CViewRenderer no longer depends on the Driver global variable. Also got rid of the same dependencies in files which included that global from the CViewRenderer header.
This commit is contained in:
parent
1297d5b88c
commit
a006d657cd
16 changed files with 111 additions and 99 deletions
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@ -62,6 +62,7 @@
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#include "ingame_database_manager.h"
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#include "client_chat_manager.h"
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#include "interface_v3/input_handler_manager.h"
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#include "interface_v3/interface_manager.h"
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//#include "crtdbg.h"
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#include "sound_manager.h"
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#include "net_manager.h"
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@ -1074,6 +1075,8 @@ void prelogInit()
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// resetTextContext ("bremenb.ttf", false);
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resetTextContext ("ryzom.ttf", false);
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CInterfaceManager::getInstance();
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ProgressBar.setFontFactor(0.85f);
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nmsg = "Loading background...";
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@ -3920,6 +3920,7 @@ public:
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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#ifdef NL_OS_WINDOWS
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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if (Driver)
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{
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HWND wnd = Driver->getDisplay();
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@ -520,6 +520,7 @@ CCameraBackup setupCameraForScreenshot(UScene &scene, uint left, uint right, uin
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// Build a viewport
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CViewport viewport;
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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viewport.init (0, 0, (float)(right-left)/Driver->getWindowWidth(),(float)(bottom-top)/Driver->getWindowHeight());
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// Activate all this
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@ -552,6 +553,7 @@ void renderSceneScreenShot (uint left, uint right, uint top, uint bottom, uint s
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void getBuffer (CBitmap &btm)
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{
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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//
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if (ClientCfg.ScreenShotWidth && ClientCfg.ScreenShotHeight)
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{
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@ -611,6 +613,8 @@ bool screenshotZBuffer(const std::string &filename)
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std::string ext = filename.substr(pos+1);
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std::vector<float> z;
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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Driver->getZBuffer(z);
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float min = std::numeric_limits<float>::max();
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@ -250,6 +250,7 @@ CCtrlSheetInfo::CCtrlSheetInfo()
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void CDBCtrlSheet::release ()
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{
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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if (Driver)
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Driver->deleteMaterial(_GuildMat);
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@ -489,6 +490,8 @@ CDBCtrlSheet::CDBCtrlSheet(const TCtorParam ¶m)
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// ----------------------------------------------------------------------------
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CDBCtrlSheet::~CDBCtrlSheet()
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{
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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if (_GuildBack)
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{
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if (Driver)
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@ -1304,6 +1307,8 @@ void CDBCtrlSheet::setupGuildFlag ()
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sint8 nLastGuildBack = (sint8)(_MacroID&15); // 4 bits en pos 0
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sint8 nLastGuildSymbol = (sint8)((_MacroID>>4)&63); // 6 bits en pos 4
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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if (_GuildMat.empty())
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{
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_GuildMat = Driver->createMaterial();
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@ -335,7 +335,7 @@ void CGroupEditBox::copy()
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stopParentBlink();
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// get the selection and copy it
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if (Driver->copyTextToClipboard(getSelection()))
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if (CInterfaceManager::getInstance()->getViewRenderer().getDriver()->copyTextToClipboard(getSelection()))
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nlinfo ("Chat input was copied in the clipboard");
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}
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@ -353,7 +353,7 @@ void CGroupEditBox::paste()
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ucstring sString;
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if (Driver->pasteTextFromClipboard(sString))
