Added: #929 Work in progress of new build pipeline scripts.

This commit is contained in:
kaetemi 2010-06-05 01:09:49 +02:00
parent 0b54c00362
commit a30c616cb7
120 changed files with 10118 additions and 0 deletions

View file

@ -0,0 +1,169 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Run all setup processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup build site")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, "This script will set up the buildsite configuration, and create needed directories.")
printLog(log, "To use the defaults, simply hit ENTER, else type in the new value.")
printLog(log, "Use -- if you need to insert an empty value.")
printLog(log, "")
BuildQuality = int(askVar(log, "Build Quality", str(BuildQuality)))
ToolDirectories[0] = askVar(log, "Primary Tool Directory", ToolDirectories[0]).replace("\\", "/")
ToolDirectories[1] = askVar(log, "Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/")
ToolSuffix = askVar(log, "Tool Suffix", ToolSuffix)
ScriptDirectory = askVar(log, "Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/")
WorkspaceDirectory = askVar(log, "Workspace Directory", WorkspaceDirectory).replace("\\", "/")
DatabaseDirectory = askVar(log, "Database Directory", DatabaseDirectory).replace("\\", "/")
ExportBuildDirectory = askVar(log, "Export Build Directory", ExportBuildDirectory).replace("\\", "/")
ClientDataDirectory = askVar(log, "Client Data Directory", ClientDataDirectory).replace("\\", "/")
LeveldesignDirectory = askVar(log, "Leveldesign Directory", LeveldesignDirectory).replace("\\", "/")
LeveldesignDfnDirectory = askVar(log, "Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/")
LeveldesignWorldDirectory = askVar(log, "Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/")
MaxAvailable = int(askVar(log, "3dsMax Available", str(MaxAvailable)))
if MaxAvailable:
MaxDirectory = askVar(log, "3dsMax Directory", MaxDirectory).replace("\\", "/")
MaxUserDirectory = askVar(log, "3dsMax User Directory", MaxUserDirectory).replace("\\", "/")
MaxExecutable = askVar(log, "3dsMax Executable", MaxExecutable)
if os.path.isfile("configuration/buildsite.py"):
os.remove("configuration/buildsite.py")
sf = open("configuration/buildsite.py", "w")
sf.write("#!/usr/bin/python\n")
sf.write("# \n")
sf.write("# \\file site.py\n")
sf.write("# \\brief Site configuration\n")
sf.write("# \\date " + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "\n")
sf.write("# \\author Jan Boon (Kaetemi)\n")
sf.write("# Python port of game data build pipeline.\n")
sf.write("# Site configuration.\n")
sf.write("# \n")
sf.write("# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>\n")
sf.write("# Copyright (C) 2010 Winch Gate Property Limited\n")
sf.write("# \n")
sf.write("# This program is free software: you can redistribute it and/or modify\n")
sf.write("# it under the terms of the GNU Affero General Public License as\n")
sf.write("# published by the Free Software Foundation, either version 3 of the\n")
sf.write("# License, or (at your option) any later version.\n")
sf.write("# \n")
sf.write("# This program is distributed in the hope that it will be useful,\n")
sf.write("# but WITHOUT ANY WARRANTY; without even the implied warranty of\n")
sf.write("# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n")
sf.write("# GNU Affero General Public License for more details.\n")
sf.write("# \n")
sf.write("# You should have received a copy of the GNU Affero General Public License\n")
sf.write("# along with this program. If not, see <http://www.gnu.org/licenses/>.\n")
sf.write("# \n")
sf.write("\n")
sf.write("\n")
sf.write("# *** SITE INSTALLATION ***\n")
sf.write("\n")
sf.write("# Use '/' in path name, not '\'\n")
sf.write("# Don't put '/' at the end of a directory name\n")
sf.write("\n")
sf.write("\n")
sf.write("# Quality option for this site (1 for BEST, 0 for DRAFT)\n")
sf.write("BuildQuality = " + str(BuildQuality) + "\n")
sf.write("\n")
sf.write("ToolDirectories = " + str(ToolDirectories) + "\n")
sf.write("ToolSuffix = \"" + str(ToolSuffix) + "\"\n")
sf.write("\n")
sf.write("# Build script directory\n")
sf.write("ScriptDirectory = \"" + str(ScriptDirectory) + "\"\n")
sf.write("WorkspaceDirectory = \"" + str(WorkspaceDirectory) + "\"\n")
sf.write("\n")
sf.write("# Data build directories\n")
sf.write("DatabaseDirectory = \"" + str(DatabaseDirectory) + "\"\n")
sf.write("ExportBuildDirectory = \"" + str(ExportBuildDirectory) + "\"\n")
sf.write("\n")
sf.write("# Client data install directory (client/data)\n")
sf.write("ClientDataDirectory = \"" + str(ClientDataDirectory) + "\"\n")
sf.write("\n")
sf.write("# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)\n")
sf.write("\n")
sf.write("# Leveldesign directories\n")
sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n")
sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n")
sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n")
sf.write("\n")
sf.write("# 3dsMax directives\n")
sf.write("MaxAvailable = " + str(MaxAvailable) + "\n")
sf.write("MaxDirectory = \"" + str(MaxDirectory) + "\"\n")
sf.write("MaxUserDirectory = \"" + str(MaxUserDirectory) + "\"\n")
sf.write("MaxExecutable = \"" + str(MaxExecutable) + "\"\n")
sf.write("\n")
sf.write("\n")
sf.write("# end of file\n")
sf.close()
sys.path.append(WorkspaceDirectory)
from projects import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the setup projects")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
mkPath(log, "configuration/project")
removeFilesRecursive(log, "configuration/project")
# For each project
for projectName in ProjectsToProcess:
copyFilesRecursive(log, WorkspaceDirectory + "/" + projectName, "configuration/project")
os.chdir("processes")
try:
subprocess.call([ "python", "0_setup.py" ])
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
projectLog = open("processes/log.log", "r")
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
removeFilesRecursive(log, WorkspaceDirectory + "/" + projectName)
copyFilesRecursive(log, "configuration/project", WorkspaceDirectory + "/" + projectName)
removeFilesRecursive(log, "configuration/project")
printLog(log, "")
log.close()
if os.path.isfile("0_setup.log"):
os.remove("0_setup.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_setup.log")
shutil.move("log.log", "0_setup.log")

View file

@ -0,0 +1,73 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Run all export processes
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all export processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the export processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
mkPath(log, "configuration/project")
removeFilesRecursive(log, "configuration/project")
# For each project
for projectName in ProjectsToProcess:
copyFilesRecursive(log, WorkspaceDirectory + "/" + projectName, "configuration/project")
os.chdir("processes")
try:
subprocess.call([ "python", "1_export.py" ])
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
projectLog = open("processes/log.log", "r")
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
removeFilesRecursive(log, WorkspaceDirectory + "/" + projectName)
copyFilesRecursive(log, "configuration/project", WorkspaceDirectory + "/" + projectName)
removeFilesRecursive(log, "configuration/project")
printLog(log, "")
log.close()
if os.path.isfile("1_export.log"):
os.remove("1_export.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_export.log")
shutil.move("log.log", "1_export.log")

View file

@ -0,0 +1,73 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Run all build processes
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all build processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the build processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
mkPath(log, "configuration/project")
removeFilesRecursive(log, "configuration/project")
# For each project
for projectName in ProjectsToProcess:
copyFilesRecursive(log, WorkspaceDirectory + "/" + projectName, "configuration/project")
os.chdir("processes")
try:
subprocess.call([ "python", "2_build.py" ])
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
projectLog = open("processes/log.log", "r")
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
removeFilesRecursive(log, WorkspaceDirectory + "/" + projectName)
copyFilesRecursive(log, "configuration/project", WorkspaceDirectory + "/" + projectName)
removeFilesRecursive(log, "configuration/project")
printLog(log, "")
log.close()
if os.path.isfile("2_build.log"):
os.remove("2_build.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_build.log")
shutil.move("log.log", "2_build.log")

View file

@ -0,0 +1,72 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Run all install processes
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all install processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the install processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
mkPath(log, "configuration/project")
removeFilesRecursive(log, "configuration/project")
# For each project
for projectName in ProjectsToProcess:
copyFilesRecursive(log, WorkspaceDirectory + "/" + projectName, "configuration/project")
os.chdir("processes")
try:
subprocess.call([ "python", "3_install.py" ])
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
projectLog = open("processes/log.log", "r")
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
removeFilesRecursive(log, WorkspaceDirectory + "/" + projectName)
copyFilesRecursive(log, "configuration/project", WorkspaceDirectory + "/" + projectName)
removeFilesRecursive(log, "configuration/project")
printLog(log, "")
log.close()
if os.path.isfile("3_install.log"):
os.remove("3_install.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_install.log")
shutil.move("log.log", "3_install.log")

View file

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file site.py
# \brief Site configuration
# \date 2010-06-04-21-25-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Site configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** SITE INSTALLATION ***
# Use '/' in path name, not ''
# Don't put '/' at the end of a directory name
# Quality option for this site (1 for BEST, 0 for DRAFT)
BuildQuality = 1
ToolDirectories = ['R:/code/nel', 'R:/code/ryzom/tools']
ToolSuffix = "_r.exe"
# Build script directory
ScriptDirectory = "W:/build_gamedata"
WorkspaceDirectory = "R:/code/ryzom/tools/build_gamedata/workspace"
# Data build directories
DatabaseDirectory = "W:/database"
ExportBuildDirectory = "W:/export"
# Client data install directory (client/data)
ClientDataDirectory = "S:/ryzom_client_open/user"
# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)
# Leveldesign directories
LeveldesignDirectory = "L:/leveldesign"
LeveldesignDfnDirectory = "L:/leveldesign/dfn"
LeveldesignWorldDirectory = "L:/leveldesign/world"
# 3dsMax directives
MaxAvailable = 1
MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010"
MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu"
MaxExecutable = "3dsmax.exe"
# end of file

View file

@ -0,0 +1,232 @@
#!/usr/bin/python
#
# \file export.py
# \brief Useful scripts
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Useful scripts
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
def printLog(log, text):
log.write(text + "\n")
print text
def mkPath(log, path):
printLog(log, "DIR " + path)
distutils.dir_util.mkpath(path)
def needUpdate(log, source, dest):
if (os.path.isfile(source)):
if (os.path.isfile(dest)):
if (os.stat(source).st_mtime > os.stat(dest).st_mtime):
return 1
else:
return 0
return 1
printLog(log, "needUpdate: source doest not exist?! " + source)
return 0
def needUpdateRemoveDest(log, source, dest):
if (os.path.isfile(source)):
if (os.path.isfile(dest)):
if (os.stat(source).st_mtime > os.stat(dest).st_mtime):
os.remove(dest)
return 1
else:
return 0
return 1
printLog(log, "needUpdate: source doest not exist?! " + source)
return 0
def needUpdateLogRemoveDest(log, source, dest):
if (os.path.isfile(source)):
if (os.path.isfile(dest)):
if (os.stat(source).st_mtime > os.stat(dest).st_mtime):
os.remove(dest)
printLog(log, source + " -> " + dest)
return 1
else:
printLog(log, "SKIP " + dest)
return 0
printLog(log, source + " -> " + dest)
return 1
printLog(log, "needUpdate: source doest not exist?! " + source)
printLog(log, "SKIP " + dest)
return 0
def copyFileList(log, dir_source, dir_target, files):
for fileName in files:
if fileName != ".svn":
printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + fileName)
shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName)
def copyFileListNoTree(log, dir_source, dir_target, files):
for fileName in files:
if fileName != ".svn":
printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + os.path.basename(fileName))
shutil.copy(dir_source + "/" + fileName, dir_target + "/" + os.path.basename(fileName))
def copyFileListNoTreeIfNeeded(log, dir_source, dir_target, files):
for fileName in files:
if fileName != ".svn" and fileName != "*.*":
srcFile = dir_source + "/" + fileName
destFile = dir_target + "/" + os.path.basename(fileName)
if needUpdateLogRemoveDest(log, srcFile, destFile):
shutil.copy(srcFile, destFile)
def removeFilesRecursive(log, dir_files):
files = os.listdir(dir_files)
for fileName in files:
if (fileName != ".svn"):
if os.path.isdir(dir_files + "/" + fileName):
removeFilesRecursive(log, dir_files + "/" + fileName)
else:
printLog(log, "RM " + dir_files + "/" + fileName)
os.remove(dir_files + "/" + fileName)
def copyFilesRecursive(log, dir_source, dir_target):
files = os.listdir(dir_source)
mkPath(log, dir_target)
for fileName in files:
if (fileName != ".svn"):
if os.path.isdir(dir_source + "/" + fileName):
copyFilesRecursive(log, dir_source + "/" + fileName, dir_target + "/" + fileName)
else:
printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + fileName)
shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName)
def copyFiles(log, dir_source, dir_target):
copyFileList(log, dir_source, dir_target, os.listdir(dir_source))
def copyFilesExt(log, dir_source, dir_target, file_ext):
files = os.listdir(dir_source)
len_file_ext = len(file_ext)
for fileName in files:
if (fileName != ".svn") and (fileName[-len_file_ext:].lower() == file_ext.lower()):
printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + fileName)
shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName)
def copyFilesExtNoTree(log, dir_source, dir_target, file_ext):
files = findFiles(log, dir_source, "", file_ext)
copyFileListNoTree(log, dir_source, dir_target, files)
def copyFilesExtNoTreeIfNeeded(log, dir_source, dir_target, file_ext):
files = findFiles(log, dir_source, "", file_ext)
copyFileListNoTreeIfNeeded(log, dir_source, dir_target, files)
def copyFilesNoTreeIfNeeded(log, dir_source, dir_target):
copyFileListNoTreeIfNeeded(log, dir_source, dir_target, os.listdir(dir_source))
def copyFileListExtReplaceNoTreeIfNeeded(log, dir_source, dir_target, files, file_ext, target_ext):
for fileName in files:
if fileName != ".svn" and fileName != "*.*":
srcFile = dir_source + "/" + fileName
destFile = dir_target + "/" + os.path.basename(fileName)[0:-len(file_ext)] + target_ext
if needUpdateLogRemoveDest(log, srcFile, destFile):
shutil.copy(srcFile, destFile)
def copyFilesExtReplaceNoTreeIfNeeded(log, dir_source, dir_target, file_ext, target_ext):
files = findFiles(log, dir_source, "", file_ext)
copyFileListExtReplaceNoTreeIfNeeded(log, dir_source, dir_target, files, file_ext, target_ext)
def copyFileIfNeeded(log, srcFile, destFile):
if needUpdateLogRemoveDest(log, srcFile, destFile):
shutil.copy(srcFile, destFile)
def moveFileListNoTree(log, dir_source, dir_target, files):
for fileName in files:
if fileName != ".svn":
printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + os.path.basename(fileName))
shutil.move(dir_source + "/" + fileName, dir_target + "/" + os.path.basename(fileName))
def moveFilesExtNoTree(log, dir_source, dir_target, file_ext):
files = findFiles(log, dir_source, "", file_ext)
moveFileListNoTree(log, dir_source, dir_target, files)
def findFiles(log, dir_where, dir_sub, file_ext):
result = [ ]
files = os.listdir(dir_where + "/" + dir_sub)
len_file_ext = len(file_ext)
for fileName in files:
if fileName != ".svn" and fileName != "*.*":
filePath = dir_sub + fileName
fileFull = dir_where + "/" + dir_sub + fileName
if os.path.isfile(fileFull):
if fileName[-len_file_ext:].lower() == file_ext.lower():
result += [ filePath ]
elif os.path.isdir(fileFull):
result += findFiles(log, dir_where, filePath + "/", file_ext)
else:
printLog(log, "findFiles: file not dir or file?!" + filePath)
return result
def findFile(log, dir_where, file_name):
files = os.listdir(dir_where)
for fileName in files:
if fileName != ".svn" and fileName != "*.*":
filePath = dir_where + "/" + fileName
if os.path.isfile(filePath):
if fileName == file_name:
return filePath
elif os.path.isdir(filePath):
result = findFile(log, filePath, file_name)
if result != "":
return result
else:
printLog(log, "findFile: file not dir or file?! " + filePath)
return ""
def findTool(log, dirs_where, file_name, suffix):
try:
for dir in dirs_where:
tool = findFile(log, dir, file_name + suffix)
if tool != "":
printLog(log, "TOOL " + tool)
return tool
except Exception, e:
printLog(log, "EXCEPTION " + str(e))
printLog(log, "TOOL NOT FOUND " + file_name + suffix)
return ""
def findMax(log, dir, file):
tool = dir + "/" + file
if os.path.isfile(tool):
printLog(log, "3DSMAX " + tool)
return tool
printLog(log, "3DSMAX NOT FOUND " + file)
return ""
def toolLogFail(log, tool, suffix):
printLog(log, "FAIL " + tool + suffix + " is not found")
def askVar(log, name, default):
sys.stdout.write(name + " (" + default + "): ")
line = sys.stdin.readline()
linestrip = line.strip()
if linestrip == "--":
log.write(name + " (" + default + "): ''\n")
return ""
elif linestrip == "":
log.write(name + " (" + default + "): '" + default + "'\n")
return default
else:
log.write(name + " (" + default + "): '" + linestrip + "'\n")
return linestrip

