Workaround related to the unknown statusbar crash.
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@ -104,6 +104,10 @@ LandscapeEditorWindow::~LandscapeEditorWindow()
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{
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writeSettings();
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delete m_zoneBuilder;
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Core::ICore::instance()->mainWindow()->statusBar()->removeWidget( m_statusInfo );
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delete m_statusInfo;
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m_statusInfo = NULL;
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}
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QUndoStack *LandscapeEditorWindow::undoStack() const
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@ -121,6 +121,10 @@ WorldEditorWindow::~WorldEditorWindow()
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writeSettings();
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delete m_zoneBuilderBase;
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Core::ICore::instance()->mainWindow()->statusBar()->removeWidget( m_statusInfo );
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delete m_statusInfo;
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m_statusInfo = NULL;
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}
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QUndoStack *WorldEditorWindow::undoStack() const
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