Changed: #1275 Create an OpenGL ES driver
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ae9de611f6
commit
a272feeb9b
4 changed files with 116 additions and 17 deletions
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@ -2508,8 +2508,13 @@ void CDriverGL::checkTextureOn() const
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GLboolean flagCM;
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GLboolean flagTR;
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glGetBooleanv(GL_TEXTURE_2D, &flag2D);
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#ifdef USE_OPENGLES
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glGetBooleanv(GL_TEXTURE_CUBE_MAP_OES, &flagCM);
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flagTR = true; // always true in OpenGL ES
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#else
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glGetBooleanv(GL_TEXTURE_CUBE_MAP_ARB, &flagCM);
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glGetBooleanv(GL_TEXTURE_RECTANGLE_NV, &flagTR);
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#endif
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switch(dgs.getTextureMode())
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{
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case CDriverGLStates::TextureDisabled:
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@ -2545,7 +2550,8 @@ bool CDriverGL::supportOcclusionQuery() const
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// ***************************************************************************
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bool CDriverGL::supportTextureRectangle() const
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{
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H_AUTO_OGL(CDriverGL_supportTextureRectangle)
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H_AUTO_OGL(CDriverGL_supportTextureRectangle);
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return (_Extensions.NVTextureRectangle || _Extensions.EXTTextureRectangle || _Extensions.ARBTextureRectangle);
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}
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@ -137,8 +137,10 @@ void CDriverGL::setTextureEnvFunction(uint stage, CMaterial& mat)
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_DriverGLStates.setTexGenMode (stage, GL_OBJECT_LINEAR);
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}
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else if(mode==CMaterial::TexCoordGenEyeSpace)
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{
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_DriverGLStates.setTexGenMode (stage, GL_EYE_LINEAR);
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}
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}
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else
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{
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// Disable.
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@ -918,7 +920,11 @@ void CDriverGL::setupLightMapPass(uint pass)
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if (mat._LightMapsMulx2)
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{
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// Multiply x 2
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#ifdef USE_OPENGLES
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glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, 2);
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 2);
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#endif
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}
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}
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}
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@ -1027,7 +1033,11 @@ void CDriverGL::endLightMapMultiPass()
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for (uint32 i = 0; i < (_NLightMapPerPass+1); ++i)
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{
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_DriverGLStates.activeTextureARB(i);
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#ifdef USE_OPENGLES
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glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, 1);
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#else
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glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1);
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#endif
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}
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}
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}
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@ -1102,13 +1112,16 @@ void CDriverGL::setupSpecularBegin()
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// todo hulud remove
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// _DriverGLStates.setTextureMode(CDriverGLStates::TextureCubeMap);
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#ifdef USE_OPENGLES
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_DriverGLStates.setTexGenMode (1, GL_REFLECTION_MAP_OES);
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#else
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_DriverGLStates.setTexGenMode (1, GL_REFLECTION_MAP_ARB);
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#endif
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// setup the good matrix for stage 1.
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glMatrixMode(GL_TEXTURE);
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glLoadMatrixf( _SpecularTexMtx.get() );
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glMatrixMode(GL_MODELVIEW);
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}
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// ***************************************************************************
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@ -1292,7 +1305,8 @@ void CDriverGL::setupSpecularPass(uint pass)
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_DriverGLStates.setTextureMode(CDriverGLStates::TextureDisabled);
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}
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else
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{ // Multiply texture1 by alpha_texture0 and display with add
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{
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// Multiply texture1 by alpha_texture0 and display with add
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_DriverGLStates.enableBlend(true);
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_DriverGLStates.blendFunc(GL_ONE, GL_ONE);
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@ -77,7 +77,8 @@ void CDriverGLStates::init(bool supportTextureCubeMap, bool supportTextureRect
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// ***************************************************************************
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void CDriverGLStates::forceDefaults(uint nbStages)
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{
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H_AUTO_OGL(CDriverGLStates_forceDefaults)
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H_AUTO_OGL(CDriverGLStates_forceDefaults);
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// Enable / disable.
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_CurFog= false;
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_CurBlend= false;
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@ -86,6 +87,7 @@ void CDriverGLStates::forceDefaults(uint nbStages)
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_CurLighting= false;
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_CurZWrite= true;
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_CurStencilTest=false;
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// setup GLStates.
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glDisable(GL_FOG);
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glDisable(GL_BLEND);
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@ -642,10 +644,14 @@ void CDriverGLStates::setTexGenMode (uint stage, GLint mode)
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if(mode==0)
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{
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#ifdef USE_OPENGLES
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glDisable(GL_TEXTURE_GEN_STR_OES);
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#else
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glDisable( GL_TEXTURE_GEN_S );
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glDisable( GL_TEXTURE_GEN_T );
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glDisable( GL_TEXTURE_GEN_R );
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glDisable( GL_TEXTURE_GEN_Q );
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#endif
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}
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else
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{
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@ -667,6 +673,7 @@ void CDriverGLStates::setTexGenMode (uint stage, GLint mode)
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{
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glDisable( GL_TEXTURE_GEN_Q );
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}
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// Enable All.
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#ifdef USE_OPENGLES
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glEnable(GL_TEXTURE_GEN_STR_OES);
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@ -853,22 +860,25 @@ void CDriverGLStates::enableNormalArray(bool enable)
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// ***************************************************************************
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void CDriverGLStates::enableWeightArray(bool enable)
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{
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H_AUTO_OGL(CDriverGLStates_enableWeightArray)
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H_AUTO_OGL(CDriverGLStates_enableWeightArray);
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if(_WeightArrayEnabled != enable)
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{
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#ifndef USE_OPENGLES
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if(enable)
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glEnableClientState(GL_VERTEX_WEIGHTING_EXT);
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else
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glDisableClientState(GL_VERTEX_WEIGHTING_EXT);
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#endif
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_WeightArrayEnabled= enable;
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}
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}
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// ***************************************************************************
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void CDriverGLStates::enableColorArray(bool enable)
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{
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H_AUTO_OGL(CDriverGLStates_enableColorArray)
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H_AUTO_OGL(CDriverGLStates_enableColorArray);
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if(_ColorArrayEnabled != enable)
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{
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if(enable)
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@ -885,14 +895,16 @@ void CDriverGLStates::enableColorArray(bool enable)
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// ***************************************************************************
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void CDriverGLStates::enableSecondaryColorArray(bool enable)
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{
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H_AUTO_OGL(CDriverGLStates_enableSecondaryColorArray)
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H_AUTO_OGL(CDriverGLStates_enableSecondaryColorArray);
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if(_SecondaryColorArrayEnabled != enable)
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{
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#ifndef USE_OPENGLES
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if(enable)
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glEnableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
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else
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glDisableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
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#endif
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_SecondaryColorArrayEnabled= enable;
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@ -910,10 +922,15 @@ void CDriverGLStates::enableSecondaryColorArray(bool enable)
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// ***************************************************************************
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void CDriverGLStates::clientActiveTextureARB(uint stage)
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{
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H_AUTO_OGL(CDriverGLStates_clientActiveTextureARB)
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H_AUTO_OGL(CDriverGLStates_clientActiveTextureARB);
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if( _CurrentClientActiveTextureARB != stage )
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{
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#ifdef USE_OPENGLES
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glClientActiveTexture(GL_TEXTURE0+stage);
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#else
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nglClientActiveTextureARB(GL_TEXTURE0_ARB+stage);
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#endif
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_CurrentClientActiveTextureARB= stage;
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}
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}
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@ -921,7 +938,8 @@ void CDriverGLStates::clientActiveTextureARB(uint stage)
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// ***************************************************************************
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void CDriverGLStates::enableTexCoordArray(bool enable)
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{
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H_AUTO_OGL(CDriverGLStates_enableTexCoordArray)
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H_AUTO_OGL(CDriverGLStates_enableTexCoordArray);
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if(_TexCoordArrayEnabled[_CurrentClientActiveTextureARB] != enable)
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{
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if(enable)
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@ -937,14 +955,16 @@ void CDriverGLStates::enableTexCoordArray(bool enable)
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// ***************************************************************************
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void CDriverGLStates::enableVertexAttribArray(uint glIndex, bool enable)
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{
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H_AUTO_OGL(CDriverGLStates_enableVertexAttribArray)
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H_AUTO_OGL(CDriverGLStates_enableVertexAttribArray);
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if(_VertexAttribArrayEnabled[glIndex] != enable)
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{
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#ifndef USE_OPENGLES
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if(enable)
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glEnableClientState(glIndex+GL_VERTEX_ATTRIB_ARRAY0_NV);
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else
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glDisableClientState(glIndex+GL_VERTEX_ATTRIB_ARRAY0_NV);
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#endif
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_VertexAttribArrayEnabled[glIndex]= enable;
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}
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@ -953,15 +973,18 @@ void CDriverGLStates::enableVertexAttribArray(uint glIndex, bool enable)
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// ***************************************************************************
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void CDriverGLStates::enableVertexAttribArrayARB(uint glIndex,bool enable)
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{
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H_AUTO_OGL(CDriverGLStates_enableVertexAttribArrayARB)
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H_AUTO_OGL(CDriverGLStates_enableVertexAttribArrayARB);
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#ifndef NL3D_GLSTATE_DISABLE_CACHE
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if(_VertexAttribArrayEnabled[glIndex] != enable)
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#endif
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{
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#ifndef USE_OPENGLES
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if(enable)
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nglEnableVertexAttribArrayARB(glIndex);
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else
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nglDisableVertexAttribArrayARB(glIndex);
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#endif
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_VertexAttribArrayEnabled[glIndex]= enable;
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}
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@ -1210,19 +1210,37 @@ IVertexBufferHardGL *CVertexArrayRangeARB::createVBHardGL(uint size, CVertexBuff
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// create a ARB VBHard
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GLuint vertexBufferID;
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glGetError();
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#ifdef USE_OPENGLES
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glGenBuffers(1, &vertexBufferID);
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#else
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nglGenBuffersARB(1, &vertexBufferID);
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#endif
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if (glGetError() != GL_NO_ERROR) return false;
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_Driver->_DriverGLStates.forceBindARBVertexBuffer(vertexBufferID);
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switch(_VBType)
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{
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case CVertexBuffer::AGPPreferred:
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#ifdef USE_OPENGLES
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glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
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#else
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nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB);
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#endif
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break;
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case CVertexBuffer::StaticPreferred:
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if (_Driver->getStaticMemoryToVRAM())
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#ifdef USE_OPENGLES
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glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_STATIC_DRAW);
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#else
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nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_STATIC_DRAW_ARB);
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#endif
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else
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#ifdef USE_OPENGLES
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glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
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#else
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nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB);
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#endif
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break;
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default:
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nlassert(0);
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@ -1230,7 +1248,12 @@ IVertexBufferHardGL *CVertexArrayRangeARB::createVBHardGL(uint size, CVertexBuff
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}
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if (glGetError() != GL_NO_ERROR)
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{
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#ifdef USE_OPENGLES
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glDeleteBuffers(1, &vertexBufferID);
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#else
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nglDeleteBuffersARB(1, &vertexBufferID);
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#endif
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return false;
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}
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CVertexBufferHardARB *newVbHard= new CVertexBufferHardARB(_Driver, vb);
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@ -1272,8 +1295,13 @@ void CVertexArrayRangeARB::updateLostBuffers()
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{
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nlassert((*it)->_VertexObjectId);
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GLuint id = (GLuint) (*it)->_VertexObjectId;
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#ifdef USE_OPENGLES
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nlassert(glIsBuffer(id));
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glDeleteBuffers(1, &id);
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#else
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nlassert(nglIsBufferARB(id));
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nglDeleteBuffersARB(1, &id);
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#endif
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(*it)->_VertexObjectId = 0;
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(*it)->VB->setLocation(CVertexBuffer::NotResident);
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}
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@ -1316,8 +1344,13 @@ CVertexBufferHardARB::~CVertexBufferHardARB()
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if (_VertexObjectId)
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{
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GLuint id = (GLuint) _VertexObjectId;
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#ifdef USE_OPENGLES
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nlassert(glIsBuffer(id));
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glDeleteBuffers(1, &id);
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#else
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nlassert(nglIsBufferARB(id));
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nglDeleteBuffersARB(1, &id);
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#endif
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}
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if (_VertexArrayRange)
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{
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@ -1341,7 +1374,8 @@ CVertexBufferHardARB::~CVertexBufferHardARB()
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// ***************************************************************************
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void *CVertexBufferHardARB::lock()
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{
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H_AUTO_OGL(CVertexBufferHardARB_lock)
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H_AUTO_OGL(CVertexBufferHardARB_lock);
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if (_VertexPtr) return _VertexPtr; // already locked
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if (_Invalid)
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{
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@ -1352,7 +1386,13 @@ void *CVertexBufferHardARB::lock()
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}
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// recreate a vb
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GLuint vertexBufferID;
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#ifdef USE_OPENGLES
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glGenBuffers(1, &vertexBufferID);
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#else
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nglGenBuffersARB(1, &vertexBufferID);
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#endif
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if (glGetError() != GL_NO_ERROR)
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{
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_Driver->incrementResetCounter();
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@ -1363,13 +1403,25 @@ void *CVertexBufferHardARB::lock()
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switch(_MemType)
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{
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case CVertexBuffer::AGPPreferred:
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#ifdef USE_OPENGLES
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glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
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#else
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nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB);
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#endif
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break;
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case CVertexBuffer::StaticPreferred:
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if (_Driver->getStaticMemoryToVRAM())
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#ifdef USE_OPENGLES
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glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_STATIC_DRAW);
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#else
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nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_STATIC_DRAW_ARB);
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#endif
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else
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#ifdef USE_OPENGLES
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glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW);
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#else
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nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_DYNAMIC_DRAW_ARB);
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#endif
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break;
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default:
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nlassert(0);
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@ -1378,7 +1430,11 @@ void *CVertexBufferHardARB::lock()
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if (glGetError() != GL_NO_ERROR)
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{
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_Driver->incrementResetCounter();
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#ifdef USE_OPENGLES
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glDeleteBuffers(1, &vertexBufferID);
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#else
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nglDeleteBuffersARB(1, &vertexBufferID);
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#endif
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return &_DummyVB[0];;
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}
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_VertexObjectId = vertexBufferID;
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