View file

@ -0,0 +1,81 @@
#!/usr/bin/python
#
# \file process.py
# \brief Tools configuration
# \date 2009-03-10 11:33GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Tools configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** PROCESS TIMEOUT ***
SkelExportTimeout = 60000
SwtExportTimeout = 60000
ShapeExportTimeout = 3600000
ZoneExportTimeout = 1800000
ZoneBuildDependTimeout = 1800000
ZoneBuildWeldTimeout = 60000
ZoneLightBuildTimeout = 600000
ZoneIgLightBuildTimeout = 600000
SmallbankBuildTimeout = 60000
FarbankBuildTimeout = 180000
AnimExportTimeout = 1800000
IgExportTimeout = 600000
MapsBuildTimeout = 10000
CmbExportTimeout = 60000
RbankBuildTesselTimeout = 60000
RbankBuildSmoothTimeout = 60000
RbankBuildProclocalTimeout = 60000
RbankBuildProcglobalTimeout = 180000
RbankBuildIndoorTimeout = 180000
# WmapBuildTimeout = 60000
LigoExportTimeout = 3600000
LigoBuildTimeout = 1800000
PacsPrimExportTimeout = 60000
# *** TOOLS CONFIGURATION ***
TgaToDdsTool = "tga2dds"
BuildInterfaceTool = "build_interface"
ExecTimeoutTool = "exec_timeout"
BuildSmallbankTool = "build_smallbank"
BuildFarbankTool = "build_far_bank"
ZoneDependenciesTool = "zone_dependencies"
ZoneWelderTool = "zone_welder"
BuildRbankTool = "build_rbank"
BuildIndoorRbankTool = "build_indoor_rbank"
BuildIgBoxesTool = "build_ig_boxes"
AiBuildWmapTool = "ai_build_wmap"
GetNeighborsTool = "get_neighbors"
ZoneLighterTool = "zone_lighter"
ZoneIgLighterTool = "zone_ig_lighter"
IgLighterTool = "ig_lighter"
AnimBuilderTool = "anim_builder"
TileEditTool = "tile_edit"
BuildImagesetTool = "th_build_imageset"
MakeSheetIdTool = "make_sheet_id"
BuildSheetsTool = "th_build_sheets"
BuildSoundTool = "th_build_sound"
BuildCoarseMeshTool = "build_coarse_mesh"
LightmapOptimizerTool = "lightmap_optimizer"
BuildClodtexTool = "build_clodtex"
BuildShadowSkinTool = "build_shadow_skin"
PanoplyMakerTool = "panoply_maker"
HlsBankMakerTool = "hls_bank_maker"
LandExportTool = "land_export"

View file

@ -0,0 +1,80 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Run all setup processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
sys.path.append("../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
#printLog(log, "")
#printLog(log, "-------")
#printLog(log, "--- Setup project")
#printLog(log, "-------")
#printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
#printLog(log, "")
#printLog(log, "")
#printLog(log, "-------")
#printLog(log, "--- Setup client directories")
#printLog(log, "-------")
#printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
#printLog(log, "")
#for dir in ClientSetupDirectories:
# mkPath(log, ClientDataDirectory + "/" + dir)
#printLog(log, "")
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the setup processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each process
for processName in ProcessToComplete:
os.chdir(processName)
try:
subprocess.call([ "python", "0_setup.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
os.chdir("..")
try:
processLog = open(processName + "/log.log", "r")
processLogData = processLog.read()
processLog.close()
log.write(processLogData)
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
# subprocess.call("idle.bat")
printLog(log, "")
log.close()

View file

@ -0,0 +1,64 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Run all export processes
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all export processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
sys.path.append("../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the export processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each process
for processName in ProcessToComplete:
os.chdir(processName)
try:
subprocess.call([ "python", "1_export.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
os.chdir("..")
try:
processLog = open(processName + "/log.log", "r")
processLogData = processLog.read()
processLog.close()
log.write(processLogData)
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
# subprocess.call("idle.bat")
printLog(log, "")
log.close()

View file

@ -0,0 +1,64 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Run all build processes
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all build processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
sys.path.append("../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the build processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each process
for processName in ProcessToComplete:
os.chdir(processName)
try:
subprocess.call([ "python", "2_build.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
os.chdir("..")
try:
processLog = open(processName + "/log.log", "r")
processLogData = processLog.read()
processLog.close()
log.write(processLogData)
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
# subprocess.call("idle.bat")
printLog(log, "")
log.close()

View file

@ -0,0 +1,63 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Run all install processes
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all install processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
sys.path.append("../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the install processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each process
for processName in ProcessToComplete:
os.chdir(processName)
try:
subprocess.call([ "python", "3_install.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
os.chdir("..")
try:
processLog = open(processName + "/log.log", "r")
processLogData = processLog.read()
processLog.close()
log.write(processLogData)
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
# subprocess.call("idle.bat")
printLog(log, "")
log.close()

View file

@ -0,0 +1,66 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup anim
# \date 2009-03-10 14:56GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup anim")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in AnimSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + AnimExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + AnimBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + AnimClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,63 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export anim
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export anim")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
# For each anim directory
printLog(log, ">>> Export anim 3dsmax <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
mkPath(log, ExportBuildDirectory + "/" + AnimExportDirectory)
for dir in AnimSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build anim
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build anim")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
AnimBuilder = findTool(log, ToolDirectories, AnimBuilderTool, ToolSuffix)
printLog(log, "")
# For each anim directory
printLog(log, ">>> Build anim <<<")
if AnimBuilder == "":
toolLogFail(log, AnimBuilderTool, ToolSuffix)
else:
srcDir = ExportBuildDirectory + "/" + AnimExportDirectory
mkPath(log, srcDir)
destDir = ExportBuildDirectory + "/" + AnimBuildDirectory
mkPath(log, destDir)
subprocess.call([ AnimBuilder, srcDir, destDir, ScriptDirectory + "/configuration/zone_lighter_properties.cfg" ])
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install anim
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install anim")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install anim <<<")
srcDir = ExportBuildDirectory + "/" + AnimBuildDirectory
mkPath(log, srcDir)
destDir = ClientDataDirectory + "/" + AnimClientDirectory
mkPath(log, destDir)
copyFilesNoTreeIfNeeded(log, srcDir, destDir)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup cegui
# \date 2009-03-14-17-46-GMT
# \author Jan Boon (Kaetemi)
# Setup cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup cegui")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in CeguiImagesetSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + CeguiImagesetExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + CeguiImagesetBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + CeguiImagesetClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,67 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export cegui
# \date 2009-03-14-17-46-GMT
# \author Jan Boon (Kaetemi)
# Export cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export cegui")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each cegui imageset directory
printLog(log, ">>> Export cegui imagesets <<<")
destDir = ExportBuildDirectory + "/" + CeguiImagesetExportDirectory
mkPath(log, destDir)
for dir in CeguiImagesetSourceDirectories:
srcDir = DatabaseDirectory + "/" + dir
mkPath(log, srcDir)
imagesets = findFiles(log, srcDir, "", ".imageset")
if (len(imagesets) != 1):
printLog(log, "FAIL Cannot find *.imageset, folder must contain at least one and only one imageset xml file")
else:
niouname = dir.replace("/", "_")
newpath = destDir + "/" + niouname
mkPath(log, newpath)
copyFileIfNeeded(log, srcDir + "/" + imagesets[0], newpath + ".imageset")
copyFilesExtNoTreeIfNeeded(log, srcDir, newpath, ".tga")
copyFilesExtNoTreeIfNeeded(log, srcDir, newpath, ".png")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,67 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build cegui
# \date 2009-03-14-17-46-GMT
# \author Jan Boon (Kaetemi)
# Build cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build cegui")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
BuildImageset = findTool(log, ToolDirectories, BuildImagesetTool, ToolSuffix)
printLog(log, "")
# For each cegui imageset directory
printLog(log, ">>> Build cegui imagesets <<<")
if BuildImageset == "":
toolLogFail(log, BuildImagesetTool, ToolSuffix)
else:
srcDir = ExportBuildDirectory + "/" + CeguiImagesetExportDirectory
mkPath(log, srcDir)
destDir = ExportBuildDirectory + "/" + CeguiImagesetBuildDirectory
mkPath(log, destDir)
for dir in os.listdir(srcDir):
if (os.path.isdir(srcDir + "/" + dir)) and dir != ".svn" and dir != "*.*":
mkPath(log, srcDir + "/" + dir)
subprocess.call([ BuildImageset, destDir + "/" + dir + ".tga", srcDir + "/" + dir ])
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,56 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install cegui
# \date 2009-03-14-17-46-GMT
# \author Jan Boon (Kaetemi)
# Install cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install cegui")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install cegui imagesets <<<")
srcDir = ExportBuildDirectory + "/" + CeguiImagesetBuildDirectory
mkPath(log, srcDir)
destDir = ClientDataDirectory + "/" + CeguiImagesetClientDirectory
mkPath(log, destDir)
copyFilesNoTreeIfNeeded(log, srcDir, destDir)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,269 @@
-- Some globals
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_CHARACTER_LOD = 1423062618 -- "1": I am a character lod if "1". "0" or undefined: I am not.
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "output_logfile"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
-- Must export this node ?
fn isToBeExported node =
(
if ((classof node) == RklPatch) then
return false
if ((classof node) == nel_ps) then
return false
if ((classof node) == nel_pacs_cylinder) then
return false
if ((classof node) == nel_pacs_box) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
return true
)
-- is this node flagged as a LodCharacter ??
fn isLodCharacter node =
(
isCLod = getappdata node NEL3D_APPDATA_CHARACTER_LOD
if (isCLod == undefined) then
return false
if (isCLod == "1") then
return true
return false
)
fn goClodExport =
(
try
(
-- Get files in the shape_source_directory
files = getFiles "shape_source_directory/*.max"
-- Sort files
sort files
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
try
(
-- Ok ?
ok = false
-- Free memory and file handles
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
-- Get the tag file name
tag = ("output_directory_tag/"+(getFilenameFile files[i])+(getFilenameType files[i])+".tag")
-- Compare date with the tag file
if (NeLTestFileDate tag files[i]) == true then
(
-- Open the max project
nlerror ("Scanning file "+files[i]+" ...")
if loadMaxFile files[i] quiet:true == true then
(
-- Unhide category
unhidecategory()
tagThisFile = true
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- For each node
for node in geometry do
(
-- It is root ?
if (node.parent == undefined) then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Is a Lod character?
if ((isLodCharacter node) == true) then
(
-- Output directory
output = ("output_directory_clod/"+(node.name)+".clod")
-- Compare file date
if (NeLTestFileDate output files[i]) == true then
(
try
(
-- Export the shape
if (NelExportLodCharacter node output false) == true then
(
nlerror ("OK "+output)
exported = exported+1
)
else
(
-- Error
nlerror ("ERROR exporting .clod "+node.name+" in file "+files[i])
tagThisFile = false
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting .clod "+node.name+" in file "+files[i])
tagThisFile = false
return 0
)
)
else
(
-- Error
nlerror ("SKIPPED "+output)
exported = exported+1
)
)
)
)
)
-- Something exported
if (exported == 0) then
(
-- Error
nlerror ("WARNING no .clod exported from the file "+files[i])
)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile tag
if tagFile == undefined then
(
nlerror ("WARNING can't create tag file "+tag)
)
else
(
print "toto" to: tagFile
close tagFile
)
)
)
else
(
-- Error
nlerror ("ERROR exporting .clod: can't open the file "+files[i])
)
)
else
(
-- Error
nlerror ("SKIPPED BY TAG "+files[i])
)
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting .clod in file " + files[i])
-- break
)
)
)
else
(
nlerror ("WARNING no max file in folder shape_source_directory")
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting .clod in folder shape_source_directory")
return 0
)
)
goClodExport()
nlerror ("BYE")
quitMAX #noPrompt
quitMAX () #noPrompt

