Changed: Don't need to hardcode a text offset because the old font was not aligned

This commit is contained in:
kervala 2016-06-26 19:40:10 +02:00
parent d29a07f220
commit a7f1e4e8e8

View file

@ -43,8 +43,8 @@ namespace NLGUI
_BmpLeftW= _BmpMiddleW= _BmpRightW= _BmpH= 0; _BmpLeftW= _BmpMiddleW= _BmpRightW= _BmpH= 0;
_WMargin= 0; _WMargin= 0;
_WMin= 0; _WMin= 0;
_TextX= -2; _TextX= 0;
_TextY= -2; _TextY= 0;
_Setuped= false; _Setuped= false;
_ViewText= NULL; _ViewText= NULL;
_IsViewTextId= false; _IsViewTextId= false;
@ -602,7 +602,7 @@ namespace NLGUI
_WMin= max(_WMin, _BmpLeftW + _BmpMiddleW + _BmpRightW); _WMin= max(_WMin, _BmpLeftW + _BmpMiddleW + _BmpRightW);
// TextY // TextY
_TextY= -2; _TextY= 0;
prop = (char*) xmlGetProp( cur, (xmlChar*)"text_y" ); prop = (char*) xmlGetProp( cur, (xmlChar*)"text_y" );
if (prop) if (prop)
{ {