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if (CInterfaceManager::getInstance()->getViewRenderer().getDriver()->pasteTextFromClipboard(sString))
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{
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// append string now
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appendStringFromClipboard(sString);
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@ -86,8 +86,8 @@ void CGroupInScene::computeWindowPos(sint32 &newX, sint32 &newY, CVector &newPro
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tmp = pVR.getFrustum().projectZ (tmp);
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// Get the width and height
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tmp.x *= (float)Driver->getWindowWidth();
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tmp.y *= (float)Driver->getWindowHeight();
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tmp.x *= (float)CInterfaceManager::getInstance()->getViewRenderer().getDriver()->getWindowWidth();
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tmp.y *= (float)CInterfaceManager::getInstance()->getViewRenderer().getDriver()->getWindowHeight();
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// position without offset, in float
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newProjCenter.x= tmp.x;
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@ -667,6 +667,7 @@ CGroupInSceneBubbleManager::CPopupContext *CGroupInSceneBubbleManager::buildCont
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if (target)
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{
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// Find a position
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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const uint width = Driver->getWindowWidth();
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const uint height = Driver->getWindowHeight();
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h = (target->getXReal() < ((sint)width-target->getXReal()-target->getWReal()))?"l":"r";
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@ -174,13 +174,13 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
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UserControls.stopFreeLook();
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}
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// be nice with other app : let the mouse reappear (useful in direct 3D mode with no hardware cursor)
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Driver->showCursor(true);
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CInterfaceManager::getInstance()->getViewRenderer().getDriver()->showCursor(true);
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// Driver->setSystemArrow();
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}
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else
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{
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_RecoverFocusLost = true; // force to update mouse pos on next click or move
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Driver->showCursor(IsMouseCursorHardware());
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CInterfaceManager::getInstance()->getViewRenderer().getDriver()->showCursor(IsMouseCursorHardware());
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_Focus = true;
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}
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@ -78,6 +78,7 @@ CInterface3DScene::~CInterface3DScene()
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for (i = 0; i < _FXs.size(); ++i)
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delete _FXs[i];
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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if (_Scene != NULL)
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Driver->deleteScene (_Scene);
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@ -171,6 +172,7 @@ bool CInterface3DScene::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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return true;
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}
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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nlassert ( Driver != NULL);
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_Scene = Driver->createScene(true);
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@ -297,7 +299,7 @@ bool CInterface3DScene::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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if (!animName.empty())
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{
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if (_AutoAnimSet == NULL)
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_AutoAnimSet = Driver->createAnimationSet();
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_AutoAnimSet = CInterfaceManager::getInstance()->getViewRenderer().getDriver()->createAnimationSet();
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uint id = _AutoAnimSet->addAnimation (ptr, animName.c_str ());
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if (id == UAnimationSet::NotFound)
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{
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@ -376,6 +378,8 @@ void CInterface3DScene::draw ()
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{
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H_AUTO( RZ_Interface_CInterface3DScene_draw )
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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if ( Driver == NULL)
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return;
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@ -434,7 +438,7 @@ void CInterface3DScene::draw ()
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float vpW = (float) clipw / iavoid0(wsw);
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float vpH = (float) cliph / iavoid0(wsh);
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newVP.init(vpX, vpY, vpW, vpH);
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NL3D::CFrustum oldFrustum = Driver->getFrustum();
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NL3D::CFrustum oldFrustum = CInterfaceManager::getInstance()->getViewRenderer().getDriver()->getFrustum();