View file

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup displace
# \date 2009-03-10-21-45-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup displace")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in DisplaceSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + DisplaceExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + DisplaceClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,55 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export displace
# \date 2009-03-10-21-45-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export displace")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
mkPath(log, ExportBuildDirectory + "/" + DisplaceExportDirectory)
for dir in DisplaceSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + DisplaceExportDirectory, ".tga")
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + DisplaceExportDirectory, ".png")
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build displace
# \date 2009-03-10-21-45-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build displace")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install displace
# \date 2009-03-10-21-45-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install displace")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install displace <<<")
clientPath = ClientDataDirectory + "/" + DisplaceClientDirectory
mkPath(log, clientPath)
mkPath(log, ExportBuildDirectory + "/" + DisplaceExportDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + DisplaceExportDirectory, clientPath, ".tga")
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + DisplaceExportDirectory, clientPath, ".png")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,66 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup farbank
# \date 2009-03-10-21-12-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup farbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for postfix in MultipleTilesPostfix:
mkPath(log, DatabaseDirectory + "/" + TileRootSourceDirectory + postfix)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + FarbankBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + BankClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export farbank
# \date 2009-03-10-21-12-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export farbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,74 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build farbank
# \date 2009-03-10-21-12-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build farbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
BuildFarbank = findTool(log, ToolDirectories, BuildFarbankTool, ToolSuffix)
printLog(log, "")
# For each bank export farbank
printLog(log, ">>> Build farbank <<<")
if ExecTimeout == "":
toolLogFail(log, ExecTimeoutTool, ToolSuffix)
elif BuildFarbank == "":
toolLogFail(log, BuildFarbankTool, ToolSuffix)
else:
mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + FarbankBuildDirectory)
files = findFiles(log, ExportBuildDirectory + "/" + SmallbankExportDirectory, "", ".smallbank")
for file in files:
sourceFile = ExportBuildDirectory + "/" + SmallbankExportDirectory + "/" + file
if os.path.isfile(sourceFile):
for postfix in MultipleTilesPostfix:
destFile = ExportBuildDirectory + "/" + FarbankBuildDirectory + "/" + file[0:-len(".smallbank")] + postfix + ".farbank"
if (needUpdateLogRemoveDest(log, sourceFile, destFile)):
mkPath(log, DatabaseDirectory + "/" + TileRootSourceDirectory + postfix)
subprocess.call([ ExecTimeout, str(FarbankBuildTimeout), BuildFarbank, sourceFile, destFile, "-d" + DatabaseDirectory + "/" + TileRootSourceDirectory + postfix + "/", "-p" + postfix ])
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,55 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install farbank
# \date 2009-03-10-21-12-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install farbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install farbank <<<")
mkPath(log, ExportBuildDirectory + "/" + FarbankBuildDirectory)
mkPath(log, ClientDataDirectory + "/" + BankClientDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + FarbankBuildDirectory, ClientDataDirectory + "/" + BankClientDirectory, ".farbank")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,64 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup font
# \date 2009-03-10-19-43-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# setup font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup font")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in FontSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + FontClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,51 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export font
# \date 2009-03-10-19-43-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export font")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,51 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build font
# \date 2009-03-10-19-43-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build font")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,61 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install font
# \date 2009-03-10-19-43-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install font")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
clientPath = ClientDataDirectory + "/" + FontClientDirectory
mkPath(log, clientPath)
printLog(log, ">>> Install font <<<")
for dir in FontSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, clientPath, ".ttf")
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, clientPath, ".afm")
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, clientPath, ".pfb")
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, clientPath, ".pfm")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,67 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup ig_light
# \date 2009-03-11-15-16-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup ig_light")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
#for dir in ig_lightSourceDirectories:
# mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
#mkPath(log, ExportBuildDirectory + "/" + ig_lightExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + IgVillageBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + IgLightVillageBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + IgClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export ig_light
# \date 2009-03-11-15-16-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export ig_light")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build ig_light
# \date 2009-03-11-15-16-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build ig_light")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
IgLighter = findTool(log, ToolDirectories, IgLighterTool, ToolSuffix)
printLog(log, "")
# For each ig_light directory
printLog(log, ">>> Build ig_light <<<")
if IgLighter == "":
toolLogFail(log, IgLighterTool, ToolSuffix)
else:
srcDir = ExportBuildDirectory + "/" + IgVillageBuildDirectory
mkPath(log, srcDir)
destDir = ExportBuildDirectory + "/" + IgLightVillageBuildDirectory
mkPath(log, destDir)
subprocess.call([ IgLighter, srcDir, destDir, ScriptDirectory + "/configuration/zone_lighter_properties.cfg" ])
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install ig_light
# \date 2009-03-11-15-16-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install ig_light")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install ig_light <<<")
srcDir = ExportBuildDirectory + "/" + IgLightVillageBuildDirectory
mkPath(log, srcDir)
destDir = ClientDataDirectory + "/" + IgClientDirectory
mkPath(log, destDir)
copyFilesNoTreeIfNeeded(log, srcDir, destDir)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,76 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup interface
# \date 2009-03-10 14:56GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup interface
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup interface")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in InterfaceSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
for dir in InterfaceDxtcSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
for dir in InterfaceFullscreenSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
for dir in Interface3DSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + Interface3DExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + InterfaceClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,96 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export interface
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export interface
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export interface")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
printLog(log, "")
# For each interface directory
printLog(log, ">>> Export interface <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceExportDirectory)
for dir in InterfaceSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
niouname = dir.replace("/", "_")
newpath = ExportBuildDirectory + "/" + InterfaceExportDirectory + "/" + niouname
mkPath(log, newpath)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, newpath, ".tga")
printLog(log, "")
# For each interface directory to compress in one DXTC
printLog(log, ">>> Export interface dxtc <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory)
for dir in InterfaceDxtcSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory, ".tga")
printLog(log, "")
# For each interface fullscreen directory compress independently all in dds
printLog(log, ">>> Export interface fullscreen <<<")
if TgaToDds == "":
toolLogFail(log, TgaToDdsTool, ToolSuffix)
else:
mkPath(log, ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory)
for dir in InterfaceFullscreenSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
files = findFiles(log, DatabaseDirectory + "/" + dir, "", ".tga")
for file in files:
sourceFile = DatabaseDirectory + "/" + dir + "/" + file
destFile = ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory + "/" + os.path.basename(file)[0:-len(".tga")] + ".dds"
if needUpdateLogRemoveDest(log, sourceFile, destFile):
subprocess.call([ TgaToDds, sourceFile, "-o", destFile, "-a", "5" ])
printLog(log, "")
# For each interface 3d directory
printLog(log, ">>> Export interface 3d <<<")
mkPath(log, ExportBuildDirectory + "/" + Interface3DExportDirectory)
for dir in Interface3DSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + Interface3DExportDirectory, ".tga")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,73 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build interface
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build interface
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build interface")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
BuildInterface = findTool(log, ToolDirectories, BuildInterfaceTool, ToolSuffix)
printLog(log, "")
# For each interface directory
printLog(log, ">>> Build interface <<<")
if BuildInterface == "":
toolLogFail(log, BuildInterfaceTool, ToolSuffix)
else:
mkPath(log, ExportBuildDirectory + "/" + InterfaceBuildDirectory)
for dir in os.listdir(ExportBuildDirectory + "/" + InterfaceExportDirectory):
if (os.path.isdir(ExportBuildDirectory + "/" + InterfaceExportDirectory + "/" + dir)) and dir != ".svn" and dir != "*.*":
subprocess.call([ BuildInterface, ExportBuildDirectory + "/" + InterfaceBuildDirectory + "/texture_" + dir + ".tga", ExportBuildDirectory + "/" + InterfaceExportDirectory + "/" + dir ])
printLog(log, "")
# For each interface directory to compress in one DXTC
printLog(log, ">>> Build interface dxtc <<<")
if BuildInterface == "":
toolLogFail(log, BuildInterfaceTool, ToolSuffix)
else:
mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory)
subprocess.call([ BuildInterface, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory + "/texture_interfaces_dxtc.tga", ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory ])
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,69 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install interface
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install interface
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install interface")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
clientPath = ClientDataDirectory + "/" + InterfaceClientDirectory
mkPath(log, clientPath)
printLog(log, ">>> Install interface <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceBuildDirectory)
copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + InterfaceBuildDirectory, clientPath)
printLog(log, ">>> Install interface dxtc <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory)
copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory, clientPath)
printLog(log, ">>> Install interface fullscreen <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory)
copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory, clientPath)
printLog(log, ">>> Install interface 3d <<<")
mkPath(log, ExportBuildDirectory + "/" + Interface3DExportDirectory)
copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + Interface3DExportDirectory, clientPath)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,119 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup ligo
# \date 2010-05-24 08:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup ligo
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup ligo")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
mkPath(log, DatabaseDirectory + "/" + LigoMaxSourceDirectory)
mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
mkPath(log, DatabaseDirectory + "/" + LigoDatabaseExportDirectory)
mkPath(log, DatabaseDirectory + "/" + LigoDatabaseIgExportDirectory)
mkPath(log, DatabaseDirectory + "/" + LigoDatabaseZoneExportDirectory)
mkPath(log, DatabaseDirectory + "/" + LigoDatabaseZoneLigoExportDirectory)
mkPath(log, DatabaseDirectory + "/" + LigoDatabaseCmbExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + LigoTagExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + ZoneExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
if LigoExportLand != "":
mkPath(log, ExportBuildDirectory + "/" + LigoZoneBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + LigoIgLandBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + LigoIgOtherBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + RbankCmbBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
# Setup land exporter cfg
if LigoExportLand != "":
printLog(log, ">>> Setup land exporter cfg <<<")
mkPath(log, ScriptDirectory + "/configuration/project/generated")
cf = open(ScriptDirectory + "/configuration/project/generated/land_exporter.cfg", "w")
cf.write("\n")
cf.write("// Ligo settings\n")
cf.write("\n")
cf.write("OutZoneDir = \"" + ExportBuildDirectory + "/" + LigoZoneBuildDirectory + "\";\n")
cf.write("OutIGDir = \"" + ExportBuildDirectory + "/" + LigoIgLandBuildDirectory + "\";\n")
cf.write("AdditionnalIGOutDir = \"" + ExportBuildDirectory + "/" + LigoIgOtherBuildDirectory + "\";\n")
cf.write("\n")
cf.write("RefZoneDir = \"" + DatabaseDirectory + "/" + LigoDatabaseZoneExportDirectory+ "\";\n") # FIXME
cf.write("RefIGDir = \"" + DatabaseDirectory + "/" + LigoDatabaseIgExportDirectory + "\";\n")
cf.write("AdditionnalIGInDir = \"" + DatabaseDirectory + "/" + LigoDatabaseIgExportDirectory + "\";\n") # FIXME
cf.write("ContinentsDir = \"" + LeveldesignWorldDirectory + "\";\n")
cf.write("LigoBankDir = \"" + DatabaseDirectory + "/" + LigoDatabaseZoneLigoExportDirectory + "\";\n") # FIXME
cf.write("\n")
cf.write("TileBankFile = \"" + DatabaseDirectory + "/" + LigoTileBankFile + "\";\n")
cf.write("\n")
cf.write("ColorMapFile = \"" + DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportColormap + "\";\n")
cf.write("HeightMapFile1 = \"" + DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportHeightmap1 + "\";\n")
cf.write("ZFactor1 = " + LigoExportZFactor1 + ";\n")
cf.write("HeightMapFile2 = \"" + DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportHeightmap2 + "\";\n")
cf.write("ZFactor2 = " + LigoExportZFactor2 + ";\n")
cf.write("\n")
cf.write("ZoneLight = 0;\n")
cf.write("CellSize = 160;\n")
cf.write("Threshold = 1;\n")
cf.write("\n")
cf.write("DFNDir = \"" + LeveldesignDfnDirectory + "\";\n")
cf.write("RefCMBDir = \"" + DatabaseDirectory + "/" + LigoDatabaseCmbExportDirectory + "\";\n") # FIXME
cf.write("OutCMBDir = \"" + ExportBuildDirectory + "/" + RbankCmbBuildDirectory + "\";\n") # FIXME
cf.write("\n")
cf.write("ContinentFile = \"" + LeveldesignWorldDirectory + "/" + ContinentFile + "\";\n")
cf.write("\n")
cf.write("ExportCollisions = 1;\n")
cf.write("ExportAdditionnalIGs = 1;\n")
cf.write("\n")
cf.write("ZoneRegionFile = \"" + DatabaseDirectory + "/" + LigoBaseSourceDirectory + "/" + LigoExportLand + "\";\n")
cf.write("\n")
cf.close()
log.close()
# end of file

View file

@ -0,0 +1,104 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export ligo
# \date 2010-05-24 08:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export ligo
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export ligo")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
if LigoExportLand == "" or LigoExportOnePass == 1:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
printLog(log, "")
# For each directory
printLog(log, ">>> Export ligo 3dsmax <<<")
ligoIniPath = MaxUserDirectory + "/plugcfg/nelligo.ini"
mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
mkPath(log, DatabaseDirectory + "/" + LigoMaxSourceDirectory)
mkPath(log, DatabaseDirectory + "/" + LigoDatabaseExportDirectory)
mkPath(log, DatabaseDirectory + "/" + LigoDatabaseIgExportDirectory)
mkPath(log, DatabaseDirectory + "/" + LigoDatabaseZoneExportDirectory)
mkPath(log, DatabaseDirectory + "/" + LigoDatabaseZoneLigoExportDirectory)
mkPath(log, DatabaseDirectory + "/" + LigoDatabaseCmbExportDirectory)
mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory)
mkPath(log, ExportBuildDirectory + "/" + LigoTagExportDirectory)
printLog(log, "WRITE " + ligoIniPath)
ligoIni = open(ligoIniPath, "w")
ligoIni.write("[LigoConfig]\n")
ligoIni.write("LigoPath=" + DatabaseDirectory + "/" + LigoMaxSourceDirectory + "/\n")
ligoIni.write("LigoExportPath=" + DatabaseDirectory + "/" + LigoDatabaseExportDirectory + "/\n")
ligoIni.write("LigoOldZonePath=" + DatabaseDirectory + "/" + ZoneSourceDirectory + "/\n")
ligoIni.close()
outDirTag = ExportBuildDirectory + "/" + LigoTagExportDirectory
logFile = ScriptDirectory + "/processes/ligo/log.log"
smallBank = ExportBuildDirectory + "/" + SmallbankExportDirectory + "/" + BankTileBankName + ".smallbank"
scriptSrc = "maxscript/nel_ligo_export.ms"
scriptDst = MaxUserDirectory + "/scripts/nel_ligo_export.ms"
if os.path.isfile(scriptDst):
os.remove(scriptDst)
printLog(log, "WRITE " + scriptDst)
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("output_logfile", logFile)
newline = newline.replace("output_directory_tag", outDirTag)
newline = newline.replace("bankFilename", smallBank)
sDst.write(newline)
sSrc.close()
sDst.close()
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "nel_ligo_export.ms", "-q", "-mi", "-vn" ])
os.remove(scriptDst)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,69 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build ligo
# \date 2010-05-24 08:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build ligo
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build ligo")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
if LigoExportLand != "":
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
LandExport = findTool(log, ToolDirectories, LandExportTool, ToolSuffix)
printLog(log, ">>> Generate ligo zone <<<")
if LandExport == "":
toolLogFail(log, LandExportTool, ToolSuffix)
elif ExecTimeout == "":
toolLogfail(log, ExecTimeoutTool, ToolSuffix)
else:
subprocess.call([ ExecTimeout, str(LigoExportTimeout), LandExport, ScriptDirectory + "/configuration/project/generated/land_exporter.cfg" ])
printLog(log, ">>> Copy to zone builder <<<")
dirSource = ExportBuildDirectory + "/" + LigoZoneBuildDirectory
dirTarget = ExportBuildDirectory + "/" + ZoneExportDirectory
mkPath(log, dirSource)
mkPath(log, dirTarget)
copyFilesExtReplaceNoTreeIfNeeded(log, dirSource, dirTarget, ".zonel", ".zone")
copyFilesExtNoTreeIfNeeded(log, dirSource, dirTarget, ".zonenh")
log.close()
# end of file

