Partial update of veget vp
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e6658bdef0
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a798aecd71
3 changed files with 164 additions and 53 deletions
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@ -229,6 +229,7 @@ public:
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// Get the idx of a parameter (ogl: uniform, d3d: constant, etcetera) by name. Invalid name returns ~0
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inline uint getUniformIndex(const char *name) const { return m_DrvInfo->getUniformIndex(name); };
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inline uint getUniformIndex(const std::string &name) const { return m_DrvInfo->getUniformIndex(name.c_str()); };
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inline uint getUniformIndex(CGPUProgramIndex::TName name) const { return m_Index.Indices[name]; }
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// Get feature information of the current program
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@ -48,6 +48,7 @@ class CVegetableLightEx;
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// default distance is 60 meters.
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#define NL3D_VEGETABLE_DEFAULT_DIST_MAX 60.f
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class CVertexProgramVeget;
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// ***************************************************************************
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/**
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@ -306,7 +307,8 @@ private:
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// The same, but no VBHard.
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CVegetableVBAllocator _VBSoftAllocator[CVegetableVBAllocator::VBTypeCount];
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// Vertex Program. One VertexProgram for each rdrPass (with / without fog)
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CVertexProgram *_VertexProgram[NL3D_VEGETABLE_NRDRPASS][2];
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CSmartPtr<CVertexProgramVeget> _VertexProgram[NL3D_VEGETABLE_NRDRPASS][2];
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CRefPtr<CVertexProgramVeget> _ActiveVertexProgram;
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// Material. Useful for texture and alphaTest
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@ -560,32 +560,71 @@ const char* NL3D_SimpleStartVegetableProgram=
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MOV o[COL0].xyz, v[3]; # col.RGBA= vertex color \n\
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";
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// ***************************************************************************
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void CVegetableManager::initVertexProgram(uint vpType, bool fogEnabled)
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class CVertexProgramVeget : public CVertexProgram
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{
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nlassert(_LastDriver); // update driver should have been called at least once !
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public:
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struct CIdx
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{
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// 0-3 modelViewProjection
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// 4
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// 5
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// 6 fog
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// 7
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uint ProgramConstants0; // 8
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uint DirectionalLight; // 9
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uint ViewCenter; // 10
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uint NegInvTransDist; // 11
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// 12
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// 13
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// 14
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// 15
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uint AngleAxis; // 16
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uint Wind; // 17
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uint CosCoeff0; // 18
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uint CosCoeff1; // 19
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uint CosCoeff2; // 20
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uint QuatConstants; // 21
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uint PiConstants; // 22
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uint LUTSize; // 23 (value = 64)
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uint LUT[NL3D_VEGETABLE_VP_LUT_SIZE]; // 32+
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};
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CVertexProgramVeget(uint vpType, bool fogEnabled)
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{
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// nelvp
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{
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CSource *source = new CSource();
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source->Profile = nelvp;
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source->DisplayName = "nelvp/Veget";
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// Init the Vertex Program.
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string vpgram;
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// start always with Bend.
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if( vpType==NL3D_VEGETABLE_RDRPASS_LIGHTED || vpType==NL3D_VEGETABLE_RDRPASS_LIGHTED_2SIDED )
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{
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source->DisplayName += "/Bend";
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vpgram= NL3D_BendProgram;
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}
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else
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{
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source->DisplayName += "/FastBend";
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vpgram= NL3D_FastBendProgram;
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}
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// combine the VP according to Type
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switch(vpType)
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{
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case NL3D_VEGETABLE_RDRPASS_LIGHTED:
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case NL3D_VEGETABLE_RDRPASS_LIGHTED_2SIDED:
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source->DisplayName += "/Lighted";
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vpgram+= string(NL3D_LightedStartVegetableProgram);
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break;
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case NL3D_VEGETABLE_RDRPASS_UNLIT:
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case NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED:
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source->DisplayName += "/Unlit";
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vpgram+= string(NL3D_UnlitVegetableProgram);
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break;
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case NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT:
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source->DisplayName += "/UnlitAlphaBlend";
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vpgram+= string(NL3D_UnlitAlphaBlendVegetableProgram);
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break;
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}
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@ -595,14 +634,70 @@ void CVegetableManager::initVertexProgram(uint vpType, bool fogEnabled)
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if (fogEnabled)
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{
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source->DisplayName += "/Fog";
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vpgram+= string(NL3D_VegetableProgramFog);
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}
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vpgram+="\nEND\n";
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// create VP.
