Removed: Deprecated bot chat news manager
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9 changed files with 0 additions and 1402 deletions
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@ -25,7 +25,6 @@
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#include "game_share/generic_xml_msg_mngr.h"
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#include "game_share/msg_client_server.h"
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#include "game_share/bot_chat_types.h"
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#include "game_share/news_types.h"
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#include "game_share/mode_and_behaviour.h"
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#include "game_share/chat_group.h"
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#include "game_share/character_summary.h"
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@ -1,36 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_NEWS_TYPES_H
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#define RY_NEWS_TYPES_H
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namespace NEWSTYPE
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{
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enum TNewsType
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{
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Unknown,
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General,
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FyrosWorker,
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FyrosTrainer,
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FyrosGeneral,
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};
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};
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#endif // RY_NEWS_TYPES_H
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/* End of news_types.h */
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@ -23,7 +23,6 @@
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// Nel Misc
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#include "nel/misc/types_nl.h"
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#include "nel/misc/entity_id.h"
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#include "game_share/news_types.h"
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#include "game_share/bot_chat_types.h"
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// the class
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#error "Deprecated"
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#ifndef RYAI_BOT_CHAT_INTERFACE_H
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#define RYAI_BOT_CHAT_INTERFACE_H
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// Nel Misc
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#include "nel/misc/types_nl.h"
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#include "nel/misc/entity_id.h"
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#include "game_share/news_types.h"
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#include "game_share/bot_chat_types.h"
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// the class
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class CBotChatInterface
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{
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public:
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// the callback type for user callbacks for start of bot chat
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// returns the name of the bot chat automaton to use
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// if an empty string is returned no bot chat is launched
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typedef std::string (*TCallbackBegin)(NLMISC::CEntityId player,NLMISC::CEntityId bot);
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// the callback types for user callback for end of bot chat
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// called just after the chat session has been closed
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typedef void (*TCallbackEnd)(NLMISC::CEntityId player,NLMISC::CEntityId bot);
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public:
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// classic init() and release()
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static void init(TCallbackBegin cbBegin=NULL,TCallbackEnd cbEnd=NULL);
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static void release();
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// build a vector of the players currently chatting with a given bot
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// this routine may not be very fast as the entire bot chat map is
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// parsed in order to build the vector
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static void getBotChatPartners(NLMISC::CEntityId bot,std::vector<NLMISC::CEntityId> &result);
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// routines to force the end of a bot chat
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static void endChatForPlayer(NLMISC::CEntityId player);
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static void endAllChatForBot(NLMISC::CEntityId bot);
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};
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#endif
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@ -21,7 +21,6 @@
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#include "game_share/tick_event_handler.h"
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#include "game_share/msg_client_server.h"
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#include "game_share/mode_and_behaviour.h" //TEMP!!!
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#include "game_share/news_types.h"
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#include "game_share/bot_chat_types.h"
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#include "game_share/brick_types.h"
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#include "game_share/loot_harvest_state.h"
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@ -35,7 +34,6 @@
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#include "nel/misc/command.h"
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#include "nel/net/message.h"
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#include "news_manager.h"
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#include "string_manager.h"
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#include "messages.h"
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//#include "ios_pd.h"
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@ -1,83 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "news_manager.h"
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#include "input_output_service.h"
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//#include "game_share/generic_msg_mngr.h"
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#include "game_share/msg_client_server.h"
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#include "game_share/news_types.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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class CNewsEntry
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{
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public:
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CNewsEntry () : Type(NEWSTYPE::Unknown) { }
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CNewsEntry (NEWSTYPE::TNewsType type, const string &stringId, const vector<uint64> &args) : Type(type), StringId(StringId), Args(args) { }
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NEWSTYPE::TNewsType Type;
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string StringId;
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vector<uint64> Args;
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};
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deque<CNewsEntry> News;
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static void cbAddNews (CMessage& msgin, const std::string &serviceName, TServiceId serviceId )
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{
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NEWSTYPE::TNewsType type = NEWSTYPE::Unknown;
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string stringId;
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vector<uint64> args;
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msgin.serialEnum (type);
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msgin.serial (stringId);
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msgin.serialCont (args);
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News.push_back(CNewsEntry(type, stringId, args));
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nlinfo ("added news %s for type %d from service %s", stringId.c_str(), type, serviceName.c_str());
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}
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static TUnifiedCallbackItem CbArray[]=
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{
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{ "ADD_NEWS", cbAddNews },
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};
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void CNewsManager::init()
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{
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CUnifiedNetwork::getInstance()->addCallbackArray(CbArray, sizeof (CbArray) / sizeof (CbArray[0]));
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}
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void CNewsManager::getNews (NEWSTYPE::TNewsType type, CBitMemStream &bms)
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{
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nlassert (type != NEWSTYPE::Unknown);
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sint val = (sint)frand ((float)News.size());
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string res;
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//CChatManager::getStaticDB ().getInfos (News[val].stringId, res, bms);
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nlinfo ("sending news '%s' '%s' with %d args", News[val].StringId.c_str(), res.c_str(), News[val].Args.size());
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//bms.serial (News[val].stringId);
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bms.serialCont (News[val].Args);
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}
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@ -1,60 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NEWS_MANAGER_H
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#define NEWS_MANAGER_H
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// misc
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#include "nel/misc/types_nl.h"
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#include "nel/misc/bit_mem_stream.h"
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// game share
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#include "game_share/ryzom_entity_id.h"
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//#include "game_share/chat_static_database.h"
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//#include "game_share/chat_dynamic_database.h"
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#include "game_share/news_types.h"
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// std
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#include <map>
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#include <string>
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/**
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* CNewsManager
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* \author Vianney Lecroart
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* \author Nevrax France
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* \date 2002
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*/
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class CNewsManager
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{
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public :
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/**
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* Init the manager.
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*/
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static void init ();
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/// return a news of a given type
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static void getNews (NEWSTYPE::TNewsType type, NLMISC::CBitMemStream &bms);
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};
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#endif // NEWS_MANAGER_H
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/* End of news_manager.h */
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#include "game_share/mirror_prop_value.h"
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#include "game_share/mode_and_behaviour.h"
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#include "game_share/msg_client_server.h"
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#include "game_share/news_types.h"
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#include "game_share/people.h"
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#include "game_share/player_visual_properties.h"
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#include "game_share/power_types.h"
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