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NL3D::CFrustum newFrustum;
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newFrustum.initPerspective (pI3DCam->getFOV() * (float) (NLMISC::Pi / 180), (float) _WReal / iavoid0(_HReal), 0.1f, 100.f);
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@ -1093,7 +1097,7 @@ bool CInterface3DIG::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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setRotX (_Rot.x);
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setRotY (_Rot.y);
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setRotZ (_Rot.z);
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_IG->addToScene (*parentGroup->getScene(), Driver);
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_IG->addToScene (*parentGroup->getScene(), CInterfaceManager::getInstance()->getViewRenderer().getDriver() );
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parentGroup->getScene()->setToGlobalInstanceGroup (_IG);
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return true;
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@ -1214,7 +1218,7 @@ void CInterface3DIG::setName (const std::string &ht)
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_IG = UInstanceGroup::createInstanceGroup(_Name);
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if (_IG == NULL) return;
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_IG->setPos (_Pos);
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_IG->addToScene (*pI3DS->getScene(), Driver);
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_IG->addToScene (*pI3DS->getScene(), CInterfaceManager::getInstance()->getViewRenderer().getDriver() );
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pI3DS->getScene()->setToGlobalInstanceGroup (_IG);
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}
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}
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@ -253,7 +253,8 @@ int CInterfaceManager::DebugTrackGroupsGetId( CInterfaceGroup *pIG )
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#endif // AJM_DEBUG_TRACK_INTERFACE_GROUPS
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// ------------------------------------------------------------------------------------------------
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CInterfaceManager::CInterfaceManager()
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CInterfaceManager::CInterfaceManager() :
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_ViewRenderer( Driver )
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{
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_Instance = this;
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_DbRootNode = new CCDBNodeBranch("ROOT");
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@ -414,7 +414,7 @@ COptionsAnimationSet::~COptionsAnimationSet()
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BUT this is OK, since the actual animationSet is kept by SmartPtr through UPlayList
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(see deleteAnimationSet() doc)
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*/
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Driver->deleteAnimationSet(AnimationSet);
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CInterfaceManager::getInstance()->getViewRenderer().getDriver()->deleteAnimationSet(AnimationSet);
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AnimationSet= NULL;
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}
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}
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@ -424,10 +424,10 @@ bool COptionsAnimationSet::parse (xmlNodePtr cur)
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{
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bool result = CInterfaceOptions::parse(cur);
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if (!result) return false;
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nlassert(Driver);
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nlassert( CInterfaceManager::getInstance()->getViewRenderer().getDriver() );
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// create the animation set
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AnimationSet= Driver->createAnimationSet();
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AnimationSet= CInterfaceManager::getInstance()->getViewRenderer().getDriver()->createAnimationSet();
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nlassert(AnimationSet);
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AnimMale.clear();
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@ -118,7 +118,8 @@ using namespace NLMISC;
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void badLuaParseMessageBox()
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{
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NL3D::UDriver::TMessageBoxId ret = Driver->systemMessageBox( "LUA files reading failed!\n"
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NL3D::UDriver::TMessageBoxId ret =
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CInterfaceManager::getInstance()->getViewRenderer().getDriver()->systemMessageBox( "LUA files reading failed!\n"
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"Some LUA files are corrupted, moved or may have been removed.\n"
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"Ryzom may need to be restarted to run properly.\n"
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"Would you like to quit now?",
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@ -701,7 +701,7 @@ void CViewPointer::drawCursor(sint32 texId, NLMISC::CRGBA col, uint8 rot)
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{
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// set new cursor for the hardware mouse
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std::string name = rVR.getTextureNameFromId(texId);
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Driver->setCursor(name, col, rot, (uint32) std::max(getX() - xPos, (sint32) 0), (uint32) std::max(getY() - yPos, (sint32) 0));
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rVR.getDriver()->setCursor(name, col, rot, (uint32) std::max(getX() - xPos, (sint32) 0), (uint32) std::max(getY() - yPos, (sint32) 0));
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}