View file

@ -0,0 +1,50 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install ligo
# \date 2010-05-24 08:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install ligo
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install ligo")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,957 @@
-- Export zones and transzones
ligo = 1304892483
ligo_passable_app = ligo
ligo_rotate_app = 1266703978
ligo_scale_app = 1266703979
ligo_instance_app = 1266703980
TransitionScale = #( false, false, false, false, true, false, false, false, false)
TransitionRot = #( 2, 1, 3, 0, 1, 3, 0, 0, 0)
TransitionPos = #( [0, 0, 0], [-1, 0, 0], [-1, -1, 0], [-1, -2, 0], [0, -2, 0], [0, -3, 0], [-1, -3, 0], [-2, -3, 0], [-3, -3, 0])
TransitionIds = #( #( 1, 2 ), #( undefinded, 3 ), #( 5, 4 ), #( 6, 7, 8, 9 ) )
TransitionType = #( "CornerA", "CornerA", "Flat", "CornerA", "CornerB", "CornerB", "Flat", "Flat", "CornerB")
TransitionNumBis = #( 5, 4, 2, 3, 7, 6, 0, 1, 8)
NEL3D_APPDATA_IGNAME = 1423062564 -- string : name of the Instance Group
tagThisFile = true
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
-- Lower case
fn lowercase instring =
(
local upper, lower, outstring
upper="ABCDEFGHIJKLMNOPQRSTUVWXYZ"
lower="abcdefghijklmnopqrstuvwxyz"
outstring = copy instring
for iii = 1 to outstring.count do
(
jjj = findString upper outstring[iii]
if (jjj != undefined) then
outstring[iii] = lower[jjj]
else
outstring[iii] = instring[iii]
)
return outstring -- value of outstring will be returned as function result
)
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "output_logfile"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
-- Add properties
fn addProperties node propsArray =
(
-- The passable properties
if (getappdata node ligo_passable_app) != undefined then
append propsArray #( "passable", "yes")
else
append propsArray #( "passable", "no")
)
-- Is this node a debug markers ?
fn isDebugMarker node =
(
return matchPattern node.name pattern:"[NELLIGO]*"
)
-- Delete debug markers
fn DeleteDebugMarkersFn =
(
-- Array to delete
arrayToDelete = #()
-- For each error names
for i = 1 to rootNode.children.count do
(
-- Node id
id = rootNode.children.count-i+1
if (isDebugMarker rootNode.children[id]) == true then
(
append arrayToDelete rootNode.children[id]
)
)
-- For each node to delete
for i = 1 to arrayToDelete.count do
(
-- Node id
delete arrayToDelete[i]
)
)
-- Get the transition zone coordinate
fn getTransitionZoneCoordinates node x y =
(
-- Get nelsize
cellSize = NeLLigoGetCellSize ()
-- Object center
center = node.center
-- Get X and Y coordinates
x[1] = (center.x / cellSize) as Integer
y[1] = (center.y / cellSize) as Integer
-- Valid Y coordinate ?
if (y[1] < 0) or (y[1] >= TransitionIds.count) then
(
if (nodeArray != undefined) then
messageBox ("The zone "+nodeArray[zone].name+" is not well positionned. Check the transition scheme.") title:title_msgbox beep:true
return false
)
else
(
-- Valid X coordinate ?
if (x[1] < 0) or (x[1] >= TransitionIds[y[1]+1].count) then
(
if (nodeArray != undefined) then
messageBox ("The zone "+nodeArray[zone].name+" is not well positionned. Check the transition scheme.") title:title_msgbox beep:true
return false
)
)
return true
)
fn selectAllPatch =
(
clearselection ()
for i in geometry do
(
if (classof i) == RklPatch then
(
if (i.isFrozen == false) then
(
selectmore i
)
)
)
)
-- Get the ig name of this object
fn getIg node =
(
igName = (getappdata node NEL3D_APPDATA_IGNAME)
if igName == "" then
(
return undefined
)
if (igName != undefined) then
return (lowercase (igName))
else
return undefined
)
-- Export collisions from the current loaded zone
fn exportCollisionsFromZone outputPath filename =
(
max select all
-- Export the collision
if (NelExportCollision ($selection as array) outputPath) == false then
(
-- nlerror ("WARNING No collision exported from file "+filename)
)
else
(
nlerror ("OK collision in folder "+outputPath)
)
)
fn buildTransitionMatrix mt transitionZone cellSize =
(
copyMt = mt
backupPos = copyMt.pos
copyMt.pos = [0,0,0]
-- Scale ?
if TransitionScale[transitionZone] == true then
(
copyMt = scale copyMt [-1,1,1]
)
-- Rotate
if TransitionRot[transitionZone] != 0 then
(
copyMt = rotateZ copyMt (90*TransitionRot[transitionZone])
)
-- Translation
return translate copyMt ( (TransitionPos[transitionZone] * cellSize) + backupPos)
)
fn buildTransitionMatrixObj mt transitionZone cellSize =
(
-- Place at the origine
copyMt = transMatrix (TransitionPos[transitionZone] * cellSize)
-- Center the zone
copyMt = translate copyMt [-cellSize/2, -cellSize/2, 0]
-- Scale ?
if TransitionScale[transitionZone] == true then
(
copyMt = scale copyMt [-1,1,1] true
)
-- Rotate
if TransitionRot[transitionZone] != 0 then
(
copyMt = rotateZ copyMt (90*TransitionRot[transitionZone])
)
-- Translation
copyMt = translate copyMt [cellSize/2,cellSize/2,0]
-- Compose
return (mt * copyMt)
)
-- Export instance groups from the current loaded zone
fn exportInstanceGroupFromZone inputFile outputPath igName transitionZone cellSize =
(
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- Ig array
ig_array = #()
-- Scan all the ig in this project
for node in geometry do
(
ig = getIg node
if ( (ig != undefined) and (ig != "") and ( (igName == "") or (ig == igName) ) ) then
(
-- Transition ?
if ( ig == IgName) then
(
-- Transform the object
node.transform = buildTransitionMatrixObj node.transform transitionZone cellSize
)
-- Found ?
found = false
-- Already found ?
for j = 1 to ig_array.count do
(
if (ig_array[j]==ig) then
(
found = true
)
)
-- Found ?
if (found == false) then
(
append ig_array ig
)
)
)
for node in lights do
(
ig = getIg node
if ( (ig != undefined) and (ig != "") and ( (igName == "") or ( ig == igName) ) ) then
(
-- Transition ?
if ( ig == IgName) then
(
-- Transform the object
node.transform = buildTransitionMatrixObj node.transform transitionZone cellSize
)
-- Found ?
found = false
-- Already found ?
for j = 1 to ig_array.count do
(
if (ig_array[j]==ig) then
(
found = true
)
)
-- Found ?
if (found == false) then
(
append ig_array ig
)
)
)
for node in helpers do
(
ig = getIg node
if ( (ig != undefined) and (ig != "") and ( (igName == "") or (ig == igName) ) ) then
(
-- Transition ?
if (ig == IgName) then
(
-- Transform the object
node.transform = buildTransitionMatrixObj node.transform transitionZone cellSize
)
-- Found ?
found = false
-- Already found ?
for j = 1 to ig_array.count do
(
if (ig_array[j]==ig) then
(
found = true
)
)
-- Found ?
if (found == false) then
(
append ig_array ig
)
)
)
-- Have some ig ?
if (ig_array.count != 0) then
(
-- For each ig
for ig = 1 to ig_array.count do
(
if ( (igName == "") or (ig_array[ig] == IgName) ) then
(
-- Output filename
output = (outputPath + ig_array[ig] + ".ig")
-- Check date
if (NeLTestFileDate output inputFile) == true then
(
-- Select none
max select none
-- Select all node in this ig
for node in geometry do
(
-- Select it if in the ig
if ( (getIg node) == ig_array[ig]) then
selectmore node
)
-- Select all lights in this ig
for node in lights do
(
-- Select it if in the ig
if ( (getIg node) == ig_array[ig]) then
selectmore node
)
-- Select all helpers in this ig
for node in helpers do
(
-- Select it if in the ig
if ( (getIg node) == ig_array[ig]) then
selectmore node
)
-- Check export
try
(
-- Export the ig
instancegroup2export = $selection as array
if (NelExportInstanceGroup instancegroup2export output) == true then
(
nlerror ("OK "+output)
)
else
(
-- Error
nlerror ("ERROR exporting ig "+ig_array[ig]+" in file "+inputFile)
tagThisFile = false
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting ig "+ig_array[ig]+" in file "+inputFile)
tagThisFile = false
)
)
else
(
nlerror ("SKIPPED ligo ig "+output)
tagThisFile = false
)
)
)
)
)
------------------------------------------------------------------------------------------------------------------
-- ENTRY POINT
-- ***********
ligopath = getINISetting ((GetDir #plugcfg)+"\\nelligo.ini") "LigoConfig" "LigoPath"
if ligopath != "" then ligo_root_path = ligopath
ligopath = getINISetting ((GetDir #plugcfg)+"\\nelligo.ini") "LigoConfig" "LigoExportPath"
if ligopath != "" then ligo_export_path = ligopath
MaxFilesList = getFiles (ligo_root_path + "*.max")
-- EXPORT ZONES
try
(
-- Set the bank pathname
bank_filename = "bankFilename"
NelSetTileBank bank_filename
cellSize = NeLLigoGetCellSize ()
for curFileName in MaxFilesList do
(
-- Free memory and file handles
gc ()
resetMAXFile #noprompt
tokenArray = filterString (getFilenameFile curFileName) "-"
if (tokenArray.count == 3) and (tokenArray[1] == "zonematerial") then
(
-- Get the tag file name
tag = ("output_directory_tag/"+(getFilenameFile curFileName)+(getFilenameType curFileName)+".tag")
-- Compare date with the tag file
if (NeLTestFileDate tag curFileName) == true then
(
-- Try to tag this file
tagThisFile = true
resetMAXFile #noprompt
nlerror ("Scanning file "+curFileName+" ...")
mergeMaxFile curFileName quiet:true
-- Unhide category
unhidecategory()
DeleteDebugMarkersFn ()
selectAllPatch ()
-- nlerror ("EXPORT "+ (getFilenameFile curFileName))
props = #( #("zone", (tokenArray[2] + "-" + tokenArray[3])), #("material", tokenArray[2]) )
if (selection as array).count > 1 then
(
nlerror ("ERROR In file "+(getFilenameFile curFileName)+", multiple NelPatchMesh. Can't export.");
tagThisFile = false
)
else
(
if (selection as array).count == 0 then
(
nlerror ("WARNING In file "+(getFilenameFile curFileName)+", no NelPatchMesh to export.");
)
else
(
addProperties $ props
dstFileName = ligo_export_path + tokenArray[2] + "-" + tokenArray[3] + ".ligozone"
-- Error catching
try
(
-- export ligo zone
if (NeLLigoExportZone $ dstFileName props false false) then
(
nlerror ("OK "+ (getFilenameFile curFileName))
)
else
(
nlerror ("ERROR Error exporting ligo zone from file "+ (getFilenameFile curFileName))
tagThisFile = false
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting ligo zone "+curFileName)
tagThisFile = false
)
)
)
-- export matching igs
try
(
exportInstanceGroupFromZone curFileName (ligo_export_path + "igs\\") "" 0 cellSize
)
catch
(
nlerror("couldn't export ig for " + curFileName)
tagThisFile = false
)
-- export collisions
try
(
exportCollisionsFromZone (ligo_export_path + "cmb\\") curFileName
)
catch
(
nlerror("couldn't export collision for " + curFileName)
tagThisFile = false
)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile tag
if tagFile == undefined then
(
nlerror ("WARNING can't create tag file "+tag)
)
else
(
print "toto" to: tagFile
close tagFile
)
)
resetMAXFile #noprompt
)
else
(
nlerror ("SKIPPED BY TAG ligozone "+ (getFilenameFile curFileName))
)
)
)
-- EXPORT TRANSZONES
for curFileName in MaxFilesList do
(
-- Free memory and file handles
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
tokenArray = filterString (getFilenameFile curFileName) "-"
if (tokenArray.count == 4) and (tokenArray[1] == "zonetransition") then
(
HaveToExport = #()
for zone = 1 to 9 do
(
filename = tokenArray[2] + "-" + tokenArray[3] + "-" + tokenArray[4] + "-" + ((zone-1) as string)
filename = ligo_export_path + "zoneLigos\\" + filename + ".ligozone"
if (nelTestFileDate filename curFileName) == true then
(
append HaveToExport true
)
else
(
append HaveToExport false
)
)
-- Get the tag file name
tag = ("output_directory_tag/"+(getFilenameFile curFileName)+(getFilenameType curFileName)+".tag")
-- Compare date with the tag file
if (NeLTestFileDate tag curFileName) == true then
(
-- Try to tag this file
tagThisFile = true
resetMAXFile #noprompt
nlerror ("Scanning file "+curFileName+" ...")
mergeMaxFile curFileName quiet:true
-- Unhide category
unhidecategory()
DeleteDebugMarkersFn ()
selectAllPatch ()
-- nlerror ("EXPORT "+ (getFilenameFile curFileName))
-- Array of selection
nodeArray = #()
if $ == $selection then
(
nodeArray = $selection as array
)
else
(
append nodeArray $
)
-- Ok flag
ok = true
findOne = false
-- Cell Size
if cellSize != undefined then
(
-- Array of transitions zones
transitionZone = #()
for zone = 1 to 9 do
append transitionZone undefined
for zone = 1 to nodeArray.count do
(
-- Find one
findOne = true;
-- Get the zone coordinates
x = #()
y = #()
ok = getTransitionZoneCoordinates nodeArray[zone] x y
-- No error ?
if ok == true then
(
-- Transition number
id = TransitionIds[y[1]+1][x[1]+1]
-- Store it
if (id == undefined) then
(
nlerror ("ERROR A zone is not at the right position in "+ (getFilenameFile curFileName))
tagThisFile = false
ok = false
)
else
(
transitionZone[id] = nodeArray[zone]
)
)
)
-- Continue ?
if (ok == true) and (findOne == true) then
(
-- For each zone selected
for zone = 1 to 9 do
(
-- Zone name
zoneBaseName = tokenArray[2] + "-" + tokenArray[3] + "-" + tokenArray[4] + "-" + ((zone-1) as string)
-- Get the destination filename for export
filename = ligo_export_path + zoneBaseName + ".ligozone"
if (HaveToExport[zone] == true) then
(
-- Defined ?
if (transitionZone[zone] != undefined) then
(
-- Make an array of properties
props = #( #("zone", zoneBaseName), #("transname", (tokenArray[2]+"-"+tokenArray[3]) ), #("transtype", TransitionType[zone] ), #("transtype", TransitionType[zone] ), #("transnum", (TransitionNumBis[zone] as string) ) )
-- Add the properties
addProperties transitionZone[zone] props
-- Transform the zone
c = instance transitionZone[zone]
-- Change the name
c.name = "[NELLIGO] tmp export"
-- The matrix
mt = buildTransitionMatrix transitionZone[zone].transform zone cellSize
-- Scale ?
if TransitionScale[zone] == true then
(
setappdata c ligo_scale_app "1"
)
-- Rotate
if TransitionRot[zone] != 0 then
(
setappdata c ligo_rotate_app (TransitionRot[zone] as string)
)
-- Transform the node
c.transform = mt
-- Export the zone
-- Error catching
try
(
-- nlerror ("EXPORT "+ (getFilenameFile filename))
if (NeLLigoExportZone c filename props false false) then
(
nlerror ("OK "+ (getFilenameFile filename))
)
else
(
nlerror ("ERROR Error exporting ligo zone from file "+ (getFilenameFile filename))
tagThisFile = false
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting ligo zone "+curFileName)
tagThisFile = false
)
-- Delete
delete c
)
)
else
(
nlerror ("SKIPPED ligozone transition "+ (getFilenameFile filename))
)
-- export igs
try
(
exportInstanceGroupFromZone curFileName (ligo_export_path + "igs\\") (lowercase (zoneBaseName)) zone cellSize
)
catch
(
nlerror("couldn't export ig for " + curFileName)
tagThisFile = false
)
-- export collisions
try
(
exportCollisionsFromZone (ligo_export_path + "cmb\\") curFileName
)
catch
(
nlerror("couldn't export collision for " + curFileName)
tagThisFile = false
)
)
)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile tag
if tagFile == undefined then
(
nlerror ("WARNING can't create tag file "+tag)
)
else
(
print "toto" to: tagFile
close tagFile
)
)
)
resetMAXFile #noprompt
)
else
(
nlerror ("SKIPPED BY TAG transition "+ (getFilenameFile curFileName))
)
)
)
-- EXPORT SPECIAL ZONES
for curFileName in MaxFilesList do
(
-- Free memory and file handles
gc ()
resetMAXFile #noprompt
tokenArray = filterString (getFilenameFile curFileName) "-"
if (tokenArray.count == 2) and (tokenArray[1] == "zonespecial") then
(
-- Get the tag file name
tag = ("output_directory_tag/"+(getFilenameFile curFileName)+(getFilenameType curFileName)+".tag")
-- Compare date with the tag file
if (NeLTestFileDate tag curFileName) == true then
(
-- Try to tag this file
tagThisFile = true
resetMAXFile #noprompt
nlerror ("Scanning file "+curFileName+" ...")
mergeMaxFile curFileName quiet:true
-- Unhide category
unhidecategory()
DeleteDebugMarkersFn ()
selectAllPatch ()
-- nlerror ("EXPORT "+ (getFilenameFile curFileName))
props = #( #("zone", tokenArray[2]), #("material", "special") )
if (selection as array).count > 1 then
(
nlerror ("ERROR In file "+(getFilenameFile curFileName)+", multiple NelPatchMesh. Can't export.");
tagThisFile = false
)
else
(
if (selection as array).count == 0 then
(
nlerror ("WARNING In file "+(getFilenameFile curFileName)+", no NelPatchMesh to export.");
)
else
(
addProperties $ props
dstFileName = ligo_export_path + tokenArray[2] + ".ligozone"
-- Error catching
try
(
if (NeLLigoExportZone $ dstFileName props false false) then
(
nlerror ("OK "+ (getFilenameFile curFileName))
)
else
(
nlerror ("ERROR Error exporting ligo zone from file "+ (getFilenameFile curFileName))
tagThisFile = false
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting ligo zone "+curFileName)
tagThisFile = false
)
)
)
-- export matching igs
try
(
exportInstanceGroupFromZone curFileName (ligo_export_path + "igs\\") "" 0 cellSize
)
catch
(
nlerror("couldn't export ig for " + curFileName)
tagThisFile = false
)
-- export collisions
try
(
exportCollisionsFromZone (ligo_export_path + "cmb\\") curFileName
)
catch
(
nlerror("couldn't export collision for " + curFileName)
tagThisFile = false
)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile tag
if tagFile == undefined then
(
nlerror ("WARNING can't create tag file "+tag)
)
else
(
print "toto" to: tagFile
close tagFile
)
)
resetMAXFile #noprompt
)
else
(
nlerror ("SKIPPED BY TAG ligozone special "+ (getFilenameFile curFileName))
)
)
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting ligo zone in folder"+ligo_root_path)
tagThisFile = false
)
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX () #noPrompt

