Changed: #1301 Improved ZoneBuilderBase for using in undo/redo commands.
--HG-- branch : gsoc2011-worldeditorqt
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3e9e103dea
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5 changed files with 21 additions and 11 deletions
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@ -77,7 +77,7 @@ bool ZoneBuilderBase::init(const QString &pathName, bool displayProgress)
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return true;
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}
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int ZoneBuilderBase::loadZoneRegion(const QString &fileName)
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int ZoneBuilderBase::loadZoneRegion(const QString &fileName, int defaultId)
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{
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LandscapeItem landItem;
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landItem.zoneRegionObject = new ZoneRegionObject();
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@ -88,15 +88,18 @@ int ZoneBuilderBase::loadZoneRegion(const QString &fileName)
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delete landItem.zoneRegionObject;
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return -1;
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}
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int id = defaultId;
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if (id == -1)
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id = NewLandId++;
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// landItem.builderZoneRegion = new BuilderZoneRegion(LandCounter);
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// landItem.builderZoneRegion->init(this);
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m_landscapeSceneBase->addZoneRegion(landItem.zoneRegionObject->ligoZoneRegion());
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// landItem.rectItem = m_landscapeScene->createLayerBlackout(landItem.zoneRegionObject->ligoZoneRegion());
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m_landscapeMap.insert(NewLandId, landItem);
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m_landscapeMap.insert(id, landItem);
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calcMask();
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return NewLandId++;
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return id;
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}
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void ZoneBuilderBase::deleteZoneRegion(int id)
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@ -83,7 +83,7 @@ public:
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/// Zone Region
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/// @{
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int loadZoneRegion(const QString &fileName);
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int loadZoneRegion(const QString &fileName, int defaultId = -1);
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void deleteZoneRegion(int id);
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int countZoneRegion() const;
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ZoneRegionObject *zoneRegion(int id) const;
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@ -1,5 +1,4 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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@ -34,9 +33,10 @@ namespace LandscapeEditor
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LandscapeView::LandscapeView(QWidget *parent)
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: QGraphicsView(parent),
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m_visibleGrid(true),
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m_visibleText(true),
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m_moveMouse(false)
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{
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setDragMode(ScrollHandDrag);
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//setDragMode(ScrollHandDrag);
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setTransformationAnchor(AnchorUnderMouse);
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setBackgroundBrush(QBrush(Qt::lightGray));
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//setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
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@ -62,6 +62,12 @@ void LandscapeView::setVisibleGrid(bool visible)
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scene()->update();
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}
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void LandscapeView::setVisibleText(bool visible)
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{
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m_visibleText = visible;
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scene()->update();
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}
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void LandscapeView::wheelEvent(QWheelEvent *event)
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{
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double numDegrees = event->delta() / 8.0;
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@ -118,6 +124,9 @@ void LandscapeView::drawForeground(QPainter *painter, const QRectF &rect)
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painter->setPen(QPen(Qt::white, 0, Qt::SolidLine));
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drawGrid(painter, rect);
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if (!m_visibleText)
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return;
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if (m_numSteps > -m_maxSteps / 4)
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{
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painter->setPen(QPen(Qt::white, 0.5, Qt::SolidLine));
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@ -1,5 +1,4 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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@ -40,6 +39,7 @@ public:
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public Q_SLOTS:
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void setVisibleGrid(bool visible);
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void setVisibleText(bool visible);
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private Q_SLOTS:
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protected:
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@ -53,7 +53,7 @@ protected:
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void drawZoneNames(QPainter *painter, const QRectF &rect);
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private:
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bool m_visibleGrid;
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bool m_visibleGrid, m_visibleText;
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int m_numSteps, m_maxSteps;
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int m_cellSize;
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bool m_moveMouse;
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@ -1,5 +1,4 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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@ -52,9 +51,8 @@ bool PixmapDatabase::loadPixmaps(const QString &zonePath, NLLIGO::CZoneBank &zon
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zoneBank.getCategoryValues ("zone", listNames);
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if (displayProgress)
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{
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progressDialog = new QProgressDialog();
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progressDialog = new QProgressDialog("Loading ligo zones.", "Cancel", 0, listNames.size());
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progressDialog->show();
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progressDialog->setRange(0, listNames.size());
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}
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for (uint i = 0; i < listNames.size(); ++i)
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