Changed: #842 Added missing server tools to CMake build. Tweaked code to find headers in correct places.

This commit is contained in:
mattraykowski 2010-09-15 20:30:35 -05:00
parent 90f5d64709
commit a5bc41e1be
9 changed files with 80 additions and 28 deletions

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@ -17,6 +17,7 @@ ENDIF(NOT WIN32 AND NOT APPLE)
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/common/src ) INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/common/src )
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/common ) INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/common )
SET(RZ_SERVER_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/server/src)
RYZOM_SETUP_PREFIX_PATHS() RYZOM_SETUP_PREFIX_PATHS()

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@ -1,5 +1,3 @@
SET(RZ_SERVER_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR})
# Supporting modules and libraries. # Supporting modules and libraries.
ADD_SUBDIRECTORY(admin_modules) ADD_SUBDIRECTORY(admin_modules)
ADD_SUBDIRECTORY(server_share) ADD_SUBDIRECTORY(server_share)

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@ -0,0 +1,28 @@
FILE(GLOB SRC *.cpp *.h)
#LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/ai_entity_id.cpp))
ADD_EXECUTABLE(ai_data_service WIN32 ${SRC})
INCLUDE_DIRECTORIES(${RZ_SERVER_SRC_DIR} ${LIBXML2_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(ai_data_service admin_modules
ryzom_gameshare
server_share
ai_share
${PLATFORM_LINKFLAGS}
${LIBXML2_LIBRARIES}
${MYSQL_LIBRARIES}
${ZLIB_LIBRARIES}
nelmisc
nelnet
nelgeorges
nelpacs
nelligo)
NL_DEFAULT_PROPS(ai_data_service "Ryzom, Services: AI Data Service (AIDS)")
NL_ADD_RUNTIME_FLAGS(ai_data_service)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS ai_data_service RUNTIME DESTINATION sbin COMPONENT services)

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@ -47,9 +47,9 @@
#include "nel/ligo/primitive.h" #include "nel/ligo/primitive.h"
// Game share // Server share
#include "game_share/bmp4image.h" #include "server_share/bmp4image.h"
#include "game_share/continent_container.h" #include "server_share/continent_container.h"
// AI share // AI share

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@ -1,5 +1,6 @@
# Deprecated, no longer used # Deprecated, no longer used
#ADD_SUBDIRECTORY(ai_build_wmap) ADD_SUBDIRECTORY(ai_build_wmap)
ADD_SUBDIRECTORY(build_world_packed_col)
# Not done yet. # Not done yet.
#admin #admin

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@ -1,17 +1,18 @@
FILE(GLOB SRC *.cpp *.h) FILE(GLOB SRC *.cpp *.h ${RZ_SERVER_SRC_DIR}/ai_data_service/pacs_scan.h ${RZ_SERVER_SRC_DIR}/ai_data_service/pacs_scan.cpp)
ADD_EXECUTABLE(ai_build_wmap ${SRC}) ADD_EXECUTABLE(ai_build_wmap ${SRC})
INCLUDE_DIRECTORIES( ${CMAKE_SOURCE_DIR}/server/src INCLUDE_DIRECTORIES(${RZ_SERVER_SRC_DIR} ${LIBXML2_INCLUDE_DIR})
${CMAKE_SOURCE_DIR}/common/src TARGET_LINK_LIBRARIES(ai_build_wmap
${LIBXML2_INCLUDE_DIR} ryzom_gameshare
${NEL_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(ai_build_wmap ryzom_gameshare
server_share server_share
ai_share ai_share
${PLATFORM_LINKFLAGS} ${PLATFORM_LINKFLAGS}
${LIBXML2_LIBRARIES} ${LIBXML2_LIBRARIES}
${NELMISC_LIBRARY}) nelmisc)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
NL_DEFAULT_PROPS(ai_build_wmap "Ryzom, Tools, Server: AI Build World Map")
NL_ADD_RUNTIME_FLAGS(ai_build_wmap)
INSTALL(TARGETS ai_build_wmap RUNTIME DESTINATION bin COMPONENT tools) INSTALL(TARGETS ai_build_wmap RUNTIME DESTINATION bin COMPONENT tools)

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@ -0,0 +1,23 @@
FILE(GLOB SRC *.cpp *.h ${RZ_SERVER_SRC_DIR}/ai_data_service/pacs_scan.h ${RZ_SERVER_SRC_DIR}/ai_data_service/pacs_scan.cpp)
ADD_EXECUTABLE(build_world_packed_col ${SRC})
INCLUDE_DIRECTORIES(${RZ_SERVER_SRC_DIR} ${LIBXML2_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(build_world_packed_col
ryzom_gameshare
server_share
ai_share
${PLATFORM_LINKFLAGS}
${LIBXML2_LIBRARIES}
nelmisc
nel3d)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
NL_DEFAULT_PROPS(build_world_packed_col "Ryzom, Tools, Server: Build World Packed Collisions")
NL_ADD_RUNTIME_FLAGS(build_world_packed_col)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(build_world_packed_col ${CMAKE_CURRENT_SOURCE_DIR}/std_header.h ${CMAKE_CURRENT_SOURCE_DIR}/std_header.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS build_world_packed_col RUNTIME DESTINATION bin COMPONENT tools)

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@ -28,10 +28,10 @@
#include "nel/misc/debug.h" #include "nel/misc/debug.h"
#include "nel/misc/array_2d.h" #include "nel/misc/array_2d.h"
// //
#include "3d/packed_world.h" #include "nel/3d/packed_world.h"
#include "3d/register_3d.h" #include "nel/3d/register_3d.h"
// //
#include "r2_share/scenario_entry_points.h" #include "game_share/scenario_entry_points.h"
using namespace NL3D; using namespace NL3D;

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@ -35,18 +35,18 @@
#include "nel/misc/aabbox.h" #include "nel/misc/aabbox.h"
#include "nel/misc/stream.h" #include "nel/misc/stream.h"
// //
#include "3d/landscape.h" #include "nel/3d/landscape.h"
#include "3d/zone.h" #include "nel/3d/zone.h"
#include "3d/quad_grid.h" #include "nel/3d/quad_grid.h"
#include "3d/event_mouse_listener.h" #include "nel/3d/event_mouse_listener.h"
#include "3d/vertex_buffer.h" #include "nel/3d/vertex_buffer.h"
#include "3d/material.h" #include "nel/3d/material.h"
#include "3d/nelu.h" #include "nel/3d/nelu.h"
#include "3d/scene_group.h" #include "nel/3d/scene_group.h"
#include "3d/shape_info.h" #include "nel/3d/shape_info.h"
#include "3d/packed_zone.h" #include "nel/3d/packed_zone.h"
#include "3d/packed_world.h" #include "nel/3d/packed_world.h"
#include "3d/texture_file.h" #include "nel/3d/texture_file.h"
// //
using namespace NL3D; using namespace NL3D;
using namespace NLMISC; using namespace NLMISC;