View file

@ -0,0 +1,68 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup map
# \date 2009-03-10 14:56GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup map
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup map")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in MapSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
for dir in MapUncompressedSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + MapBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + MapPanoplyBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + MapClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export map
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export map
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export map")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,108 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build map
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build map
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build map")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
PanoplyMaker = findTool(log, ToolDirectories, PanoplyMakerTool, ToolSuffix)
HlsBankMaker = findTool(log, ToolDirectories, HlsBankMakerTool, ToolSuffix)
printLog(log, "")
# For each map directory
printLog(log, ">>> Build map compressed: compress tga and png to dds <<<")
if TgaToDds == "":
toolLogFail(log, TgaToDdsTool, ToolSuffix)
elif ExecTimeout == "":
toolLogFail(log, ExecTimeoutTool, ToolSuffix)
else:
mkPath(log, ExportBuildDirectory + "/" + MapBuildDirectory)
for dir in MapSourceDirectories:
sourcePath = DatabaseDirectory + "/" + dir
mkPath(log, sourcePath)
destPath = ExportBuildDirectory + "/" + MapBuildDirectory
mkPath(log, destPath)
files = findFiles(log, sourcePath, "", ".tga")
for file in files:
sourceFile = sourcePath + "/" + file
destFile = destPath + "/" + os.path.basename(file)[0:-len(".tga")] + ".dds"
if needUpdateLogRemoveDest(log, sourceFile, destFile):
subprocess.call([ ExecTimeout, str(MapsBuildTimeout), TgaToDds, sourceFile, "-o", destFile, "-m", "-r" + str(ReduceBitmapFactor) ])
files = findFiles(log, sourcePath, "", ".png")
for file in files:
sourceFile = sourcePath + "/" + file
destFile = destPath + "/" + os.path.basename(file)[0:-len(".png")] + ".dds"
if needUpdateLogRemoveDest(log, sourceFile, destFile):
subprocess.call([ ExecTimeout, str(MapsBuildTimeout), TgaToDds, sourceFile, "-o", destFile, "-m", "-r" + str(ReduceBitmapFactor) ])
printLog(log, "")
printLog(log, ">>> Build map uncompressed: copy tga, png, dds <<<")
for dir in MapSourceDirectories:
sourcePath = DatabaseDirectory + "/" + dir
mkPath(log, sourcePath)
destPath = ExportBuildDirectory + "/" + MapBuildDirectory
mkPath(log, destPath)
copyFilesExtNoTreeIfNeeded(log, sourcePath, destPath, ".dds")
copyFilesExtNoTreeIfNeeded(log, sourcePath, destPath, ".png")
copyFilesExtNoTreeIfNeeded(log, sourcePath, destPath, ".tga")
printLog(log, ">>> Build panoply <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
printLog(log, ">>> Build panoply dds <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
printLog(log, ">>> Build hls map <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
log.close()
# end of file

