Changed: #842 Added missing server tools to CMake build. Tweaked code to find headers in correct places.
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9 changed files with 80 additions and 28 deletions
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@ -17,6 +17,7 @@ ENDIF(NOT WIN32 AND NOT APPLE)
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/common/src )
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/common/src )
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/common )
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/common )
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SET(RZ_SERVER_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/server/src)
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RYZOM_SETUP_PREFIX_PATHS()
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RYZOM_SETUP_PREFIX_PATHS()
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@ -1,5 +1,3 @@
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SET(RZ_SERVER_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR})
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# Supporting modules and libraries.
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# Supporting modules and libraries.
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ADD_SUBDIRECTORY(admin_modules)
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ADD_SUBDIRECTORY(admin_modules)
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ADD_SUBDIRECTORY(server_share)
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ADD_SUBDIRECTORY(server_share)
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28
code/ryzom/server/src/ai_data_service/CMakeLists.txt
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28
code/ryzom/server/src/ai_data_service/CMakeLists.txt
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@ -0,0 +1,28 @@
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FILE(GLOB SRC *.cpp *.h)
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#LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/ai_entity_id.cpp))
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ADD_EXECUTABLE(ai_data_service WIN32 ${SRC})
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INCLUDE_DIRECTORIES(${RZ_SERVER_SRC_DIR} ${LIBXML2_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(ai_data_service admin_modules
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ryzom_gameshare
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server_share
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ai_share
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${PLATFORM_LINKFLAGS}
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${LIBXML2_LIBRARIES}
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${MYSQL_LIBRARIES}
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${ZLIB_LIBRARIES}
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nelmisc
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nelnet
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nelgeorges
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nelpacs
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nelligo)
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NL_DEFAULT_PROPS(ai_data_service "Ryzom, Services: AI Data Service (AIDS)")
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NL_ADD_RUNTIME_FLAGS(ai_data_service)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS ai_data_service RUNTIME DESTINATION sbin COMPONENT services)
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@ -47,9 +47,9 @@
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#include "nel/ligo/primitive.h"
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#include "nel/ligo/primitive.h"
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// Game share
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// Server share
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#include "game_share/bmp4image.h"
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#include "server_share/bmp4image.h"
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#include "game_share/continent_container.h"
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#include "server_share/continent_container.h"
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// AI share
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// AI share
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@ -1,5 +1,6 @@
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# Deprecated, no longer used
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# Deprecated, no longer used
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#ADD_SUBDIRECTORY(ai_build_wmap)
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ADD_SUBDIRECTORY(ai_build_wmap)
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ADD_SUBDIRECTORY(build_world_packed_col)
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# Not done yet.
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# Not done yet.
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#admin
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#admin
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@ -1,17 +1,18 @@
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FILE(GLOB SRC *.cpp *.h)
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FILE(GLOB SRC *.cpp *.h ${RZ_SERVER_SRC_DIR}/ai_data_service/pacs_scan.h ${RZ_SERVER_SRC_DIR}/ai_data_service/pacs_scan.cpp)
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ADD_EXECUTABLE(ai_build_wmap ${SRC})
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ADD_EXECUTABLE(ai_build_wmap ${SRC})
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INCLUDE_DIRECTORIES( ${CMAKE_SOURCE_DIR}/server/src
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INCLUDE_DIRECTORIES(${RZ_SERVER_SRC_DIR} ${LIBXML2_INCLUDE_DIR})
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${CMAKE_SOURCE_DIR}/common/src
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TARGET_LINK_LIBRARIES(ai_build_wmap
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${LIBXML2_INCLUDE_DIR}
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ryzom_gameshare
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${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(ai_build_wmap ryzom_gameshare
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server_share
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server_share
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ai_share
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ai_share
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${PLATFORM_LINKFLAGS}
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${PLATFORM_LINKFLAGS}
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${LIBXML2_LIBRARIES}
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${LIBXML2_LIBRARIES}
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${NELMISC_LIBRARY})
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nelmisc)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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NL_DEFAULT_PROPS(ai_build_wmap "Ryzom, Tools, Server: AI Build World Map")
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NL_ADD_RUNTIME_FLAGS(ai_build_wmap)
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INSTALL(TARGETS ai_build_wmap RUNTIME DESTINATION bin COMPONENT tools)
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INSTALL(TARGETS ai_build_wmap RUNTIME DESTINATION bin COMPONENT tools)
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@ -0,0 +1,23 @@
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FILE(GLOB SRC *.cpp *.h ${RZ_SERVER_SRC_DIR}/ai_data_service/pacs_scan.h ${RZ_SERVER_SRC_DIR}/ai_data_service/pacs_scan.cpp)
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ADD_EXECUTABLE(build_world_packed_col ${SRC})
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INCLUDE_DIRECTORIES(${RZ_SERVER_SRC_DIR} ${LIBXML2_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(build_world_packed_col
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ryzom_gameshare
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server_share
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ai_share
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${PLATFORM_LINKFLAGS}
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${LIBXML2_LIBRARIES}
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nelmisc
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nel3d)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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NL_DEFAULT_PROPS(build_world_packed_col "Ryzom, Tools, Server: Build World Packed Collisions")
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NL_ADD_RUNTIME_FLAGS(build_world_packed_col)
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IF(WITH_PCH)
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ADD_NATIVE_PRECOMPILED_HEADER(build_world_packed_col ${CMAKE_CURRENT_SOURCE_DIR}/std_header.h ${CMAKE_CURRENT_SOURCE_DIR}/std_header.cpp)
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ENDIF(WITH_PCH)
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INSTALL(TARGETS build_world_packed_col RUNTIME DESTINATION bin COMPONENT tools)
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@ -28,10 +28,10 @@
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#include "nel/misc/debug.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/array_2d.h"
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#include "nel/misc/array_2d.h"
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//
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//
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#include "3d/packed_world.h"
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#include "nel/3d/packed_world.h"
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#include "3d/register_3d.h"
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#include "nel/3d/register_3d.h"
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//
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//
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#include "r2_share/scenario_entry_points.h"
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#include "game_share/scenario_entry_points.h"
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using namespace NL3D;
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using namespace NL3D;
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@ -35,18 +35,18 @@
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#include "nel/misc/aabbox.h"
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#include "nel/misc/aabbox.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/stream.h"
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//
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//
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#include "3d/landscape.h"
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#include "nel/3d/landscape.h"
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#include "3d/zone.h"
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#include "nel/3d/zone.h"
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#include "3d/quad_grid.h"
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#include "nel/3d/quad_grid.h"
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#include "3d/event_mouse_listener.h"
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#include "nel/3d/event_mouse_listener.h"
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#include "3d/vertex_buffer.h"
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#include "nel/3d/vertex_buffer.h"
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#include "3d/material.h"
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#include "nel/3d/material.h"
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#include "3d/nelu.h"
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#include "nel/3d/nelu.h"
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#include "3d/scene_group.h"
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#include "nel/3d/scene_group.h"
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#include "3d/shape_info.h"
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#include "nel/3d/shape_info.h"
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#include "3d/packed_zone.h"
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#include "nel/3d/packed_zone.h"
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#include "3d/packed_world.h"
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#include "nel/3d/packed_world.h"
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#include "3d/texture_file.h"
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#include "nel/3d/texture_file.h"
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//
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//
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using namespace NL3D;
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using namespace NL3D;
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using namespace NLMISC;
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using namespace NLMISC;
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