Add sheets packer tool for CTimeDateSeasonManager
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3 changed files with 14 additions and 4 deletions
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@ -42,9 +42,12 @@ std::map< NLMISC::CSheetId, CStaticLightCycle > CTimeDateSeasonManager::_StaticL
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void CTimeDateSeasonManager::init( uint32 /* startDay */, float /* startTime */)
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{
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// load light cycle sheet
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string lightCycleFile = IService::getInstance()->WriteFilesDirectory;
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lightCycleFile = lightCycleFile + string("light_cycles.packed_sheets");
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loadForm( "light_cycle", lightCycleFile, _StaticLightCyclesHours );
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packSheets(IService::getInstance()->WriteFilesDirectory);
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}
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void CTimeDateSeasonManager::packSheets(const std::string &writeDirectory)
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{
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loadForm("light_cycle", writeDirectory + "light_cycles.packed_sheets", _StaticLightCyclesHours);
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}
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@ -36,6 +36,7 @@ class CTimeDateSeasonManager
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public:
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// init RyzomTime, date, weather
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static void init( uint32 startDay = RYZOM_START_DAY, float startTime = RYZOM_START_HOUR );
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static void packSheets(const std::string &writeDirectory);
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// tick update => update ryzom time
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static void tickUpdate();
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@ -37,6 +37,7 @@
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#include <gpm_service/sheets.h>
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#include <server_share/continent_container.h>
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#include <entities_game_service/egs_sheets/egs_sheets.h>
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#include <game_share/time_weather_season/time_date_season_manager.h>
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// Project includes
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// ...
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@ -68,7 +69,7 @@ int main(int nNbArg, char **ppArgs)
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// verify all params
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if (nNbArg < 6)
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{
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// >sheets_packer_shard.exe L:\leveldesign L:\leveldesign\DFN R:\code\ryzom\server\data_shard\mirror_sheets T:\export\common\leveldesign\visual_slot_tab T:\test_shard
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// sheets_packer_shard.exe L:\leveldesign L:\leveldesign\DFN R:\code\ryzom\server\data_shard\mirror_sheets T:\export\common\leveldesign\visual_slot_tab T:\test_shard
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nlinfo("ERROR : Wrong number of arguments\n");
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nlinfo("USAGE : sheets_packer_shard <leveldesign> <dfn> <datasets> <tab> <build_packed_sheets>\n");
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nlinfo("<tab> : Directory containing visual_slots.tab");
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@ -155,6 +156,11 @@ int main(int nNbArg, char **ppArgs)
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CSheets::init();
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}
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// CTimeDateSeasonManager
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{
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CTimeDateSeasonManager::packSheets(s_WriteDirectory);
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}
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// and that's all folks
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return EXIT_SUCCESS;
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}
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