View file

@ -0,0 +1,69 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install map
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install map
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install map")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
clientPath = ClientDataDirectory + "/" + MapClientDirectory
mkPath(log, clientPath)
printLog(log, ">>> Install map <<<")
sourcePath = ExportBuildDirectory + "/" + MapBuildDirectory
mkPath(log, sourcePath)
copyFilesExtNoTreeIfNeeded(log, sourcePath, clientPath, ".dds")
copyFilesExtNoTreeIfNeeded(log, sourcePath, clientPath, ".png")
copyFilesExtNoTreeIfNeeded(log, sourcePath, clientPath, ".tga")
printLog(log, ">>> Install map panoply <<<")
mkPath(log, ExportBuildDirectory + "/" + MapPanoplyBuildDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + MapPanoplyBuildDirectory, clientPath, ".dds")
printLog(log, ">>> Install map hlsbank <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,90 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup rbank
# \date 2009-03-10-22-43-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup rbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup rbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
mkPath(log, LeveldesignWorldDirectory)
#for dir in rbankSourceDirectories:
# mkPath(log, DatabaseDirectory + "/" + dir)
#for dir in rbankDxtcSourceDirectories:
# mkPath(log, DatabaseDirectory + "/" + dir)
#for dir in rbankFullscreenSourceDirectories:
# mkPath(log, DatabaseDirectory + "/" + dir)
#for dir in rbank3DSourceDirectories:
# mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
#mkPath(log, ExportBuildDirectory + "/" + rbankExportDirectory)
#mkPath(log, ExportBuildDirectory + "/" + rbankDxtcExportDirectory)
#mkPath(log, ExportBuildDirectory + "/" + rbankFullscreenExportDirectory)
#mkPath(log, ExportBuildDirectory + "/" + rbank3DExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory)
for dir in RbankIgPaths:
mkPath(log, ExportBuildDirectory + "/" + dir)
for dir in RbankShapePaths:
mkPath(log, ExportBuildDirectory + "/" + dir)
mkPath(log, ExportBuildDirectory + "/" + RbankBboxBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + IgLandBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + IgVillageBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + RbankTessellationBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + RbankSmoothBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + RbankRawBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + RbankPreprocBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + RbankMeshBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + RbankRetrieversBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + PacsClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,98 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export rbank
# \date 2009-03-10-22-43-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export rbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
# ################### result = subprocess.Popen([ dfdsklfjslk ], stdout = PIPE).communicate()[0] ######################################
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export rbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
printLog(log, "")
# For each rbank directory
printLog(log, ">>> Export rbank test 1 <<<")
#mkPath(log, ExportBuildDirectory + "/" + rbankExportDirectory)
#for dir in rbankSourceDirectories:
# mkPath(log, DatabaseDirectory + "/" + dir)
# niouname = dir.replace("/", "_")
# newpath = ExportBuildDirectory + "/" + rbankExportDirectory + "/" + niouname
# mkPath(log, newpath)
# copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, newpath, ".tga")
printLog(log, "")
# For each rbank directory to compress in one DXTC
printLog(log, ">>> Export rbank test 2 <<<")
#mkPath(log, ExportBuildDirectory + "/" + rbankDxtcExportDirectory)
#for dir in rbankDxtcSourceDirectories:
# mkPath(log, DatabaseDirectory + "/" + dir)
# copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + rbankDxtcExportDirectory, ".tga")
printLog(log, "")
# For each rbank fullscreen directory compress independently all in dds
printLog(log, ">>> Export rbank test 3 <<<")
#if TgaToDds == "":
# toolLogFail(log, TgaToDdsTool, ToolSuffix)
#else:
# mkPath(log, ExportBuildDirectory + "/" + rbankFullscreenExportDirectory)
# for dir in rbankFullscreenSourceDirectories:
# mkPath(log, DatabaseDirectory + "/" + dir)
# files = findFiles(log, DatabaseDirectory + "/" + dir, "", ".tga")
# for file in files:
# sourceFile = DatabaseDirectory + "/" + dir + "/" + file
# destFile = ExportBuildDirectory + "/" + rbankFullscreenExportDirectory + "/" + os.path.basename(file)[0:-len(".tga")] + ".dds"
# if needUpdateLogRemoveDest(log, sourceFile, destFile):
# subprocess.call([ TgaToDds, sourceFile, "-o", destFile, "-a", "5" ])
printLog(log, "")
# For each rbank 3d directory
printLog(log, ">>> Export rbank test 4 <<<")
#mkPath(log, ExportBuildDirectory + "/" + rbank3DExportDirectory)
#for dir in rbank3DSourceDirectories:
# mkPath(log, DatabaseDirectory + "/" + dir)
# copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + rbank3DExportDirectory, ".tga")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,248 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build rbank
# \date 2009-03-10-22-43-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build rbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build rbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
BuildIgBoxes = findTool(log, ToolDirectories, BuildIgBoxesTool, ToolSuffix)
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
BuildRbank = findTool(log, ToolDirectories, BuildRbankTool, ToolSuffix)
GetNeighbors = findTool(log, ToolDirectories, GetNeighborsTool, ToolSuffix)
BuildIndoorRbank = findTool(log, ToolDirectories, BuildIndoorRbankTool, ToolSuffix)
# AiBuildWmap = findTool(log, ToolDirectories, AiBuildWmapTool, ToolSuffix)
printLog(log, "")
# Build rbank bbox
printLog(log, ">>> Build rbank bbox <<<")
if BuildIgBoxes == "":
toolLogFail(log, BuildIgBoxesTool, ToolSuffix)
else:
mkPath(log, ExportBuildDirectory + "/" + RbankBboxBuildDirectory)
cf = open("build_ig_boxes.cfg", "w")
cf.write("\n")
cf.write("Pathes = {\n")
for dir in RbankIgPaths:
mkPath(log, ExportBuildDirectory + "/" + dir)
cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n")
for dir in RbankShapePaths:
mkPath(log, ExportBuildDirectory + "/" + dir)
cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n")
cf.write("};\n")
cf.write("\n")
cf.write("IGs = {\n")
for dir in RbankIgPaths:
files = findFiles(log, ExportBuildDirectory + "/" + dir, "", ".ig")
for file in files:
cf.write("\t\"" + os.path.basename(file)[0:-len(".ig")] + "\", \n")
cf.write("};\n")
cf.write("\n")
cf.write("Output = \"" + ExportBuildDirectory + "/" + RbankBboxBuildDirectory + "/temp.bbox\";\n")
cf.write("\n")
cf.close()
subprocess.call([ BuildIgBoxes ])
os.remove("build_ig_boxes.cfg")
printLog(log, "")
printLog(log, ">>> Build rbank build config <<<")
cf = open("build_rbank.cfg", "w")
cf.write("\n")
cf.write("// Rbank settings\n")
cf.write("\n")
mkPath(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory)
cf.write("ZonePath = \"" + ExportBuildDirectory + "/" + ZoneWeldBuildDirectory + "/\";\n")
mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
cf.write("BanksPath = \"" + ExportBuildDirectory + "/" + SmallbankExportDirectory + "/\";\n")
cf.write("Bank = \"" + ExportBuildDirectory + "/" + SmallbankExportDirectory + "/" + RbankBankName + ".smallbank\";\n")
cf.write("ZoneExt = \".zonew\";\n")
cf.write("ZoneNHExt = \".zonenhw\";\n")
cf.write("IGBoxes = \"" + ExportBuildDirectory + "/" + RbankBboxBuildDirectory + "/temp.bbox\";\n")
mkPath(log, LeveldesignWorldDirectory)
cf.write("LevelDesignWorldPath = \"" + LeveldesignWorldDirectory + "\";\n")
mkPath(log, ExportBuildDirectory + "/" + IgLandBuildDirectory)
cf.write("IgLandPath = \"" + ExportBuildDirectory + "/" + IgLandBuildDirectory + "\";\n")
mkPath(log, ExportBuildDirectory + "/" + IgVillageBuildDirectory)
cf.write("IgVillagePath = \"" + ExportBuildDirectory + "/" + IgVillageBuildDirectory + "\";\n")
cf.write("\n")
mkPath(log, ExportBuildDirectory + "/" + RbankTessellationBuildDirectory)
cf.write("TessellationPath = \"" + ExportBuildDirectory + "/" + RbankTessellationBuildDirectory + "/\";\n")
cf.write("TessellateLevel = " + str(BuildQuality) + ";\n") # BuildQuality
cf.write("\n")
cf.write("WaterThreshold = 1.0;\n")
cf.write("\n")
cf.write("OutputRootPath = \"" + ExportBuildDirectory + "/\";\n")
mkPath(log, ExportBuildDirectory + "/" + RbankSmoothBuildDirectory)
cf.write("SmoothDirectory = \"" + RbankSmoothBuildDirectory + "/\";\n")
mkPath(log, ExportBuildDirectory + "/" + RbankRawBuildDirectory)
cf.write("RawDirectory = \"" + RbankRawBuildDirectory + "/\";\n")
cf.write("\n")
cf.write("ReduceSurfaces = " + str(RbankReduceSurfaces) + ";\n")
cf.write("SmoothBorders = " + str(RbankSmoothBorders) + ";\n")
cf.write("\n")
cf.write("ComputeElevation = " + str(RbankComputeElevation) + ";\n")
cf.write("ComputeLevels = " + str(RbankComputeLevels) + ";\n")
cf.write("\n")
cf.write("LinkElements = " + str(RbankLinkElements) + ";\n")
cf.write("\n")
cf.write("CutEdges = " + str(RbankCutEdges) + ";\n")
cf.write("\n")
cf.write("UseZoneSquare = " + str(RbankUseZoneSquare) + ";\n")
cf.write("\n")
cf.write("// The whole landscape\n")
cf.write("ZoneUL = \"" + RbankZoneUl + "\";\n")
cf.write("ZoneDR = \"" + RbankZoneDr + "\";\n")
cf.write("\n")
mkPath(log, ExportBuildDirectory + "/" + RbankPreprocBuildDirectory)
cf.write("PreprocessDirectory = \"" + ExportBuildDirectory + "/" + RbankPreprocBuildDirectory + "/\";\n")
cf.write("\n")
cf.write("// The global retriever processing settings\n")
cf.write("GlobalRetriever = \"temp.gr\";\n")
cf.write("RetrieverBank = \"temp.rbank\";\n")
cf.write("\n")
cf.write("GlobalUL = \"" + RbankZoneUl + "\";\n")
cf.write("GlobalDR = \"" + RbankZoneDr + "\";\n")
cf.write("\n")
cf.write("// Which kind of stuff to do\n")
cf.write("TessellateZones = 0;\n")
cf.write("MoulineZones = 0;\n")
cf.write("ProcessRetrievers = 0;\n")
cf.write("ProcessGlobal = 0;\n")
cf.write("\n")
cf.write("Zones = {\n")
mkPath(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory)
files = findFiles(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory, "", ".zonew")
for file in files:
cf.write("\t\"" + os.path.basename(file) + "\", \n")
cf.write("};\n")
cf.write("\n")
cf.write("Pathes = {\n")
for dir in RbankIgPaths:
mkPath(log, ExportBuildDirectory + "/" + dir)
cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n")
for dir in RbankShapePaths:
mkPath(log, ExportBuildDirectory + "/" + dir)
cf.write("\t\"" + ExportBuildDirectory + "/" + dir + "\", \n")
cf.write("};\n")
cf.write("\n")
cf.close()
printLog(log, "")
printLog(log, ">>> Build rbank check prims <<<")
if BuildRbank == "":
toolLogFail(log, BuildRbankTool, ToolSuffix)
elif ExecTimeout == "":
toolLogFail(log, ExecTimeoutTool, ToolSuffix)
else:
subprocess.call([ ExecTimeout, str(RbankBuildTesselTimeout), BuildRbank, "-C", "-p", "-g" ])
printLog(log, "")
printLog(log, ">>> Build rbank process all passes <<<")
if BuildRbank == "":
toolLogFail(log, BuildRbankTool, ToolSuffix)
if GetNeighbors == "":
toolLogFail(log, GetNeighborsTool, ToolSuffix)
elif ExecTimeout == "":
toolLogFail(log, ExecTimeoutTool, ToolSuffix)
else:
zonefiles = findFiles(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory, "", ".zonew")
for zonefile in zonefiles:
zone = os.path.basename(zonefile)[0:-len(".zonew")]
lr1 = ExportBuildDirectory + "/" + RbankSmoothBuildDirectory + "/" + zone + ".lr"
nearzones = subprocess.Popen([ GetNeighbors, zone ], stdout = subprocess.PIPE).communicate()[0].strip().split(" ")
printLog(log, "ZONE " + zone + ": " + str(nearzones))
zone_to_build = 0
for nearzone in nearzones:
sourcePath = ExportBuildDirectory + "/" + ZoneWeldBuildDirectory + "/" + nearzone + ".zonew"
if (os.path.isfile(sourcePath)):
if (needUpdate(log, sourcePath, lr1)):
zone_to_build = 1
sourcePath = ExportBuildDirectory + "/" + ZoneWeldBuildDirectory + "/" + zone + ".zonew"
if zone_to_build:
printLog(log, sourcePath + " -> " + lr1)
subprocess.call([ ExecTimeout, str(RbankBuildTesselTimeout), BuildRbank, "-c", "-P", "-g", os.path.basename(zonefile) ])
else:
printLog(log, "SKIP " + lr1)
printLog(log, "")
printLog(log, ">>> Build rbank process global <<<") # TODO: Check if the LR changed?
if BuildRbank == "":
toolLogFail(log, BuildRbankTool, ToolSuffix)
elif ExecTimeout == "":
toolLogFail(log, ExecTimeoutTool, ToolSuffix)
else:
subprocess.call([ ExecTimeout, str(RbankBuildProcglobalTimeout), BuildRbank, "-c", "-P", "-G" ])
printLog(log, "")
os.remove("build_rbank.cfg")
printLog(log, ">>> Build rbank indoor <<<")
if BuildIndoorRbank == "":
toolLogFail(log, BuildIndoorRbankTool, ToolSuffix)
elif ExecTimeout == "":
toolLogFail(log, ExecTimeoutTool, ToolSuffix)
else:
cf = open("build_indoor_rbank.cfg", "w")
cf.write("\n")
mkPath(log, ExportBuildDirectory + "/" + RbankMeshBuildDirectory)
cf.write("MeshPath = \"" + ExportBuildDirectory + "/" + RbankMeshBuildDirectory + "/\";\n")
cf.write("Meshes = { };\n") # *********************** TODO export CMB ********************************************
# mkPath(log, ExportBuildDirectory + "/" + RbankRetrieversBuildDirectory)
# cf.write("OutputPath = \"" + ExportBuildDirectory + "/" + RbankRetrieversBuildDirectory + "/\";\n")
mkPath(log, ExportBuildDirectory + "/" + RbankOutputBuildDirectory)
cf.write("OutputPath = \"" + ExportBuildDirectory + "/" + RbankOutputBuildDirectory + "/\";\n")
cf.write("OutputPrefix = \"unused\";\n")
cf.write("Merge = 1;\n")
mkPath(log, ExportBuildDirectory + "/" + RbankSmoothBuildDirectory)
cf.write("MergePath = \"" + ExportBuildDirectory + "/" + RbankSmoothBuildDirectory + "/\";\n")
cf.write("MergeInputPrefix = \"temp\";\n")
# cf.write("MergeOutputPrefix = \"tempMerged\";\n")
cf.write("MergeOutputPrefix = \"" + RbankRbankName + "\";\n")
cf.write("AddToRetriever = 1;\n")
cf.write("\n")
cf.close()
subprocess.call([ ExecTimeout, str(RbankBuildIndoorTimeout), BuildIndoorRbank ])
os.remove("build_indoor_rbank.cfg")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,68 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install rbank
# \date 2009-03-10-22-43-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install rbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install rbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install rbank <<<")
clientPath = ClientDataDirectory + "/" + PacsClientDirectory
mkPath(log, clientPath)
srcPath = ExportBuildDirectory + "/" + RbankOutputBuildDirectory
mkPath(log, srcPath)
copyFilesNoTreeIfNeeded(log, srcPath, clientPath)
#clientPath = ClientDataDirectory + "/" + PacsClientDirectory
#mkPath(log, clientPath)
#srcPath = ExportBuildDirectory + "/" + RbankRetrieversBuildDirectory
#mkPath(log, srcPath)
#copyFileIfNeeded(log, srcPath + "/tempMerged.rbank", clientPath + "/" + RbankRbankName + ".rbank")
#copyFileIfNeeded(log, srcPath + "/tempMerged.gr", clientPath + "/" + RbankRbankName + ".gr")
#for file in findFiles(log, srcPath, "", ".lr"):
# copyFileIfNeeded(log, srcPath + "/" + file, clientPath + "/" + file.replace("tempMerged", RbankRbankName))
# mkPath(log, ExportBuildDirectory + "/" + rbankBuildDirectory)
# copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + rbankBuildDirectory, clientPath)
#copyFileIfNeeded
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,72 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup shape
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup shape
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup shape")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in ShapeSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
for dir in MapSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + ShapeTagExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + ShapeExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + ShapeLightmapNotOptimizedExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + ShapeAnimExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + ShapeClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,136 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export shape
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export shape
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export shape")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Override config values for draft mode
if BuildQuality == 0:
ShapeExportOptExportLighting = "false"
ShapeExportOptShadow = "false"
ShapeExportOptLightingLimit = 0
ShapeExportOptLumelSize = "0.25"
ShapeExportOptOversampling = 1
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
# ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
printLog(log, "")
# Export shape 3dsmax
printLog(log, ">>> Export shape 3dsmax <<<")
# Build paths
scriptSrc = "maxscript/shape_export.ms"
# scriptDst = MaxDirectory + "/scripts/shape_export.ms"
scriptDst = MaxUserDirectory + "/scripts/shape_export.ms"
logFile = ScriptDirectory + "/processes/shape/log.log"
outDirTag = ExportBuildDirectory + "/" + ShapeTagExportDirectory
mkPath(log, outDirTag)
outDirWithoutCoarse = ExportBuildDirectory + "/" + ShapeExportDirectory
mkPath(log, outDirWithoutCoarse)
outDirWithCoarse = ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory
mkPath(log, outDirWithCoarse)
outDirLightmap = ExportBuildDirectory + "/" + ShapeLightmapNotOptimizedExportDirectory
mkPath(log, outDirLightmap)
outDirAnim = ExportBuildDirectory + "/" + ShapeAnimExportDirectory
mkPath(log, outDirAnim)
tagList = findFiles(log, outDirTag, "", ".tag")
tagLen = len(tagList)
# For each directoy
if os.path.isfile(scriptDst):
os.remove(scriptDst)
for dir in ShapeSourceDirectories:
tagDiff = 1
shapeSourceDir = DatabaseDirectory + "/" + dir
mkPath(log, shapeSourceDir)
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("output_logfile", logFile)
newline = newline.replace("shape_source_directory", shapeSourceDir)
newline = newline.replace("output_directory_tag", outDirTag)
newline = newline.replace("output_directory_without_coarse_mesh", outDirWithoutCoarse)
newline = newline.replace("output_directory_with_coarse_mesh", outDirWithCoarse)
newline = newline.replace("shape_export_opt_export_lighting", ShapeExportOptExportLighting)
newline = newline.replace("shape_export_opt_shadow", ShapeExportOptShadow)
newline = newline.replace("shape_export_opt_lighting_limit", str(ShapeExportOptLightingLimit))
newline = newline.replace("shape_export_opt_lumel_size", ShapeExportOptLumelSize)
newline = newline.replace("shape_export_opt_oversampling", str(ShapeExportOptOversampling))
newline = newline.replace("shape_export_opt_lightmap_log", ShapeExportOptLightmapLog)
newline = newline.replace("shape_lightmap_path", outDirLightmap)
newline = newline.replace("output_directory_anim", outDirAnim)
sDst.write(newline)
sSrc.close()
sDst.close()
while tagDiff > 0:
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-vn" ])
tagList = findFiles(log, outDirTag, "", ".tag")
newTagLen = len(tagList)
tagDiff = newTagLen - tagLen
tagLen = newTagLen
printLog(log, "Exported " + str(tagDiff) + " .max files!")
os.remove(scriptDst)
# Export clod 3dsmax
printLog(log, ">>> Export character lod shape files (.clod) from Max <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
# cat ../clodbank/maxscript/clod_export.ms
#| sed -e "s&shape_source_directory&$database_directory/$i&g"
#| sed -e "s&output_directory_clod&$build_gamedata_directory/processes/shape/clod&g"
#| sed -e "s&output_directory_tag&$build_gamedata_directory/processes/shape/tag&g"
# > $max_directory/scripts/clod_export.ms
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,118 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build shape
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build shape
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build shape")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
BuildShadowSkin = findTool(log, ToolDirectories, BuildShadowSkinTool, ToolSuffix)
BuildClodtex = findTool(log, ToolDirectories, BuildClodtexTool, ToolSuffix)
LightmapOptimizer = findTool(log, ToolDirectories, LightmapOptimizerTool, ToolSuffix)
TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
BuildCoarseMesh = findTool(log, ToolDirectories, BuildCoarseMeshTool, ToolSuffix)
if DoBuildShadowSkin:
printLog(log, ">>> BuildShadowSkin <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
if ClodConfigFile != "":
printLog(log, ">>> BuildClodtex <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
printLog(log, ">>> LightmapOptimizer <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
printLog(log, ">>> TgaToDds <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
if 1: # todo: CoarseMeshTextureNames length > 0 ...
printLog(log, ">>> Build coarse meshes <<<")
shapeWithCoarseMesh = ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory
mkPath(log, shapeWithCoarseMesh)
shapeWithCoarseMeshBuilded = ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory
mkPath(log, shapeWithCoarseMeshBuilded)
cf = open("config_generated.cfg", "w")
cf.write("texture_mul_size = " + TextureMulSizeValue + ";\n")
cf.write("\n")
cf.write("search_path = \n")
cf.write("{\n")
cf.write("\t\"" + shapeWithCoarseMesh + "\", \n")
for dir in MapSourceDirectories:
cf.write("\t\"" + DatabaseDirectory + "/" + dir + "\", \n")
cf.write("};\n")
cf.write("\n")
cf.write("list_mesh = \n")
cf.write("{\n")
# For each shape with coarse mesh
files = findFiles(log, shapeWithCoarseMesh, "", ".shape")
for file in files:
sourceFile = shapeWithCoarseMesh + "/" + file
if os.path.isfile(sourceFile):
destFile = shapeWithCoarseMeshBuilded + "/" + file
cf.write("\t\"" + file + "\", \"" + destFile + "\", \n")
cf.write("};\n")
cf.write("\n")
cf.write("output_textures = \n")
cf.write("{\n")
# For each shape with coarse mesh
for tn in CoarseMeshTextureNames:
cf.write("\t\"" + shapeWithCoarseMesh + "/" + tn + ".tga\", \n")
cf.write("};\n")
cf.close()
subprocess.call([ BuildCoarseMesh, "config_generated.cfg" ])
os.remove("config_generated.cfg")
for tn in CoarseMeshTextureNames:
subprocess.call([ TgaToDds, shapeWithCoarseMesh + "/" + tn + ".tga", "-o", shapeWithCoarseMeshBuilded + "/" + tn + ".dds", "-a", "5" ])
log.close()
# end of file

