Removed: Deprecated bot chat news manager

This commit is contained in:
kaetemi 2019-05-09 06:57:04 +08:00
parent 4e803ff62a
commit a7504e657e
9 changed files with 0 additions and 1402 deletions

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@ -25,7 +25,6 @@
#include "game_share/generic_xml_msg_mngr.h"
#include "game_share/msg_client_server.h"
#include "game_share/bot_chat_types.h"
#include "game_share/news_types.h"
#include "game_share/mode_and_behaviour.h"
#include "game_share/chat_group.h"
#include "game_share/character_summary.h"

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@ -1,36 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_NEWS_TYPES_H
#define RY_NEWS_TYPES_H
namespace NEWSTYPE
{
enum TNewsType
{
Unknown,
General,
FyrosWorker,
FyrosTrainer,
FyrosGeneral,
};
};
#endif // RY_NEWS_TYPES_H
/* End of news_types.h */

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@ -23,7 +23,6 @@
// Nel Misc
#include "nel/misc/types_nl.h"
#include "nel/misc/entity_id.h"
#include "game_share/news_types.h"
#include "game_share/bot_chat_types.h"
// the class

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@ -1,58 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#error "Deprecated"
#ifndef RYAI_BOT_CHAT_INTERFACE_H
#define RYAI_BOT_CHAT_INTERFACE_H
// Nel Misc
#include "nel/misc/types_nl.h"
#include "nel/misc/entity_id.h"
#include "game_share/news_types.h"
#include "game_share/bot_chat_types.h"
// the class
class CBotChatInterface
{
public:
// the callback type for user callbacks for start of bot chat
// returns the name of the bot chat automaton to use
// if an empty string is returned no bot chat is launched
typedef std::string (*TCallbackBegin)(NLMISC::CEntityId player,NLMISC::CEntityId bot);
// the callback types for user callback for end of bot chat
// called just after the chat session has been closed
typedef void (*TCallbackEnd)(NLMISC::CEntityId player,NLMISC::CEntityId bot);
public:
// classic init() and release()
static void init(TCallbackBegin cbBegin=NULL,TCallbackEnd cbEnd=NULL);
static void release();
// build a vector of the players currently chatting with a given bot
// this routine may not be very fast as the entire bot chat map is
// parsed in order to build the vector
static void getBotChatPartners(NLMISC::CEntityId bot,std::vector<NLMISC::CEntityId> &result);
// routines to force the end of a bot chat
static void endChatForPlayer(NLMISC::CEntityId player);
static void endAllChatForBot(NLMISC::CEntityId bot);
};
#endif

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@ -21,7 +21,6 @@
#include "game_share/tick_event_handler.h"
#include "game_share/msg_client_server.h"
#include "game_share/mode_and_behaviour.h" //TEMP!!!
#include "game_share/news_types.h"
#include "game_share/bot_chat_types.h"
#include "game_share/brick_types.h"
#include "game_share/loot_harvest_state.h"
@ -35,7 +34,6 @@
#include "nel/misc/command.h"
#include "nel/net/message.h"
#include "news_manager.h"
#include "string_manager.h"
#include "messages.h"
//#include "ios_pd.h"

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@ -1,83 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "news_manager.h"
#include "input_output_service.h"
//#include "game_share/generic_msg_mngr.h"
#include "game_share/msg_client_server.h"
#include "game_share/news_types.h"
using namespace std;
using namespace NLMISC;
using namespace NLNET;
class CNewsEntry
{
public:
CNewsEntry () : Type(NEWSTYPE::Unknown) { }
CNewsEntry (NEWSTYPE::TNewsType type, const string &stringId, const vector<uint64> &args) : Type(type), StringId(StringId), Args(args) { }
NEWSTYPE::TNewsType Type;
string StringId;
vector<uint64> Args;
};
deque<CNewsEntry> News;
static void cbAddNews (CMessage& msgin, const std::string &serviceName, TServiceId serviceId )
{
NEWSTYPE::TNewsType type = NEWSTYPE::Unknown;
string stringId;
vector<uint64> args;
msgin.serialEnum (type);
msgin.serial (stringId);
msgin.serialCont (args);
News.push_back(CNewsEntry(type, stringId, args));
nlinfo ("added news %s for type %d from service %s", stringId.c_str(), type, serviceName.c_str());
}
static TUnifiedCallbackItem CbArray[]=
{
{ "ADD_NEWS", cbAddNews },
};
void CNewsManager::init()
{
CUnifiedNetwork::getInstance()->addCallbackArray(CbArray, sizeof (CbArray) / sizeof (CbArray[0]));
}
void CNewsManager::getNews (NEWSTYPE::TNewsType type, CBitMemStream &bms)
{
nlassert (type != NEWSTYPE::Unknown);
sint val = (sint)frand ((float)News.size());
string res;
//CChatManager::getStaticDB ().getInfos (News[val].stringId, res, bms);
nlinfo ("sending news '%s' '%s' with %d args", News[val].StringId.c_str(), res.c_str(), News[val].Args.size());
//bms.serial (News[val].stringId);
bms.serialCont (News[val].Args);
}

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@ -1,60 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NEWS_MANAGER_H
#define NEWS_MANAGER_H
// misc
#include "nel/misc/types_nl.h"
#include "nel/misc/bit_mem_stream.h"
// game share
#include "game_share/ryzom_entity_id.h"
//#include "game_share/chat_static_database.h"
//#include "game_share/chat_dynamic_database.h"
#include "game_share/news_types.h"
// std
#include <map>
#include <string>
/**
* CNewsManager
* \author Vianney Lecroart
* \author Nevrax France
* \date 2002
*/
class CNewsManager
{
public :
/**
* Init the manager.
*/
static void init ();
/// return a news of a given type
static void getNews (NEWSTYPE::TNewsType type, NLMISC::CBitMemStream &bms);
};
#endif // NEWS_MANAGER_H
/* End of news_manager.h */

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@ -74,7 +74,6 @@
#include "game_share/mirror_prop_value.h"
#include "game_share/mode_and_behaviour.h"
#include "game_share/msg_client_server.h"
#include "game_share/news_types.h"
#include "game_share/people.h"
#include "game_share/player_visual_properties.h"
#include "game_share/power_types.h"