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}
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@ -30,45 +30,15 @@ using namespace NLMISC;
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using namespace std;
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using namespace NL3D;
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CViewRenderer::CViewRenderer( NL3D::UDriver *driver )
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{
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setup();
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/*
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* constructor
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*/
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CViewRenderer::CViewRenderer()
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{
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_ClipX = _ClipY = 0;
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_ClipW = 800;
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_ClipH = 600;
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_ScreenW = 800;
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_ScreenH = 600;
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_OneOverScreenW= 1.0f / (float)_ScreenW;
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_OneOverScreenH= 1.0f / (float)_ScreenH;
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_IsMinimized= false;
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_WFigurTexture= 0;
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_HFigurTexture= 0;
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_WFigurSeparatorTexture = 0;
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_FigurSeparatorTextureId = -1;
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_FigurBlankId = -1;
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_BlankId = -1;
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_WorldSpaceTransformation = true;
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_CurrentZ = 10;
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for(uint i=0;i<VR_NUM_LAYER;i++)
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{
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_StringRBLayers[i]= NULL;
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_EmptyLayer[i]= true;
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}
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_BlankGlobalTexture = NULL;
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this->driver = driver;
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}
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/*
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* destructor
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*/
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CViewRenderer::~CViewRenderer()
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{
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if (!_Material.empty() && Driver)
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Driver->deleteMaterial(_Material);
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for(uint i=0;i<VR_NUM_LAYER;i++)
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{
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delete _StringRBLayers[i];
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@ -101,9 +71,9 @@ void CViewRenderer::setClipWindow (sint32 x, sint32 y, sint32 w, sint32 h)
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*/
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void CViewRenderer::checkNewScreenSize ()
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{
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if (!Driver) return;
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if (!driver) return;
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uint32 w, h;
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Driver->getWindowSize (w, h);
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driver->getWindowSize (w, h);
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// not minimized? change coords
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if(w!=0 && h!=0)
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{
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@ -145,14 +115,40 @@ void CViewRenderer::getScreenOOSize (float &oow, float &ooh)
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ooh= _OneOverScreenH;
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}
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void CViewRenderer::setup()
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{
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_ClipX = _ClipY = 0;
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_ClipW = 800;
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_ClipH = 600;
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_ScreenW = 800;
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_ScreenH = 600;
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_OneOverScreenW= 1.0f / (float)_ScreenW;
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_OneOverScreenH= 1.0f / (float)_ScreenH;
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_IsMinimized= false;
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_WFigurTexture= 0;
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_HFigurTexture= 0;
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_WFigurSeparatorTexture = 0;
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_FigurSeparatorTextureId = -1;
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_FigurBlankId = -1;
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_BlankId = -1;
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_WorldSpaceTransformation = true;
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_CurrentZ = 10;
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for(uint i=0;i<VR_NUM_LAYER;i++)
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{
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_StringRBLayers[i]= NULL;
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_EmptyLayer[i]= true;
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}
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_BlankGlobalTexture = NULL;
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}
