Fix crash on AMD with legacy clouds

This commit is contained in:
kaetemi 2014-08-04 01:05:53 +02:00
parent 5e9fc17402
commit a72b200fe8

View file

@ -2087,14 +2087,16 @@ void CDriverGL::setupCloudPass (uint /* pass */)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_ALPHA_NV, GL_SRC_ALPHA);
activateTexEnvColor (1, mat.getColor());
}
else
else if (ATICloudShaderHandle)
{
// TODO : for now the state is not cached in _CurrentTexEnvSpecial
nglBindFragmentShaderATI(ATICloudShaderHandle);
glEnable(GL_FRAGMENT_SHADER_ATI);
float cst[4] = { 0.f, 0.f, 0.f, mat.getColor().A / 255.f };
nglSetFragmentShaderConstantATI(GL_CON_0_ATI, cst);
/*
}
else
{
_DriverGLStates.activeTextureARB(0);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
// Operator.
@ -2130,7 +2132,6 @@ void CDriverGL::setupCloudPass (uint /* pass */)
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_CONSTANT_EXT );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_ALPHA);
*/
}
#endif
}