View file

@ -0,0 +1,70 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install shape
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install shape
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install shape")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
clientPath = ClientDataDirectory + "/" + ShapeClientDirectory
mkPath(log, clientPath)
printLog(log, ">>> Install shape <<<")
mkPath(log, ExportBuildDirectory + "/" + ShapeExportDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + ShapeExportDirectory, clientPath, ".shape")
mkPath(log, ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory, clientPath, ".shape")
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory, clientPath, ".dds")
#if test "$lightmap_install_directory"; then
# mkdir $client_directory/$lightmap_install_directory 2>> log.log 2> /dev/null
# cp -u -p -R lightmap_16_bits/. $client_directory/$lightmap_install_directory 2>> log.log
#fi
mkPath(log, ExportBuildDirectory + "/" + ShapeAnimExportDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + ShapeAnimExportDirectory, clientPath, ".anim")
# ls anim | grep ".anim" >> $client_directory/auto_animations_list.txt
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,511 @@
-- Some globals
NEL3D_APPDATA_ACCEL = 1423062561 -- type of accelerator : "32" = is not an accelerator and IS clusterized
-- "0" = is not an accelerator and IS NOT clusterized (always visible)
-- "1" = is an accelerator type PORTAL
-- "2" = is an accelerator type CLUSTER
-- "6" = is an accelerator type CLUSTER FATHER-VISIBLE
-- "10" = is an accelerator type CLUSTER VISIBLE-FROM-FATHER
-- "14" = is an accelerator type CLUSTER FATHER-VISIBLE and VISIBLE-FROM-FATHER
-- "17" = is an accelerator type PORTAL DYNAMIC
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_LOD_NAME_COUNT_MAX = 10
NEL3D_APPDATA_LOD = 1423062537
NEL3D_APPDATA_LOD_NAME_COUNT = NEL3D_APPDATA_LOD
NEL3D_APPDATA_LOD_NAME = NEL3D_APPDATA_LOD_NAME_COUNT+1
NEL3D_APPDATA_LOD_BLEND_IN = NEL3D_APPDATA_LOD_NAME+NEL3D_APPDATA_LOD_NAME_COUNT_MAX
NEL3D_APPDATA_LOD_BLEND_OUT = NEL3D_APPDATA_LOD_BLEND_IN+1
NEL3D_APPDATA_LOD_COARSE_MESH = NEL3D_APPDATA_LOD_BLEND_OUT+1
NEL3D_APPDATA_COLLISION = 1423062613
NEL3D_APPDATA_COLLISION_EXTERIOR = 1423062614
NEL3D_APPDATA_AUTOMATIC_ANIMATION = 1423062617
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "output_logfile"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
-- This node is n accelerator ?
fn isAccelerator node =
(
accel = getappdata node NEL3D_APPDATA_ACCEL
if (accel != undefined) then
(
if (accel == "0") or (accel == "32") then
return false
else
return true
)
return false
)
-- Must export this node ?
fn isToBeExported node =
(
if (isAccelerator node) == true then
return false
if ((classof node) == RklPatch) then
return false
if ((classof node) == nel_ps) then
return false
if ((classof node) == nel_pacs_cylinder) then
return false
if ((classof node) == nel_pacs_box) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
doNotExport = getappdata node NEL3D_APPDATA_COLLISION
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
return true
)
-- Must export this node ?
fn isAnimToBeExported node =
(
automaticAnimation = getappdata node NEL3D_APPDATA_AUTOMATIC_ANIMATION
if (automaticAnimation == undefined) then
return false
if (automaticAnimation == "0") then
return false
if (isAccelerator node) == true then
return false
if ((classof node) == nel_pacs_cylinder) then
return false
if ((classof node) == nel_pacs_box) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
doNotExport = getappdata node NEL3D_APPDATA_COLLISION
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
return true
)
-- Cast shadow ?
fn isCastShadow node =
(
if (classof node == nel_ps) then
return false
if (isAccelerator node) == true then
(
return false
)
else
(
return true
)
)
-- List the lod
lod_array = #()
-- is a lod ?
fn isLod node =
(
for i = 1 to lod_array.count do
(
if (lod_array[i] == node) then
return true
)
return false
)
-- have a coarse mesh ?
fn haveCoarseMesh node =
(
-- Get lod count
nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT
if (nodeCount != undefined) then
(
-- For each lod
nodeCountNum = nodeCount as Integer
for lod = 1 to nodeCountNum do
(
-- Get the lod
lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1)
-- Exist ?
if (lod != undefined) then
(
-- Select a node
nd = execute ("$'"+lod+"'")
-- Node exist ?
if (nd != undefined) then
(
-- Is a coarse mesh ?
if (getappdata nd NEL3D_APPDATA_LOD_COARSE_MESH == "1") then
return true
)
)
)
)
return false
)
fn goShapeExport =
(
try
(
-- Get files in the shape_source_directory
files = getFiles "shape_source_directory/*.max"
-- Sort files
sort files
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
try
(
-- Delete lod files
lod_array = #()
-- Ok ?
ok = false
-- Free memory and file handles
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
-- Get the tag file name
tag = ("output_directory_tag/"+(getFilenameFile files[i])+(getFilenameType files[i])+".tag")
-- Compare date with the tag file
if (NeLTestFileDate tag files[i]) == true then
(
-- Open the max project
nlerror ("Scanning file "+files[i]+" ...")
if loadMaxFile files[i] quiet:true == true then
(
-- Unhide category
unhidecategory()
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- Add the lod
for node in geometry do
(
-- Get lod count
nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT
if (nodeCount != undefined) then
(
-- For each lod
nodeCountNum = nodeCount as Integer
for lod = 1 to nodeCountNum do
(
-- Get the lod
lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1)
-- Exist ?
if (lod != undefined) then
(
-- Select a node
try
(
nd = execute ("$'"+lod+"'")
)
catch
(
nlerror ("Error in Execute $'"+lod+"' from node "+node.name)
nd = undefined
)
-- Node exist ?
if (nd != undefined) then
(
append lod_array nd
)
)
)
)
)
-- Select objects for shadows
for node in geometry do
(
if (node.parent == undefined) then
(
-- Cast shadow ?
if (isCastShadow node == true) then
(
-- Select this node
selectmore node
)
)
)
-- Tag this file ?
tagThisFile = true
-- Array of node to export
array_node = #()
-- Add geometry
for node in geometry do
append array_node node
-- Add shapes
for node in shapes do
append array_node node
-- For each node
for node in array_node do
(
-- It is root ?
if (node.parent == undefined) then
(
-- Is not a skeleton ?
if (node.name != "Bip01") then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Not a lod ?
if ((isLod node) == false) then
(
-- Output directory
if (haveCoarseMesh node) == true then
output = ("output_directory_with_coarse_mesh/"+(node.name)+".shape")
else
output = ("output_directory_without_coarse_mesh/"+(node.name)+".shape")
-- Compare file date
if (NeLTestFileDate output files[i]) == true then
(
try
(
-- Export the shape
if (NelExportShapeEx node output shape_export_opt_shadow shape_export_opt_export_lighting "shape_lightmap_path" shape_export_opt_lighting_limit shape_export_opt_lumel_size shape_export_opt_oversampling true false shape_export_opt_lightmap_log) == true then
(
nlerror ("OK "+output)
exported = exported+1
)
else
(
-- Error
nlerror ("ERROR exporting shape "+node.name+" in file "+files[i])
tagThisFile = false
return 0
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting shape "+node.name+" in file "+files[i])
tagThisFile = false
return 0
)
)
else
(
-- Error
nlerror ("SKIPPED "+output)
exported = exported+1
)
)
)
)
)
)
-- Export default animations
for node in objects do
(
-- Can export it ?
if (isAnimToBeExported node) == true then
(
-- Anim output directory
output = ("output_directory_anim/"+(node.name)+".anim")
-- Export the animation
if (NelExportAnimation #(node) output false) == false then
(
nlerror ("ERROR exporting animation "+output)
return 0
)
else
(
nlerror ("OK "+output)
)
)
)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile tag
if tagFile == undefined then
(
nlerror ("WARNING can't create tag file "+tag)
)
else
(
print "toto" to: tagFile
close tagFile
)
)
-- Something exported
if exported == 0 then
(
-- Error
nlerror ("WARNING no shape exported from the file "+files[i])
)
)
else
(
-- Error
nlerror ("ERROR exporting shape: can't open the file "+files[i])
)
)
else
(
-- Error
nlerror ("SKIPPED BY TAG "+files[i])
)
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting shape in file " + files[i])
-- return 0
)
)
)
else
(
nlerror ("WARNING no max file in folder shape_source_directory")
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting shape in folder shape_source_directory")
return 0
)
)
goShapeExport()
nlerror ("BYE")
quitMAX #noPrompt
quitMAX () #noPrompt