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/*
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* init: init material and string buffer
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*/
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void CViewRenderer::init()
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{
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if (!Driver) return;
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_Material = Driver->createMaterial();
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if (!driver) return;
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_Material = driver->createMaterial();
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setRenderStates();
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@ -188,7 +184,7 @@ void CViewRenderer::reset()
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UTextureFile *tf = dynamic_cast<NL3D::UTextureFile *>(ite->Texture);
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if (tf)
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{
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Driver->deleteTextureFile (tf);
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driver->deleteTextureFile (tf);
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}
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ite++;
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}
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@ -200,6 +196,10 @@ void CViewRenderer::reset()
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_IndexesToTextureIds.clear();
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}
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NL3D::UDriver* CViewRenderer::getDriver(){
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return driver;
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}
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// ***************************************************************************
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void CViewRenderer::SImage::setupQuadUV(bool flipv, uint8 rot, CQuadColorUV &dest)
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{
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@ -711,7 +711,7 @@ void CViewRenderer::loadTextures (const std::string &textureFileName, const std:
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CIFile ifTmp;
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if (ifTmp.open(filename))
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CBitmap::loadSize (ifTmp, gt.Width, gt.Height);
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gt.Texture = Driver->createTextureFile (filename);
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gt.Texture = driver->createTextureFile (filename);
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// Force to generate the texture now. This way we can extract the mouse bitmaps from it now without having to load it again.
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// Its why we don't release it at the end, because it is likely to be uploaded soon)
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CBitmap *texDatas = gt.Texture->generateDatas();
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@ -729,7 +729,7 @@ void CViewRenderer::loadTextures (const std::string &textureFileName, const std:
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_GlobalTextures.push_back (gt);
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Driver->setCursorScale(ClientCfg.HardwareCursorScale);
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driver->setCursorScale(ClientCfg.HardwareCursorScale);
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char bufTmp[256], tgaName[256];
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string sTGAname;
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@ -781,7 +781,7 @@ void CViewRenderer::loadTextures (const std::string &textureFileName, const std:
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CBitmap curs;
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curs.resize(x1 - x0, y1 - y0);
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curs.blit(*texDatas, x0, y0, (x1 - x0), (y1 - y0), 0, 0);
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Driver->addCursor(image.Name, curs);
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driver->addCursor(image.Name, curs);
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}
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}
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}
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@ -877,7 +877,7 @@ sint32 CViewRenderer::createTexture (const std::string &sGlobalTextureName,
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nlwarning("Failed to load the texture '%s', please check image format", filename.c_str());
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}
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}
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gtTmp.Texture = Driver->createTextureFile (sLwrGTName);
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gtTmp.Texture = driver->createTextureFile (sLwrGTName);
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gtTmp.Name = sLwrGTName;
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gtTmp.Texture->setFilterMode(UTexture::Nearest, UTexture::NearestMipMapOff);
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if(uploadDXTC)
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@ -1007,7 +1007,7 @@ void CViewRenderer::deleteTexture (sint32 textureId)
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UTextureFile *tf = dynamic_cast<NL3D::UTextureFile *>(iteGT->Texture);
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if (tf)
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{
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Driver->deleteTextureFile (tf);
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driver->deleteTextureFile (tf);
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}
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_GlobalTextures.erase (iteGT);
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return;
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@ -1151,13 +1151,13 @@ void CViewRenderer::flush ()
