Changed: #1092 Fixed several issues concerning export with lightmaps.
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9956eec019
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3 changed files with 39 additions and 19 deletions
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@ -283,10 +283,18 @@ void SLightBuild::convertFromMaxLight (INode *node,TimeValue tvTime)
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#if (MAX_RELEASE < 4000)
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// Convert exclusion list
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NameTab& ntExclu = maxLight->GetExclusionList();
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for( sint i = 0; i < ntExclu.Count(); ++i )
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for (sint i = 0; i < ntExclu.Count(); ++i)
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{
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string tmp = *ntExclu.Addr(i);
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this->setExclusion.insert( tmp );
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this->setExclusion.insert(tmp);
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}
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#else // (MAX_RELEASE < 4000)
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ExclList& exclusionList = maxLight->GetExclusionList();
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for (sint i = 0; i < exclusionList.Count(); ++i)
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{
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INode *exclNode = exclusionList[i];
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string tmp = exclNode->GetName();
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this->setExclusion.insert(tmp);
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}
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#endif // (MAX_RELEASE < 4000)
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@ -1999,11 +2007,12 @@ void CExportNel::deleteLM(INode& ZeNode)
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sprintf( tmp, "%d", i );
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sSaveName += tmp;
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sSaveName += ".tga";
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FILE *file;
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if( file = fopen(sSaveName.c_str(),"rb") )
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if (CFile::fileExists(sSaveName))
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{
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fclose( file );
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DeleteFile( sSaveName.c_str() );
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if (!CFile::deleteFile(sSaveName))
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{
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nlwarning("Failed to delete file %s.", sSaveName.c_str());
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}
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}
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}
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}
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@ -2576,11 +2585,12 @@ bool CExportNel::calculateLM( CMesh::CMeshBuild *pZeMeshBuild, CMeshBase::CMeshB
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for (i = 0; i < 256; ++i)
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{
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string sLMName = sBaseName + NLMISC::toString(i) + ".tga";
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CIFile ifi;
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if (ifi.open(sLMName))
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if (CFile::fileExists(sLMName))
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{
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ifi.close ();
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DeleteFile (sLMName.c_str());
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if (!CFile::deleteFile(sLMName))
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{
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nlwarning("Failed to delete file %s.", sLMName.c_str());
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}
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}
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}
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}
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@ -36,7 +36,7 @@ IShape* CExportNel::buildParticleSystem(INode& node, TimeValue time)
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// if not found, get from the APP_DATAS
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shapeName = CExportNel::getNelObjectName(node);
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if (shapeName.empty()) return NULL;
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shapeName = NLMISC::CPath::lookup("shapeName", false);
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shapeName = NLMISC::CPath::lookup(shapeName, false);
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if (shapeName.empty()) return NULL;
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}
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@ -24,6 +24,7 @@
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#include "../nel_patch_lib/rpo.h"
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#include "../../ig_lighter_lib/ig_lighter_lib.h"
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#include "nel/misc/path.h"
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#include "nel/3d/scene_group.h"
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#include "nel/3d/scene.h"
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#include "nel/3d/shape_bank.h"
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@ -418,12 +419,21 @@ CInstanceGroup* CExportNel::buildInstanceGroup(const vector<INode*>& vectNode, v
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if (clid.PartA() == NEL_PARTICLE_SYSTEM_CLASS_ID)
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{
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// build the shape from the file name
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std::string objName = CExportNel::getNelObjectName(*pNode);
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if (!objName.empty())
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// std::string objName = CExportNel::getNelObjectName(*pNode);
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std::string psFilePath;
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// try to get the complete path
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if (!CExportNel::getValueByNameUsingParamBlock2(*pNode, "ps_file_name", (ParamType2) TYPE_STRING, &psFilePath, 0))
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{
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// if not found, get from the APP_DATAS
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psFilePath = CExportNel::getNelObjectName(*pNode);
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if (!psFilePath.empty())
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psFilePath = CPath::lookup(psFilePath, false);
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}
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if (!psFilePath.empty())
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{
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NL3D::CShapeStream ss;
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NLMISC::CIFile iF;
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if (iF.open(objName.c_str()))
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if (iF.open(psFilePath.c_str()))
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{
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try
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{
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