View file

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup sheet_id
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup sheet_id
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup sheet_id")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
mkPath(log, LeveldesignDirectory)
mkPath(log, LeveldesignDfnDirectory)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + SheetIdBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + SheetIdClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export sheet_id
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export sheet_id
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export sheet_id")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,64 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build sheet_id
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build sheet_id
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build sheet_id")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
MakeSheetId = findTool(log, ToolDirectories, MakeSheetIdTool, ToolSuffix)
printLog(log, "")
# For each sheet_id directory
printLog(log, ">>> Build sheet_id <<<")
if MakeSheetId == "":
toolLogFail(log, MakeSheetIdTool, ToolSuffix)
else:
mkPath(log, LeveldesignDirectory)
mkPath(log, LeveldesignDfnDirectory)
mkPath(log, ExportBuildDirectory + "/" + SheetIdBuildDirectory)
subprocess.call([ MakeSheetId, "-c" + ScriptDirectory + "/configuration/make_sheet_id.cfg", "-o" + ExportBuildDirectory + "/" + SheetIdBuildDirectory + "/" + "sheet_id.bin", LeveldesignDirectory ])
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install sheet_id
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install sheet_id
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install sheet_id")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
clientPath = ClientDataDirectory + "/" + SheetIdClientDirectory
mkPath(log, clientPath)
printLog(log, ">>> Install sheet_id <<<")
mkPath(log, ExportBuildDirectory + "/" + SheetIdBuildDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SheetIdBuildDirectory, clientPath, ".bin")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,66 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup sheets
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup sheets
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup sheets")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
mkPath(log, LeveldesignDirectory)
mkPath(log, LeveldesignDfnDirectory)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + SheetIdBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + SheetsBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + SheetsClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export sheets
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export sheets
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export sheets")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build sheets
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build sheets
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build sheets")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
BuildSheets = findTool(log, ToolDirectories, BuildSheetsTool, ToolSuffix)
printLog(log, "")
# For each sheets directory
printLog(log, ">>> Build sheets <<<")
if BuildSheets == "":
toolLogFail(log, BuildSheetsTool, ToolSuffix)
else:
mkPath(log, LeveldesignDirectory)
mkPath(log, LeveldesignDfnDirectory)
mkPath(log, ExportBuildDirectory + "/" + SheetIdBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + SheetsBuildDirectory)
subprocess.call([ BuildSheets, LeveldesignDirectory, LeveldesignDfnDirectory, ExportBuildDirectory + "/" + SheetIdBuildDirectory, ExportBuildDirectory + "/" + SheetsBuildDirectory ])
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install sheets
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install sheets
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install sheets")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
clientPath = ClientDataDirectory + "/" + SheetsClientDirectory
mkPath(log, clientPath)
printLog(log, ">>> Install sheets <<<")
mkPath(log, ExportBuildDirectory + "/" + SheetsBuildDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SheetsBuildDirectory, clientPath, ".packed_sheets")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup skel
# \date 2009-03-10-20-23-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup skel
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup skel")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in SkelSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + SkelExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + SkelClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,63 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export skel
# \date 2009-03-10-20-23-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export skel
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export skel")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
# For each skel directory
printLog(log, ">>> Export skel 3dsmax <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
mkPath(log, ExportBuildDirectory + "/" + SkelExportDirectory)
for dir in SkelSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build skel
# \date 2009-03-10-20-23-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build skel
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build skel")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install skel
# \date 2009-03-10-20-23-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install skel
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install skel")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
clientPath = ClientDataDirectory + "/" + SkelClientDirectory
mkPath(log, clientPath)
printLog(log, ">>> Install skel <<<")
mkPath(log, ExportBuildDirectory + "/" + SkelExportDirectory)
copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SkelExportDirectory, clientPath)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,64 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup smallbank
# \date 2009-03-10-20-54-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup smallbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup smallbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
mkPath(log, DatabaseDirectory + "/" + BankSourceDirectory)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + BankClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,72 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export smallbank
# \date 2009-03-10-20-54-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export smallbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export smallbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
BuildSmallbank = findTool(log, ToolDirectories, BuildSmallbankTool, ToolSuffix)
printLog(log, "")
# For each bank export smallbank
printLog(log, ">>> Export smallbank <<<")
if ExecTimeout == "":
toolLogFail(log, ExecTimeoutTool, ToolSuffix)
elif BuildSmallbank == "":
toolLogFail(log, BuildSmallbankTool, ToolSuffix)
else:
mkPath(log, DatabaseDirectory + "/" + BankSourceDirectory)
mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
files = findFiles(log, DatabaseDirectory + "/" + BankSourceDirectory, "", ".bank")
for file in files:
sourceFile = DatabaseDirectory + "/" + BankSourceDirectory + "/" + file
if os.path.isfile(sourceFile):
destFile = ExportBuildDirectory + "/" + SmallbankExportDirectory + "/" + file[0:-len(".bank")] + ".smallbank"
if (needUpdateLogRemoveDest(log, sourceFile, destFile)):
subprocess.call([ ExecTimeout, str(SmallbankBuildTimeout), BuildSmallbank, sourceFile, destFile, DatabaseDirectory + "/" + TileRootSourceDirectory + "/" ])
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build smallbank
# \date 2009-03-10-20-54-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build smallbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build smallbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install smallbank
# \date 2009-03-10-20-54-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install smallbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install smallbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
clientPath = ClientDataDirectory + "/" + BankClientDirectory
mkPath(log, clientPath)
printLog(log, ">>> Install smallbank <<<")
mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SmallbankExportDirectory, clientPath, ".smallbank")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,68 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup sound
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup sound
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup sound")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
mkPath(log, LeveldesignDirectory)
mkPath(log, LeveldesignDfnDirectory)
mkPath(log, DatabaseDirectory + "/" + SoundSamplebanksSourceDirectory)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + SoundSamplebanksBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + SoundSheetsClientDirectory)
mkPath(log, ClientDataDirectory + "/" + SoundSamplebanksClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export sound
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export sound
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export sound")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,67 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build sound
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build sound
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build sound")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
BuildSound = findTool(log, ToolDirectories, BuildSoundTool, ToolSuffix)
printLog(log, "")
# For each sound directory
printLog(log, ">>> Build sound <<<")
if BuildSound == "":
toolLogFail(log, BuildSoundTool, ToolSuffix)
else:
mkPath(log, LeveldesignDirectory)
mkPath(log, LeveldesignDfnDirectory)
mkPath(log, DatabaseDirectory + "/" + SoundSamplebanksSourceDirectory)
mkPath(log, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + SoundSamplebanksBuildDirectory)
subprocess.call([ BuildSound, LeveldesignDirectory, LeveldesignDfnDirectory, DatabaseDirectory + "/" + SoundSamplebanksSourceDirectory, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory ])
moveFilesExtNoTree(log, DatabaseDirectory + "/" + SoundSamplebanksSourceDirectory, ExportBuildDirectory + "/" + SoundSamplebanksBuildDirectory, ".sample_bank")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,60 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install sound
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install sound
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install sound")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install sound packed_sheets <<<")
mkPath(log, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory)
mkPath(log, ClientDataDirectory + "/" + SoundSheetsClientDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory, ClientDataDirectory + "/" + SoundSheetsClientDirectory, ".packed_sheets")
printLog(log, ">>> Install sound samplebanks <<<")
mkPath(log, ExportBuildDirectory + "/" + SoundSamplebanksBuildDirectory)
mkPath(log, ClientDataDirectory + "/" + SoundSamplebanksClientDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SoundSamplebanksBuildDirectory, ClientDataDirectory + "/" + SoundSamplebanksClientDirectory, ".sample_bank")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup swt
# \date 2009-03-10-20-23-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup swt
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup skeleton weigths")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in SwtSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + SwtExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + SwtClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,63 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export swt
# \date 2009-03-10-20-23-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export swt
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export skeleton weigths")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
# For each swt directory
printLog(log, ">>> Export skeleton weigths 3dsmax <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
mkPath(log, ExportBuildDirectory + "/" + SwtExportDirectory)
for dir in SwtSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build swt
# \date 2009-03-10-20-23-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build swt
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build skeleton weigths")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install swt
# \date 2009-03-10-20-23-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install swt
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install skeleton weigths")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
clientPath = ClientDataDirectory + "/" + SwtClientDirectory
mkPath(log, clientPath)
printLog(log, ">>> Install skeleton weigths <<<")
mkPath(log, ExportBuildDirectory + "/" + SwtExportDirectory)
copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + SwtExportDirectory, clientPath)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,139 @@
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "output_logfile"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
try
(
-- Get files in the swt_source_directory
files = getFiles "swt_source_directory/*.max"
-- Sort files
sort files
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
try
(
-- Output file
output = ("output_directory/"+(getFilenameFile files[i])+".swt")
-- Compare file date
if (NeLTestFileDate output files[i]) == true then
(
-- Free memory and file handles
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
-- Open the max project
nlerror ("Scanning file "+files[i]+" ...")
if loadMaxFile files[i] == true then
(
-- Unhide category
unhidecategory()
-- Select all the nodes
max select all
-- Export the skeleton template
if NelExportSkeletonWeight ($selection as array) output == false then
(
nlerror ("ERROR exporting skeleton weight "+files[i])
)
else
(
nlerror ("OK "+output)
)
)
else
(
-- Error
nlerror ("ERROR exporting skeleton weight: can't open the file "+files[i])
)
)
else
(
nlerror ("SKIPPED "+files[i])
)
)
catch
(
-- Error
nlerror ("ERROR error exporting skeleton weight in files " + files[i])
)
)
)
else
(
nlerror ("WARNING no skeleton weight file in folder swt_source_directory")
)
)
catch
(
-- Error
nlerror ("ERROR error exporting skeleton weight in folder swt_source_directory")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX () #noPrompt

View file

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup tiles
# \date 2009-03-10-21-31-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup tiles
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup tiles")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in TilesSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + TilesExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + TilesClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,84 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export tiles
# \date 2009-03-10-21-31-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export tiles
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export tiles")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
printLog(log, "")
# For each tiles directory
printLog(log, ">>> Export tiles as DDS <<<")
if TgaToDds == "":
toolLogFail(log, TgaToDdsTool, ToolSuffix)
elif ExecTimeout == "":
toolLogFail(log, ExecTimeoutTool, ToolSuffix)
else:
mkPath(log, ExportBuildDirectory + "/" + TilesExportDirectory)
for dir in TilesSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
files = findFiles(log, DatabaseDirectory + "/" + dir, "", ".tga")
for file in files:
sourceFile = DatabaseDirectory + "/" + dir + "/" + file
destFile = ExportBuildDirectory + "/" + TilesExportDirectory + "/" + os.path.basename(file)[0:-len(".tga")] + ".dds"
if needUpdateLogRemoveDest(log, sourceFile, destFile):
subprocess.call([ ExecTimeout, str(MapsBuildTimeout), TgaToDds, sourceFile, "-o", destFile, "-a", "5", "-m" ])
files = findFiles(log, DatabaseDirectory + "/" + dir, "", ".png")
for file in files:
sourceFile = DatabaseDirectory + "/" + dir + "/" + file
destFile = ExportBuildDirectory + "/" + TilesExportDirectory + "/" + os.path.basename(file)[0:-len(".png")] + ".dds"
if needUpdateLogRemoveDest(log, sourceFile, destFile):
subprocess.call([ ExecTimeout, str(MapsBuildTimeout), TgaToDds, sourceFile, "-o", destFile, "-a", "5", "-m" ])
#printLog(log, ">>> Copy PNG tiles <<<")
#mkPath(log, ExportBuildDirectory + "/" + TilesExportDirectory)
#for dir in TilesSourceDirectories:
# mkPath(log, DatabaseDirectory + "/" + dir)
# copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + TilesExportDirectory, ".png")
#printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build tiles
# \date 2009-03-10-21-31-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build tiles
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build tiles")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,55 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install tiles
# \date 2009-03-10-21-31-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install tiles
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install tiles")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install tiles <<<")
mkPath(log, ClientDataDirectory + "/" + TilesClientDirectory)
mkPath(log, ExportBuildDirectory + "/" + TilesExportDirectory)
copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + TilesExportDirectory, ClientDataDirectory + "/" + TilesClientDirectory)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,66 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup veget
# \date 2010-05-24 08:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup veget
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup veget")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in VegetSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + VegetExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + VegetTagExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + VegetClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,91 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export veget
# \date 2010-05-24 08:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export veget
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export veget")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
if MaxAvailable:
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
printLog(log, "")
# Export veget 3dsmax
printLog(log, ">>> Export veget 3dsmax <<<")
# Build paths
scriptSrc = "maxscript/veget_export.ms"
# scriptDst = MaxDirectory + "/scripts/veget_export.ms"
scriptDst = MaxUserDirectory + "/scripts/veget_export.ms"
logFile = ScriptDirectory + "/processes/veget/log.log"
outputDirVeget = ExportBuildDirectory + "/" + VegetExportDirectory
mkPath(log, outputDirVeget)
outputDirTag = ExportBuildDirectory + "/" + VegetTagExportDirectory
mkPath(log, outputDirTag)
# For each directoy
mkPath(log, ExportBuildDirectory + "/" + VegetExportDirectory)
if os.path.isfile(scriptDst):
os.remove(scriptDst)
for dir in VegetSourceDirectories:
vegetSourceDir = DatabaseDirectory + "/" + dir
mkPath(log, vegetSourceDir)
sSrc = open(scriptSrc, "r")
sDst = open(scriptDst, "w")
for line in sSrc:
newline = line.replace("output_logfile", logFile)
newline = newline.replace("veget_source_directory", vegetSourceDir)
newline = newline.replace("output_directory_veget", outputDirVeget)
newline = newline.replace("output_directory_tag", outputDirTag)
sDst.write(newline)
sSrc.close()
sDst.close()
printLog(log, "MAXSCRIPT " + scriptDst)
subprocess.call([ Max, "-U", "MAXScript", "veget_export.ms", "-q", "-mi", "-vn" ])
os.remove(scriptDst)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build veget
# \date 2010-05-24 08:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build veget
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build veget")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install veget
# \date 2010-05-24 08:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install veget
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install veget")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
clientPath = ClientDataDirectory + "/" + VegetClientDirectory
mkPath(log, clientPath)
printLog(log, ">>> Install veget <<<")
mkPath(log, ExportBuildDirectory + "/" + VegetExportDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + VegetExportDirectory, clientPath, ".veget")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,249 @@
-- Some globals
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_VEGETABLE = 1423062580 -- "undefined" = not vegetable
-- "0" = not vegetable
-- "1" = vegetable
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "output_logfile"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
-- Must export this node ?
fn isToBeExported node =
(
if (classof node == nel_ps) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
vegetable = getappdata node NEL3D_APPDATA_VEGETABLE
if (vegetable != undefined) then
if (vegetable == "1") then
return true
-- Do not export
return false
)
try
(
-- Get files in the veget_source_directory
files = getFiles "veget_source_directory/*.max"
-- Sort files
sort files
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
try
(
-- Delete lod files
lod_array = #()
-- Ok ?
ok = false
-- Free memory and file handles
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
-- Get the tag file name
tag = ("output_directory_tag/"+(getFilenameFile files[i])+(getFilenameType files[i])+".tag")
-- Compare date with the tag file
if (NeLTestFileDate tag files[i]) == true then
(
-- Open the max project
nlerror ("Scanning file "+files[i]+" ...")
if loadMaxFile files[i] quiet:true == true then
(
-- Unhide category
unhidecategory()
tagThisFile = true
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- For each node
for node in geometry do
(
-- It is root ?
if (node.parent == undefined) then
(
-- Is not a skeleton ?
if (node.name != "Bip01") then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Output directory
output = ("output_directory_veget/"+(node.name)+".veget")
-- Compare file date
if (NeLTestFileDate output files[i]) == true then
(
try
(
-- Export the veget
if (NelExportVegetable node output false) == true then
(
nlerror ("OK "+output)
exported = exported+1
)
else
(
-- Error
nlerror ("ERROR exporting veget "+node.name+" in file "+files[i])
tagThisFile = false
)
)
catch
(
-- Error
nlerror ("ERROR fata error exporting veget "+node.name+" in file "+files[i])
tagThisFile = false
)
)
else
(
-- Error
nlerror ("SKIPPED "+output)
exported = exported+1
)
)
)
)
)
-- Something exported
if exported == 0 then
(
-- Error
nlerror ("WARNING no veget exported from the file "+files[i])
)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile tag
if tagFile == undefined then
(
nlerror ("WARNING can't create tag file "+tag)
)
else
(
print "toto" to: tagFile
close tagFile
)
)
)
else
(
-- Error
nlerror ("ERROR exporting veget: can't open the file "+files[i])
)
)
else
(
-- Error
nlerror ("SKIPPED BY TAG "+files[i])
)
)
catch
(
-- Error
nlerror ("ERROR error exporting veget in files " + files[i])
)
)
)
else
(
nlerror ("WARNING no max file in folder veget_source_directory")
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting veget in folder veget_source_directory")
)
-- Bye
resetMAXFile #noprompt
quitMAX #noPrompt
quitMAX () #noPrompt

View file

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup vegetset
# \date 2010-05-24 08:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup vegetset
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup vegetset")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in VegetSetSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + VegetSetExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + VegetSetClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export vegetset
# \date 2010-05-24 08:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export vegetset
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export vegetset")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each vegetset directoy
printLog(log, ">>> Export vegetset <<<")
mkPath(log, ExportBuildDirectory + "/" + VegetSetExportDirectory)
for dir in VegetSetSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + VegetSetExportDirectory, ".vegetset")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build vegetset
# \date 2010-05-24 08:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build vegetset
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build vegetset")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install vegetset
# \date 2010-05-24 08:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install vegetset
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install vegetset")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
clientPath = ClientDataDirectory + "/" + VegetSetClientDirectory
mkPath(log, clientPath)
printLog(log, ">>> Install vegetset <<<")
mkPath(log, ExportBuildDirectory + "/" + VegetSetExportDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + VegetSetExportDirectory, clientPath, ".vegetset")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup zone
# \date 2009-03-10-22-23-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup zone
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup zone")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
mkPath(log, DatabaseDirectory + "/" + ZoneSourceDirectory)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + ZoneExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + ZoneWeldBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + ZoneClientDirectory)
log.close()
# end of file

Some files were not shown because too many files have changed in this diff Show more