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// draw quads and empty list
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if (layer.NbQuads != 0)
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{
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Driver->drawQuads (&(layer.Quads[0]), layer.NbQuads, _Material);
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driver->drawQuads (&(layer.Quads[0]), layer.NbQuads, _Material);
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layer.NbQuads = 0;
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}
|
||||
|
||||
if (!layer.Tris.empty())
|
||||
{
|
||||
Driver->drawTriangles(layer.Tris, _Material);
|
||||
driver->drawTriangles(layer.Tris, _Material);
|
||||
layer.Tris.clear();
|
||||
}
|
||||
|
||||
|
@ -1178,12 +1178,12 @@ void CViewRenderer::flush ()
|
|||
// alpha blended
|
||||
if (!layer.FilteredAlphaBlendedQuads.empty())
|
||||
{
|
||||
Driver->drawQuads (&(layer.FilteredAlphaBlendedQuads[0]), (uint32)layer.FilteredAlphaBlendedQuads.size(), _Material);
|
||||
driver->drawQuads (&(layer.FilteredAlphaBlendedQuads[0]), (uint32)layer.FilteredAlphaBlendedQuads.size(), _Material);
|
||||
layer.FilteredAlphaBlendedQuads.clear();
|
||||
}
|
||||
if (!layer.FilteredAlphaBlendedTris.empty())
|
||||
{
|
||||
Driver->drawTriangles(layer.FilteredAlphaBlendedTris, _Material);
|
||||
driver->drawTriangles(layer.FilteredAlphaBlendedTris, _Material);
|
||||
layer.FilteredAlphaBlendedTris.clear();
|
||||
}
|
||||
// additif
|
||||
|
@ -1193,12 +1193,12 @@ void CViewRenderer::flush ()
|
|||
_Material.setBlendFunc (NL3D::UMaterial::one, NL3D::UMaterial::one);
|
||||
if (!layer.FilteredAdditifQuads.empty())
|
||||
{
|
||||
Driver->drawQuads (&(layer.FilteredAdditifQuads[0]), (uint32)layer.FilteredAdditifQuads.size(), _Material);
|
||||
driver->drawQuads (&(layer.FilteredAdditifQuads[0]), (uint32)layer.FilteredAdditifQuads.size(), _Material);
|
||||
layer.FilteredAdditifQuads.clear();
|
||||
}
|
||||
if (!layer.FilteredAdditifTris.empty())
|
||||
{
|
||||
Driver->drawTriangles(layer.FilteredAdditifTris, _Material);
|
||||
driver->drawTriangles(layer.FilteredAdditifTris, _Material);
|
||||
layer.FilteredAdditifTris.clear();
|
||||
}
|
||||
// restore alpha blend
|
||||
|
@ -1546,13 +1546,13 @@ URenderStringBuffer *CViewRenderer::getStringRenderBuffer(sint layerId)
|
|||
// ***************************************************************************
|
||||
void CViewRenderer::drawWiredQuad(sint32 x, sint32 y, sint32 width, sint32 height, NLMISC::CRGBA col /*=NLMISC::CRGBA::White*/)
|
||||
{
|
||||
Driver->drawWiredQuad(x * _OneOverScreenW, y * _OneOverScreenH, (x + width) * _OneOverScreenW, (y + height) * _OneOverScreenH, col);
|
||||
driver->drawWiredQuad(x * _OneOverScreenW, y * _OneOverScreenH, (x + width) * _OneOverScreenW, (y + height) * _OneOverScreenH, col);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CViewRenderer::drawFilledQuad(sint32 x, sint32 y, sint32 width, sint32 height, NLMISC::CRGBA col /*=NLMISC::CRGBA::White*/)
|
||||
{
|
||||
Driver->drawQuad(x * _OneOverScreenW, y * _OneOverScreenH, (x + width) * _OneOverScreenW, (y + height) * _OneOverScreenH, col);
|
||||
driver->drawQuad(x * _OneOverScreenW, y * _OneOverScreenH, (x + width) * _OneOverScreenW, (y + height) * _OneOverScreenH, col);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1610,7 +1610,7 @@ void CViewRenderer::drawCustom (sint32 x, sint32 y, sint32 width, sint32 height,
|
|||
worldSpaceTransformation (qcoluv2_clipped);
|
||||
|
||||
// Draw clipped quad
|
||||
Driver->drawQuads (&qcoluv2_clipped, 1, Mat);
|
||||
driver->drawQuads (&qcoluv2_clipped, 1, Mat);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
@ -1658,7 +1658,7 @@ void CViewRenderer::drawCustom(sint32 x, sint32 y, sint32 width, sint32 height,
|
|||
}
|
||||
|
||||
// Draw clipped quad
|
||||
Driver->drawQuads (&qcoluv_clipped, 1, Mat);
|
||||
driver->drawQuads (&qcoluv_clipped, 1, Mat);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
@ -1716,7 +1716,7 @@ void CViewRenderer::drawCustom (sint32 x, sint32 y, sint32 width, sint32 height,
|
|||
worldSpaceTransformation (qcoluv2_clipped);
|
||||
|
||||
// Draw clipped quad
|
||||
Driver->drawQuads (&qcoluv2_clipped, 1, Mat);
|
||||
driver->drawQuads (&qcoluv2_clipped, 1, Mat);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
|
|
@ -29,16 +29,6 @@
|
|||
#include "../ingame_database_manager.h"
|
||||
|
||||
|
||||
//the NEL 3d driver
|
||||
extern NL3D::UDriver* Driver;
|
||||
|
||||
//the NEL 3d textcontext
|
||||
extern NL3D::UTextContext *TextContext;
|
||||
|
||||
//the network database node
|
||||
extern CCDBSynchronised IngameDbMngr;
|
||||
|
||||
|
||||
// ***************************************************************************
|
||||
#define VR_NUM_LAYER 32
|
||||
#define VR_BIAS_LAYER (VR_NUM_LAYER/2)
|
||||
|
@ -113,15 +103,13 @@ public:
|
|||
sint32 _TextureId;
|
||||
};
|
||||
|
||||
/**
|
||||
* destructor
|
||||
*/
|
||||
CViewRenderer ();
|
||||
/**
|
||||
* destructor
|
||||
*/
|
||||
CViewRenderer( NL3D::UDriver *driver );
|
||||
|
||||
~CViewRenderer ();
|
||||
|
||||
/// setup the default values for everything
|
||||
void setup();
|
||||
|
||||
/// init when TextContext and Driver are created
|
||||
void init();
|
||||
|
||||
|
@ -131,6 +119,9 @@ public:
|
|||
/// Delete all textures and the like and reset the view renderer
|
||||
void reset();
|
||||
|
||||
/// Retrieves the 3d driver we are using
|
||||
NL3D::UDriver* getDriver();
|
||||
|
||||
/*
|
||||
* setClipWindow : set the current clipping window
|
||||
* (this window do not inherit properties from parent or whatever)
|
||||
|
@ -568,6 +559,8 @@ private:
|
|||
NLMISC::CMatrix _WorldSpaceMatrix; // Matrix to be applied for world space transformation
|
||||
bool _WorldSpaceScale;
|
||||
|
||||
|
||||
NL3D::UDriver *driver;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -300,7 +300,6 @@ void CObjectRefIdClient::getNameInParent(std::string &name, sint32 &indexInArray
|
|||
nlwarning("ObservedObject parent instance ptr = %p", parent);
|
||||
parent->getLuaProjection().dump();
|
||||
}
|
||||
Driver->systemMessageBox("Bug catched, please send log.log to vizerie@nevrax.com", "nevrax internal", NL3D::UDriver::okType, NL3D::UDriver::exclamationIcon);
|
||||
nlassert(0); // not found in parent
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue