Fixed: #1042 Loading music is not fading after reselecting a character
This commit is contained in:
parent
cec0572a61
commit
a1d8277eea
1 changed files with 1 additions and 0 deletions
|
@ -1064,6 +1064,7 @@ void CFarTP::disconnectFromPreviousShard()
|
||||||
{
|
{
|
||||||
SoundMngr->playEventMusic(ClientCfg.SoundOutGameMusic, CSoundManager::LoadingMusicXFade, true); // Loading Music Loop.ogg
|
SoundMngr->playEventMusic(ClientCfg.SoundOutGameMusic, CSoundManager::LoadingMusicXFade, true); // Loading Music Loop.ogg
|
||||||
SoundMngr->fadeOutGameSound(ClientCfg.SoundTPFade);
|
SoundMngr->fadeOutGameSound(ClientCfg.SoundTPFade);
|
||||||
|
LoadingMusic = ClientCfg.SoundOutGameMusic;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Change the tips
|
// Change the tips
|
||||||
|
|
Loading…
Reference in a new issue