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_VertexProgram[vpType][fogEnabled ? 1 : 0] = new CVertexProgram(vpgram.c_str());
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source->setSource(vpgram);
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source->ParamIndices["programConstants0"] = 8;
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source->ParamIndices["directionalLight"] = 9;
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source->ParamIndices["viewCenter"] = 10;
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source->ParamIndices["negInvTransDist"] = 11;
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source->ParamIndices["angleAxis"] = 16;
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source->ParamIndices["wind"] = 17;
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source->ParamIndices["cosCoeff0"] = 18;
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source->ParamIndices["cosCoeff1"] = 19;
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source->ParamIndices["cosCoeff2"] = 20;
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source->ParamIndices["quatConstants"] = 21;
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source->ParamIndices["piConstants"] = 22;
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source->ParamIndices["lutSize"] = 23;
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for (uint i = 0; i < NL3D_VEGETABLE_VP_LUT_SIZE; ++i)
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{
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source->ParamIndices[NLMISC::toString("lut[%i]", i)] = 32 + i;
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}
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addSource(source);
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}
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// TODO_VP_GLSL
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}
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virtual ~CVertexProgramVeget()
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{
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}
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virtual void buildInfo()
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{
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m_Idx.ProgramConstants0 = getUniformIndex("programConstants0");
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m_Idx.DirectionalLight = getUniformIndex("directionalLight");
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m_Idx.ViewCenter = getUniformIndex("viewCenter");
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m_Idx.NegInvTransDist = getUniformIndex("negInvTransDist");
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m_Idx.AngleAxis = getUniformIndex("angleAxis");
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m_Idx.Wind = getUniformIndex("wind");
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m_Idx.CosCoeff0 = getUniformIndex("cosCoeff0");
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m_Idx.CosCoeff1 = getUniformIndex("cosCoeff1");
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m_Idx.CosCoeff2 = getUniformIndex("cosCoeff2");
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m_Idx.QuatConstants = getUniformIndex("quatConstants");
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m_Idx.PiConstants = getUniformIndex("piConstants");
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m_Idx.LUTSize = getUniformIndex("lutSize");
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for (uint i = 0; i < NL3D_VEGETABLE_VP_LUT_SIZE; ++i)
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{
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m_Idx.LUT[i] = getUniformIndex(NLMISC::toString("lut[%i]", i));
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}
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}
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const CIdx &idx() const { return m_Idx; }
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private:
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CIdx m_Idx;
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};
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// ***************************************************************************
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void CVegetableManager::initVertexProgram(uint vpType, bool fogEnabled)
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{
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nlassert(_LastDriver); // update driver should have been called at least once !
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// create VP.
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_VertexProgram[vpType][fogEnabled ? 1 : 0] = new CVertexProgramVeget(vpType, fogEnabled);
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}
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@ -1758,6 +1853,9 @@ public:
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// ***************************************************************************
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void CVegetableManager::setupVertexProgramConstants(IDriver *driver)
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{
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nlassert(_ActiveVertexProgram);
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// Standard
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// setup VertexProgram constants.
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// c[0..3] take the ModelViewProjection Matrix. After setupModelMatrix();
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@ -1925,10 +2023,6 @@ void CVegetableManager::render(const CVector &viewCenter, const CVector &front
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}
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// setup VP constants.
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setupVertexProgramConstants(driver);
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// Setup TexEnvs for Dynamic lightmapping
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//--------------------
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// if the dynamic lightmap is provided
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@ -1968,6 +2062,12 @@ void CVegetableManager::render(const CVector &viewCenter, const CVector &front
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_VegetableMaterial.setZWrite(true);
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_VegetableMaterial.setAlphaTestThreshold(0.5f);
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bool uprogst = driver->isUniformProgramState();
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bool progstateset[NL3D_VEGETABLE_NRDRPASS];
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for (sint rdrPass=0; rdrPass < NL3D_VEGETABLE_NRDRPASS; rdrPass++)
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{
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progstateset[rdrPass] = !uprogst;
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}
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/*
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Prefer sort with Soft / Hard first.
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@ -1995,14 +2095,20 @@ void CVegetableManager::render(const CVector &viewCenter, const CVector &front
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// set the 2Sided flag in the material
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_VegetableMaterial.setDoubleSided( doubleSided );
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// Activate the unique material.
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driver->setupMaterial(_VegetableMaterial);
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// activate Vertex program first.
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//nlinfo("\nSTARTVP\n%s\nENDVP\n", _VertexProgram[rdrPass]->getProgram().c_str());
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nlverify(driver->activeVertexProgram(_VertexProgram[rdrPass][fogged ? 1 : 0]));
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_ActiveVertexProgram = _VertexProgram[rdrPass][fogged ? 1 : 0];
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nlverify(driver->activeVertexProgram(_ActiveVertexProgram));
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// Set VP constants
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if (!progstateset[uprogst ? 0 : rdrPass])
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{
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setupVertexProgramConstants(driver);
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}
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// Activate the unique material.
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driver->setupMaterial(_VegetableMaterial);
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// Activate the good VBuffer
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vbAllocator.activate();
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@ -2222,6 +2328,7 @@ void CVegetableManager::render(const CVector &viewCenter, const CVector &front
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// disable VertexProgram.
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driver->activeVertexProgram(NULL);
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_ActiveVertexProgram = NULL;
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// restore Fog.
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@ -2261,25 +2368,25 @@ void CVegetableManager::setupRenderStateForBlendLayerModel(IDriver *driver)
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// set model matrix to the manager matrix.
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driver->setupModelMatrix(_ManagerMatrix);
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// setup VP constants.
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setupVertexProgramConstants(driver);
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// Setup RdrPass.
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//=============
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uint rdrPass= NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT;
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// Activate the unique material (correclty setuped for AlphaBlend in render()).
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driver->setupMaterial(_VegetableMaterial);
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// activate Vertex program first.
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//nlinfo("\nSTARTVP\n%s\nENDVP\n", _VertexProgram[rdrPass]->getProgram().c_str());
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nlverify(driver->activeVertexProgram(_VertexProgram[rdrPass][fogged ? 1 : 0]));
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_ActiveVertexProgram = _VertexProgram[rdrPass][fogged ? 1 : 0];
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nlverify(driver->activeVertexProgram(_ActiveVertexProgram));
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// setup VP constants.
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setupVertexProgramConstants(driver);
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if (fogged)
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{
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driver->setConstantFog(6);
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}
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// Activate the unique material (correclty setuped for AlphaBlend in render()).
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driver->setupMaterial(_VegetableMaterial);
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}
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@ -2302,6 +2409,7 @@ void CVegetableManager::exitRenderStateForBlendLayerModel(IDriver *driver)
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{
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// disable VertexProgram.
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driver->activeVertexProgram(NULL);
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_ActiveVertexProgram = NULL;
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// restore Fog.
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driver->enableFog(_BkupFog);
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