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}
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// check non replayable missions
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if( !Tags.Replayable )
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@ -1329,11 +1365,29 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
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if (guild->isMissionSuccessfull(alias))
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// if ( std::find(guild->getSuccessfulMissions().begin(),guild->getSuccessfulMissions().end(), alias) != guild->getSuccessfulMissions().end() )
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{
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MISDBG("solo non replayable");
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MISDBG("mission non replayable");
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return MISSION_DESC::PreReqFail;
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/*if (logOnFail)
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MISDBG("%s Guild mission already done and not replayable", sDebugPrefix.c_str());
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if (!fillPrereqInfos)
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return MISSION_DESC::PreReqFailAlreadyDone;
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if (addedPrereqTexts.find("MISSION_PREREQ_ALREADY_DONE") == addedPrereqTexts.end())
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{
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prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "MISSION_PREREQ_ALREADY_DONE", TVectorParamCheck());
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prereqDesc.IsMandatory = true;
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prereqDesc.Validated = false;
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prereqInfos.Prerequisits.push_back(prereqDesc);
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addedPrereqTexts.insert("MISSION_PREREQ_ALREADY_DONE");
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}
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returnValue = MISSION_DESC::PreReqFailAlreadyDone;
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logOnFail = false;*/
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}
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}
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*/
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}
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else
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{
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@ -1412,7 +1466,7 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
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if ( templ->Type == MISSION_DESC::Guild )
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{
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/// todo guild mission
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/*
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CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
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if ( ! guild )
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{
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MISDBG("Require needed mission at line %u (guild mission but player has no guild)", Prerequisits.NeededMissions[i].Line);
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@ -1420,7 +1474,7 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
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}
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if (guild->isMissionSuccessfull(templ->Alias))
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break;
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*/
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}
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else if ( templ->Type == MISSION_DESC::Solo )
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{
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@ -1473,15 +1527,14 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
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else if ( templ->Type == MISSION_DESC::Guild )
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{
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/// todo guild mission
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/*
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CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
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if ( !guild )
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break;
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if (!guild->isMissionSuccessfull(templ->Alias))
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if (!guild || !guild->isMissionSuccessfull(templ->Alias))
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break;
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*/
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/*if (!guild || !guild->isMissionSuccessfull(templ->Alias))
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break;*/
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}
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else if ( templ->Type == MISSION_DESC::Solo )
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{
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@ -1537,8 +1590,8 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
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{
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/// todo guild mission
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/*
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CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
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if ( !guild )
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{
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MISDBG("Require running mission at line %u (guild mission but player has no guild)", Prerequisits.RunningMissions[i].Line );
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@ -1548,12 +1601,12 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
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for ( ; k < guild->getMissions().size(); k++ )
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{
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if ( guild->getMissions()[k]->getTemplate()->Alias == templ->Alias )
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if ( guild->getMissions()[k]->getTemplateId() == templ->Alias )
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break;
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}
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if (k != guild->getMissions().size())
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break;
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*/
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}
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else if ( templ->Type == MISSION_DESC::Solo )
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{
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@ -1651,20 +1704,20 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
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{
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/// todo guild mission
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/*
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CGuild* guild = CGuildManager::getInstance()->getGuildFromId( user->getGuildId() );
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if(!guild)
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break;
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uint k=0;
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for ( ; k < guild->getMissions().size(); k++ )
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{
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if ( guild->getMissions()[k]->getTemplate()->Alias == templ->Alias )
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if ( guild->getMissions()[k]->getTemplateId() == templ->Alias )
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break;
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}
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if (k == guild->getMissions().size())
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break;
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*/
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}
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else if ( templ->Type == MISSION_DESC::Solo )
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{
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@ -2041,6 +2094,15 @@ uint32 CMissionTemplate::testPrerequisits( CCharacter * user, CPrerequisitInfos
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if (!fillPrereqInfos)
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return MISSION_DESC::PreReqFail;
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/*if (addedPrereqTexts.find("GUILD_BUILDING_BAD_GRADE") == addedPrereqTexts.end())
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{
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prereqDesc.Description = STRING_MANAGER::sendStringToClient(user->getEntityRowId(), "GUILD_BUILDING_BAD_GRADE", TVectorParamCheck());
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prereqDesc.IsMandatory = true;
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prereqDesc.Validated = false;
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prereqInfos.Prerequisits.push_back(prereqDesc);
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addedPrereqTexts.insert("GUILD_BUILDING_BAD_GRADE");
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}*/
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returnValue = MISSION_DESC::PreReqFail;
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logOnFail = false;
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}
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